I sure hope it's easy to mod on PC, imagine being able to play as Shanoa and Alucard *_*
If someone makes a Shanoa mod that's getting installed sooooo fast for me. Shanoa is da bes.
I sure hope it's easy to mod on PC, imagine being able to play as Shanoa and Alucard *_*
Can someone explain how the strech goals works? I mean, it takes $500k to make the entire game, but then it takes $250k to add a speedrun mode?
Sure, i know that it doesnt take that much money to add a feature like that. Maybe i worded it poorly, but i was more curious on how they "justify"/present those amounts of money for the extra added features (generally speaking, not just about this game). If i didnt know better, i would be under the impression that the money that someone is asking for a project is at least somewhat representable to the money that is actually needed to cover the expenses.
See Pillars, or for an even more extreme example Divinity: OS. Larian almost killed themselves trying to deliver all those stretch goals (then again they've always been ambitious to a dangerous degree).
the achievements and stretch goals do seem poorly planned, but this is all gravy.
http://www.twitch.tv/romscout/v/4943102Asking it again, does anybody know where to find a video with people speedrunning with IGA? Also, would love to see that Axiom verge video.
Holy shit. Thanks, man!
Where does the 5 million number come from? Will the publisher add to the existing kickstarter campaign for a total of 5 million or will he get 5 more when the campaign is over?
What happens if Iga reaches 5 million on the kickstarter? Will he publish it himself?
They had 90% of the funding attained before the Kickstarter campaign; the 500k is basically them covering the physical release and extra bonuses all the while showing their investor that the title does indeed have an audience.
As for all the extra money they've gained, some stretch goals were understandable and even cheap compared to other KS projects I've seen... but then you have cheat codes somehow being more expensive than a second playable character or a whole entire difficulty mode. It's horribly scaled and a clear sign that they're padding the goals now to make up for the unexpected funding instead of introducing goals people actually would expect or want for their additional funding.
I can understand they can't blow their load this early, but at least show something with a crazy amount worth working toward rather than extra enemies, bosses, items, or whatever in a game where we don't know shit in regards to the final number in said fields.
EDIT: And no, I'm not saying the amounts attached to these stretch goals mean cheat codes would actually cost 250k let alone 1mil, however, it's a poor incentive to motivate people to keep funding long-term. So far, the additional goals beyond the initial reveal have been quite boring outside boss rush mode.
I see, that makes sense. I'm not complaining or worrying about it just to point that out, i only asked as i was curious to how they come up with those amount of moneyNot really. it's more like extra stuff for people to show interest in, and bonus funding. The first tier was what iga needed to get the rest of the planned 5mil from publishers. What we're doing is adding extra, or cashing in on cool merch, or just giving them excuses to add fun extras. (I want a tier that's just "Added a telescope that lets you look at the lake")
The game is going to happen. Everything else is kind of just bonus. Don't worry about it, it's not worth thinking too hard about it. It's about support and flair at this point, the actual regular game was dependant on getting the 10% to show publishers interest. The more interest we show, the better they look to publishers, and the more they can negotiate for ontop of the 5mil. It's like sending in reinforcements to make a battle go easier.
I didnt say justify though, i said '"justify"/present', so there is nothing to justify indeed. What i ment with "justify"/present' was regarding curiousity to how they come up with those amount of money for the different strech goals and how they present the reason behind those amount of money compared to the work thats needed to implement the extra features. They could ask for a million dollars for the cheat codes for my sake. I'm not complaining.What is there to justify? Do you want stretch goals every 10k so we end up with hundreds of things that will never get implemented anyway? It's just incentive to keep people donating. Otherwise why would anyone jump on if the game is already funded? All the money goes into making this a better game. That is justification enough.
That's why I don't like Kickstarter. They always feel forced to put a lot of stupid stretch goals or rewards.
Why don't they put only 3 or 4 goals ? And not stupid rewards like having your photo inside the game. Who gives a shit seriously ?
500k : we make the game
1m : co-op, online functions
1m5 : more platforms
2m : WASOME GRAPHICS
Please no more platforms. That is such a wasteThat's why I don't like Kickstarter. They always feel forced to put a lot of stupid stretch goals or rewards.
Why don't they put only 3 or 4 goals ? And not stupid rewards like having your photo inside the game. Who gives a shit seriously ?
500k : we make the game
1m : co-op, online functions
1m5 : more platforms
2m : WASOME GRAPHICS
The 10 mil stretch goal: Help IGA fulfill his dream of living in an actual castle!Stretch goals aren't enticing for me, but since they've reached the goal and already have a publisher, this is all just extra money for them.
Please no more platforms. That is such a waste![]()
"Ok guys, looks like we'll have 10 bosses in the game. Just call boss 9 the kickstarter reward thing. "
Haha exactly. Completely ridiculous. I wish more people would call out the devs on this BS.
This might be the first kickstarter I back. Thinking about it.
Please no more platforms. That is such a waste![]()
I agree. But man, are those stretch goals lacking in details.I think it's a little much to go from "Man, these stretch goals are lacking details" to "They haven't published their design doc, so clearly the extras promised in their stretch goals are all lies."
I see this a lot. Diggin' it.
I think it's a little much to go from "Man, these stretch goals are lacking details" to "They haven't published their design doc, so clearly the extras promised in their stretch goals are all lies."
I legitemately don't want the development to be held back by weaker platforms now that it's a 2.5D game
I legitemately don't want the development to be held back by weaker platforms now that it's a 2.5D game
Please no more platforms. That is such a waste![]()
This might be the first kickstarter I back. Thinking about it.
I wasn't saying they're lies. They are just completely abitrary at this point. Pointless. The game is in "we have concept art" phase so they have no clue what to promise or not promise. So they're just going with random things that would most likely be in the game anyways.
I understand why they keep adding stretch goals (to keep people hyped and donating) I just don't really think anyone should be expecting much from the goals themselves. The game seems to be little more than an idea at this stage.
would up if there's a Digital Deluxe tier or something
It would also be my first "castlevania" game.
It's a bit like the argument about Diablo 3's console versions. I claimed (before the game was released, and long before console versions were confirmed) that the whole skill design of the game was already inherently limited (compared to e.g. D2) by the future prospect of a console port (and thus the skills needing to work with a gamepad). I think I was right, but of course this is impossible to prove either way.Why does anybody believe this?
They would down port other versions of the game to Unreal 3 or Unity. It would not at all impact the development of the PS4/XB1/PC versions of the game and almost certainly wouldn't even be done until this version was completed.
It specifically says in the FAQ that there are no plans for other platforms because they don't want to compromise the vision of the game. It would take extra money to fund a downport so it would not be at this version's expense.
It's not a waste if more people get to play it. If people back towards that goal then that's what backers are paying for. The whole point of Kickstarter is to fund the projects you want to see made. If Wii U/Vita hold outs want to fund towards that goal, that's their prerogative. That's their money. It doesn't affect you.
The money you have raised is not going to be used differently.
Actually, looks like they just added one - there's a new alternate $60 tier with digital game, artbook, and soundtrack.
I'm switching my pledge to that.
Why does anybody believe this?
They would down port other versions of the game to Unreal 3 or Unity. It would not at all impact the development of the PS4/XB1/PC versions of the game and almost certainly wouldn't even be done until this version was completed.
It specifically says in the FAQ that there are no plans for other platforms because they don't want to compromise the vision of the game. It would take extra money to fund a downport so it would not be at this version's expense.
It's not a waste if more people get to play it. If people back towards that goal then that's what backers are paying for. The whole point of Kickstarter is to fund the projects you want to see made. If Wii U/Vita hold outs want to fund towards that goal, that's their prerogative. That's their money. It doesn't affect you.
The money you have raised is not going to be used differently.
I Iga said they needed the first 10% to make the game happen with publishers, and 500,000 is 10% of 5 million.
What happens if Iga reaches 5 million on the kickstarter? Will he publish it himself?
I'm not sure I agree. What we are talking about is basically creating an entire separate game (because that's what a Wii U / 3DS / Vita version of a high-end UE4 game is) -- is that not a large potential roadblock?Of all the things that would mess up the development of a Kickstarted game, more platforms is really low on the list.
I wasn't saying they're lies. They are just completely abitrary at this point. Pointless. The game is in "we have concept art" phase so they have no clue what to promise or not promise. So they're just going with random things that would most likely be in the game anyways.
I understand why they keep adding stretch goals (to keep people hyped and donating) I just don't really think anyone should be expecting much from the goals themselves. The game seems to be little more than an idea at this stage.
They could always delay the handheld / different version, like MN9 or Mortal Kombat X. Of course, assuming it makes business sense.I'm not sure I agree. What we are talking about is basically creating an entire separate game (because that's what a Wii U / 3DS / Vita version of a high-end UE4 game is) -- is that not a large potential roadblock?
It's certainly a much bigger drain on resources than any of the existing stretch goals.
Thanks. Yeah, I rememer seeing that now that you mention it.
Well if we're talking GAF weaponry, we CLEARLY need the Ostrich Hammer in there!