wait so is ubersampling locked at launch?
Both Nvidia and AMD support super-sampling natively in their drivers.
wait so is ubersampling locked at launch?
I'd wait until the PC enhanced edition a several months from now.
It will have all the needed patches + mods will have been released to improve image game's assets.
Then it's a shitty comparison, no?
You're still comparing something that may have been played on a high end development machine with a ps4. So until you can tune those variables and checking the scaleability of such options this comparison is moot.
Both Nvidia and AMD support super-sampling natively in their drivers.
You're still comparing something that may have been played on a high end development machine with a ps4. So until you can tune those variables and checking the scaleability of such options this comparison is moot.
Final game doesn't look bad, but there is no room for doubt that it was downgraded hard from the 2013. Looks like it's mostly in overall lighting and foliage quality. I guess they just couldn't hit that target.
Why not?
Meanwhile, the quality of the lightning in the trailer remains a matter of taste. Weve made a mistake choosing to render some shots in dark and greyish colors. To put it simply, that was the option picked by the engine.
pretty super sampling isnt available with sli
I'd wait until the PC enhanced edition several months from now.
It will have all the needed patches + mods will have been released to improve game's assets.
You may wanna see the post directly above mine.
I'm skeptical the PC will be that drastically different from the PS4 version (without mods, at least).
Relax, that was exactly my point. If we can rise LODS and density beyond infinity in settings files, a sweetfx profile could bring interesting similarities.
DSR? It works with SLI.
Then it's a shitty comparison, no?
Just doesn't work with SLI and G-Sync together, hopefully soon...DSR? It works with SLI.
I dont see even the PC version looking like the fist Gif. It will probably be 10-15% better looking than the ps4 version.
If the 980 can run this on ultra at 60fps and keep it fairly constant as mentioned then it definitely was downgraded.
It's a nitpick because it was still misleading to show but at least those graphics would have been achievable in the future when people get better rigs or those who had completely ludicrous gaming setups already.
But if a 980 can top it out, no amount of DSR is going to increase draw distances, higher quality everything shit!, lighting, vegetation, particle counts, so many shadows like on the grass etc, everything that made it look unbelievable for next-gen. Full on downgrade :/
Isn't being able to max out all new games at ultra settings the whole point of getting a top of the line video card? If it's "downgraded" for the purpose of optimization on the current high end rigs then I don't see a problem at all. The Witcher 2 was the same way.
Isn't being able to max out all new games at ultra settings the whole point of getting a top of the line video card? If it's "downgraded" for the purpose of optimization on the current high end rigs then I don't see a problem at all. The Witcher 2 was the same way.
Sure some people would like to just hit ultra 60fps and call it a day. Many people also want really good graphics, like what was shown originally, or closer to it, possibly capped at 30fps on great rigs.
6,451 people currently playing Witcher 2 on Steam. 2011. Slightly less playing Witcher 1.
What graphics cards did people have back then.
Imagine the cards in 4 years, and up to Witcher 4 or 5.
No.
Games often used to come with settings that you couldn't take full advantage of until later generations of hardware.
Look at Doom 3 or Crysis for famous examples.
(You want to talk about downgraded? The whole 900 series from Nvidia is downgraded.)
Isn't being able to max out all new games at ultra settings the whole point of getting a top of the line video card? If it's "downgraded" for the purpose of optimization on the current high end rigs then I don't see a problem at all. The Witcher 2 was the same way.
Future proofing rarely happens anymore. Most developers tend to develop for the hardware they have available to them.
After changing colors a bit, the main problem is LOD and asset density
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For years, people have been looking forward to W3 potentially being the next Crysis, a game that brought top of the line cards to their knees.
Those original graphics made Titans sweat. It's part of the excitement.
Won't someone think of the poor souls in the PC screenshots thread?!
Console mindset has taken over.
Having an unplayable build isn't a prerequisite for a "downgrade". Sorry, but it isn't.
anyone think any mods will come out to enhance the graphics?
Theoretically.
Maybe some injector could put the sharpening filter back in. Someone could probably make new foliage assets that look kinda like the old foliage, and someone could almost certainly readjust the color saturation to look more like the old trailers.
? Have you seen last gen lately?
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Those shots look great. (For PS4 share button shots)
PS4 will be running at full 1080p, in a huge open world with no interior/exterior loading cells, and a very impressive day/night/weather cycle.
Eh, the upgrades won't vanish after Witcher. The Generation has just begun and with these upgrade people should be ok until the next one rolla around. Or at least for a while.On the plus side, if there is minimal difference between PC and console versions, aside from resolution, AA, the usual, then the game will hopefully run quite well for a lot of people. Disappointing as that may be to those who sunk a lot of money into their systems (me included). Lol
Edit: I think I've made my way over the hill and onto acceptance.
After changing colors a bit, the main problem is LOD and asset density
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The second screenshot is hideous compared to the first.
The second screenshot is hideous compared to the first.
If consoles were your only exposure, it's easy really. I've never really had a gaming capable PC so I thought Skyrim looked fine on my 360. Performance felt fine at least.I honestly have no idea how people played Skyrim on console at 720p in 2011.
If consoles were your only exposure, it's easy really. I've never really had a gaming capable PC so I thought Skyrim looked fine on my 360. Performance felt fine at least.
I think that the PS4 version is looking really great - PC player here
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Yep, merely showing it off as one and then claiming no downgrade is a downgrade and a slap in the face.
Yeah I honestly have trouble thinking how people can think the PS4 version looks good in screens. In motion might be a different story, but it looks abysmal in screens.
If consoles were your only exposure, it's easy really. I've never really had a gaming capable PC so I thought Skyrim looked fine on my 360. Performance felt fine at least.
You're better off for it really. 16 hours game time, probably spent 12 of them modding and trying to improve the graphics before calling it a day, I did not get far :/
Development is a lot more complicated of a process than you seem to fully understand. What's initially shown isn't always what you get. It comes down to what CD is able to feasibly put into a playable build and sometimes to create such a build you need to make sacrifices for proper optimization.
Oh yeah, and then there's the fact that most of these "downgraded" screenshots are from the Ps4 version, so there's that too. From what I've seen the PC ultra build looks fairly comparable in overall LoD to the 2013 build.
I think the lack of AA just hurts the game a lot in screenshots (kinda like how some people claimed Driveclub looked bad before photomode), combined with low res sharing techniques and compression, it can make the game look completely different than the final product.That looks bad.. like SKyrim bad.
Then there are some PS4 shots that look pretty nice.
I don't know what to think anymore, give me PC ultra shots!!!
They'd know better than anyone else what it took to get it looking like that, and how that was never really feasible. Calling it a gameplay trailer on top of that.
Is saying it's about a generation behind what they showed a fair comparison? I think so.
^ Fair enough, I would have been better off with the 360 version.
They'd know better than anyone else what it took to get it looking like that, and how that was never really feasible. Calling it a gameplay trailer on top of that.
Is saying that it's about a generation behind what they showed a fair comparison? I think so.
Like he said, Game development isnt always that simple. Yes its shitty they had to downgrade stuff but you don't know what was going on behind the scenes that lead to that choice.
Like he said, Game development isnt always that simple. Yes its shitty they had to downgrade stuff but you don't know what was going on behind the scenes that lead to that choice.
But CDPR lied about there being a downgrade. I think that's what id making people so upset.
I think the lack of AA just hurts the game a lot in screenshots (kinda like how some people claimed Driveclub looked bad before photomode), combined with low res sharing techniques and compression, it can make the game look completely different than the final product.