The Witcher 3 | Review Thread

I can just imagine all the new Witcher fans conditioned by the black and white morals and quests of most RPGs now having to cope with every decision they make causing the world to turn progressively shitter.

YOU CANT WIN

To this day i am trying to figure out who was lying in TW2. the succubus or the elf.
 
That's what worries me though, as I hope it doesn't get silly where the choices I make spiral so unexpectedly that I get to the point where I don't even care anymore. I save an entire family from their burning house, but it turns out that their survival unleashes a demon upon the world, as they have worshipped it for years. I retrieve a lost sword for an old fisherman, which he then uses to slaughter all the children in the village.

Those are extreme examples, but you get what I mean. Please tell me there is genuine good that I can do, and it is 'good'!?

Live with it.
 
To this day i am trying to figure out who was lying in TW2. the succubus or the elf.

If I recall correctly, if you've surgical tools on you when you examine the corpse you can remove a shard of steel that Iorveth later matches with the elf's sword.
 
negatives points in the 4Players review:

- no reaction to theft
- partly stupid human enemy AI
- Ciri parts are linear and too easy
- no interlaced dialogues, Scenes seem forced
- menue, no 3D object, just boring lists
- too small text (no option in menue)
- no Item sorting
- some framerate drops, pop ups and bugs

The positve side is huge though !

I am so happy knowing more than half of those can be fixed in about a week with a mod
 
Not it wasn't. And this is on another level even. With NPC's popping in right next to Geralt from thin air. Nothing like that ever happenend in Witcher 2 PC.

This is almost like something is messing up their aggressive culling algorithm. Whether it's just too demanding for the console's CPU, or not optimized enough, or buggy, somehting is up with it.

It doesn't look to me like an LOD issue at all atleast, it seems like the camera, pans and suddenly new NPC's pop up right next to you.

Yes it was. For example in the opening in tw2 after you leave the tent and heads towards the king boulders and people would pop in just a few feet away from the player. This was with max setting and lod maxed. It was random who it effected but it was a known issue that happened to a significant portion of the player base.
 
Yes it was. For example in the opening in tw2 after you leave the tent and heads towards the king boulders and people would pop in just a few feet away from the player. This was with max setting and lod maxed. It was random who it effected but it was a known issue that happened to a significant portion of the player base.

My go-to example of this is in Flotsam, during "Stringin' Up Sods," which sees you heading to the town square to watch a hanging. Transitioning through the door leading to the square immediately causes an entire town's worth of people to abruptly phase into existence in front of the scaffold.
 
Those are extreme examples, but you get what I mean. Please tell me there is genuine good that I can do, and it is 'good'!?

Well, if you like to do "good" in games, Geralt is, in most respects, a pretty "good" guy. At best, he's noble, at worst he's indifferent yet motivated by what's in it for him. The choices the Witcher games give you rarely ever "trick" you into doing something"bad when you meant to do something good. The moral is usually that there's two sides to every coin. You might kill a warewolf who was killing villagers, but then meet its wife who grieves over her loss. That's what it means when it's not "black and white". It's often "here's a problem, how would you solve it", not "Here's an old lady fallen over, do you help her up or take her money?"
 
Yes it was. For example in the opening in tw2 after you leave the tent and heads towards the king boulders and people would pop in just a few feet away from the player. This was with max setting and lod maxed. It was random who it effected but it was a known issue that happened to a significant portion of the player base.

Maybe at launch? I didn't pick up the game till a few weeks after release.

But again, this doesn't look at all like typical LOD level pop-in we see in open world games. This looks like the culling algorithm messing up, removing things it shouldn't and forgetting to pop them in unless the camera pans over the area a second time..
 
Yeah, as mentioned above, the elf was very definitely lying.

Ye i know it makes sense but i still felt as if there was something amiss...

It was all so logical, you just find the perfect evidence framing the elf.
maybe i am just overlooking into it :P
 
Parkin as well. Easily one of the best writers in games.





Seriously sounding like one of the most compelling open worlds ever created. The fact they managed to carry the interwoven threads and richness of previous more linear witcher games into a gigantic open world is astonishing really.
Bingo. It seems like the best open world game ever made, finally something that will take the crown from New Vegas.

They weren't fucking around when they called it the crowning achievement of rpg genre back in 2013.
 
Man the RPG developers sure has the bar set high now.

This is only positive for the future of RPGs, man cant wait to see what developers come out with in a few years.
 
Tovarisc said:
I would say that some choices are better, more good, than others, but you are just coloring with different shades of gray. There is very few choices that are clear cuts between good and bad as every decision causes ripples to short and long term of events. At least that is how I see it after playing TW1 and TW2.

Oh I see. Well I don't mind ripples of my actions. That's fine. I was just scared of the whole black/white/grey scenarios that were always being presented with this game's choices. Because if everything turns out to be grey, I'd feel like all my decisions are more of a dice role. But I get it now. Thanks Tovarisc.

EatChildren said:
If the previous games are anything to go by then yes, there's "good", and it's not always so extreme. TW2 doesn't go out of its way to make a mockery of your choices and taint them with failure, so much as present you with the grim reality that you can't fix everything, and that the choices you make still hold weight even if you're confident in your decision. It makes for more organic, believable scenarios where you absolutely can play what you believe is morally "good", but you're probably not going to be able to please everyone because that's just life.

Oh riiiiiiiggghhhtt. See, now that's cool. I do get what they're going for now. Thanks... EatChildren.

Lunar15 said:
Well, if you like to do "good" in games, Geralt is, in most respects, a pretty "good" guy. At best, he's noble, at worst he's indifferent yet motivated by what's in it for him. The choices the Witcher games give you rarely ever "trick" you into doing something"bad when you meant to do something good. The moral is usually that there's two sides to every coin. You might kill a warewolf who was killing villagers, but then meet its wife who grieves over her loss. That's what it means when it's not "black and white". It's often "here's a problem, how would you solve it", not "Here's an old lady fallen over, do you help her up or take her money?"

LOL! Thanks Lunar15, I understand.
 
Man the RPG developers sure has the bar set high now.

This is only positive for the future of RPGs, man cant wait to see what developers come out with in a few years.

Or what Bethesda has to show this year in E3 when they, allegedly, reveal Fallout 4 with CGI + gameplay segment. They better have new engine, Creation Engine is outdated even with upgrades they put into it for Skyrim.

Oh I see. Well I don't mind ripples of my actions. That's fine. I was just scared of the whole black/white/grey scenarios that were always being presented with this game's choices. Because if everything turns out to be grey, I'd feel like all my decisions are more of a dice role. But I get it now. Thanks Tovarisc.

I wouldn't say they are dice rolls, but that decisions aren't so clear cuts between being Paragon or Renegade (dem BW terms). EatChildren and Lunar15 said it so much better than I could :)
 
Oh I see. Well I don't mind ripples of my actions. That's fine. I was just scared of the whole black/white/grey scenarios that were always being presented with this game's choices. Because if everything turns out to be grey, I'd feel like all my decisions are more of a dice role. But I get it now. Thanks Tovarisc.

Well, if you're looking to play the game as "good" then yes I honestly think, if the last games were any indication, things will come across as a bit of a dice roll. If you're looking to play the game for an interesting story and for your decisions to matter in the long run, however, it's not a dice roll. The decisions will affect who likes you, who's your ally, and who lives sometimes. The results of decisions aren't completely unpredictable. You'll know what you're getting sometimes. But, again, if the only thing you're looking for is doing "good" or not... then yeah... that won't be predictable.
 
Maybe at launch? I didn't pick up the game till a few weeks after release.

But again, this doesn't look at all like typical LOD level pop-in we see in open world games. This looks like the culling algorithm messing up, removing things it shouldn't and forgetting to pop them in unless the camera pans over the area a second time..

I played through tw2 2 months ago since I never played through it hoping they would fix the technical issues. I also forgot to mention that if you took a step back the boulder would vanish then step forward and it would reappear. It was jarring. It sucks to hear that with the extra time tw3 is being released with these issues.
 
If the previous games are anything to go by then yes, there's "good", and it's not always so extreme. TW2 doesn't go out of its way to make a mockery of your choices and taint them with failure, so much as present you with the grim reality that you can't fix everything, and that the choices you make still hold weight even if you're confident in your decision. It makes for more organic, believable scenarios where you absolutely can play what you believe is morally "good", but you're probably not going to be able to please everyone because that's just life.



Exactly.
1 player will consider saving Stannis good, he can stabilize the kingdom and fight the Empire.
A different player will see Stannis as a corrupt and evil tyrant and believe killing him would be better for all.
 
I can agree with this man. If the Pop-in would have been set further away than it is now, I guess I wouldnt have had an issue with that either. But it is to close to the character, so it sure is very noticeable.
You means the surrounding structures disappearing? That's a feature for combat so view isn't obstructed
 
I posted a video yesterday "first impressions" from XboxOne version of the witcher 3
A local publisher Pluto Games. told me that you must remove the video from YouTube until the patch release for the XboxOne, I removed the video :'(
And today while I'm playing I received an update for the game, now i'm updating so can I record another footage and voice over it after the update and post again on YouTube?
I tried to contact CRP but no answer at all.
 
People not familiar with the series, looking for a Skyrim-type experience, might be expecting a more "open" game, where you're more free to pursue different jobs and have wildly varying build types. Geralt is a Witcher, and he does Witcher work. You can tailor your combat slightly, but it's not as if you can go the whole game without using a sword. Personally, I'm into this, but other people may not like the linearity.

I'm hoping it's more flexible than Witcher 2. Even better if they have a stealth mechanic (doesn't sound like it though so I'm not expecting it :(. It would be a nice surprise though ). I hated how in Witcher 2 if you wanted to try stealth you had to pick a certain path and it was honestly horrible (it felt like they really didn't give you a good way to stealth through even on the "stealth" path).

If the previous games are anything to go by then yes, there's "good", and it's not always so extreme. TW2 doesn't go out of its way to make a mockery of your choices and taint them with failure, so much as present you with the grim reality that you can't fix everything, and that the choices you make still hold weight even if you're confident in your decision. It makes for more organic, believable scenarios where you absolutely can play what you believe is morally "good", but you're probably not going to be able to please everyone because that's just life.

Heh. I have to admit while this sounds great to me in theory, knowing how I tend to game, it's going to bug me (I always have to check to make sure I did the best choice by looking at spoilers when playing Fallout for example. Fallout 2 spoiler
Right now I'm annoyed there's no real way to save the intelligent Deathclaws in Fallout 2 other than not going back and not learning their fate
). Then again, maybe it will free me up not to keep looking stuff up to make sure I made the best choice.
 
negatives points in the 4Players review:

- no reaction to theft
- partly stupid human enemy AI
- Ciri parts are linear and too easy
- no interlaced dialogues, Scenes seem forced
- menue, no 3D object, just boring lists
- too small text (no option in menue)
- no Item sorting
- some framerate drops, pop ups and bugs

The positve side is huge though !

No reaction to theft huh? Well what is this then?
 
negatives points in the 4Players review:

- no reaction to theft
- partly stupid human enemy AI
- Ciri parts are linear and too easy
- no interlaced dialogues, Scenes seem forced
- menue, no 3D object, just boring lists
- too small text (no option in menue)
- no Item sorting
- some framerate drops, pop ups and bugs

The positve side is huge though !
That god damn menue
 
I'm hoping it's more flexible than Witcher 2. Even better if they have a stealth mechanic (doesn't sound like it though so I'm not expecting it :(. It would be a nice surprise though ). I hated how in Witcher 2 if you wanted to try stealth you had to pick a certain path and it was honestly horrible (it felt like they really didn't give you a good way to stealth through even on the "stealth" path).

Yeahh... Don't be expecting any stealth gameplay in the Witcher. That is an Elder Scrolls thing. You won't find that itch scratched in Wild Hunt.
 
Well alrighty then, will pre-order. Can't play until the weekend, so Amazon it is....

Did I read right, the PS4 install size is 50GB?
 
I think I'm going to play this on norrmal rather than anything harder. The combat does not look good, hitboxes look terrible. Playing on a harder difficulty seems like it would be more about learning to work around the game's poor systems, and I don't want that frustration.
 
I think I'm going to play his on norrmal or easy. The combat does not look good, hitboxes look terrible. Playing on a harder difficulty seems like it would be more about learning to work around the game's poor systems, and I don't want that frustration.


The vast majority of the people that have previewed and reviewed the game are highly praising the combat as one of the games best features.

Blood and Broken Bones for me.
 
The vast majority of the people that have previewed and reviewed the game are highly praising the combat as one of the games best features.

Blood and Broken Bones for me.

There are only a few of the big publication reviews that actually enjoyed the combat, I don't recall any of them praising it highly other than 'it's better than before'.
 
The vast majority of the people that have previewed and reviewed the game are highly praising the combat as one of the games best features.

Blood and Broken Bones for me.

When people are used to Skyrim, of course W3 is going to be good by comparison. I'm holding it to a higher standard though.
 
The vast majority of the people that have previewed and reviewed the game are highly praising the combat as one of the games best features.

Blood and Broken Bones for me.

After hearing review impressions on difficulty curve I'm considering Death March to start with and maybe drop it to BaBB if Death March is too much for me to handle after all.

Edit: Like one reviewer mentioned "Take one higher difficulty than you usually do" (paraphrasing) and I was planning on BaBB/Hard as it's what I usually go with.
 
I posted a video yesterday "first impressions" from XboxOne version of the witcher 3
A local publisher Pluto Games. told me that you must remove the video from YouTube until the patch release for the XboxOne, I removed the video :'(
And today while I'm playing I received an update for the game, now i'm updating so can I record another footage and voice over it after the update and post again on YouTube?
I tried to contact CRP but no answer at all.

How about some written impressions right here? ;-)
 
After a certain notable and critically acclaimed AAA RPG from last year left me feeling extremely cold, I'm particularly interested to see the opinion of any reviewer who both a) enjoyed this and b) thought Dragon Age: Inquisition was a wee bit shite.

Couldn't have said it better myself.

Got tired of all the filler content in DA:I, story was somewhat mediocre, characters only mildly interesting, world filled with repetitive and bland quest content, gear system lacking meaningful punch - especially as rewards for longer/difficult quest lines.. a decent 30 hour game bloated to an 80 hour game with meh.
 
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