Pop in was a huge issue in The Witcher 2 on PC with max settings. I can't believe they didn't address this. Such bs.
If you expect to have no pop in in any (open world) game, I don't know what to tell you.
Pop in was a huge issue in The Witcher 2 on PC with max settings. I can't believe they didn't address this. Such bs.
I can just imagine all the new Witcher fans conditioned by the black and white morals and quests of most RPGs now having to cope with every decision they make causing the world to turn progressively shitter.
YOU CANT WIN
That's what worries me though, as I hope it doesn't get silly where the choices I make spiral so unexpectedly that I get to the point where I don't even care anymore. I save an entire family from their burning house, but it turns out that their survival unleashes a demon upon the world, as they have worshipped it for years. I retrieve a lost sword for an old fisherman, which he then uses to slaughter all the children in the village.
Those are extreme examples, but you get what I mean. Please tell me there is genuine good that I can do, and it is 'good'!?
Is that steelbook a separate pucrchase or is that with a different edition of the game? I'm confused.
I have the PS4 CE preordered, but how do I get my hands on that other steelbook?
To this day i am trying to figure out who was lying in TW2. the succubus or the elf.
negatives points in the 4Players review:
- no reaction to theft
- partly stupid human enemy AI
- Ciri parts are linear and too easy
- no interlaced dialogues, Scenes seem forced
- menue, no 3D object, just boring lists
- too small text (no option in menue)
- no Item sorting
- some framerate drops, pop ups and bugs
The positve side is huge though !
If I recall correctly, if you've surgical tools on you when you examine the corpse you can remove a shard of steel that Iorveth later matches with the elf's sword.
To this day i am trying to figure out who was lying in TW2. the succubus or the elf.
Not it wasn't. And this is on another level even. With NPC's popping in right next to Geralt from thin air. Nothing like that ever happenend in Witcher 2 PC.
This is almost like something is messing up their aggressive culling algorithm. Whether it's just too demanding for the console's CPU, or not optimized enough, or buggy, somehting is up with it.
It doesn't look to me like an LOD issue at all atleast, it seems like the camera, pans and suddenly new NPC's pop up right next to you.
Preorder from Best Buy Canada. Futureshop is no more so stock went to BestBuy.
There is next to no footage from Skellige Islands that are very snowy and cold islands, they are one of the games large areas to explore. There is no passage of seasons like summer to autumn.
http://www.pcgamer.com/when-is-our-witcher-3-review-coming/
All signs point to no PC reviews before launch.
If I recall correctly, if you've surgical tools on you when you examine the corpse you can remove a shard of steel that Iorveth later matches with the elf's sword.
Yes it was. For example in the opening in tw2 after you leave the tent and heads towards the king boulders and people would pop in just a few feet away from the player. This was with max setting and lod maxed. It was random who it effected but it was a known issue that happened to a significant portion of the player base.
Those are extreme examples, but you get what I mean. Please tell me there is genuine good that I can do, and it is 'good'!?
Yes it was. For example in the opening in tw2 after you leave the tent and heads towards the king boulders and people would pop in just a few feet away from the player. This was with max setting and lod maxed. It was random who it effected but it was a known issue that happened to a significant portion of the player base.
Yeah, as mentioned above, the elf was very definitely lying.
Bingo. It seems like the best open world game ever made, finally something that will take the crown from New Vegas.Parkin as well. Easily one of the best writers in games.
Seriously sounding like one of the most compelling open worlds ever created. The fact they managed to carry the interwoven threads and richness of previous more linear witcher games into a gigantic open world is astonishing really.
Tovarisc said:I would say that some choices are better, more good, than others, but you are just coloring with different shades of gray. There is very few choices that are clear cuts between good and bad as every decision causes ripples to short and long term of events. At least that is how I see it after playing TW1 and TW2.
EatChildren said:If the previous games are anything to go by then yes, there's "good", and it's not always so extreme. TW2 doesn't go out of its way to make a mockery of your choices and taint them with failure, so much as present you with the grim reality that you can't fix everything, and that the choices you make still hold weight even if you're confident in your decision. It makes for more organic, believable scenarios where you absolutely can play what you believe is morally "good", but you're probably not going to be able to please everyone because that's just life.
Lunar15 said:Well, if you like to do "good" in games, Geralt is, in most respects, a pretty "good" guy. At best, he's noble, at worst he's indifferent yet motivated by what's in it for him. The choices the Witcher games give you rarely ever "trick" you into doing something"bad when you meant to do something good. The moral is usually that there's two sides to every coin. You might kill a warewolf who was killing villagers, but then meet its wife who grieves over her loss. That's what it means when it's not "black and white". It's often "here's a problem, how would you solve it", not "Here's an old lady fallen over, do you help her up or take her money?"
Man the RPG developers sure has the bar set high now.
This is only positive for the future of RPGs, man cant wait to see what developers come out with in a few years.
Oh I see. Well I don't mind ripples of my actions. That's fine. I was just scared of the whole black/white/grey scenarios that were always being presented with this game's choices. Because if everything turns out to be grey, I'd feel like all my decisions are more of a dice role. But I get it now. Thanks Tovarisc.
Oh I see. Well I don't mind ripples of my actions. That's fine. I was just scared of the whole black/white/grey scenarios that were always being presented with this game's choices. Because if everything turns out to be grey, I'd feel like all my decisions are more of a dice role. But I get it now. Thanks Tovarisc.
Maybe at launch? I didn't pick up the game till a few weeks after release.
But again, this doesn't look at all like typical LOD level pop-in we see in open world games. This looks like the culling algorithm messing up, removing things it shouldn't and forgetting to pop them in unless the camera pans over the area a second time..
If the previous games are anything to go by then yes, there's "good", and it's not always so extreme. TW2 doesn't go out of its way to make a mockery of your choices and taint them with failure, so much as present you with the grim reality that you can't fix everything, and that the choices you make still hold weight even if you're confident in your decision. It makes for more organic, believable scenarios where you absolutely can play what you believe is morally "good", but you're probably not going to be able to please everyone because that's just life.
You means the surrounding structures disappearing? That's a feature for combat so view isn't obstructedI can agree with this man. If the Pop-in would have been set further away than it is now, I guess I wouldnt have had an issue with that either. But it is to close to the character, so it sure is very noticeable.
People not familiar with the series, looking for a Skyrim-type experience, might be expecting a more "open" game, where you're more free to pursue different jobs and have wildly varying build types. Geralt is a Witcher, and he does Witcher work. You can tailor your combat slightly, but it's not as if you can go the whole game without using a sword. Personally, I'm into this, but other people may not like the linearity.
If the previous games are anything to go by then yes, there's "good", and it's not always so extreme. TW2 doesn't go out of its way to make a mockery of your choices and taint them with failure, so much as present you with the grim reality that you can't fix everything, and that the choices you make still hold weight even if you're confident in your decision. It makes for more organic, believable scenarios where you absolutely can play what you believe is morally "good", but you're probably not going to be able to please everyone because that's just life.
negatives points in the 4Players review:
- no reaction to theft
- partly stupid human enemy AI
- Ciri parts are linear and too easy
- no interlaced dialogues, Scenes seem forced
- menue, no 3D object, just boring lists
- too small text (no option in menue)
- no Item sorting
- some framerate drops, pop ups and bugs
The positve side is huge though !
That god damn menuenegatives points in the 4Players review:
- no reaction to theft
- partly stupid human enemy AI
- Ciri parts are linear and too easy
- no interlaced dialogues, Scenes seem forced
- menue, no 3D object, just boring lists
- too small text (no option in menue)
- no Item sorting
- some framerate drops, pop ups and bugs
The positve side is huge though !
I'm hoping it's more flexible than Witcher 2. Even better if they have a stealth mechanic (doesn't sound like it though so I'm not expecting it. It would be a nice surprise though ). I hated how in Witcher 2 if you wanted to try stealth you had to pick a certain path and it was honestly horrible (it felt like they really didn't give you a good way to stealth through even on the "stealth" path).
You means the surrounding structures disappearing? That's a feature for combat so view isn't obstructed
I think I'm going to play his on norrmal or easy. The combat does not look good, hitboxes look terrible. Playing on a harder difficulty seems like it would be more about learning to work around the game's poor systems, and I don't want that frustration.
Yeahh... Don't be expecting any stealth gameplay in the Witcher. That is an Elder Scrolls thing. You won't find that itch scratched in Wild Hunt.
No reaction to theft huh? Well what is this then?
I saw the IGN review said story padding, is there any suggestions of how many hours the game is?
The vast majority of the people that have previewed and reviewed the game are highly praising the combat as one of the games best features.
Blood and Broken Bones for me.
That is hilarious, got killed cause he was stealing shit.
The vast majority of the people that have previewed and reviewed the game are highly praising the combat as one of the games best features.
Blood and Broken Bones for me.
The vast majority of the people that have previewed and reviewed the game are highly praising the combat as one of the games best features.
Blood and Broken Bones for me.
After hearing review impressions on difficulty curve I'm considering Death March to start with and maybe drop it to BaBB if Death March is too much for me to handle after all.
I posted a video yesterday "first impressions" from XboxOne version of the witcher 3
A local publisher Pluto Games. told me that you must remove the video from YouTube until the patch release for the XboxOne, I removed the video :'(
And today while I'm playing I received an update for the game, now i'm updating so can I record another footage and voice over it after the update and post again on YouTube?
I tried to contact CRP but no answer at all.
What are the difficulty levels?
After a certain notable and critically acclaimed AAA RPG from last year left me feeling extremely cold, I'm particularly interested to see the opinion of any reviewer who both a) enjoyed this and b) thought Dragon Age: Inquisition was a wee bit shite.
Both the Witcher 3 and Bloodborne have an aggregate Metacritic score of 92.
nice.
I thought Bloodboorne landed on a 94. I guess more reviews came in after a while.