Rock me, sexy Dante. Give that twerp in DmC a run for his money.
Disappointing they had to leave his chest blank for that DMC4 art, though - would it have really killed them to hint at the abstract concept of areolae? Even in DMC3, Dante only had the barest suggestion of detail, which was still covered up by a leather strap for the rest of the game.
Hopefully they apply the Resident Evil design philosophy to Dante going forwards - the series can't evolve unless he gets a costume to surpass Chris' Warrior, Samurai or Sailor.
I know adapting the lighting settings and skybox used for that cutscene would likely take more time than they can spare; but it would have been great if Vergil's version of Fortuna was set at night in gameplay. Similarly, using the model for the street outside the Devil May Cry shop for the setting of Trish/Lady's final battle and/or credits scene would have been a nice way to give a tiny bit of variation to the campaigns - but seeing how pressed they were for time, it's understandable that things like that would have been a low priority.