Complete analysis of Vergil in DMC4SE (thus far):
*Vergil is able to use Sprint right from the get go which is a new feature in DMC4SE and will most likely apply to all characters.
*Vergil has the teleport mechanic from DmC where he throws a sword and teleports towards it. You don't need to have the sword implanted in an enemy to teleport to them.
*The teleports can cancel Vergil out of most options which makes it an obscenely powerful tool in Vergil's option. It will open up new combat avenues for the character where before Vergil was a fairly rigid character in DMC3.
*The dual weapon swap mechanic from DMC3 is back for DMC4SE. You can swap weapons going forward and backwards with Vergil.
*Vergil has teleport evasion while in Devil Trigger... his side roll and back jump (R1 + Back/Left/Right + X) are instead transformed into a side teleport dash and back teleport dash.
*Vergil's new aerial rave is a 3 hit combo. This is a change made to accomodate the addition the new Combo B Aerial Rave for Vergil which is 2 hits in the air, pause and then attack again similar to Nero's Roulette Spin move.
*The move Rising Sun is now replaced with Beast Uppercut from DMC3. Rising Sun is now available as an add on move to the DT version of Lunar Phase.
*Vergil retains his Starfall move from DMC3 and now has an insanely low height restriction to use. This probably applies to other Vergil moves as well (the low height restriction). In addition, Starfall now causes a launched state on grounded opponents.
*Vergil takes cue from Nero and has an air version of his Stinger. Lower range than ground Stinger but retains the knockback property of the move. More range in DT form. DT Stinger on the ground has similar property to Dante's, pierces and goes through enemies like hot knife through butter.
*Spiral Swords move around Vergil in a sort of tilting pattern now as opposed to just spinning in a straight circle. Looks pretty cool. They disengage and go outwards after the move is finished its entire animation. The hitstun is lower than in previous games although the duration is longer.
He has the following formations with it: Blistering, Storm and Rain. Rain Swords are new and he positions the swords above the enemies and brings them down like rain. This move has an immobilization effect on enemies making it a very powerful crowd control move. The old formations like Storm Swords now cause a launch status on hit.
Formations consume a little over 1 bar of DT gauge.
Summoned Swords can be fired very rapidly or slowly.
There's also an input that Vergil can do to destroy all embedded Summoned Swords for more damage and style gain similar to Dante's Lucifer although it is unknown what the input is for it.
*Here's how the Concentration (aka "Motivation

mechanic works:
Concentration bar is filled with the following actions:
*Completing sheath animations.
*Successfully hitting enemies with attacks.
*Successfully dodging an enemy attack.
*Stay in close proximity to enemies while being locked on and just strafing around.
*Completing taunts
The bar is reduced with the following actions:
*Whiffing/missing attacks
*Get hit by any attack or take any damage
*Walking away from enemies or moving around without being locked on
What having a high bar gives you:
*More damage
*More speed
*More range on attacks
*Beefed up version of your special moves
*Access to special high Concentration only moves
*Starts glowing purple and has additional effects on moves like having after images and more blue/purple hues
The motif with the mechanic is that you have to play efficient and cocky as fuck... you have to BE Vergil!
*Round Trip is back and has a very small charge up time and start up animation making it very easy to use mid combo just like Vergil's newer Judgment Cut. It now has a vacuum effect that lingers around for quite some time for some added crowd control. You can call it back at will.
Can now also be done in the air.
*Combo 3 of Force Edge performs a Jet Stream-like move of A&R from DMC3. The numbers of hits is a lot and he ends with a spinning double vertical hit with both Force Edge and Yamato.
*Vergil has Million Stab which acts like Dante's in that he can do it off of Stinger.
*Vergil has Kick 13 combo as well although currently it is unknown as to how it is actually performed. It is guessed that it might be a back, forward input.
*They gave Vergil a similar move to Solar Flare from DmC which is now his rising launcher for Yamato. It can now be canceled from Rapid Slash (Rapid Slash -> rising slash) for some very aggressive, combo oriented combat!
*Vergil has multiple taunts just like Dante/Nero.
*Vergil has a black version of Drive for Force Edge although the properties and the inputs are unconfirmed at this time. It has a fast version and a slow version. The slow and charged version releases a black slash that is horizontal as opposed to Dante's which is vertical.
*Hightime is cancelable at any time into Helm Breaker, a new feature to DMC in general. Receives multi-hitting properties while at high Concentration (like many of Vergil's moves)... enemy step opportunity?
*Aerial Judgment Cut confirmed for Vergil and has a very small charge time just like the ground version. Judgment Cut is one of the moves modified by having a high Concentration meter.
*Judgment Cut End aka Vergil's "super" move is a DT only move and requires lvl3 Concentration bar (about 3/4th full). It has a long start up but it hits everything on screen. It doesn't do that much damage but since it his everything it's a great crowd move (superb for clearing out trash enemies). Has to be positioned properly to be used against bosses otherwise does measly damage and puts you in a vulnerable state before and after the move.
*Lunar Phase is back and is now also doable in the air. DT version is beefed up.
*Rapid Slash has a modified animation and cleanly goes through enemies. The DT version is chainable and is beefed up dramatically to be faster, wider and more powerful.
*Divorce/Demon form moveset of Vergil in DmC makes a return for Vergil in the form of Combo II. The final hit of this combo sequence is the VERY FIRST TIME that Vergil holds his sword with two hands. When he holds it with two hands the sword glows purple and he delivers a powerful vertical strike with big power. It has armor breaking properties.
Vergil channeling his inner Kenpachi here...
*Vergil's Yamato Combo 3 is a multi-strike hit similar to Million Slash from DMC3's A&R.
*Beowulf Combo 2 is taken from Dante's Beowulf Combo 2 in DMC3. Combo I is the same as before. The finisher of Combo II is Straight.
*Just like in DmC... Vergil is now able to PULL enemies with his Summoned Swords!