I wonder if it sells enough if CDPR will over haul the pc version. Would be a nice gesture
You missed post process.xml?![]()
Would be a fucking miracle.
Well, couldn't that change with the 1.01 version of the game at release?
IGN didn't use LightShafts, but we got it in the config without any comment telling it wouldn't work.
But I'm just dreaming I guess.
TW2 EE didn't change anything in the renderer.well they did enhanced editions of the witcher 1 and 2![]()
I honestly don't think I have a hope in hell of hitting 60 fps at 1440p on my rig with everything completely maxed out... And it's not exactly a slouch.
CPU: Core i7 4770K @ 4.3ghz
RAM: 16GB
GPU: Titan X Superclocked
I mean, I struggled to get 60fps on GTA5 with everything at max some of the time. But I guess we'll see how it goes. Might buy a second Titan, because I'm an idiot.
Posts like these are funny to me because I already found the colour palette in the second game over saturated and garish looking. I don't recall anyone else complaining about it back then though. Naturally, I'm obviously still not a fan of it in Wild Hunt.
Isn't a titan x about 1k bucks?!I honestly don't think I have a hope in hell of hitting 60 fps at 1440p on my rig with everything completely maxed out... And it's not exactly a slouch.
CPU: Core i7 4770K @ 4.3ghz
RAM: 16GB
GPU: Titan X Superclocked
I mean, I struggled to get 60fps on GTA5 with everything at max some of the time. But I guess we'll see how it goes. Might buy a second Titan, because I'm an idiot.
Isn't a titan x about 1k bucks?!
Aww that's too bad.. These two females need glorious hair too! It seemed that at some point they had it too judging by this screen
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Any HBAO vs HBAO+ comparisons to show what kind of improvement we might see with Wild Hunt? Does the current HBAO not effect foliage?
Isn't a titan x about 1k bucks?!
I felt like the colors were fairly well done in TW2, even though I think the colors and atmosphere from TW1 was just leagues better. The issue I had with TW2 was the terrible use of bloom. It was just BAD. Almost no games use bloom in a good way, but this was something else entirely. Nighttime light illuminating from windows or campfires just looked terrible. But that wasn't even the worst part.
The worst is when people turned into Glow Worms and it looked like they had translucent heads with a light source on the inside. Not sure if that's actually improved in TW3, but the overall color palette is much worse for sure.
This shot does not have hairworks enabled for hair. I can't tell with the fur on yennefers neck.
I'm not aware of any game actually using HBAO. It is all HBAO+, unless somebody could offer examples?
By last count Ubisoft employs something like 8000 developers in 26 studios.
They're not developers, they're employees. From HR to financials, to QC, to PR, etc. Look up some credits and you'll see who does what.
Or £1000, thanks to nVidia's $1=£1 pricing bull shit.
I could list every GPU. Where do you get this myth from? I've only seen it with the Euro.
BF games use HBAO, Far Cry 3 + 4 use HBAO and even HDAO.
Are the trees always in hurricane mode? Shit is WEIRD
Seems strange for Far Cry 4 to use plain HBAO. Isn't it a gameworks title?
What stuck out to me more then the trees was Geralts hair. In that IGN video, after he gets a haircut, its just blowing in the wind despite being stood in the barbers. It looks great outside, but you'd have thought it'd have a toggle when he was inside.
I suppose it was a little dishonest. I bought the EVGA superclocked version, which is a little more expensive than its 'vanilla' counterpart. I suppose I tend to buy GPU's around release when high demand pushes prices higher.
the desaturated sharpening 3: wild hunt
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The titan x is 1300€ here in Finland. Thanks based whatever.
im not sure what angle youre coming at this from, but that does not make it look like old media
If a window is open his hair will wave, or if the house has no roof and so on.
The thing with some of the old media...it was sharpened far too much and low quality assets were very visible at full res. Having said that, it had a vibrant look.
Watching high quality ps4 footage though...this game looks stunning. There are no ifs and buts...This isn't Watchdogs or even Unity...this game delivers visually in spades. The Sword of Destiny footage was always a weird anomoly...
im not sure what angle youre coming at this from, but that does not make it look like old media
If a window is open his hair will wave, or if the house has no roof and so on.
Yeah I know, it's the excuse they made.Would take a lot of wind even with an open window... unless you were literally stood right beside it![]()
Neither of those things are the case here. https://youtu.be/6OWhB6Zaiww?t=622
Realise I'm being pedantic over it, it's sure as hell not going to stop my day 1 purchase, it's just something which stuck out to me.
The glass was leaking![]()
And how much of it is vat? All prices in na are pre tax.
also cd projekt employee on the downgrade https://www.youtube.com/watch?v=IU9rlkCOk9E.
Can't watch now, can someone summarize what he's saying about the downgrade?
That's at least a bit more honest. But he's essentially saying comparing trailers or screens or other bits and pieces of an unfinished game to its completed version is unfair. I wonder who released those pieces though?also cd projekt employee on the downgrade https://www.youtube.com/watch?v=IU9rlkCOk9E.
Can't watch now, can someone summarize what he's saying about the downgrade?
Can't watch now, can someone summarize what he's saying about the downgrade?
The game didn't exist yet
No we didn't downgrade, it's... no we didn't downgrade. Because it's impossible to downgrade a game that didn't exist before or wasn't playable before.
Actually there was a guy that commented like that, you can't downgrade something that... there was no grade to downgrade. He was comparing final product to something that wasn't playable.
There's two things that people have to separate. Downgrade is... Optimization is necessary to make the game run. Downgrade is if you deliberatery make the game worse, for whatever reason. That's totally not what happened.
Also there's another thing that people have to understand is that it's very unfair to compare trailers and gameplay demos. Trailer is.. trailer is a beautiful shot. Trailer is prepared, you take one location, you put the perfect lights, and the perfect camera angle, and the perfect scene, and it looks absolutely beautiful. It's captured in super high definition and then you postprocess it. It's a trailer.
But a gameplay demo, that's when you see the real game. That's when you see what the real game looks like.
In 2013 we had a gameplay demo, shortly after that demo we completely... If you look graphics in that demo we used an old shader system, it wasn't this physically based shader system. It was a little bit flatter. Some things were sharper, too sharp even. There was this sharpening filter that was too hard on the eyes. So we changed the whole shader system and put in this PBR system. And it just kept getting nicer and nicer.