I don't have a problem with difficulty. My OCD just has a hard time accepting I have an inferior RPG character than what is possible in the game. I don't know. Why can't the stats just be same in all difficulties? Just make monsters dodge more, smarter AI, hit you harder, higher defense etc in higher difficulties.
Is this the sort of thing in all WRPGs? Maybe I just need to get used to it.
I want to play in the highest difficulty, and I want the max stats possible in the game regardless of difficulty (as you can change that at anytime). I don't know if I am using the min-max term incorrectly, but I want my RPG character to have the max stats possible.
If you couldn't change the difficulty at any time, I wouldn't mind just sticking with the DM stats.
You won't get Easy difficulty stats to Insane difficulty when you move slider. It scales that shit dynamically to match intended difficulty and stat scaling of particular difficulty setting, at least I assume it does. If it doesn't then it's huge oversight.
If you want max out stats to theoretical max (easiest difficulty), and not getting that keeps bothering you, then you just can't play on higher difficulty settings. Why getting highest possible stats on DM isn't enough even when you are maxed out DM difficulty Geralt's stats?
You guys don't understand, I want all the abilities. I want to have hard difficulty playing through the main game but eventually become a god after I beat it. Fable is the only RPG I remember letting me do this so I'll probably just have to wait for a mod.
To get all skills with max ranks in everything you more than likely will need cheats.