simpatico
Member
Watched a full review. This shit looks extremely mid. Open world and very little pressure. The Master Levels on Eternal were masterfully construced. Every room thoughtfully laid out. Every enemy had a purpose. This look like Doom Halo or some shit. There's a giant mode where you fight a big lumbering enemy and break stuff, just like we always asked for. VERY arcadey presentation. Multicolor enemy outlines, neon icons popping out everywhere. This is maybe the worst part for me. Looks like they hired the Tony Hawk Pro Skater HUD team or something. Weapons don't look lethal. Enemies very spongey.
Boys if they fucked this up because of the people who thought Eternal was too hard, we lost a great one. I had no idea that we had to be legit concerned about this one. Can't have shit in this hobby I guess.
Someone needs to put together a list of very GAF account who counter signaled Doom Eternal's game design. We've reached a point where we really need to make lists.
Boys if they fucked this up because of the people who thought Eternal was too hard, we lost a great one. I had no idea that we had to be legit concerned about this one. Can't have shit in this hobby I guess.
Someone needs to put together a list of very GAF account who counter signaled Doom Eternal's game design. We've reached a point where we really need to make lists.
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