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Is Console Gaming coming to a close?

I do understand this cheering for mobile gaming and pay to play model coming from businessmen and management at publishers out to make money.

I do not understand it from a consumer perspective.

Please provide one example where designing a game to limit a player's experience if they choose not to spend extra money provides a better experience for the player vs a game that is designed to be an enjoyable and complete experience for one price.

Pay to play models exist only to benefit the business and play off addictive tendencies in human behavior.

I say this as someone who has spent way too much on counter strike skins- which are at least totally optional in the game and have a chance of holding real world monetary value..
 
4 years ago I was in the middle of a desert in Kuwait download games on Steam. It took all night, but it was still better than trying to walk to the nearest point of civilization which was more than an hour away. I don't see what the issue is since they do have internet and preloads go up all the time. Even if I could have got a ride to a city, I would have preferred to have the game digitally anyway.

I could understand if they were in a third world country and had no internet, but people in those countries are way more concerned about other things than playing the latest game that's released.

What I stated above isn't going to happen tomorrow, but it's going to happen. It's not going to be about who sells the most consoles, but who has the most accounts on their service.

There's still bandwidth caps in the EU.

Long-term, I agree with you about accounts and services, but the physical box isn't going away anytime soon.
 
Consoles are the only way I game, and the only way I want to game. I just straight up don't like PC gaming/handhelds and mobile gaming.
 
I excluded portables:

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Something to factor is the price of those consoles sold. Also, the numbers seem a bit off, but I can't be bothered to check them, I'll take the site as legit.

Even without this graph it should have been pretty easy to understand the console market is pretty healthy and unfortunately the 8th gen overall is hurt by the very low sales of the WiiU.

Anyway, thanks for posting!

Ps If anyone really thinks mobile gaming can replace Pc/Consoles gaming is a bit delusional.
 
I think yes in terms of where the gamers are and where the casuals are. Last gen saw most the hardcore/core gamers go to PC and I think you going to see that number increase there as the consoles continue to use x86. I think we're going to see maybe even consoles work there way to set top stream boxes even. Most importantly I think mobile will become import for the casual departmentas seen by EA's profits. I Think although even though PC, Console and mobile are still different markets they compete with the same audience and since PC has really taken most of the core/hardcore your going to see mobile and console compete for the casual. I don't know if it's the END of console gaming but I think it's a shift on the market, audience and strategy sure, and things are a bit shook up since last gen. I think consoles aren't as dominant as they once were, you can point to ps4 sales but then point to the lack of Xbox one and Nintendo sales then point to PC sales and mobile sales and notice the trends over the years. Mobile can in fact replace consoles if the audience has shifted to the casual type. I still think PC will be the new home of Core/hardcore, consoles will transition to set top stream boxes kind of like the shield, and handheld will take over consoles as consoles continue to shift to casual gaming as pointed out by profits of publishers, keep in mind mobile does not only mean phones to the close minded, it includes things like the vita, psp, and most importantly the DS.
 
Please provide one example where designing a game to limit a player's experience if they choose not to spend extra money provides a better experience for the player vs a game that is designed to be an enjoyable and complete experience for one price.

Just one? God, its really difficult to narrow it down, there's so many classics that were specifically designed purely for that model.
You got your Gradius, your Ghosts n goblins, your Donkey Kong, your Galaga, Your Final Fight, your Bubble Bobble, your Afterburner, your Space Harrier, your Thunder blade, your Raiden, your Area 88, your Shinobi, your Double Dragon, your Pang, your commando, your Sly Spy, your Bonanza Bros, your Snow Bros, your Mighty Bombjack, your Rainbow Islands, your Outrun... And that's not even getting into the SFs, FFs, Samurai Showdowns, Garous, Last Blades and Vampire Saviours of the world.

Sorry bro, can't do it. They're all fucking great games predicated on insert coin to continue.
 
Just one? God, its really difficult to narrow it down, there's so many classics that were specifically designed purely for that model.
You got your Gradius, your Ghosts n goblins, your Donkey Kong, your Galaga, Your Final Fight, your Bubble Bobble, your Afterburner, your Space Harrier, your Thunder blade, your Raiden, your Area 88, your Shinobi, your Double Dragon, your Pang, your commando, your Sly Spy, your Bonanza Bros, your Snow Bros, your Mighty Bombjack, your Rainbow Islands, your Outrun... And that's not even getting into the SFs, FFs, Samurai Showdowns, Garous, Last Blades and Vampire Saviours of the world.

Sorry bro, can't do it. They're all fucking great games predicated on insert coin to continue.

There is a gigantic difference as your skill determined how far your quarter got you, not arbitrary limits set by the publisher. I could sit at an x-men vs street fighter cab for 4 hours without the machine kicking me off because it wanted more money.
 
I do think the console market is shrinking.

The PS4 is doing well, but is probably the only one of the big 3 that stands a chance of selling more than the predecessor. I think by the end of the gen, the sales will be tens of millions less than the PSWii60 gen.

The Wii U will be lucky to sell even a quarter of the Wii (100m).
The Xbox One doesn't look at all likely to get anywhere near the 360. (80m)
PS4 is doing well and might beat the PS3, but it would have to sell even more than the PS2 to make up for the shortfall of the X/U.

Things get even worse if you include handhelds.

The best selling handheld this gen (3DS), probably won't even sell as much as the handheld that came in a distant second place last gen (PSP).

TL;DR: sadly PS3+360+Wii >>>>> PS4+XB1+WiiU and PSP+DS >>>>>>>>>>>>>>> PSV+3DS
 
The one good thing about the way Konami has moved to mobile is that even the most ardent fanboy is fully aware of the state of the Japanese gaming development on console and that hopefully they're a little more appreciative of console exclusives like Bayonetta 2, Scalebound etc that are funded by the hardware manufacturers.
 
I sure hope not
Consoles drive core gaming, if more and more publishers jump to casual games on mobile and completely ditch consoles then it's not good for the core gamers.

I am not going to lie, there is some casual games that I play on my iPad and its quite fun, but definitely not the same as the core games you get on consoles/PC.

Sadly the casual market is bigger then the core gaming market.
 
Just one? God, its really difficult to narrow it down, there's so many classics that were specifically designed purely for that model.
You got your Gradius, your Ghosts n goblins, your Donkey Kong, your Galaga, Your Final Fight, your Bubble Bobble, your Afterburner, your Space Harrier, your Thunder blade, your Raiden, your Area 88, your Shinobi, your Double Dragon, your Pang, your commando, your Sly Spy, your Bonanza Bros, your Snow Bros, your Mighty Bombjack, your Rainbow Islands, your Outrun... And that's not even getting into the SFs, FFs, Samurai Showdowns, Garous, Last Blades and Vampire Saviours of the world.

Sorry bro, can't do it. They're all fucking great games predicated on insert coin to continue.


I wouldn't call any of them a better experience than a modern console game. The console games evolved, whereas the mobile games devolved into an unflattering image of the past, designed to nickle and dime the user.
 
I do think the console market is shrinking.

The PS4 is doing well, but is probably the only one of the big 3 that stands a chance of selling more than the predecessor. I think by the end of the gen, the sales will be tens of millions less than the PSWii60 gen.

The Wii U will be lucky to sell even a quarter of the Wii (100m).
The Xbox One doesn't look at all likely to get anywhere near the 360. (80m)
PS4 is doing well and might beat the PS3, but it would have to sell even more than the PS2 to make up for the shortfall of the X/U.

Things get even worse if you include handhelds.

The best selling handheld this gen (3DS), probably won't even sell as much as the handheld that came in a distant second place last gen (PSP).

TL;DR: sadly PS3+360+Wii >>>>> PS4+XB1+WiiU and PSP+DS >>>>>>>>>>>>>>> PSV+3DS


You got it. I think the better way of looking at it, is the console market as we know it is coming to a close.
 
Im sure making bad Castlevania and Sonic games had no impact on those japanese companies decisions to abandon consoles. Consoles are dying in Asia and mobile is king but that is not the case in the rest of the world. Consoles are pretty much alive.
 
You got it. I think the better way of looking at it, is the console market as we know it is coming to a close.

Yeah, I think a lot of people are confusing what they wish were true with reality. There are just so many more options now, only people who are very dedicated to video games are going to be buying consoles in the future. And with what passes for gaming on the other platforms, the hobby is just going to be devalued in the eyes of the rest of the population.
 
Just one? God, its really difficult to narrow it down, there's so many classics that were specifically designed purely for that model.
You got your Gradius, your Ghosts n goblins, your Donkey Kong, your Galaga, Your Final Fight, your Bubble Bobble, your Afterburner, your Space Harrier, your Thunder blade, your Raiden, your Area 88, your Shinobi, your Double Dragon, your Pang, your commando, your Sly Spy, your Bonanza Bros, your Snow Bros, your Mighty Bombjack, your Rainbow Islands, your Outrun... And that's not even getting into the SFs, FFs, Samurai Showdowns, Garous, Last Blades and Vampire Saviours of the world.

Sorry bro, can't do it. They're all fucking great games predicated on insert coin to continue.


Like it was mentioned:

There is a gigantic difference as your skill determined how far your quarter got you, not arbitrary limits set by the publisher. I could sit at an x-men vs street fighter cab for 4 hours without the machine kicking me off because it wanted more money.

If I was skilled enough I could technically finish a game with 1 quarter. Me and my older bro played Asteroids on the 2600 so long over a 1-2 day period straight the score reset to zero. I remember it being early in the morning when it happened and we didnt know what to do. We declared the game beaten and stopped. (great memories...nostalgia like mad) Could I do that on an arcade machine? Did the digits go higher? I dont know. But that 1 quarter could last me all day, hell 2 days if possible. At least 13 hours...at least. (9 am to 10pm)

You reach a certain level in some mobile games and its pay for the next level, wait X amount of days or beg X amount of friends to unlock it on Facebook.

That sounds a lot like:

Please provide one example where designing a game to limit a player's experience if they choose not to spend extra money provides a better experience for the player vs a game that is designed to be an enjoyable and complete experience for one price.

And that does not provide a better experience.

Is it a better experience to wait X days, beg your friends on Facebook or pay for instant access....Even with some King games....some you could buy permanent extra lives, they quickly went away from that. They must have saw the figures of that vs not doing that and found out they got more money by not offering permanent extra lives. Like the extra lives cut into the time for a chance to get the user to pay.

Also this:

I wouldn't call any of them a better experience than a modern console game. The console games evolved, whereas the mobile games devolved into an unflattering image of the past, designed to nickle and dime the user.

I hadnt looked at it like this but thanks to the reply about arcade games...the shoe fits damn near exactly.
 
Giant Dev's exiting the market does not mean that console gaming will end. If anything ti shows that gaming itself is shifting from giant blockbuster titles to smaller (cheaper?) titles. Smaller titles don't mean they are inferior in any way. It just means they have smaller teams, and smaller budgets.

Right now it is insane that some games have to sell something like 5+ million games to turn a profit....

http://www.cinemablend.com/games/EA-Says-Dead-Space-3-Has-Sell-5-Million-Survive-43629.html

Games that require that many sales to be successful was never possible long-term. There are too many reasons/variables for lesser sales.

I expect consoles to remain for at least another generation. What form that will be in... who knows. With services like PSNow, and hopefully google running fiber everywhere things could change quite a bit over the next 7~ years.
 
I'm positive we'll be having this discussion if the PS5 is outselling the PS4.

From my limited perspective, I don't see mobile (consumer phones and tablets) ever totally overcoming the interface problem. Having no physical buttons is a dealbreaker for most of gaming's best genres, no matter how slick the innards get.

Maybe in 10 years this will seem quaint. For now, it keeps my cash going elsewhere.
 
So the PS2 and PS1 were anomaly as well?

Because in case you don't remember, before PS1 no games console had sold more than 60m yet PS1 easily sold more than 100m, also PS2 sold 150m when no other console has sold that much ever, that's more than the Wii by far.

Also must mean Nintendo DS is an anomaly as well...
People aren't calling the Wii an anomaly because of it's high sales but because it's sales were mainly driven by a sudden motion control / fitness app rage that only lasted for a couple of years.

And they are correct.
 
20+ million PS4's and 10+million Xbox Ones.

We have 30 million reasons to think consoles are alive and well, and this thread ain't one.

not thread shitting, that was meant to be read like the song "99 problems and a b... ain't one"
 
M°°nblade;164042668 said:
People aren't calling the Wii an anomaly because of it's high sales but because it's sales were mainly driven by a sudden motion control / fitness app rage that only lasted for a couple of years.

And they are correct.

yet these were games made by traditional third and first parties in a traditional retail space on a traditional console (even though it had a unique control scheme). is the ds also an anomaly when it sold 30 million copies of new super mario bros.? does the fact that the platform sold well because of a sim pet game and a platformer excuse it of reaching numbers only the ps2 was able to reach? how about in the 90s when people bought nine million copies of final fantasy vii and started a cinematic/fmv-driven boom that lasted for four years, or in the early 00s when sandbox gaming became the dominant genre?

it seems like a flimsy way to handwave recent success in the traditional space. really, the ds, wii, 360, and psp should all be examples of how the dedicated hardware industry was actually growing and had potential to grow last generation. potential that seems utterly and completely gone at this point in time. not only will hardware not reach numbers it reached last generation, but they won't reach numbers from the preceding generation. an optimistic look actually brings potential sales closer to the days of the saturn/playstation/n64/gbc.

what's different now is that the method the games are being dispensed and the whole model is being upset. you still have first-parties and they all take their cut, but they're in the form of apple, google, and valve. gamers can now play on essentially anything, developers don't need to pay retailers, or distributors, or manufacturers and vendors for goods. the publisher model can still exist, but the industry won't need to lean so heavily on it as it did previously.
 
Wouldnt the death of consoles hit the PC gaming market hard as well?

Casuals who make up a huge % of the market will only ever game on consoles, so losing them will mean there is far much less cash circulating in the industry.
 
No.

Mobile gaming is notoriously volatile. Just look at Zynga, Rovio and other previously shining stars of mobile industry. They are not gone yet, but their stars are fading. Mobile games can give you quick buck for a small effort, but you can also be forgotten in the mobile market faster than you can blink.

Why are companies forgotten in mobile industry? Because mobile gaming is something you do for short periods of time while you are waiting somewhere, going somewhere or just a bit bored in general. When playing consoles, you have to dedicate yourself to it. You buy a device dedicated for gaming, which already shows that you are enthusiastic about gaming. You have a dedicated place in your house for console gaming. People play mobile games because... there is nothing else to do while sitting on the toilet. Or sitting in the waiting room. People playing mobile games find the first shiny thing on their phone, spend few minutes on it, then forget it and go on with their day.

People are not moving from console gaming to mobile gaming. What is actually happening is that mobile devices are FINALLY starting to be powerful enough to support gaming. This means a new previously untapped demographic: people who aren't interested enough in games to buy devices dedicated to it. It's a choice for companies: dedicated enthusiasts (pc/console gamers) or casual masses (mobile gamers). Enthusiasts will remember your games 20 years from now. Masses can provide you with big bucks, but will forget your games as fast as they found them.

There has been a severe lack of variety of games produced for current console systems compare to 3 generations ago. Also, the amount of games produced for current gen has been very disappointing and it seems to be on a downward trend. Not to mention, the lack of new IP's and too many remakes, series and ports.

Only if you ignore indie games. Some of my favourite games of all time are indie games. In fact, most of the masterpieces I love are indie games. Stanley Parable, Antichamber, Bastion, Limbo etc.

I'm aware I mentioned PC games there. But I believe console gamers should also embrace the indies, just like Steam & similar digital platforms have allowed PC gamers to do. There is a massive number of games out there (even on consoles), if you just look away from multi-million dollar ads for a second.
 
yet these were games made by traditional third and first parties in a traditional retail space on a traditional console (even though it had a unique control scheme). is the ds also an anomaly when it sold 30 million copies of new super mario bros.? does the fact that the platform sold well because of a sim pet game and a platformer excuse it of reaching numbers only the ps2 was able to reach? how about in the 90s when people bought nine million copies of final fantasy vii and started a cinematic/fmv-driven boom that lasted for four years, or in the early 00s when sandbox gaming became the dominant genre?

it seems like a flimsy way to handwave recent success in the traditional space. really, the ds, wii, 360, and psp should all be examples of how the dedicated hardware industry was actually growing and had potential to grow last generation. potential that seems utterly and completely gone at this point in time. not only will hardware not reach numbers it reached last generation, but they won't reach numbers from the preceding generation. an optimistic look actually brings potential sales closer to the days of the saturn/playstation/n64/gbc.

what's different now is that the method the games are being dispensed and the whole model is being upset. you still have first-parties and they all take their cut, but they're in the form of apple, google, and valve. gamers can now play on essentially anything, developers don't need to pay retailers, or distributors, or manufacturers and vendors for goods. the publisher model can still exist, but the industry won't need to lean so heavily on it as it did previously.

It really seems like you can't reason with these people. The amount of mental gymnastics used to dismiss the Wii and DS as aberrations is incredible.

They have what I like to call "WiiTSD." The success of the Wii damaged them so badly that talking about its success really should come with a trigger warning.
 
Absolutely. There's no denying it

I wouldn't say that this is the last generation, but certainly the next

This has been the expression for a while: "Not this one, but the next one definitely". There is absolutely no data pointing to this. This generation is strong, the next is unclear, but there are no DANGER signs so far.
 
to me, the question of console gaming doesn't give the full picture. console gaming is just a sub category of the larger category that is dedicated hardware.

i made this handy graph a week ago, and i think it help explains my outlook.


i could go back a bit further, but the nes is where things started with the current third-party/first-party model.

anyway, what we see is a trend of growth from the generation where the nes led all the way to the generation where the ps2 led. then there was a tremendous spike where everything that was dedicated hardware took off. software's a bit of another issue (sony saw a lot less versus the ps2, thanks to handhelds not being so great, although micrsoft and nintendo more than made up for that discrepancy), but basically there was more room for everything. sony sold more systems than ever. nintendo sold more systems than ever. microsoft sold more systems than ever.

and then there's a massive collapse in the succeeding generation, and it's happening almost everywhere. sony may sell about 115m-125m pieces of hardware, microsoft about 50m, and nintendo around 75m, each doing less than the previous gen and the worst aside from their first generation on the market (although nintendo did have hardware in the 70s and early 80s, it wasn't part of the model started with the nes).

now i don't think console gaming is ending with this generation. there's too much money tied up into it and frankly, i don't think customers who would buy assassin's creed and whatnot are fully ready for the next step, whatever that is. however, the seeds are definitely being laid for next gen to be a much more obvious transition period. wb, ubisoft, ea, and microsoft all have their eye on a future controlled by an internet account. sony has ps now and psn, and nintendo has their upcoming service and new mobile games. on the japanese development side, we pretty much have only koei tecmo and bandai namco as the big studios really giving it what they got on the dedicated hardware space. there are small companies too like nihon falcom, atlus, nis, and idea factory, but they either make games for a niche market, or for the only successful one. they're not investing to grow the pie bigger so they can have a bigger part of it.

the result is less variety and fewer risks. i think the order may have somewhat unfairly turned into the poster child for this sort of thing, representing the high budget and narrow vision this part of the industry has been left with after the dust settled from the mergers and closures of the previous generation. but if there's going to be less variety, there will be fewer people the industry appeals to.

i predict two futures for the dedicated space. one is based on something coming from somewhere and garnering so much interest in the space that it brings people back in a much more permanent way. this means dedicated hardware will need to do something that cannot be done anywhere else for the same cost and accessibility. the other is where hardware becomes a thing for hobbyists, kind of like vinyl in an age of mp3 players and streaming music.
 
According to recent news reports, both Sega and Konami will be focusing more on making games for mobile platforms than consoles. Will we see other publishers following suit?

There has been a severe lack of variety of games produced for current console systems compare to 3 generations ago. Also, the amount of games produced for current gen has been very disappointing and it seems to be on a downward trend. Not to mention, the lack of new IP's and too many remakes, series and ports.

It got to the point where it is very risky for publishers to invest in the development of a console game, which leads them to only green light a safer, proven formula instead of projects that explore uncharted new territories. It makes sense on a business point of view, sure. Mobile game investments are much less riskier compare to the console counter-parts. They take significantly less time to produce and the ratio of profits gained to cost and time invested is high.

Nintendo might have foreseen this considering their rumored 'NX' system is a hybrid mobile-console device.

Is mobile gaming the future? Or is it just a phase?

Console and AAA has a long life, Streaming is too laggy and always will be unless servers are dumped in your city.

There does seem to be a weeding out of 'average' AA game makers in favour of the big AAA popular games. I guess the COD's, FIFAs, Destiny and GTA's do not see any declines..

Mobile will always produce a very different experience, I for one cannot get my multiplayer shooter fix or big game adventure fix from a mobile device....too small screen, limited controls and complexity.

I guess the real threat to consoles is PC gaming and the rise of PC releases. Still cant play games like Destiny on PC so....
 
Consoles will not die, but they will evolve. As long as there is couch potatoes like me around, who likes to have a controller in my hand in front of a big TV playing with friends, I cant see it happening anytime soon.
 
There is a gigantic difference as your skill determined how far your quarter got you, not arbitrary limits set by the publisher. I could sit at an x-men vs street fighter cab for 4 hours without the machine kicking me off because it wanted more money.

Not every arcade game was fair. Arcade games also pioneered dynamic difficulty, to make games harder for people that were "too good". And you can't sit for hours at an XvsSF cab unless there's a endless line of people putting in quarters to play with you - if you're playing arcade mode you get a game over once you finish the game, and arcade games were short because arcade owner didn't want one player to hog the cab for hours. I love arcade games, but let's not pretend they were a bastion of fairness.
 
There is a gigantic difference as your skill determined how far your quarter got you.

mobile games devolved into an unflattering image of the past, designed to nickle and dime the user.

If I was skilled enough I could technically finish a game with 1 quarter

So the F2P games out there that are 1CC-capable - well, except they're not, because like the name says, they're F2P so they're 0CC-able completely negate the villification of the platform then?

P.S: monetisation models != game design.
There have been great games under every monetisation model the industry has ever tried, and it is hugely intellectually dishonest to pretend that a model where you pay what you want for a title you get for free is inherently more immoral than paying $60+ for a title a publisher doesn't even release a demo for
 
No.

Mobile gaming is notoriously volatile. Just look at Zynga, Rovio and other previously shining stars of mobile industry. They are not gone yet, but their stars are fading. Mobile games can give you quick buck for a small effort, but you can also be forgotten in the mobile market faster than you can blink.

I just wanted to reply to this part. What about previous shining stars of the console industry like Capcom, THQ, Konami among others? Console gaming is also a very volatile market, it's extremely difficult to turn a profit now in the console gaming space whereas a lot of console companies are making money by the bucket load by making mobile games as there carries much lower risk.
 
I just wanted to reply to this part. What about previous shining stars of the console industry like Capcom, THQ, Konami among others? Console gaming is also a very volatile market, it's extremely difficult to turn a profit now in the console gaming space whereas a lot of console companies are making money by the bucket load by making mobile games as there carries much lower risk.

In my opinion the biggest reason why old established franchises and companies fail is because they chase the dream of increased graphical fidelity at the cost of features and game mechanical complexity. I have heard the dreaded words "we want to make the game more accessible" far too many times. The next game of the series is just a fancier looking but more boring version of the previous one. Gamer interest fades, IP/company dies.

Yes, making games is volatile in console space too. But in console space there exists a brand/company loyalty that doesn't exist in mobile space. While console gaming development is still volatile, the fanbases make the development here less risky than in mobile space, where you have to create the fanbase from scratch with every game you make.

If there is anything unhealthy in gaming market, it's the insane focus on high-cost AAA titles that try to chase mass audiences. More small- and medium sized game developers are doing and selling well than ever before, thanks to "digital future". The problems start when companies try to make high-cost AAA games while at the same time abandoning the people that helped create the popularity of the franchises in first place. If you throw away your existing audience, you better be sure you can capture the one you chase.
 
It seems like the market is spreading a bit with the introduction of new platforms for games and media. A lot of people bought a PS2 for the DVD player. Now the disc-based movie and TV market is all but dead and you can stream Netflix with pretty much any device. People bought the Wii for Wii reasons. People bought handhelds because they were the only way to get a decent gaming experience on-the-go. Now phones have a lot more gaming choices and, given the fact that everyone has a phone, the value just isn't there for handhelds anymore.

The only segment that seems to be dying is dedicated gaming handhelds. The core consoles seem to be following the same sales trend as the last gen, if those charts are to be taken seriously.

I have a question that I hope someone would be kind enough to offer their opinion on. If consoles were to die, what do you think happens to the first-party devs? I know people hate exclusivity, but I've always been of the mind that, without the backing of console manufacturers, the games they make likely wouldn't exist. If they did exist, they certainly wouldn't have the same budgets that they do. So, where do they go without consoles? No offense to people who enjoy the clashes of clans and the games of wars, but I really don't like the idea of a dev like Naughty Dog dying or going the mobile/f2p route to stay solvent.

Also, if consoles were to die, wouldn't AAA games fall off dramatically? I really doubt we'd see a mass exodus of non-enthusiasts transitioning to PC (streaming and mobile as a console replacement are still a bit off. And, if we want VR to be a thing, streaming may NEVER be a viable replacement). The death of consoles would really fragment the core gaming audience and I don't see big publishers still funding big games in such a tumultuous market.
 
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