Witcher 3 downgrade arguments in here and nowhere else

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try again ,the inability to make a decent come back and denial. It's not helping you. I don't think real world reality need your approval to exist.. If I were you, I would just accept what's real and carry on. In the end of day, all game studios have their survey tools to find the middle ground according to majority player base and make their product.
Except for those that don't and historically haven't. But whatever makes your argument work I guess.
I think they didn't do that because consoles were highest priority and that approach would've hurt the outcome on consoles.
It also would've been a lot of work for a relatively small market in comparison.

For a dev that has made almost all of its money through a PC fanbase, that makes me quite sad.
 
try again ,the inability to make a decent come back and denial. It's not helping you. I don't think real world reality need your approval to exist.. If I were you, I would just accept what's real and carry on. In the end of day, all game studios have their survey tools to find the middle ground according to majority player base and make their product.
Dude really? For someone who's tried to flaunt a technical background as a measuring stick to your capabilities to accurately group every single Steam user in the same category, you seem dumb as hell. I tried explaining nicely to you and you are still just putting your fingers in your ear and saying "nuh uh".

I don't know what else I could do for you brother?


Maybe these people can say it better than I:


You do realize that the vast majority of sub 1080p users are people with their non-gaming laptops, typically with integrated graphics. People will play CS, TF2, DOTA2, etc on that type of laptop, they aren't the market for W3. 1080p monitors and video cards capable of decent 1080p performance (ps4 level or better) aren't expensive and are the intended market.

And even then 36% game on 1080p monitors, a fairly sizable amount of peeps no matter what. And that's just steam users so it's hardly representative

I've went over this so many times I even made an image to show how stupid the arguments regarding it are. But to cut it short, Steam's survey consists of loads of PCs. Even office PCs. Kids using dad's old PC. Stuff like that. It's not a particularly good measure. Besides that, I'm sure there's a huge amount of people capable of playing The Witcher 3 on a PC at 1080p.



They're also responding to you but you are very focused on the fact that I said you are acting like a condescending asshole which I assume is to try and get me in trouble by only responding to me. So...

dnno.gif
 
The biggest downgrade to me is integrating technologies into an engine that will never be properly optimised or flat out work on the vast majority of hardware that the game is meant to run on. To me, THAT is what people should be talking about. It's a complete sell out and results in nothing but downside for most everyone.
 
I think they didn't do that because consoles were highest priority and that approach would've hurt the outcome on consoles.
It also would've been a lot of work for a relatively small market in comparison.

Why this is still a shock to anyone's expectations of multiplat AAA games, with the exception of a few titles, is kind of amusing to me.
 
I dont understand why they couldnt have doen the pc version first then optomise for consoles later like they did with witcher 2 which sold well on both pc and xbox 360.
 
The biggest downgrade to me is integrating technologies into an engine that will never be properly optimised or flat out work on the vast majority of hardware that the game is meant to run on. To me, THAT is what people should be talking about. It's a complete sell out and results in nothing but downside for most everyone.

Yeah, because CDPR is a big studio and can develop their own stuff for everything... Even big studios like Ubisoft use middleware provided by other companies (like Nvidia stuff for example)
 
I've went over this so many times I even made an image to show how stupid the arguments regarding it are. But to cut it short, Steam's survey consists of loads of PCs. Even office PCs. Kids using dad's old PC. Stuff like that. It's not a particularly good measure. Besides that, I'm sure there's a huge amount of people capable of playing The Witcher 3 on a PC at 1080p.

It sounds almost as idiotic as saying "I will kill my handicapped father and brother, so all survived members will consist a healthy family." laptop, kids computer, whatnot, yet all are a part of PC gaming community, the vast majority to be exact. the only reason they downloaded steam is to game. left them out, PC community will left with what? yes they will be people on PC playing whatever at 1080P or higher, and those with lower end PC will have potential to upgrade, but the numbers are only as good as they gathered. provide a source to dispute steam's number if you will.

Except for those that don't and historically haven't. But whatever makes your argument work I guess.


.

no, but looks like avoiding truth and reality and embrace your Disney fantasy with that "imaginary gigantic PC player base" will make you happier. Good for you.
 
posted this in the xbox thread but its not as active.


Swiftor over at twitch is playing The Xbox One Version right now on twitch.


Twitch.tv/Swiftor
 
CDPR response to ps4 vs pc video

Marcin Momot CDPR Dev"


Regarding the comparion video, unfortunately we don’t know how this video was created and what PC settings have been used. It compared an early PC version with a PS4 debug build without the day 1 patch. So it's quite an uncommon basic setting. Something went wrong here and therefore we spoke to the editorial team behind it - we both agreed something is not quite right and while we're figuring out what mistake has been made, we have removed the video. We do admit it looked pretty wonky, hence its removal.It simply made the PC version look pretty bad and YT compression didn't help either. This was not the final build for PC on which we are working till the last moment.There will be visible differences between console and PC (we always said so), stuff like: - draw distance - framerate - resolution -exclusive features such as hairworksWe're sorry about the confusion. We are just 4 days away from the release and we can't wait when the PC players will get their hands-on the game."
 
I dont understand why they couldnt have doen the pc version first then optomise for consoles later like they did with witcher 2 which sold well on both pc and xbox 360.

Worldwide simultaneous release will always sell the best. Fake edit: Actually, console launch first then X amount of months later on PC does pretty well too I believe, especially with the double dippers. I guess CDPR didn't want to do their original fan base like that tho.
 
CDPR response to ps4 vs pc video

Marcin Momot CDPR Dev"


Regarding the comparion video, unfortunately we don’t know how this video was created and what PC settings have been used. It compared an early PC version with a PS4 debug build without the day 1 patch. So it's quite an uncommon basic setting. Something went wrong here and therefore we spoke to the editorial team behind it - we both agreed something is not quite right and while we're figuring out what mistake has been made, we have removed the video. We do admit it looked pretty wonky, hence its removal.It simply made the PC version look pretty bad and YT compression didn't help either. This was not the final build for PC on which we are working till the last moment.There will be visible differences between console and PC (we always said so), stuff like: - draw distance - framerate - resolution -exclusive features such as hairworksWe're sorry about the confusion. We are just 4 days away from the release and we can't wait when the PC players will get their hands-on the game."

So basically it will look the same as consoles. Draw distance isn't that big of a deal and won't add to the overall image fidelity IMO. Framerate is just smoother gameplay, resolution will matter but a lowres texture is still a low res texture. Hairworks seems to be the only visible difference they are banking on?
 
It sounds almost as idiotic as saying "I will kill my handicapped father and brother, so all survived members will consist a healthy family." laptop, kids computer, whatnot, yet all are a part of PC gaming community, the vast majority to be exact. the only reason they downloaded steam is to game. left them out, PC community will left with what? yes they will be people on PC able to game whatever at 1080P or higher, and those with lower end PC have potential to upgrade, but the numbers are only as good as they gathered.



no, sound like avoiding truth and reality and embrace your Disney fantasy with that "imaginary gigantic PC player base" of yours will make you happier. Good for you.

Again, you are grouping every single PC player who owns a Steam account into the intended audience, which is just ludicrous. You're making very broad assumptions and looking for facts in the wrong places.

Maybe. Depends on the backlash. Crytek went through this with Crysis 2 and PC got a big DX11 patch back in the day.

To me it felt by the time that patch was released, it was too little too late. Game looked pretty good before DX11 but patching it in didn't change the fact that it was pretty different(in some not great ways) from Crysis 1 and people moved on to better games.
 
CDPR response to ps4 vs pc video

Marcin Momot CDPR Dev"


Regarding the comparion video, unfortunately we don’t know how this video was created and what PC settings have been used. It compared an early PC version with a PS4 debug build without the day 1 patch. So it's quite an uncommon basic setting. Something went wrong here and therefore we spoke to the editorial team behind it - we both agreed something is not quite right and while we're figuring out what mistake has been made, we have removed the video. We do admit it looked pretty wonky, hence its removal.It simply made the PC version look pretty bad and YT compression didn't help either. This was not the final build for PC on which we are working till the last moment.There will be visible differences between console and PC (we always said so), stuff like: - draw distance - framerate - resolution -exclusive features such as hairworksWe're sorry about the confusion. We are just 4 days away from the release and we can't wait when the PC players will get their hands-on the game."

Basically they are saying two years old footage is more real than 1 week old build, amirite?


/s

Oh, and pay now and search for the differences later.
 
So basically it will look the same as consoles. Draw distance isn't that big of a deal and won't add to the overall image fidelity IMO. Framerate is just smoother gameplay, resolution will matter but a lowres texture is still a low res texture. Hairworks seems to be the only visible difference they are banking on?

Yeah seems a bit silly if I'm honest.
 
It sounds almost as idiotic as saying "I will kill my handicapped father and brother, so all survived members will consist a healthy family." laptop, kids computer, whatnot, yet all are a part of PC gaming community, the vast majority to be exact. the only reason they downloaded steam is to game. left them out, PC community will left with what? yes they will be people on PC able to game whatever at 1080P or higher, and those with lower end PC have potential to upgrade, but the numbers are only as good as they gathered.



no, sound like avoiding truth and reality and embrace your Disney fantasy with that "imaginary gigantic PC player base" of yours will make you happier. Good for you.

Im not really getting your example of killing people with this but I for example would fall into both categories. I have 3 high end gaming rigs, all with multi high res monitors. I also have a low end Sony laptop with steam installed. I also have it on my surface pro 3. I don't really play on the laptops but use it for streaming. The steam survey is not the end all be all. It is a neat thing to see but it certainly shouldn't be argued over.
 
So basically it will look the same as consoles. Draw distance isn't that big of a deal and won't add to the overall image fidelity IMO. Framerate is just smoother gameplay, resolution will matter but a lowres texture is still a low res texture. Hairworks seems to be the only visible difference they are banking on?

Seems like it, though I'd say draw distance is pretty important. Of course, it depends on what they mean by that, if they mean using the higher LOD models for longer or if we get less fog in the distance or both. Resolution and Framerate are the obvious ones that every PC version will have over the console versions and I feel you don't have to mention them (unless you know, you're a Japanese developer who thinks it's ok to impose resolution locks). Hairworks stuff seems like something that is cool but not a huge difference and probably quite resource intensive for what it is.
 
It's amazing the weird shit people will be like "IMO, this thing that clearly has a visual impact will not have a visual impact for me" about.
 
I hate seeing developers putting 4k/60fps on PC as "features" these days.

60 fps has been around for as long as I can remember now and 4k and even higher resolutions have been around for years with downsampling etc.

It just feels like way to "bulk up" the feature list so it feels less like a like for like port of the console versions.

I don't like the idea of contractual parity, we know it exists as well, developers might not want to admit it but it's the truth.

It'd be like hyping up the share button on a PS4 version (I don't mean hyping up a cool photomode, I mean the literal ability to share a screengrab/video). Of course you've got that, it's a standard feature of the platform. You shouldn't need to hype up framerate and resolution on a PC as it's a standard option.
 
Besides making my wallet happy, as this thread continues, I'm glad I picked up this game on the cheap. I avoided CDPR's prices and can now keep my expectations equal to the amount I paid for it.
 
Again, you are grouping every single PC player who owns a Steam account into the intended audience, which is just ludicrous. You're making very broad assumptions and looking for facts in the wrong places.

Save your breath man, pretty sure they're trolling at this point. May as well try to cajole a brick wall into hearing you out.

I'm still grasping at some last shreds of hopeful futility over here thinking we'll find some awesome effects we can add back in from the .ini. I mean christ at least let's get some decent tesselation working. Some of the assets are so flat looking :\
 
Besides making my wallet happy, as this thread continues, I'm glad I picked up this game on the cheap. I avoided CDPR's prices and can now keep my expectations equal to the amount I paid for it.

Assuming you only bought the game for its graphics and not the quality of the rest of the game.
 
For sure. But I don't think they want to split their market in half by focusing exclusively on one platform. It is unlikely that this game could be funded by just attacking one market at a time.

No one is saying that. But focusing on PC first, then porting to consoles would have allowed to hit both markets, and quite likely make the better game for BOTH platforms. They did that before, and Witcher 2 turned out to be amazing on both PC and consoles.
 
Wow, this thread really exploded in the last 24 hours.

Can someone give me a quick recap? Some reports that the disappointing PC version shots that have been out there were from a messed up build or they didn't actually max out all the settings; some people in doomsday mode due to the huge downgrade? There's a lot of contradicting posts....
 
So basically it will look the same as consoles. Draw distance isn't that big of a deal and won't add to the overall image fidelity IMO. Framerate is just smoother gameplay, resolution will matter but a lowres texture is still a low res texture. Hairworks seems to be the only visible difference they are banking on?

Is this a serious post? Unless they did a really shitty job optimizing, it will run far better on PC than on the consoles. Playing well above 30fps (which the consoles seem to dip below at points right now) at all times is one of the biggest improvements, despite the graphical differences from the early build. Most of the texutres are also 2048 x 2048, so they aren't that low res.
 
Save your breath man, pretty sure they're trolling at this point. May as well try to cajole a brick wall into hearing you out.

I'm still grasping at some last shreds of hopeful futility over here thinking we'll find some awesome effects we can add back in from the .ini. I mean christ at least let's get some decent tesselation working. Some of the assets are so flat looking :\

Yeah, I'll just ignore his posts. Some people just puzzle me sometimes.


As for tessellation. What the hell happened? There was a that screenshot that showed the wall that was different and I thought it was just that they weren't doing tessellation on consoles but were still keeping it in for PC. But I'm right there with you bub:

tumblr_ll9a1xNttH1qafrh6.gif
 
Assuming you only bought the game for its graphics and not the quality of the rest of the game.

I bought the game for the total PC experience from a PC developer. I have my doubts that they have accomplished this.

Also, going by the IP's past, buying this for the combat is not a great move. =P
 
Wow, this thread really exploded in the last 24 hours.

Can someone give me a quick recap? Some reports that the disappointing PC version shots that have been out there were from a messed up build or they didn't actually max out all the settings; some people in doomsday mode due to the huge downgrade? There's a lot of contradicting posts....
Short answer: nobody knows. CDPR stated that they accidently send out an much older build that makes the game look worse in general and that even the correct build would still not be finished since CDPR is still working on the Day One patch.

How much that actually changes remains to be seen.
 
I bought the game for the total multi-platform experience from a multi-platform developer. I have my doubts that they have accomplished this.

fixed that for you. :P

Downgrade aside (although what I am about to describe could certainly be classed as such) who's idea was it to change the colour palette? It went from murky and atmospheric to over saturated and almost fable like?

I know people will say "Time of day" but I think it's deeper than that, it looks like a completely different art style.

Art seems mostly improved across the board, grass is different. But it's color palette has definitely shifted for sure.
 
Short answer: nobody knows. CDPR stated that they accidently send out an much older build that makes the game look worse in general and that even the correct build would still not be finished since CDPR is still working on the Day One patch.

How much that actually changes remains to be seen.


Must be the greatest day one patch in the history of everything lol
 
Wow, this thread really exploded in the last 24 hours.

Can someone give me a quick recap? Some reports that the disappointing PC version shots that have been out there were from a messed up build or they didn't actually max out all the settings; some people in doomsday mode due to the huge downgrade? There's a lot of contradicting posts....

Short answer: nobody knows. CDPR stated that they accidently send out an much older build that makes the game look worse in general and that even the correct build would still not be finished since CDPR is still working on the Day One patch.

How much that actually changes remains to be seen.

That, and trolls coming in with barely legible nonsense.
I wonder just how much that new build, or day-one patch are going to change. I've heard tales of graphics settings being missing or not working on the builds that people have.
 
Yeah, I'll just ignore his posts. Some people just puzzle me sometimes.


As for tessellation. What the hell happened? There was a that screenshot that showed the wall that was different and I thought it was just that they weren't doing tessellation on consoles but were still keeping it in for PC. But I'm right there with you bub:

tumblr_ll9a1xNttH1qafrh6.gif

I've got to imagine some of the cdpr veteran devs felt pretty conflicted when the decision was made to go for parity and toss aside their initial ambitions for the game. This is assuming of course parity is indeed the case. All signs point to yes so far but who knows. Will Monday get here already?
 
You know what, it simply looks to me they went for parity with AMD based systems, the AMD based consoles match up to an AMD based PC - and if you want a better looking PC version you need an Nvidia based PC (so you get the gameworks feature).

I still think the game looks good (and well, i got it for £11.50), but it is a shame that seeing as though I'm on an AMD based PC i likely won't get a better looking version of the game over a PS4 bar a better framerate.
 
I do agree, some things have certainly improved however I feel the color palette and the significant downgrades in other areas (based on what the screens/videos have shown so far which according to the devs is a false representation) outweigh the progress they have made in other areas.

I suppose it's a wait and see situation at this moment in time but if I am honest the original footage looked like a far more atmospheric game and more fitting imo.

I suppose the only hope is sweet fx, that might help to remove the more saturated look and hopefully somewhat mimic the original look at the very least.

What grind's my gears about the whole thing is that it could be squashed completely if CDPR would just release some official footage or an explanation video or write-up. It's got traction across multiple media outlets and they've just said, you'll see. Which is annoying because it feels like they've changed, and maybe they have(who am I to dictate how they grow as a company), but it feels like CDPR of old would have been a lot more straight forward than they are now.
Further justifying my post. =)

Yup. :)
 
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