The downgrades are real. The fire looks especially bad. Like last-generation quality when compared to the early trailers.
At this point I wonder why developers even downgrade the PC versions of their games. Like, what's the reason for not keeping all of the cut effects in the PC version? I just never get it.
And before someone else replies:
Yes, CDPR didn't have the time or the money to create super high quality assets that only 5% of all players will experience; but that logic doesn't apply for many of the effects that have been cut. Shader effects or particle effects can in many cases easily be turned on or off.
Let's break this whole matter down into 4 steps:
1. If there is a really nice water shader, for example that one in the swamp which reacts to Geralt, it should be enabled in the PC version.
2. Or, if there never was such a shader that worked well enough in real gameplay, it shouldn't have been shown in a video that was labeled "gameplay footage".
3. Oooor, if the quality just couldn't be maintained through development and things had to be cut to be able to make the deadline; they
certainly shouldn't insist on "there's no downgrades, wait for ultra pc footage " in interviews 3 months before release.
4. OOOOOOR, if that interview was some weird mistake or someone was just misinformed, they really, really shouldn't have stated in an interview specifically regarding the downgrades that there really isn't any downgrades and that the fans are at fault for not appreciating the difficulty of game development.
Stop the trainwreck, admit your lies or you
will lose your precious goodwill.