WITCHER 3 : DOWNGRADING, SEX, SPEEDRUN and more! Developer Interview | (No, this isn't that laughing man parody video)
https://youtu.be/IU9rlkCOk9E
"No. We didn't ... we didn't downgrade. We didn't ... we didn't downgrade! We didn't, because ... okay ... it's
impossible ...
it's impossible to downgrade a game that didn't exist before, or wasn't playable before ... so there was a ... actually there was a guy on the internet that did a very ... he commented something like that, that you cannot downgrade something that a ...
'There was no grade to downgrade' so he was comparing a final product with a product that wasn't playable, that wasn't a game yet, so [people are] mistaken.
There are two things that people have to separate. Downgrade ... and optimization. Optimization is necessary to make the game run,
downgrade is when you ... if you deliberately make the game worse, for whatever reason, to make the game run ... I mean, that's not ... that's totally not what happened.
There also another thing that people have to probably understand, is that, um, it's very unfair to compare trailers and gameplay demos. A trailer ... a trailer is a beautiful shot. A trailer is this prepared ... you take one location, you put perfect lights and the perfect camera angle, and the perfect ... and it looks absolutely beautiful, and it's captured at super high definitions and you
post-process it and ... it's a trailer, it's a trailer. You pick beautiful shots.
But gameplay demos, that's when you see the real game, that's when you see what the real game looks like, and we had ... basically we had three or four gameplay videos, we had one in 2013 which was a demo in Skellige, which was a really long time ago, and actually shortly after that demo we completely ... if you look at that demo the graphics look totally different ... they look, uh, totally different, because at the time we were using a very old shader system, it wasn't this physically based shader with all the reflections and shiny metals, it was a little bit flatter. Some things were very sharp, too sharp even, we had some problems with the vegetation, they had the sharpening filter and it didn't work, after a while it would, uh, it was uncomfortable for the eyes, it's very hard to describe but it was .... when walking through the forest sharp vegetation is terrible, so we changed the whole shader system, we put the PBR shaders .... then one year afterword we did this demo, this 35 minute demo in Novigrad that with Jordy(?) demoing walking through the forest and
it just keeps getting nicer and nicer. It's one of the most beautiful games ever made probably, which is amazing considering that it's so complicated."
lol