Sanctuary
Member
I know sometimes we don't like to hear it, but often times when it comes to their own labor of love.... the developers usually know whats best overall for their than the internet.
*Cough* Diablo 3.
*Cough* Dark Souls 2
I know sometimes we don't like to hear it, but often times when it comes to their own labor of love.... the developers usually know whats best overall for their than the internet.
Once again another dumb and old meme. I remember the one from ME3.
If I could choose only one post to sum up this thread... this would be it. A GAF contributor posts a stunningly beautiful shot of his actual gameplay on the retail release of this massive, open world game (on the PS4 no less)... and it's ignored. Why? Because it doesn't suit the narrative.
I'd call it sad, but it's far worse than that... it's GAF.
This is by no means ugly, but (resolution aside) it still looks like a late-gen PS3 game. Red Dead Redemption looked at least this good for example. The trailers and stuff actually looked next-gen.
You must be real fun at parties.
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TW3 looks leagues better than a PS360 open world game.
Is that Geralt using a katana?
I have no idea what games you just picked, but it's pretty obvious you chose the worst examples you can find when even Skyrim looks better
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If I could choose only one post to sum up this thread... this would be it. A GAF contributor posts a stunningly beautiful shot of his actual gameplay on the retail release of this massive, open world game (on the PS4 no less)... and it's ignored. Why? Because it doesn't suit the narrative.
I'd call it sad, but it's far worse than that... it's GAF.
I have no idea what games you just picked, but it's pretty obvious you chose the worst examples you can find when even Skyrim looks better
Your suggestion to set a high baseline in hopes people scale up to buy it 2 years later still means they have to exclude a significant portion of today's PC userbase, which can be financially disastrous.As others have said, PC games have scalable settings.. they're not consoles. Having settings which scale to a high level doesn't mean you have to exclude those on lower end systems or even address a different market.
TW3 looks leagues better than a PS360 open world game.
I have no idea what games you just picked, but it's pretty obvious you chose the worst examples you can find when even Skyrim looks better
At least somebody is actually trying when it comes to PR lolYou know what they said about that?
Previously, there used to be such a huge difference between trailers CGI and final gameplay so people would be rightly disappointed with the final game (referring to the people who thought gameplay graphics were full on cgi trailers, when differences were huge).
The bullshit graphics in their game that were shown are closer to the actual game compared to previously, people shouldn't be upset. It's not even a downgrade!
And the gameplay trailer? Like what an above poster said, they claimed it looked worse.
Because they had a sharp filter on. And because they didn't have PBR yet.
Imagine what it would be like now. Performance? The original performance wasn't attainable for most either.
Slimey as fuck. They didn't lie about everything though. Certainly felt the slap in the face they were planning to give me with the PC graphics, maybe even some spit landed.
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2013:
Boring style.
Monotone graphics. Everything looks the same.
Hard to read.
Drap colours.
No depth.
All kinds of shaders to help give depth to the place.
2015:
Way more readable due to better contrast, colour separation, use of colour.
Real depth due to building design. Shadows.
Way more texture diversity.
Backgrounds are set apart from the foreground.
Main character pop-out from the environment way more.
All in all: very good adjustments.
This is so hard to watch when you understand every word they say.
I think the PS4 version looks incredible (aside from some dodgy framerate 5 hours in). took this earlier:![]()
I have no idea what games you just picked, but it's pretty obvious you chose the worst examples you can find when even Skyrim looks better
Not even the first time the same circle of stupid has repeated in this very thread. I already called somebody out on it earlier. Someone makes a hyperbolic comment about W3 looking like a last-gen game and CDPR roaches scurry out of woodwork posting the worst shots of the worst looking games they can image search. This is the game the guy specifically referenced in his comment (Red Dead Redemption).
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it looks like a very middle of the road multiplat title, no more.
I am enjoying this thread
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To me the biggest sticking point is the foliage. I mean for a game covered in foliage it really produced some ugly assets.
And at what resolution was RDR rendered internally on PS3? It wasn't 1080p.
To me the biggest sticking point is the foliage. I mean for a game covered in foliage it really produced some ugly assets.
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2013:
Boring style.
Monotone graphics. Everything looks the same.
Hard to read.
Drap colours.
No depth.
All kinds of shaders to help give depth to the place.
2015:
Way more readable due to better contrast, colour separation, use of colour.
Real depth due to building design. Shadows.
Way more texture diversity.
Backgrounds are set apart from the foreground.
Main character pop-out from the environment way more.
All in all: very good adjustments.
I'm not as in tune to graphics stuff like textures (although I do see the differences in 2013 and 2015), so in my eyes, that stands out the most. The lower amount of NPCs, the color palette and the foliage.Just look how many npcs are being rendered in that compared to the 2015 version.
The downgrade is a fucking shame.
I'm a game designer (other development studio). I know how this happens. And believe me, everyone on the dev team wants the game to look super pretty. But guess what: development happen during development.
Usually the game gets build super pretty for a vertical slice. Framerates aren't important because the code isn't optimised yet. There will be tons of improvements so hopefully we'll keep these shiny graphics. Than 1 year before release there is a meeting: "So the game has this audio system now. It allows for actual sounds in the game, it's pretty important but heavy on the system. So we'll have to cut some of the graphics.". Particles are heavy, cut those. Draw distance, texture quality, shaders, they all need to be turned down.
That would make sense for a fixed hardware platform. Why would you have to remove anything from the PC version?
Ah geez, they put pre-downgrade shots in the OT thread.
it looks like a very middle of the road multiplat title, no more.
Seems like they are grasping at rumors and spinning dev interviews to generate a internet drama page hit.Already posted yesterday, but this was a pretty good recap:
The Witcher 3: Wild Hunt betrayed by ambition
A retrospective look at The Witcher 3 from 2013 to 2015
Transparent? They flat out said PC would not be held back by consoles and that there would be no downgrade. They lied.
Ubisoft was brutalized for Watch Dogs, let's at least call it like it is.
Already posted yesterday, but this was a pretty good recap:
The Witcher 3: Wild Hunt betrayed by ambition
A retrospective look at The Witcher 3 from 2013 to 2015
I'm not sure how the OT should be handled. It's a bit excessive on info by including absolutely everything, perhaps overwhelmingly so for new people, and with that includes old lighting and such that don't represent the game now. I guess it's fine since it is comprehensive, but as we know there was a downgrade now, I personally would probably have tried to give a more relevant slice of recent screens and trailers. At least on GAF people probably know better than to buy based on official images.
I haven't followed this as closely as some of you guys, but in detail, what was downgraded (and/or changed) between the E3 2013 reveal trailer and E3 2014's Sword of Destiny trailer?
I can't help but feel that this game was coming in too hot and they simply couldn't afford to delay again. It feels like they had to hit the abort button at some point and just start crunching to ship the game even if sacrifices has to be made. The loss in detail seems like things were ripped out at the last moment rather than carefully considered. I feel bad for the actual dev team.
I can't help but feel that this game was coming in too hot and they simply couldn't afford to delay again. It feels like they had to hit the abort button at some point and just start crunching to ship the game even if sacrifices has to be made. The loss in detail seems like things were ripped out at the last moment rather than carefully considered. I feel bad for the actual dev team.
I'm not sure how the OT should be handled. It's a bit excessive on info by including absolutely everything, perhaps overwhelmingly so for new people, and with that includes old lighting and such that don't represent the game now. I guess it's fine since it is comprehensive, but as we know there was a downgrade now, I personally would probably have tried to give a more relevant slice of recent screens and trailers. At least on GAF people probably know better than to buy based on official images.
Yeah, not sure why they are using some pre-downgrade screenshots in the OT, my only guess is maybe some of CDPR fans still think there is no downgrade and believing on CDPR on that. This again lead us to how CDPR misleading people and their fans, many gamers who don't read every threads might just buy based on these pre-screenshots and trailers.
The massive downgrade was after 2013, but then even the E3 2014 trailer/2014 version also got downgraded big time by the time they showed new screenshots in late 2014 (When Gaffers noticed something wrong in the screenshots and Anaxymenes exposed the whole downgrade), so we got the 2013 amazing looking version that look like a completely different game, and then 2014 build that also got downgraded in visuals and effects.
I can't help but feel that this game was coming in too hot and they simply couldn't afford to delay again. It feels like they had to hit the abort button at some point and just start crunching to ship the game even if sacrifices has to be made. The loss in detail seems like things were ripped out at the last moment rather than carefully considered. I feel bad for the actual dev team.
I believe those screenshots with the Witcher 3 logo on the edge are bullshots from the official website. Moreover, some of those are quite recent screens, not from the 2013 trailer. I mean, the best images are from the trailers right, not from the screenshots. People only use images from 2013 trailer for comparisons.
If the website is still showing those screens, I think it's fair enough to put them in the OT.
I haven't followed this as closely as some of you guys, but in detail, what was downgraded (and/or changed) between the E3 2013 reveal trailer and E3 2014's Sword of Destiny trailer?
I just used official shots provided on the website for the OT. I don't know where else to find any sort of specific shots to use for that sort of thing (I'm the OT creator BTW).
I took out a bunch of shots from the OT that were the older ones that were clearly not even probably game engine shots, and I haven't been in here for a while because it was becoming annoying but is there a certainty about "downgrade" now?
The game STILL isn't out how can there be certainty until you play it?
Lighting/Shadows
Foliage
Environmental Effects
World Geometry / Details / Object Quantity
NPC Density
LOD / View Distance
Lighting/Shadows
Foliage
Environmental Effects
World Geometry / Details / Object Quantity
NPC Density
LOD / View Distance