EmptySpace
Banned
can we have a request where english localisation will be done by 8-4 play? who's with me?
that should've been the first stretch goal. seriously.
that should've been the first stretch goal. seriously.
I pledged games before but I only ever gave a single pledge without increasing.
I am on a fixed budget, so say I pledged $30 this month, Is it possible to for example pledge $30 on June 3rd, and then wait until a later time and increase it. If I at least pledge once before, so it possible to add more later, or is the amount I give locked in and unable to change once the campaign ends?
It would expect the Wii U version to be very different then the PS4, XB1, and PC versions.
Only on the basis is that it is being outsourced to Armature Studio and won't be developed directly by Iga and IntiCreates.
This means the PC, PS4, and XB1 versions are going to be designed unhindered at Iga's intended vision without any compromises.
If you are pledging for the Wii U version with the mindset expecting to get a similar product in terms of scope and quality because the last few Castlevania games were Nintendo release, do be careful that what you receive may not be the same and have some caveats go along with it due to the nature of not being developed internally in house and being outsourced.
It would expect the Wii U version to be very different then the PS4, XB1, and PC versions.
Only on the basis is that it is being outsourced to Armature Studio and won't be developed directly by Iga and IntiCreates.
This means the PC, PS4, and XB1 versions are going to be designed unhindered at Iga's intended vision without any compromises.
If you are pledging for the Wii U version with the mindset expecting to get a similar product in terms of scope and quality because the last few Castlevania games were Nintendo release, do be careful that what you receive may not be the same and have some caveats go along with it due to the nature of not being developed internally in house and being outsourced.
It would expect the Wii U version to be very different then the PS4, XB1, and PC versions.
Only on the basis is that it is being outsourced to Armature Studio and won't be developed directly by Iga and IntiCreates.
This means the PC, PS4, and XB1 versions are going to be designed unhindered at Iga's intended vision without any compromises.
If you are pledging for the Wii U version with the mindset expecting to get a similar product in terms of scope and quality because the last few Castlevania games were Nintendo release, do be careful that what you receive may not be the same and have some caveats go along with it due to the nature of not being developed internally in house and being outsourced.
Is it fair to extrapolate the last few days' income as a control, and distill any increase of income from the next couple days to determine what worth the Wii U target adds to the campaign? I'm not against it being a platform, especially when outsourced, just curious how much of an extra draw it is.
I think with how much attention, and really how much funding this title is getting, Iga will still want to make sure every version of it exceeds his expectations. Even with a port, I am sure the core team will make sure the Wii U team delivers an exceptional product.
It may lack any online features that his game might deliver, but I think overall, the title will still deliver as intended on the Wii U.
As for money, as far as I'm aware Iga created this kickstarter to prove that demand for such a game was worthwhile venture, a Publisher is apparently on board, and only would assist with funding if Iga could raise at least 500000, supposedly 10% of what the publisher was willing to offer to prove that demand for such a game exists.
Since Iga has exceeded those expectations, I don't think budgetary concerns in that the outsourced Wii U version would be an issue.
As for money, as far as I'm aware Iga created this kickstarter to prove that demand for such a game was worthwhile venture, a Publisher is apparently on board, and only would assist with funding if Iga could raise at least 500000, supposedly 10% of what the publisher was willing to offer to prove that demand for such a game exists.
Since Iga has exceeded those expectations, I don't think budgetary concerns in that the outsourced Wii U version would be an
I would however actually keep one expectations in check. If there are certain aspects that are unique to the PS4, XB1, and PC versions that cannot be done on the Wii U, then I would prepare for that very possibility of being very real.
I don't think anyone wants Iga to lower the overall project to a smallest common denominator for the sake of parity, if anything I'd hope everyone would be sensible would hope that Iga can make the game the best it possibly can be regardless of hardware caveats.
I'm a Wii U owner myself. I love the games came out for it. Bayonetta 2 is fun, Mario Kart 8 is amazing and I got dozens of hours of it. but believe me I don't expect Iga to alter his vision and make any sort of compromise in his overall vision for the project, and I hope no one else expects as such either. After all we want the best Igavania game, Bloodstained can possibly be, right?
There is nothing from a gameplay and content perspective that should change. There will be a visual downgrade which doesn't really matter that much.
It's veeeery interesting that UE4 is getting ported to Wii U thanks to this game.
Anyway, I think I'll up my pledge to $175 so I can get both a boxed and digital version for this game so I can play it on both PS4 and Wii U.
Where did your read this?
[...]We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4.
Where did your read this?
I think it's strongly implied that it is, according to this:
At least I hope I'm not reading this wrong. It's early in the morning and I just woke up, so if I misunderstood, that's obviously my fault.
I think it's strongly implied that it is, according to this:
At least I hope I'm not reading this wrong. It's early in the morning and I just woke up, so if I misunderstood, that's obviously my fault.
I can't help but feel a little cheated about the whole 30 achievements dungeon key. I expected, just as the achievement's description says, they'd reveal all of the dungeon stretch goals.
Meh....
The dungeon key says it "unlocks" the dungeon stretch goals, not reveals them. I assumed that meant we wouldn't earn any of those stretch goals until we got the key.Yeah, feels like false marketing.
(Vitaoutsideintherain.jpg)
But maybe there's hope.
It would expect the Wii U version to be very different then the PS4, XB1, and PC versions.
Only on the basis is that it is being outsourced to Armature Studio and won't be developed directly by Iga and IntiCreates.
This means the PC, PS4, and XB1 versions are going to be designed unhindered at Iga's intended vision without any compromises.
If you are pledging for the Wii U version with the mindset expecting to get a similar product in terms of scope and quality because the last few Castlevania games were Nintendo release, do be careful that what you receive may not be the same and have some caveats go along with it due to the nature of not being developed internally in house and being outsourced.
Backed for Wii U version. Great that Armature is handling the port.
Now the Wii U is getting a half-assed port only an idiot would want.
I wouldn't call Armature a "half-assed" developer. They delivered some pretty big titles on all the platforms in recent years. Give them a lookup![]()
First this wasn't coming to Wii U.
Then a Wii U port meant the game would be made ground-up for the Wii U and thus would suck.
Then this game was definitely coming out long after the NX was released and every Wii U in the world simultaneously stopped working.
Now the Wii U is getting a half-assed port only an idiot would want.
You people need to put away your crystal balls and stop worrying so much about the Wii U. It's unhealthy.
Square Enix has been distributing many of Deep Silver's games for awhile. You should see them listed for Dead Island and Saint's Row in the same way they're showing on the MN9 page.What? Wasn't it Deep Silver? Where's this Square with Mighty No 9 talk coming from!?
When it comes to their limited Nintendo output I would. That's what matters here because they would be handling a Nintendo system port.
Speed run mode??
I'm saying that's what I think the new goal is...I'm sure I heard Iga talk about that recently, making a mode where they take out the story and other non-essential elements and add in a timer...or maybe that was in this thread...
In any case, it seems like the organisers are reading this thread seeing as many posts seem to deal directly with issues we are discussing in here. Hai guys!
Speedrun mode was already achieved at $1,750,000
You mean this site http://www.mightyno9.com?Square Enix has been distributing many of Deep Silver's games for awhile. You should see them listed for Dead Island and Saint's Row in the same way they're showing on the MN9 page.
Time Trial, methinksSpeed run mode??
Time Trial, methinks