Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

can we have a request where english localisation will be done by 8-4 play? who's with me?

that should've been the first stretch goal. seriously.
 
I pledged games before but I only ever gave a single pledge without increasing.

I am on a fixed budget, so say I pledged $30 this month, Is it possible to for example pledge $30 on June 3rd, and then wait until a later time and increase it. If I at least pledge once before, so it possible to add more later, or is the amount I give locked in and unable to change once the campaign ends?

That's not possible through Kickstarter itself, but many campaigns will allow upping your pledge through PayPal once the Kickstarter is over. I would imagine it will be the same with Bloodstained, but you'd have to ask them.
 
It would expect the Wii U version to be very different then the PS4, XB1, and PC versions.

Only on the basis is that it is being outsourced to Armature Studio and won't be developed directly by Iga and IntiCreates.

This means the PC, PS4, and XB1 versions are going to be designed unhindered at Iga's intended vision without any compromises.

If you are pledging for the Wii U version with the mindset expecting to get a similar product in terms of scope and quality because the last few Castlevania games were Nintendo release, do be careful that what you receive may not be the same and have some caveats go along with it due to the nature of not being developed internally in house and being outsourced.

I think with how much attention, and really how much funding this title is getting, Iga will still want to make sure every version of it exceeds his expectations. Even with a port, I am sure the core team will make sure the Wii U team delivers an exceptional product.

It may lack any online features that his game might deliver, but I think overall, the title will still deliver as intended on the Wii U.
 
It would expect the Wii U version to be very different then the PS4, XB1, and PC versions.

Only on the basis is that it is being outsourced to Armature Studio and won't be developed directly by Iga and IntiCreates.

This means the PC, PS4, and XB1 versions are going to be designed unhindered at Iga's intended vision without any compromises.

If you are pledging for the Wii U version with the mindset expecting to get a similar product in terms of scope and quality because the last few Castlevania games were Nintendo release, do be careful that what you receive may not be the same and have some caveats go along with it due to the nature of not being developed internally in house and being outsourced.

Not to say that they wont take advantage of the hardware and UE4, but theres only so much they will actually do to make it not doable on the WiiU in this type of genre, the only real main obstacle is the UE4 engine because epic hasent bothered putting it on WiiU despite claims that it can scale all the way down to mobile.
 
I might actually back this now. The only thing that I have backed on kickstarter is for the sequel to Little Witch Academia. As of this point, I do not know whether I should go for the $100 option, or play it safe and go for the $60 option. What I am most interested is obtaining a physical copy of the game, along with the soundtrack.
 
It would expect the Wii U version to be very different then the PS4, XB1, and PC versions.

Only on the basis is that it is being outsourced to Armature Studio and won't be developed directly by Iga and IntiCreates.

This means the PC, PS4, and XB1 versions are going to be designed unhindered at Iga's intended vision without any compromises.

If you are pledging for the Wii U version with the mindset expecting to get a similar product in terms of scope and quality because the last few Castlevania games were Nintendo release, do be careful that what you receive may not be the same and have some caveats go along with it due to the nature of not being developed internally in house and being outsourced.

Well I guess a good way of seeing if the WiiU version effected the overall development of the game is to see how close to the other versions of the game it ends up being. It's definitely not something we will know for a long while.
 
I can't help but feel a little cheated about the whole 30 achievements dungeon key. I expected, just as the achievement's description says, they'd reveal all of the dungeon stretch goals.

Meh....
 
Is it fair to extrapolate the last few days' income as a control, and distill any increase of income from the next couple days to determine what worth the Wii U target adds to the campaign? I'm not against it being a platform, especially when outsourced, just curious how much of an extra draw it is.

As for money, as far as I'm aware Iga created this kickstarter to prove that demand for such a game was worthwhile venture, a Publisher is apparently on board, and only would assist with funding if Iga could raise at least 500000, supposedly 10% of what the publisher was willing to offer to prove that demand for such a game exists.

Since Iga has exceeded those expectations, I don't think budgetary concerns in that the outsourced Wii U version would be an
I think with how much attention, and really how much funding this title is getting, Iga will still want to make sure every version of it exceeds his expectations. Even with a port, I am sure the core team will make sure the Wii U team delivers an exceptional product.

It may lack any online features that his game might deliver, but I think overall, the title will still deliver as intended on the Wii U.

I would however actually keep one expectations in check. If there are certain aspects that are unique to the PS4, XB1, and PC versions that cannot be done on the Wii U, then I would prepare for that very possibility of being very real.

I don't think anyone wants Iga to lower the overall project to a smallest common denominator for the sake of parity, if anything I'd hope everyone would be sensible would hope that Iga can make the game the best it possibly can be regardless of hardware caveats.

I'm a Wii U owner myself. I love the games came out for it. Bayonetta 2 is fun, Mario Kart 8 is amazing and I got dozens of hours of it. but believe me I don't expect Iga to alter his vision and make any sort of compromise in his overall goal for the project, and I hope no one else expects as such either. After all we want the best Igavania game, Bloodstained can possibly be, right?
 
As for money, as far as I'm aware Iga created this kickstarter to prove that demand for such a game was worthwhile venture, a Publisher is apparently on board, and only would assist with funding if Iga could raise at least 500000, supposedly 10% of what the publisher was willing to offer to prove that demand for such a game exists.

Since Iga has exceeded those expectations, I don't think budgetary concerns in that the outsourced Wii U version would be an issue.

Thanks. Yeah, I'm aware of the circumstances, so not at all concerned about the budget. I'm mostly curious about the Wii U fanbase at this point, myself only on that console for Smash 4.
 
As for money, as far as I'm aware Iga created this kickstarter to prove that demand for such a game was worthwhile venture, a Publisher is apparently on board, and only would assist with funding if Iga could raise at least 500000, supposedly 10% of what the publisher was willing to offer to prove that demand for such a game exists.

Since Iga has exceeded those expectations, I don't think budgetary concerns in that the outsourced Wii U version would be an

I would however actually keep one expectations in check. If there are certain aspects that are unique to the PS4, XB1, and PC versions that cannot be done on the Wii U, then I would prepare for that very possibility of being very real.

I don't think anyone wants Iga to lower the overall project to a smallest common denominator for the sake of parity, if anything I'd hope everyone would be sensible would hope that Iga can make the game the best it possibly can be regardless of hardware caveats.

I'm a Wii U owner myself. I love the games came out for it. Bayonetta 2 is fun, Mario Kart 8 is amazing and I got dozens of hours of it. but believe me I don't expect Iga to alter his vision and make any sort of compromise in his overall vision for the project, and I hope no one else expects as such either. After all we want the best Igavania game, Bloodstained can possibly be, right?

There is nothing from a gameplay and content perspective that should change. There will be a visual downgrade which doesn't really matter that much.
 
There is nothing from a gameplay and content perspective that should change. There will be a visual downgrade which doesn't really matter that much.

In the strictest sense this should be true, but ignores any glitches or improperly transcoded material. Also, although this is unlikely, there might be some scenes where the enemy count is slightly reduced. That's probably not the case, since this won't have hordes like a zombie game or crowds like an open world, but could potentially happen.
 
It's veeeery interesting that UE4 is getting ported to Wii U thanks to this game.

Anyway, I think I'll up my pledge to $175 so I can get both a boxed and digital version for this game so I can play it on both PS4 and Wii U.
 
Where did your read this?

I think it's strongly implied that it is, according to this:

[...]We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4.

At least I hope I'm not reading this wrong. It's early in the morning and I just woke up, so if I misunderstood, that's obviously my fault.
 
Where did your read this?

There is nothing mentioned about the games engine being used on the Wii U except that the Wii U port is getting outsourced to Armature Studio and isn't being developed internally by Iga or IntiCreates. As far as I am aware from the Update page.

Also yeah that quote is referring to the other games that are on Unreal 4, not the that the Wii U version is going to be on Unreal 4.
 
I think it's strongly implied that it is, according to this:



At least I hope I'm not reading this wrong. It's early in the morning and I just woke up, so if I misunderstood, that's obviously my fault.

So a small team with a splinter of the budget of the main game is going to not only take on the task of downporting the game to the Wii U, but also the task of porting UE4 to the Wii U? Sounds a little fantastical.
 
It would expect the Wii U version to be very different then the PS4, XB1, and PC versions.

Only on the basis is that it is being outsourced to Armature Studio and won't be developed directly by Iga and IntiCreates.

This means the PC, PS4, and XB1 versions are going to be designed unhindered at Iga's intended vision without any compromises.

If you are pledging for the Wii U version with the mindset expecting to get a similar product in terms of scope and quality because the last few Castlevania games were Nintendo release, do be careful that what you receive may not be the same and have some caveats go along with it due to the nature of not being developed internally in house and being outsourced.

First this wasn't coming to Wii U.

Then a Wii U port meant the game would be made ground-up for the Wii U and thus would suck.

Then this game was definitely coming out long after the NX was released and every Wii U in the world simultaneously stopped working.

Now the Wii U is getting a half-assed port only an idiot would want.

You people need to put away your crystal balls and stop worrying so much about the Wii U. It's unhealthy.
 
This is moving pretty fast and I might have missed it but has it been mentioned weather the WiiU version will be download only or also physical. I will back now but that detail will determine how much I spend.
 
Well, at least the shading on the WiiU could be very different, if they go completely overboard on the next gen versions with the 2D shader. But actual gameplay and everything should work fine on WiiU. And you have a constant map screen for free.
Good trade?
 
Backed for Wii U version. Great that Armature is handling the port.

Why? Their last outing on Nintendo platforms was medicore at best. They might do okay work on Sony platforms. I don't really know but I know they're not a name I trust on Nintendo platforms. Doesn't matter where some of the team came from. Much of what made Metroid Prime what it was didn't come with them.
 
I wouldn't call Armature a "half-assed" developer. They delivered some pretty big titles on all the platforms in recent years. Give them a lookup ;)

When it comes to their limited Nintendo output I would. That's what matters here because they would be handling a Nintendo system port.
 
First this wasn't coming to Wii U.

Then a Wii U port meant the game would be made ground-up for the Wii U and thus would suck.

Then this game was definitely coming out long after the NX was released and every Wii U in the world simultaneously stopped working.

Now the Wii U is getting a half-assed port only an idiot would want.

You people need to put away your crystal balls and stop worrying so much about the Wii U. It's unhealthy.

Sounds you are the one that is worrying by reading too much into my post beyond it's intended meaning.

It's a given the Wii U version is going to be different then the other versions, Why would it be outsourced otherwise?
 
What? Wasn't it Deep Silver? Where's this Square with Mighty No 9 talk coming from!?
Square Enix has been distributing many of Deep Silver's games for awhile. You should see them listed for Dead Island and Saint's Row in the same way they're showing on the MN9 page.
 
So pledges are up by 36% day over day, and that`s cool I guess. Will be interesting to see what the week starting May 26 looks like compared to the previous week.
 
I'm saying that's what I think the new goal is...I'm sure I heard Iga talk about that recently, making a mode where they take out the story and other non-essential elements and add in a timer...or maybe that was in this thread...

In any case, it seems like the organisers are reading this thread seeing as many posts seem to deal directly with issues we are discussing in here. Hai guys!
 
I'm saying that's what I think the new goal is...I'm sure I heard Iga talk about that recently, making a mode where they take out the story and other non-essential elements and add in a timer...or maybe that was in this thread...

In any case, it seems like the organisers are reading this thread seeing as many posts seem to deal directly with issues we are discussing in here. Hai guys!

Speedrun mode was already achieved at $1,750,000
 
Yay for the Wii U port, gotta up my pledge, maybe going for physical Wii U and digital PS4, i hope they offer such a tier for 100$ - 150$.

And the port being handled by Amature, from a pure technical view, i have way more trust in these guys than i have in IntiCreates, mainly because of their struggles with M.N.09, a rather similar game (2.5D) on a comparable engine (UE3).
Retro put out some pretty intense games when the Amature guys were still with them. So i'm hoping for a good port!
 
Is it confirmed this will get a physical release outside of kickstarter? I had to put in 2 bids to get a ps4 and xbox one version but was under the impression that was the only way to get it physically. If it will release retail i'd rather just take one and get a price drop on the other, can you do that?

I guess it's to say, I doubt it will launch at 60 bucks at retail, so i'm a bit confused, can you cancel a bid once it's been put through?
 
I'm in for the WiiU version. Even if it's a cut down version, I'm OK with that. I'm glad they said it wouldn't affect development of the main PS4/PC/XBO title though, that's fair enough considering how those guys backed it to the tune of 2.5m spacebucks.
 
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