Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Are people still complaining about this getting a Wii U version? Don't know how them spreading the love with this game is going to negatively effect anything. If they thought it was going to be a problem it wouldn't have been an option.
 
You'll be getting the game you want either way, a Wii U port will never affect that. If you can't understand that then the problem still lies with you. I supported the kickstarter the moment I saw that stretch goal.
Hope you and all of the backers that plan to get Bloodstained on WiiU realize y'all might not get the game day one for your console.

Something tells me that in two years when they announce the release date for the game on PS4,XB1 and PC and confirm the WiiU version is coming a little later that we will have a meltdown here of people going apeshit demanding a refund and whatnot.

There's no doubt in my mind that no amounts of cool off-TV and game pad integration (map viewable on it does sound amazing) will make up enough to not call it the least good version. As long as ppl realize it'll most likely be inferior and come out later I so that we can avoid said meltdown we'll be fine.
 
Are people still complaining about this getting a Wii U version? Don't know how them spreading the love with this game is going to negatively effect anything. If they thought it was going to be a problem it wouldn't have been an option.

There are plenty of posts detailing exactly how it could negatively effect things. To state otherwise is willful ignorance.
 
There are plenty of posts detailing exactly how it could negatively effect things. To state otherwise is willful ignorance.

That's all well and good but I'm saying that I don't even think it would've been an option if it was going to cause problems. I have faith in these people to make this game and I'm sure they know all the potential problems that could come from any part of this games development.
 
Are people still complaining about this getting a Wii U version? Don't know how them spreading the love with this game is going to negatively effect anything. If they thought it was going to be a problem it wouldn't have been an option.

There are plenty of posts detailing exactly how it could negatively effect things. To state otherwise is willful ignorance.

Seriously. I've already stated that I personally don't care what platforms it comes out on as long as I get to play it, but these random driveby posts that gloss over the actual reasoned arguments from the opposing side like they aren't valid bother the fuck out of me.
 
You have no evidence to back this up, and there is some very realistic evidence to prove that this could not be the case.
I don't think there's any evidence or proof either way. However, that's also not necessary.

Kickstarting is a process of estimating how much you want something, and weighting the potential for it to work out in a way that you get what you want, and pledging accordingly. There's no evidence for anything really, everyone is just acting on likelihoods.
 
There are plenty of posts detailing exactly how it could negatively effect things. To state otherwise is willful ignorance.

Yes, and most of them are just boil down to the selfish desire to not let the game's vision "be dragged down by an inferior console" despite the fact that they've aloted a budget for it.

Yeah, you can try to reword "a system not for its spec" any which way you want, but to say 2.5D Metroidvanias aren't meant for the Wii U is woefully ignorant too, considering how the second screen just seems to complement these games nicely.
 
I really don't like my arguments being discussed when I'm not part of the conversation. To fully understand my position you'd need to read all ~20 or so posts I made on the topic in this thread.

It comes down to the fact that the reason I was very convinced of the technical quality of this project from the start is that it seemed very focused, and that they made a big technical decision (using UE4 on only the platforms that run it best) that I approve of very much. If they had e.g. said they use Unity, I would have pledged at a lower level from the start, as I have had bad experiences with the framerate stability of pretty much every larger-scale Unity game on PC -- and I really don't want that with a CV-like title. And the same goes if they'd have said that they'd put the game on 360, or PS3, or Vita, or indeed Wii U from the start. I'm not pettily against any given version, I simply adjust my pledge based on how much I believe in the project -- like everyone should on Kickstarter -- and that is based on the information I get.

I also really don't want to be associated with all the "it doesn't make financial sense" or "Wii U will be dead by the time it's out" arguments. I don't give a shit about that one way or the other (I'm not investing in Deep Silver), the only thing I care about is the game.

Yeah, that's exactly it. I was saying that Diablo 3 would certainly have a console version because of the way the skills were designed before the game was even out on PC. (I was a huge DIablo 2 fan so I followed 3's development pretty closely).

What exactly do you mean by "unfocused"? So far, all I've seen are a series of deliberate and planned decisions. The meaning of the FAQ on Day 1 reads very unambiguous to me. They wanted to use Unreal 4. In the average case scenario where they only barely meet their goal, the know they will have a working budget of $5 Million and have no resources to spend to make a version of the game that would run outside their first 3 targets. However, before this Kickstarter even started, they were clearly interested in supporting the WiiIU audience as well. They calculated how much additional money they would need to get that done and they contracted a developer they believed in to get that done well (who even had the time to prepare a statement on the subject) and would only put that version of the game on the table if sufficient demand was expressed. They did this all specifically so that there would be no blowback on the PC/PS4/Xbone versions. This all reads to me like a development team that was committed to Unreal 4 but took the time and due diligence to figure out how to expand their target audience in the manner that pleases everybody involved. From a planning and conception stage I don't see what they did wrong. What are you seeing that I'm not seeing? I understand your Diablo example but given the history of the franchise and the type of gameplay it tends to express, what realistic issues are you envisioning (if you could be specific that would be great)?
 
That's all well and good but I'm saying that I don't even think it would've been an option if it was going to cause problems. I have faith in these people to make this game and I'm sure they know all the potential problems that could come from any part of this games development.

Could you be so kind as to point me to one? I'm genuinely interested. I haven't come across one of these and I'd like to know :)

Imagine any ways that a video game being cross-gen might hinder it and they're basically all applicable. Compounded with that, imagine any way that a game having to function similarly enough to be considered the same game on two separate engines might cause issues, or cause the developer to not take advantage of features of the more advanced engine and again they are all applicable.

I don't think there's any evidence or proof either way. However, that's also not necessary.

Kickstarting is a process of estimating how much you want something, and weighting the potential for it to work out in a way that you get what you want, and pledging accordingly. There's no evidence for anything really, everyone is just acting on likelihoods.

Evidence or proof is perhaps the wrong word, but I mean to say they are saying things which imply ways that the final product could be lessened, compared to the impression given before a WiiU port was a realistically stated possibility.

Yes, and most of them are just boil down to the selfish desire to not let the game's vision "be dragged down by an inferior console" despite the fact that they've aloted a budget for it.

Yeah, you can try to reword "a system not for its spec" any which way you want, but to say 2.5D Metroidvanias aren't meant for the Wii U is woefully ignorant too, considering how the second screen just seems to complement these games nicely.

No one is saying 2.5D Metroidvanias aren't meant for WiiU. I'm saying "This 2.5D metroidvania may end up being a lesser product because it is being designed in such a way that it will function on systems with a wide performance gap." It means that there is a very real likelihood that there are things that may have been implemented which take advantage of the more advanced platforms that they decide not to because they want it to be back scaleable to the older platforms.

The prospect of the game a person is backing before a WiiU version is planned, and the prospect of the game a person is backing after a WiiU version is planned are two prospects with an appreciable difference.

What exactly do you mean by "unfocused"? So far, all I've seen are a series of deliberate and planned decisions. The meaning of the FAQ on Day 1 reads very unambiguous to me. They wanted to use Unreal 4. In the average case scenario where they only barely meet their goal, the know they will have a working budget of $5 Million and have no resources to spend to make a version of the game that would run outside their first 3 targets. However, before this Kickstarter even started, they were clearly interested in supporting the WiiIU audience as well. They calculated how much additional money they would need to get that done and they contracted a developer they believed in to get that done well (who even had the time to prepare a statement on the subject) and would only put that version of the game on the table if sufficient demand was expressed. They did this all specifically so that there would be no blowback on the PC/PS4/Xbone versions. This all reads to me like a development team that was committed to Unreal 4 but took the time and due diligence to figure out how to expand their target audience in the manner that pleases everybody involved. From a planning and conception stage I don't see what they did wrong. What are you seeing that I'm not seeing? I understand your Diablo example but given the history of the franchise and the type of gameplay it tends to express, what realistic issues are you envisioning (if you could be specific that would be great)?

I believe unfocused is referring to stuff like the stretch goals that are vague in what they will actually be offering.
 
You have no evidence to back this up, and there is some very realistic evidence to prove that this could not be the case.

Look, the wailing and gnashing of teeth over the idea that someone, somewhere might not want a Wii U version is obviously absurd, but you guys are working yourselves up over a monster of your own creation.

No, there is not "realistic evidence" that this port will affect the main version of the game in any way, and to assume it will is to let excitability and paranoia get the better of sober consideration. This is a game being funded by a publisher, with the port being handled by a completely different team. They're not going to be siphoning arbitrary amounts of money for the port team (if they have this stretch goal at all, it's because Deep Silver decided they would put up the difference on it if they could make it to a specific funding level) and they're not going to be looking fearfully over their shoulder to make sure they don't accidentally do something that's difficult to port (this is, indeed, the entire purpose of handing porting out to an external team.) Budgetary dollars don't come close to translating one-to-one to game quality (as we've already seen with past projects) and it's likely that porting funds would otherwise be sitting in a rainy-day fund anyway to avoid arbitrary scope creep.

The reality of the situation is that the Wii U version will almost assuredly be a bad port (because almost all handed-off ports to less-powerful systems are ultimately pretty bad) and it will probably perform pretty poorly (because approximately no one is going to be buying their games primarily on Wii U in 2017) but it's not going to magically make for a worse game except inasmuch as people lather themselves up over it and go in poking at every corner looking for Wii U cooties. If you don't like it, you don't like it, but trying to pose it as some kind of rational, detached opposition doesn't do the discussion in this thread any favors.

And as for the other side of this equation:

Hope you and all of the backers that plan to get Bloodstained on WiiU realize y'all might not get the game day one for your console.

Like, I think in general people need to understand in general that even with a stretch goal, the Wii U is an afterthought and consider their choices with that in mind. It is not going to look as nice. It will probably not run as well. It will very possibly not come out at the same time. It almost certainly won't get any serious post-launch support, even if the main version is getting feature updates. If offscreen play is really valuable to you (I'm talking the abstract "you" here), or you're a huge fan and plan on getting multiple versions anyway, then sure, fine. But people really need to have realistic expectations and understand this stretch goal in that context. (And it should go without saying that any manner of obnoxious schadenfreude gloating is not going to fly.)

In short, I would really prefer it if people could accept that pretty much anyone actually talking about the Wii U version here is being irrational at some level and maybe try to talk about literally any other aspect of the campaign or game itself?
 
Look, the wailing and gnashing of teeth over the idea that someone, somewhere might not want a Wii U version is obviously absurd, but you guys are working yourselves up over a monster of your own creation.

No, there is not "realistic evidence" that this port will affect the main version of the game in any way, and to assume it will is to let excitability and paranoia get the better of sober consideration. This is a game being funded by a publisher, with the port being handled by a completely different team. They're not going to be siphoning arbitrary amounts of money for the port team (if they have this stretch goal at all, it's because Deep Silver decided they would put up the difference on it if they could make it to a specific funding level) and they're not going to be looking fearfully over their shoulder to make sure they don't accidentally do something that's difficult to port (this is, indeed, the entire purpose of handing porting out to an external team.) Budgetary dollars don't come close to translating one-to-one to game quality (as we've already seen with past projects) and it's likely that porting funds would otherwise be sitting in a rainy-day fund anyway to avoid arbitrary scope creep.

Yeh, I stated in another post that evidence wasn't the right word to use but I clarified my thoughts above.
 
Are people still complaining about this getting a Wii U version? Don't know how them spreading the love with this game is going to negatively effect anything. If they thought it was going to be a problem it wouldn't have been an option.

Yeah it's kinda sad. I only plan on playing this game on Steam but the more people that get to play this game the better.
 
Yeh, I stated in another post that evidence wasn't the right word to use but I clarified my thoughts above.

I'm just saying, in the time you've taken writing these posts about a problem that's probably not going to exist, you could have made yourself a sandwich or something and improved your life more than IGA dropping the Wii U goal would.
 
I'm just saying, in the time you've taken writing these posts about a problem that's probably not going to exist, you could have made yourself a sandwich or something and improved your life more than IGA dropping the Wii U goal would.

I mean, if theres any place thats great for attempting to articulate thoughtfully the reason you feel a certain way about something, I figured a message board would probably be that place...
 
Like, I think in general people need to understand in general that even with a stretch goal, the Wii U is an afterthought and consider their choices with that in mind. It is not going to look as nice. It will probably not run as well. It will very possibly not come out at the same time. It almost certainly won't get any serious post-launch support, even if the main version is getting feature updates. If offscreen play is really valuable to you (I'm talking the abstract "you" here), or you're a huge fan and plan on getting multiple versions anyway, then sure, fine. But people really need to have realistic expectations and understand this stretch goal in that context. (And it should go without saying that any manner of obnoxious schadenfreude gloating is not going to fly.)

In short, I would really prefer it if people could accept that pretty much anyone actually talking about the Wii U version here is being irrational at some level and maybe try to talk about literally any other aspect of the campaign or game itself?
Can only speak for myself, but i'm hoping for a new reward tier, i would love to go physical for Wii U if the goal is met and get the PS4 version digital. Best of both worlds, and i will end up having and playing the game on multiple systems not matter what.

Although ... the PS4 version should be available over PSN day one, so i just get it from the store, if there won't be any combo-reward.
 
I hope everyone who is upset over whatever they are upset over just pull their pledges and tank this Kickstarter, so no one gets anything. That way I will get what I wanted all along! :)
 
In the hopes of changing the topic of discussion, I'm moving these points here:

A) So Ben Judd had an interview going over his career, insight into the Japanese game industry, more on this Kickstarter, etc. It's a great read. I'm not 100% if this is the topic for it but I figured I might as well post it here.

B) Also apparently, someone put up a forum for this game (I have no idea why since the game is still 2 years out but whatever). This topic caught my eye because it went over some classical artist interpretations of the 72 demons of the Lesser Key of Solomon. Will be interesting to see how close the enemies of the game come close to those old concepts.

I hope everyone who is upset over whatever they are upset over just pull their pledges and tank this Kickstarter, so no one gets anything. That way I will get what I wanted all along! :)

Show us on the Saya doll where IGA touched you :P
 
Yeh, I stated in another post that evidence wasn't the right word to use but I clarified my thoughts above.

I don't think the arguments against cross-gen games apply at all. We're talking about a 2.5D Igavania game here, not a AAA Assassin's Creed or Call of Duty. The concern is the engine, not the specs.

UE4 does not officially support Wii U, but the source code is open for anyone who wants to adapt it. The easier option though is to probably do what the developers of Red Goddess are doing, moving the Wii U version over to UE3. I don't know enough about either engine to say what that means, but I think it will mean less sophisticated lighting and shaders? No idea outside of that.

And that would likely be a cost covered by the publisher, not by KS backers, as it was planned at the beginning. If Armature is on board with this, they likely have been for weeks. I don't think your dollars are at risk of being spent carelessly.

At any rate, concern should rest entirely with Wii U backers and not at all with PC/PS4/XB1 backers.
 
I dont really mind if a wii u port is being made, what I find somewhat perplexing is, are all the die hard wii u people so sure there arent going to get a pc, a ps4 or an xbox one in the next 2 years?
 
Oh yeah, Wii U port is reachable! Awesome. Now I can back it. Local CoOp might be glorious

I dont really mind if a wii u port is being made, what I find somewhat perplexing is, are all the die hard wii u people so sure there arent going to get a pc, a ps4 or an xbox one in the next 2 years?
pretty sure, yes :)
 
I dont really mind if a wii u port is being made, what I find somewhat perplexing is, are all the die hard wii u people so sure there arent going to get a pc, a ps4 or an xbox one in the next 2 years?
Pretty sure, yeah. I don't play at home very much, and when I do it's usually offscreen on the gamepad. I don't think I could really justify having another games machine.

Given infinite free time and money, I'd love to play everything, it's not a question of disliking anything in particular (there's loads of PS4/PC stuff I'd like to play).
 
I hope everyone who is upset over whatever they are upset over just pull their pledges and tank this Kickstarter, so no one gets anything. That way I will get what I wanted all along! :)
Pain and suffering? duckroll confirmed for being the devil
 
So Robbie Belgrade, the original (and best) Alucard is on-board. Things I imagine him saying-

"I've come to destroy this Kickstarter." - hinthint Duckroll. Surely $1000 is worth it to hear that. ;)

"It's dangerous to go alone - Take this."

"Heihachi Mishima Wins--wait, wrong game!"
 
I must say, the addition of a Wii U port does seem weird. Obviously, it will have to be designed separately using a different engine, but it's more about where the Wii U will be in two or more years. Seriously, the Wii U isn't doing well...what's it going to be like in 2017?
 
*enters thread expecting excitement over new announcement*

*sees MORE WiiU whining on both sides*

This is truly the first KS I've seen where a WiiU port was viewed so negatively despite being for a series revival that has largely been on low powered hand helds.

I'm excited to see them getting Alucard back, I wonder if he'll be playing this games Alucard or if he'll have the role of a boss.
 
I hope everyone who is upset over whatever they are upset over just pull their pledges and tank this Kickstarter, so no one gets anything. That way I will get what I wanted all along! :)

Well you heard it here first guys, it's time for everyone to do their part and increase their pledges ASAP!
 
*enters thread expecting excitement over new announcement*

*sees MORE WiiU whining on both sides*

This is truly the first KS I've seen where a WiiU port was viewed so negatively despite being for a series revival that has largely been on low powered hand helds.

I'm excited to see them getting Alucard back, I wonder if he'll be playing this games Alucard or if he'll have the role of a boss.



Say whaaaaaaat!?


I haven't been following this thread so much since all the Wii U bickering started. Just checked out the Kickstarter page and...

It's true. I don't believe it.

My prayers have been answered.

I want a stretch goal for Robert Belgrade as a voice actor.

Alucard's re-dubbed voice is so lame. It irks me that they didn't even try for a Robert Belgrade esque baritone in either the redub, Judgement, or Harmony of Despair.

I still want Robert Belgrade to do a voice in the game. :(

giphy.gif



Thank you IGA. You may have my money
in a week
.

Now, everyone listen to this in celebration.

https://www.youtube.com/watch?v=QeM7paJ17YM
 
I somehow missed that it was even getting a Japanese dub. Hayter clouded my mind.

Can't wait to see who they get for voice actors for the Japanese dub.

As much as I am hoping that Miriam isn't basically a repeat of Shanoa, I would really like it if she had the same va (Houko Kuwashima). I doubt they'll announce any casting on the Japanese side until after the KS has long finished though.
 
Hopefully to get this discussion on a better track.

In Symphony of the Night regardless of whatever weapon Alucard equipped his attack animation for swinging his weapon was the same regardless whatever it was.

The only difference mind you was the individual weapon effects. Such as the Crissaegrim and it's invisible blades or the Shield Rod, weapons looked different in this regard but Alucard own animation didn't change.

Wouldn't be nice if Miriam when equipped with a Sword her attacks would be appropriate for a sword user, and instead if she equipped a Whip her animations change enough that it accommodates a whip fighting style, rather then say have a basic attack animation that is a one-size-fits-all approach like it was in SOTN.

I think even Aria of Sorrow had individual attack animations for certain weapons, so I don't see why this is something difficult to implement.

TL:DR, If Miriam is equipped with a Sword her play style is reminiscent of Alucard, but if she has a Whip equipped her style changes up so that's it's similar to controlling a Belmont-like character.
 
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