Novum_Veritas
Member
Well something tells me we get the PC patch the next 3 days, and consoles next week because of certification process.
Well something tells me we get the PC patch the next 3 days, and consoles next week because of certification process.
I don't know why they had to roll the XP bug fix into a bigger patch. Just let me progress the game already.
Jesus!
BTW no patch for the PC version today
https://twitter.com/Marcin360/status/605697872194084865
did they also remove free dlcs from gog or is it just me?
did they also remove free dlcs from gog or is it just me?
No, just you.
Even though I expected Wednesday to be the date when they provided the Tuesday / Wednesday time-line, I don't quite understand why they would even mention today if it was definitely not in the cards in the first place.
Wouldn't surprise me if we see yet another delay which makes their decision to hold off on the PC XP hotfix more and more ridiculous every passing minute.
One thing which is bugging me is that this problem was even in the release 1.00, they never caught on it when they tested it? Isn't that weird?
Yeah, it is a little bit wrong to promise something when you cannot hold the deadline especially if it hinders your playing experience.
What camera smoothness issues are people having? I'm playing on PC with a framerate locked at 30 and using a controller and it's fine for me. Is it a mouse issues? Or is it just a console issue?
Well, they did try to pass it off as a non-issue in the past by stating the XP glitch would still leave you in-line with the challenge they originally planned for the campaign. I don't think they quite expected the uproar this glitch has provided.
Whether or not that means they knew about the glitch beforehand, we don't know. What I do know is a lot of folks didn't start catching on until 1.4 even though the issue was present since launch.
As for the deadline, I'm not that upset since it was obvious a delay would occur, however, I'm baffled why they even bothered to mention today (Tuesday) if it was definitely not in the cards in the first place. The tweet came off very certain and it sounds like tomorrow might be in question as well.
Considering their sole reason for holding off on the XP hotfix was because the patch was "around the corner," it's very dismissive of the community and its concerns when the said patch is being pushed back. It would be a very different story if they had just released the hotfix as planned as most people are troubled by the XP glitch alone and can handle waiting for the other fixes.
On a side note, I recall someone saying you can respect your pts. How? Where?
It's an issue with how the engine itself works, I suspect. Barely move the right stick in one direction and hold it there, you'll see how the camera "hitches" as it pans. People are complaining and hoping for a fix but I don't think we'll ever see one. Witcher 2 was the same way. It's a remnant from back when the series was PC-exclusive and the camera was only controlled by zippity mouse movements. Slower, console-style panning just wasn't taken into consideration.
It's roughly a minute or so in certain instances which is quite terrible considering the uproar surrounding Bloodborne's loading times.
What difficulty are you playing on? I spend a grand on water and bread alone when I go into town.
Quite the assumption that it is such a deep issue. The fact that the so called stutter occurs with certain camera movements and not others shows that it is in fact an artifact, not design. It is definitely fixable.It's an issue with how the engine itself works, I suspect. Barely move the right stick in one direction and hold it there, you'll see how the camera "hitches" as it pans. People are complaining and hoping for a fix but I don't think we'll ever see one. Witcher 2 was the same way. It's a remnant from back when the series was PC-exclusive and the camera was only controlled by zippity mouse movements. Slower, console-style panning just wasn't taken into consideration.
I am positive this patch will alleviate most cases of it. Unless, they managed to oversee a few cases of it.It's a pretty bad stutter. I'm hopeful the patch helps but I'm not expecting miracles. It does really bother me though
Potions are poisonous, limited, and do not work as well in combat (arguably). I think consumables have a fine place. In fact, they are quite required for longer quests in dungeons.Why are you buying bread and water? Consumables like that always seemed pointless to me. Especially once you get a better swallow potion.
Potions are poisonous, limited, and do not work as well in combat (arguably). I think consumables have a fine place. In fact, they are quite required for longer quests in dungeons.
-death loading times, or at least give us an option to skip the loading story recap. Really annoying if you are focused on sidequests..
I don't know why they had to roll the XP bug fix into a bigger patch. Just let me progress the game already.
Jesus!
I would. It gets tiring hearing the sane thing over and over if you're not presently trying to progress through the story.Isn't the story recap just used to hide the loading? As long as the story recap is playing, the game is still loading. Unless you'd rather just stare at a blank screen while it loads.
Console patch, not until next week (at least).
https://twitter.com/Marcin360/status/605695457885569025
I would. It gets tiring hearing the sane thing over and over if you're not presently trying to progress through the story.
Maybe I'm crazy but I don't think recap plays for me when reloading after a death, only the initial load on PC.
So I'm playing on Death March difficulty and wondering what the best Witcher Set would be best for a Rend build with Alchemy/Signs mixed in?
So, we're absolutely certain that they could have released the XP fix as hotfix and they just decided to roll it in with the patches?
I'm not a developer so I don't understand how these things work in detail.
They said as much so no reason to believe otherwise.
So is the XP bug affecting the Xbone version?
Link? Missed this entire thing.
http://forums.cdprojektred.com/threads/42316-ETA-for-1-05-patch?p=1722259&viewfull=1#post1722259
That's correct. It's getting fixed next week. We were trying to release a hotfix on Monday but since the 1.05 on PC is coming right after that, we might just release 1.05 and include the XP fix in there as well. That will happen most likely Tuesday/Wednesday.
We do not stop working. We are trying to fix everything. Thank you for your understanding.
http://forums.cdprojektred.com/thre...no-XP-Glitch?p=1732242&viewfull=1#post1732242
Wanted to give you an update regarding the situation. We are currently working on a huge patch (1.05 for PC / 1.04 on consoles) and we've decided to include the XP fix in these updates. The PC version of the patch is right around the corner - that's why we made the decision to release the XP fix as a part of the patch on computers. At the same time we would like to thank you for your understanding and supporting us.
So, we're absolutely certain that they could have released the XP fix as hotfix and they just decided to roll it in with the patches?
I'm not a developer so I don't understand how these things work in detail.
Well, they did try to pass it off as a non-issue in the past by stating the XP glitch would still leave you in-line with the challenge they originally planned for the campaign. I don't think they quite expected the uproar this glitch has provided.
This has been one of the worst ball droppings of a game developer I have experienced in all my gaming years.
Since NES. Key word is my experience. But by any metric CDPR has fucked this up extremely bad.How many gaming years are these? Three?
Well, of course this depends on how deep the bug is in the system probably. In general, for any software project you have to assume that a change to your code could generate a snowball effect (especially in software as complex as modern games). Meaning that once you make a change, you essentially have to test every thing over again. It's a lot of work and you usually dont want to just push a hotfix and see how it works in the wild.
Plus, its not like its all that easy to push an update. After you're done testing, there's still a lot to do. You have to compile your project, assign it a version number, possibly sign its certificates. Then upload it to all channels through which you wish to push the update etc. All in all, I'm guessing pushing any update, regardless of its content, will take a developer at least half a day. So I can imagine why they'd choose to spend an extra day to polish the entire patch and do it all at once. Of course this causes problems if you encounter issues during testing and that one day becomes several more (as seems to be the case here) but at that point you've mad your design choice and a hotfix has just become tangled with a bunch of other fixes and separating it just delays all even more.
So really, without knowing too much about CDP's design and deploy process, Im assuming they made the gamble that the patch would've been done yesterday and lost, leaving them forced to disappoint for a few days more. Such is software design, you cant always make your intended deadline.
Here ya go:
It was confirmed for Monday before the weekend until plans changed to accommodate the patch that was going to be sent out today or tomorrow. That seems to be no longer the case since the recent tweet confirmed today is a no go and sounded uneasy enough to cause concern for tomorrow.
Well, of course this depends on how deep the bug is in the system probably. In general, for any software project you have to assume that a change to your code could generate a snowball effect (especially in software as complex as modern games). Meaning that once you make a change, you essentially have to test every thing over again. It's a lot of work and you usually dont want to just push a hotfix and see how it works in the wild.
Plus, its not like its all that easy to push an update. After you're done testing, there's still a lot to do. You have to compile your project, assign it a version number, possibly sign its certificates. Then upload it to all channels through which you wish to push the update etc. All in all, I'm guessing pushing any update, regardless of its content, will take a developer at least half a day. So I can imagine why they'd choose to spend an extra day to polish the entire patch and do it all at once. Of course this causes problems if you encounter issues during testing and that one day becomes several more (as seems to be the case here) but at that point you've mad your design choice and a hotfix has just become tangled with a bunch of other fixes and separating it just delays all even more.
So really, without knowing too much about CDP's design and deploy process, Im assuming they made the gamble that the patch would've been done yesterday and lost, leaving them forced to disappoint for a few days more. Such is software design, you cant always make your intended deadline.
Since NES. Key word is my experience. But by any metric CDPR has fucked this up extremely bad.
How I feel whenever I am away from this game. Body is so ready to get back into it forgot to put on my clothes. Stupid xp bug...
On a side note, I recall someone saying you can respect your pts. How? Where?
No it's not. They lied before release consistently about the graphics then released an extremely glitched game and now broke it for a significant number of people. Then we get promised a fix by X date only to have it pushed back.Bit too much on the hyperbole concerning your previous post.
What I've observed is that recaps play when you do the initial load and when you choose a save to load after dying or from the ingame menu.Maybe I'm crazy but I don't think recap plays for me when reloading after a death, only the initial load on PC.