The Witcher 3 next patch first details - 1.05 (PC), 1.04 (console)

Istaerion

Member

Even though I expected Wednesday to be the date when they provided the Tuesday / Wednesday time-line, I don't quite understand why they would even mention today if it was definitely not in the cards in the first place.

Wouldn't surprise me if we see yet another delay which makes their decision to hold off on the PC XP hotfix more and more ridiculous every passing minute.
 

Jharp

Member
What camera smoothness issues are people having? I'm playing on PC with a framerate locked at 30 and using a controller and it's fine for me. Is it a mouse issues? Or is it just a console issue?
 
Even though I expected Wednesday to be the date when they provided the Tuesday / Wednesday time-line, I don't quite understand why they would even mention today if it was definitely not in the cards in the first place.

Wouldn't surprise me if we see yet another delay which makes their decision to hold off on the PC XP hotfix more and more ridiculous every passing minute.

One thing which is bugging me is that this problem was even in the release 1.00, they never caught on it when they tested it? Isn't that weird?
Yeah, it is a little bit wrong to promise something when you cannot hold the deadline especially if it hinders your playing experience.
 
Oh man, that tweet doesn't even give me much hope it will come tommorow like they said. Been holding off playing since Thursday because I thought the hotfix for PC would be here yesterday.
 

Istaerion

Member
One thing which is bugging me is that this problem was even in the release 1.00, they never caught on it when they tested it? Isn't that weird?
Yeah, it is a little bit wrong to promise something when you cannot hold the deadline especially if it hinders your playing experience.

Well, they did try to pass it off as a non-issue in the past by stating the XP glitch would still leave you in-line with the challenge they originally planned for the campaign. I don't think they quite expected the uproar this glitch has provided.

Whether or not that means they knew about the glitch beforehand, we don't know. What I do know is a lot of folks didn't start catching on until 1.4 even though the issue was present since launch.

As for the deadline, I'm not that upset since it was obvious a delay would occur, however, I'm baffled why they even bothered to mention today (Tuesday) if it was definitely not in the cards in the first place. The tweet came off very certain and it sounds like tomorrow might be in question as well.

Considering their sole reason for holding off on the XP hotfix was because the patch was "around the corner," it's very dismissive of the community and its concerns when said patch is being pushed back. It would be a very different story if they had just released the hotfix as planned since most people are troubled by the XP glitch alone and can handle waiting for the other fixes.
 

molnizzle

Member
What camera smoothness issues are people having? I'm playing on PC with a framerate locked at 30 and using a controller and it's fine for me. Is it a mouse issues? Or is it just a console issue?

It's an issue with how the engine itself works, I suspect. Barely move the right stick in one direction and hold it there, you'll see how the camera "hitches" as it pans. People are complaining and hoping for a fix but I don't think we'll ever see one. Witcher 2 was the same way. It's a remnant from back when the series was PC-exclusive and the camera was only controlled by zippity mouse movements. Slower, console-style panning just wasn't taken into consideration.
 
Well, they did try to pass it off as a non-issue in the past by stating the XP glitch would still leave you in-line with the challenge they originally planned for the campaign. I don't think they quite expected the uproar this glitch has provided.

Whether or not that means they knew about the glitch beforehand, we don't know. What I do know is a lot of folks didn't start catching on until 1.4 even though the issue was present since launch.

As for the deadline, I'm not that upset since it was obvious a delay would occur, however, I'm baffled why they even bothered to mention today (Tuesday) if it was definitely not in the cards in the first place. The tweet came off very certain and it sounds like tomorrow might be in question as well.

Considering their sole reason for holding off on the XP hotfix was because the patch was "around the corner," it's very dismissive of the community and its concerns when the said patch is being pushed back. It would be a very different story if they had just released the hotfix as planned as most people are troubled by the XP glitch alone and can handle waiting for the other fixes.

I'm not upset either, I could finish the game still fine, even with the XP bug there, it is a problem to give days of release of a patch out, especially when people are waiting for it.
People are really upset about the whole thing, like you mentioned they should have released the hotfix and the 1.05 later, still not sure why they did the thing to integrate it.
Hm, well good question when initially the bug occurred maybe it even occurred with patch 1.01, hence the reason they didn't notice at first.
 
It's an issue with how the engine itself works, I suspect. Barely move the right stick in one direction and hold it there, you'll see how the camera "hitches" as it pans. People are complaining and hoping for a fix but I don't think we'll ever see one. Witcher 2 was the same way. It's a remnant from back when the series was PC-exclusive and the camera was only controlled by zippity mouse movements. Slower, console-style panning just wasn't taken into consideration.

It's a pretty bad stutter. I'm hopeful the patch helps but I'm not expecting miracles. It does really bother me though
 
It's roughly a minute or so in certain instances which is quite terrible considering the uproar surrounding Bloodborne's loading times.

I don't think they're really comparable since you shouldn't really end up loading in Witcher 3 more than once or twice a play session unless you use fast travel constantly.

In Bloodborne, it's a given that you will die and have to load on a regular basis.
 
It's an issue with how the engine itself works, I suspect. Barely move the right stick in one direction and hold it there, you'll see how the camera "hitches" as it pans. People are complaining and hoping for a fix but I don't think we'll ever see one. Witcher 2 was the same way. It's a remnant from back when the series was PC-exclusive and the camera was only controlled by zippity mouse movements. Slower, console-style panning just wasn't taken into consideration.
Quite the assumption that it is such a deep issue. The fact that the so called stutter occurs with certain camera movements and not others shows that it is in fact an artifact, not design. It is definitely fixable.
It's a pretty bad stutter. I'm hopeful the patch helps but I'm not expecting miracles. It does really bother me though
I am positive this patch will alleviate most cases of it. Unless, they managed to oversee a few cases of it.
Why are you buying bread and water? Consumables like that always seemed pointless to me. Especially once you get a better swallow potion.
Potions are poisonous, limited, and do not work as well in combat (arguably). I think consumables have a fine place. In fact, they are quite required for longer quests in dungeons.
 

JackHerer

Member
Potions are poisonous, limited, and do not work as well in combat (arguably). I think consumables have a fine place. In fact, they are quite required for longer quests in dungeons.

Guess I didn't think about the poisoning. Still seems like a huge waste of gold to actually buy that stuff. I use the sun and stars perk also so that may account for why I almost never need to eat any of that stuff. Plus I always would rather just meditate for an hour to replenish my potions rather than dig through my inventory. Most dungeons give plenty of opportunity for that. I almost always run out of Tawny Owl before Swallow anyway.

(on Death March)
 
-bug where Geralt's arms disappear during cutscenes in the quest where you go to a ball and have to wear a mask.

-PS4 bug where Geralt's clothes are always wet. Where every time you enter a menu, his clothes reset back to being wet.

-getting stuck in the small slopes in swampy areas.

-stupid fall damage.

-Have to wait till a NPC's textures are finished loading before you cab talk to them

-NPCs not loading. Arrive at blacksmith, have to wait or run around until he finally loads or pops in.

-death loading times, or at least give us an option to skip the loading story recap. Really annoying if you are focused on sidequests.

-if you change your hairsttke, geralts beard will not grow back until you change it again.

-Hey look at my stuff quest is glitches. The dwarf isn't at the marked spot. Instead he's around the corner and in an alley.
 
-death loading times, or at least give us an option to skip the loading story recap. Really annoying if you are focused on sidequests..

Isn't the story recap just used to hide the loading? As long as the story recap is playing, the game is still loading. Unless you'd rather just stare at a blank screen while it loads.
 
I don't know why they had to roll the XP bug fix into a bigger patch. Just let me progress the game already.

Jesus!

Yep. Pretty shitty that we were told Monday, and here we are on Tuesday wondering when the hell it'll actually roll out. That tweet doesn't fill me with confidence it'll be out tomorrow, either.
 

mileS

Member
Not only is it next week. It's a "hopefully". Oh my. Props to them for working really hard to fix as much as possible but good fucking lord, something needs to be done about the console patch certification process. It's the only big game out right now. Waiting up to two weeks to fix literally game breaking bugs (for some) is completely unacceptable.

Just to clarify. Yes I know not everyone has the xp bug, but a lot do. Worse than that others are stuck with main story quest bugs that prevent any type of progression at all.

I feel bad for the PC players as well. No excuse not to hotfix or quickly patch the xp bug and pyres of novigrad bug.... making them wait all weekend, annnnd then another 3 days on top is ridiculous.
 

Schlomo

Member
Maybe I'm crazy but I don't think recap plays for me when reloading after a death, only the initial load on PC.

I've got the impression sometimes they do, sometimes they don't? I agree they can be annoying. In the beginning I could cancel them after a few seconds, but having progressed further in the game that doesn't work anymore. Quick travel is still super quick, but loading a save takes pretty long even on PC.
 

Zakalwe

Banned
So, we're absolutely certain that they could have released the XP fix as hotfix and they just decided to roll it in with the patches?

I'm not a developer so I don't understand how these things work in detail.
 

Istaerion

Member
So, we're absolutely certain that they could have released the XP fix as hotfix and they just decided to roll it in with the patches?

I'm not a developer so I don't understand how these things work in detail.

They said as much so no reason to believe otherwise.
 

Istaerion

Member
Link? Missed this entire thing.

Here ya go:

http://forums.cdprojektred.com/threads/42316-ETA-for-1-05-patch?p=1722259&viewfull=1#post1722259

That's correct. It's getting fixed next week. We were trying to release a hotfix on Monday but since the 1.05 on PC is coming right after that, we might just release 1.05 and include the XP fix in there as well. That will happen most likely Tuesday/Wednesday.

We do not stop working. We are trying to fix everything. Thank you for your understanding.

http://forums.cdprojektred.com/thre...no-XP-Glitch?p=1732242&viewfull=1#post1732242

Wanted to give you an update regarding the situation. We are currently working on a huge patch (1.05 for PC / 1.04 on consoles) and we've decided to include the XP fix in these updates. The PC version of the patch is right around the corner - that's why we made the decision to release the XP fix as a part of the patch on computers. At the same time we would like to thank you for your understanding and supporting us.

It was confirmed for Monday before the weekend until plans changed to accommodate the patch that was going to be sent out today or tomorrow. That seems to be no longer the case since the recent tweet confirmed today is a no go and sounded uneasy enough to cause concern for tomorrow.
 

Daeda

Member
So, we're absolutely certain that they could have released the XP fix as hotfix and they just decided to roll it in with the patches?

I'm not a developer so I don't understand how these things work in detail.

Well, of course this depends on how deep the bug is in the system probably. In general, for any software project you have to assume that a change to your code could generate a snowball effect (especially in software as complex as modern games). Meaning that once you make a change, you essentially have to test every thing over again. It's a lot of work and you usually dont want to just push a hotfix and see how it works in the wild.

Plus, its not like its all that easy to push an update. After you're done testing, there's still a lot to do. You have to compile your project, assign it a version number, possibly sign its certificates. Then upload it to all channels through which you wish to push the update etc. All in all, I'm guessing pushing any update, regardless of its content, will take a developer at least half a day. So I can imagine why they'd choose to spend an extra day to polish the entire patch and do it all at once. Of course this causes problems if you encounter issues during testing and that one day becomes several more (as seems to be the case here) but at that point you've mad your design choice and a hotfix has just become tangled with a bunch of other fixes and separating it just delays all even more.

So really, without knowing too much about CDP's design and deploy process, Im assuming they made the gamble that the patch would've been done yesterday and lost, leaving them forced to disappoint for a few days more. Such is software design, you cant always make your intended deadline.
 

Jonm1010

Banned
Are you fucking kidding me?

Why not just release a fucking stand alone XP patch????

It is literally a game breaking bug and you think "oh, well, we'll just wait and put it in with the patch addressing some less serious bugs affecting fewer people." Fuck you for this CDPR.

This whole lead up to release and the release itself has been one of the worst ball droppings of a game developer I have experienced in all my gaming years.

Should of saved the money in my steam wallet for the summer sale.
 

FlyinJ

Douchebag. Yes, me.
Well, they did try to pass it off as a non-issue in the past by stating the XP glitch would still leave you in-line with the challenge they originally planned for the campaign. I don't think they quite expected the uproar this glitch has provided.

And when they say "in-line with the challenge they originally planned", they mean that the scaling will make it so if you are underlevelled it will adjust.

Which begs the question... why even have XP and levels in the first place if the better you do the game is exactly the same challenge.
 

Istaerion

Member
Well, of course this depends on how deep the bug is in the system probably. In general, for any software project you have to assume that a change to your code could generate a snowball effect (especially in software as complex as modern games). Meaning that once you make a change, you essentially have to test every thing over again. It's a lot of work and you usually dont want to just push a hotfix and see how it works in the wild.

Plus, its not like its all that easy to push an update. After you're done testing, there's still a lot to do. You have to compile your project, assign it a version number, possibly sign its certificates. Then upload it to all channels through which you wish to push the update etc. All in all, I'm guessing pushing any update, regardless of its content, will take a developer at least half a day. So I can imagine why they'd choose to spend an extra day to polish the entire patch and do it all at once. Of course this causes problems if you encounter issues during testing and that one day becomes several more (as seems to be the case here) but at that point you've mad your design choice and a hotfix has just become tangled with a bunch of other fixes and separating it just delays all even more.

So really, without knowing too much about CDP's design and deploy process, Im assuming they made the gamble that the patch would've been done yesterday and lost, leaving them forced to disappoint for a few days more. Such is software design, you cant always make your intended deadline.

While this is a definite issue and something easy understandable, the decision to delay the hotfix did not come off as a result of complications but rather a personal choice to just hold it off due to the 1.5 patch being "around the corner."

It was a controversial decision and it's being made much much worse now with the patch delay. I was fine with Wednesday being certain, but that doesn't seem to be the case now.
 

Zakalwe

Banned
Here ya go:

It was confirmed for Monday before the weekend until plans changed to accommodate the patch that was going to be sent out today or tomorrow. That seems to be no longer the case since the recent tweet confirmed today is a no go and sounded uneasy enough to cause concern for tomorrow.

Thanks a bunch.

Well, of course this depends on how deep the bug is in the system probably. In general, for any software project you have to assume that a change to your code could generate a snowball effect (especially in software as complex as modern games). Meaning that once you make a change, you essentially have to test every thing over again. It's a lot of work and you usually dont want to just push a hotfix and see how it works in the wild.

Plus, its not like its all that easy to push an update. After you're done testing, there's still a lot to do. You have to compile your project, assign it a version number, possibly sign its certificates. Then upload it to all channels through which you wish to push the update etc. All in all, I'm guessing pushing any update, regardless of its content, will take a developer at least half a day. So I can imagine why they'd choose to spend an extra day to polish the entire patch and do it all at once. Of course this causes problems if you encounter issues during testing and that one day becomes several more (as seems to be the case here) but at that point you've mad your design choice and a hotfix has just become tangled with a bunch of other fixes and separating it just delays all even more.

So really, without knowing too much about CDP's design and deploy process, Im assuming they made the gamble that the patch would've been done yesterday and lost, leaving them forced to disappoint for a few days more. Such is software design, you cant always make your intended deadline.

And thanks for this, too. I really can't be angry at them when we don't know for certain what happened to cause it, although the language they chose in the PR does make it seem like they just decided to chuck it all together because they may as well despite the urgency of the XP fix.
 
How I feel whenever I am away from this game. Body is so ready to get back into it forgot to put on my clothes. Stupid xp bug...

On a side note, I recall someone saying you can respect your pts. How? Where?

you buy a potion, it costs 1K gold. now, i cant remember which herbalist i bought it from (i bought it because i knew i was going to forget who sell it lol) but think of the best herbalists(lots of herbs, diagrams etc) you've met those should be selling it.

try with the goat herbalist, the babe in white orchid (she lives in a hut) or the dude in the the eastern side of the map (novigrad/velen) he tells you his master lives in skellege

fYMnnYg.png
 

Jonm1010

Banned
Bit too much on the hyperbole concerning your previous post.
No it's not. They lied before release consistently about the graphics then released an extremely glitched game and now broke it for a significant number of people. Then we get promised a fix by X date only to have it pushed back.

It is like paying to be a beta tester. It's disgusting.
 
Maybe I'm crazy but I don't think recap plays for me when reloading after a death, only the initial load on PC.
What I've observed is that recaps play when you do the initial load and when you choose a save to load after dying or from the ingame menu.
They never play when I die and choose "load last save" rather than "select a save". That's the one specific scenario without recaps for me.
 
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