The Witcher 3 next patch first details - 1.05 (PC), 1.04 (console)

All evidence suggests it no though, as ever single person who has finished with this big has reported being over levelled at end game.

So no, it's not functionally broken. At all.

Show me actual evidence and I'll acknowledge it.
Your logic is really not making any sense. Evidence of absence is not absence of evidence. Saying some people finished the game without posting problems does not mean problems didn't occur or that they can't.

You keep leaning on faceless examples where the xp supposedly infected a player at the beginning and that it had no long term effect. You aren't providing anything to prove this is 100% the case.

I know the bug exists. I know what it does. I know I have it very early in the game. What I don't know is the consequences for 100% certainty.

So because of that for me and many others it is a progression staller. As no one realistically wants to spend 20-40 hours going through the game only to find out that their attempt to platinum is unobtainable. Or at level 19 you end up leveling up 4-5 levels at once and it overpowers you and takes you out of the experience(a problem someone just quoted). Or you want to just focus on the main quest but can't because you are underpowered due to lack of XP.

I really am not understanding why you are trying to white knight for CDPR over this? If this isn't a problem then CDPR should probably more in depth explain it instead of a vague answer and explain what is going on. Leaving people in a cloud of uncertainty that has paralyzed them from advancing too far for fear of unknown consequences.
 
Your logic is really not making any sense. Evidence of absence is not absence of evidence. Saying some people finished the game without posting problems does not mean problems didn't occur or that they can't.

You keep leaning on faceless examples where the xp supposedly infected a player at the beginning and that it had no long term effect. You aren't providing anything to prove this is 100% the case.

I know the bug exists. I know what it does. I know I have it very early in the game. What I don't know is the consequences for 100% certainty.

So because of that for me and many others it is a progression staller. As no one realistically wants to spend 20-40 hours going through the game only to find out that their attempt to platinum is unobtainable. Or at level 19 you end up leveling up 4-5 levels at once and it overpowers you and takes you out of the experience(a problem someone just quoted). Or you want to just focus on the main quest but can't because you are underpowered due to lack of XP.

I really am not understanding why you are trying to white knight for CDPR over this? If this isn't a problem then CDPR should probably more in depth explain it instead of a vague answer and explain what is going on. Leading people in a cloud of uncertainty that has paralyzed them from advancing too far for fear of unknown consequences.

Yep. I'm a good 50 hours in on my death march play-through and have completed all the side content in Velen/Novigrad as well as explored all of Skellige that i'm capable of at my level which is sitting at halfway thru level 16 and I really can't see achieving level 35 by end-game to be a feasible task with the XP bug.

I've already lost over 2400+ from doing Novigrad quests ( Pyres, Broken Flowers, Junior ) that I no literally have nothing to do in the game but main quests and I'm not willing to take the risk and loss of time presuming I will work myself out of the bug by progressing like so many people have said happens. The game is easy as it is and this bug wouldn't have bothered me at all if they didn't make a trophy directly tied to leveling. I love the game and it's the best I've played since Planescape: Torment in the 90's but my experience so far and the various accounts of people; this bug basically makes playing impossible. If anyone who has finished the game on Death March with the XP bug working it's magic and were able to get the level 35 trophy. Please do speak up.
 
Your logic is really not making any sense. Evidence of absence is not absence of evidence.

Except all evidence shows us clearly that people finishing the game with the bit present are doing so with more than enough Xp.

So until you can show evidence to the contrary the game is clearly functioning. We would have seen at least one example by now. Plenty have finished.

The Xp bug is an annoyance, but not one that breaks the game in any way.
 
how do you know in which act you are? i mean, it doesnt say on the main quest info screen

From my understanding and reading about how the endings work. All the open world stuff is expected to be done in Act 1 whereas Act 2 and 3 are just huge linear set-pieces and story dumps that clearly state when a new act begins. Correct me if I'm wrong but that is what I've gathered so far.
 
Except all evidence shows us clearly that people finishing the game with the bit present are doing so with more than enough Xp.

So until you can show evidence to the contrary the game is clearly functioning. We would have seen at least one example by now. Plenty have finished.

The Xp bug is an annoyance, but not one that breaks the game in any way.

Well right above you is one so get the fuck off your high horse.

Not sure what you are trying to achieve by continuing to talk past my points and act like this isn't a big problem.

How many times do I need to rephrase what I have said before you finally acknowledge it? 10-20 times?

Because we are up to around 5 now.

Your assertions don't really help anything. Especially completely unqualified ones. Especially in the face of contrary evidence right above your post.
 
Didn't realize the glitch has been there since day 1. May just keep going then. Level 21 on the first Skellige story quest so I have a buffer built in for progression.

I am level 12 and I have seen it pop up. So.. eh :(
Potions are limited but they recharge every time you meditate. Which also clears your toxicity. You likely already have a huge supply of Alcohest from looting, but even if you don't you can buy it in unlimited supply from any vendor who sells it (for much cheaper than food consumables). With a few Alchemy skills they also work much better than food in combat.

I'm about 80 hours in on Death March and fully rely on Swallow for healing. Food consumables are just vendored. If you need to heal more than 3-4 times in a single fight then it's time to get gud. ;-)

I agree with you completely, I was just defending his usage of them which is fully legitimate.
 
From my understanding and reading about how the endings work. All the open world stuff is expected to be done in Act 1 and Act 2 and 3 are just huge linear set-pieces and story dumps that clearly state when they begin that. Correct me if I'm wrong but that is what I've gathered so far.

hmm i see, i guess im in act 2 after doing the first main skillege mission? thanks!
 
It's not really a bug, it just doesn't stop counting while you have the game in hibernation.
It also speeds up while paused. I tend to pause the game and then put it into suspend so at one point it said my playtime was longer than the game had been out LOL
 
Well right above you is one so get the fuck off your high horse.

Calm down please. No need for the childish outburst.

Not sure what you are trying to achieve by continuing to talk past my points and act like this isn't a big problem.

How many times do I need to rephrase what I have said before you finally acknowledge it? 10-20 times?

Because we are up to around 5 now.

Your assertions don't really help anything. Especially completely unqualified ones. Especially in the face of contrary evidence right above your post.

Missed that as it was posted while I was typing.

Now, if that players account is accurate then sure I can acknowledge the issue. Before they posted there was not one piece of evidence I'd seen (or hat others could produce when requested) to show it was affecting things to the point the game was functionally broken, so calling it that was based on nothing but assumption.
 
Given the immense, and I'm still blown away by it, size, scope and how much shit there is in this game to do, there is no way you were ever going to have anything close to a "bug free" release.

Heck, I don't think you can make an open-world game and not have a slew of bugs that make it in release. When you put tons of stuff in a game and have tons of ways to do things and stuff like choices and player control then that's more and more that QA has to try to test and Engineers have to try and fix. Not to mention trying to fix some issue could break others given how massive this game is and how lots of things are likely interconnected in code.

I guess I'm lucky in that I haven't experienced any game-breaking bugs aside from some minor control issues with Roach and of course those interfaces with looting and candles.

The only big bug I ever got was some weird random thing where I was finishing a cutscene and the loading screen just kept going on and on. Finally it finished but somehow time had passed in the game world and it got dark and I was being killed by wolves. After dying and reloading it never happened again. Weird one-off.
 
I suppose it's using the division that is used in the official guide.

Personally, I would have used another division. it doesn't make sense saying "this game has Act 1, 2, 3" when 75% of it is Act 1.

No, the story is clearly broken up into 3 Acts.

Act 1 =
Hunt for Ciri
Act 2 =
Reuniting with Ciri and dealing with the consequences it brings
Act 3 =
Taking down the King of the Wild Hunt

The only reason why Act 1 takes the longest is that it is open ended. You travel all over the map in the first Act and thus gain a lot of side activities that can distract you.
 
Except all evidence shows us clearly that people finishing the game with the bit present are doing so with more than enough Xp.

So until you can show evidence to the contrary the game is clearly functioning. We would have seen at least one example by now. Plenty have finished.

The Xp bug is an annoyance, but not one that breaks the game in any way.

No, it's a pretty huge bug. I'm playing on Death March. I haven't gotten the XP for a few main quests so far. Side-quests give me little to no experience. The main source of XP for me has been the main-quests.

How exactly will I be over leveled when completing quests is netting me 20-25 XP, solely from killing enemies.

I'm at a point in the game where I'm level 14 and all my side-quests are level 20+ range. The main quests are a lower level but I can't continue to play the damn game because I don't want to be locked out of side-content because of my level.

You know what's not fun? Fighting a level 28 Fiend at level 14.

It's sad that they thought it was a good idea to roll this bug fix so late. I haven't touched the game since Saturday when I realized that I'd done half of the fucking quests in Novigrad without getting XP and was stupid enough to not have far enough back save files.
 
No, it's a pretty huge bug. I'm playing on Death March. I haven't gotten the XP for a few main so far. Side-quests give me little to no experience. The main source of XP for me has been the main-quests.

How exactly will I be over leveled when completing quests is netting me 20-25 XP, solely from killing enemies.

I'm at a point in the game where I'm level 14 and all my side-quests are level 20+ range. The main quests are a lower level but I can't continue to play the damn game because I don't want to be locked out of side-content because of my level.

You know what's not fun? Fighting a level 28 Fiend at level 14.

It's sad that they thought it was a good idea to roll this bug fix so late. I haven't touched the game since Saturday when I realized that I'd done half of the fucking quests in Novigrad without getting XP and was stupid enough to not have far enough back save files.

Fair, it's clear then this is affecting the game more than CDPR themselves suggested it would.

They should have rolled out the fix earlier if they could have.
 
Also I guess now is a time to pose a question to players who've beaten the game on death march with the XP bug wreaking havoc on their quests. Where you able to finish the game at level 35+?
 
suspend time is included in your total play time count. so my game says that i've played several days even though its been closer to half that amount of time.

OH MY GOD! So that's why it said I've been playing for days when I have probably put in 10 hours lol!

I thought it was counting Witcher days.
 
I bailed on 4 hours of progress from major secondary quests to wait for this patch. Proceeded to do nearly everything I could while keeping 800xp away from the next level that would Grey out the ones I restarted for.

Such a bummer this bug as this game i s all I want to be playing and yet the thought of missing out on stuff, especially the maxed witcher gear, haunts me.
 
You're at the tell end of Act 1. The game never tells you what Act you are in, but it's easy to tell when you're in a new Act because the story changes per act. IE Act 1 is the hunt for Ciri.

I suppose it's using the division that is used in the official guide.

Personally, I would have used another division. it doesn't make sense saying "this game has Act 1, 2, 3" when 75% of it is Act 1.

ah im so confused but makes more sense now, i just didnt want to trigger end game that's why i was avoiding skillege but sounds im still good to go doing contracts/side/secondary quests

thank you for the replies
 
Calm down please. No need for the childish outburst.



Missed that as it was posted while I was typing.

Now, if that players account is accurate then sure I can acknowledge the issue. Before they posted there was not one piece of evidence I'd seen (or hat others could produce when requested) to show it was affecting things to the point the game was functionally broken, so calling it that was based on nothing but assumption.

It gets a little frustrating when now we are up to six times and you are talking past my points. While you yourself keep asserting unsubstantiated claims that the game is not in any way functionally broken.

I mean lets just unpack functional for a moment? Since you can't seem to engage based on anything else. As you seem to see that as your rallying cry.

Functional means it functions as the developers intended it too. So by the very existence of a bug that perverts the intentional function of the games system, it is, to a varying degree - based on level of severity - functionally broken.

So let's drop this semantic bullshit and get to the heart of it. The game, as it stands, if you encounter this bug early on, may or may not have varying levels of consequences if you continue on. That uncertainty leads to many gamers facing progression paralysis. All of that is undeniable. Whether well founded or ultimately not, it is reality. Even taking your assertion at face value that everyone is overleveled and overpowered at the finish even if they get the bug at the earliest point in the game(again, completely unqualified by you and we have contrary evidence to that assertion) that doesn't eradicate the possibility of other consequences such as platinuming the game, gear requirements or issues in the journey itself springing from this bug that potentially lower the quality of the experience.

And as an aside, that entire line of argument you are using makes the game look even worse off. Seeing as your argument basically amounts to saying the game is so badly paced and designed from an experience perspective that even omitting vast quantities of XP still leaves the player vastly overpowered on the hardest settings.

That defense in itself isn't exactly a ringing endorsement for this game. As it's optimally functional state may be a worse experience based on your argument.
 
So just checking here but does the xp bug affect everyone on ps4 , have the game installed since release date but only had time to play it like for 2 hours , should I wait ?
 
So just checking here but does the xp bug affect everyone on ps4 , have the game installed since release date but only had time to play it like for 2 hours , should I wait ?

It's present on every single platform, but no one knows for sure what triggers the glitch. Some people seem to have avoided it completely, others seldom encountered, and then there's others who had their progress crippled by the lack of experience.

If you don't mind waiting for another week, then that's definitely the best option, however, it's not known for sure if you'll encounter the glitch should you want to take your chances.
 
So thats why ,i have played like 30 hours and making a lot side quests to level up, and i am only at level 11.... Is that the Bug?
 
You need to calm down and read my posts again.
Take your own advice.

I've now explained myself I count around 7 times and you ignore it. Talk past it or dwell on semantics. My patience, like this games XP system, is not functioning optimally and is leading to a broken experience right now.

Sorry but that tends to happen when a person feels like they are talking to someone putting their fingers in their ears and ignoring the person speaking.
 
Take your own advice.

I've now explained myself I count around 7 times and you ignore it. Talk past it or dwell on semantics. My patience, like this games XP system, is not functioning optimally and is leading to a broken experience right now.

Sorry but that tends to happen when a person feels like they are talking to someone putting their fingers in their ears and ignoring the person speaking.

No. You really do need to read my posts again.

I've acknowledge the issue.

I didn't engage with you fully because you were being needlessly rude.

Sorry if this has been asked, is it known if the patch will retroactively award missed XP?

It won't. CDPR confirmed.
 
Sorry if this has been asked, is it known if the patch will retroactively award missed XP?

They said they were looking into it. Personally, I hope not. Even with the bug I'm nearly 3 levels above the main quest, would suck to suddenly be 5 or 6 levels ahead. If they do, I would prefer it be optional.
 
No. i am making side quest first, but i only get like 25XP per quest... And for the main quests i get like 200 or more per Quest.

that's normal. many of the side quests give very little experience. if you aren't progressing on the main quest you might be normal. when I finally got to novegrad i was level 13. did you get out of velen yet?
 
It gets a little frustrating when now we are up to six times and you are talking past my points. While you yourself keep asserting unsubstantiated claims that the game is not in any way functionally broken.

I mean lets just unpack functional for a moment? Since you can't seem to engage based on anything else. As you seem to see that as your rallying cry.

Functional means it functions as the developers intended it too. So by the very existence of a bug that perverts the intentional function of the games system, it is, to a varying degree - based on level of severity - functionally broken.

So let's drop this semantic bullshit and get to the heart of it. The game, as it stands, if you encounter this bug early on, may or may not have varying levels of consequences if you continue on. That uncertainty leads to many gamers facing progression paralysis. All of that is undeniable. Whether well founded or ultimately not, it is reality. Even taking your assertion at face value that everyone is overleveled and overpowered at the finish even if they get the bug at the earliest point in the game(again, completely unqualified by you and we have contrary evidence to that assertion) that doesn't eradicate the possibility of other consequences such as platinuming the game, gear requirements or issues in the journey itself springing from this bug that potentially lower the quality of the experience.

And as an aside, that entire line of argument you are using makes the game look even worse off. Seeing as your argument basically amounts to saying the game is so badly paced and designed from an experience perspective that even omitting vast quantities of XP still leaves the player vastly overpowered on the hardest settings.

That defense in itself isn't exactly a ringing endorsement for this game. As it's optimally functional state may be a worse experience based on your argument.

Thank you.

They claim that the game won't "really" affect progress "much". I most certainly don't want to risk it and risk gimping my game save when that game save is going to add up to over a hundred hours. As a result I haven't played since Friday, even though I've wanted to everyday. The wait is painful.

That and the crashing is still a rampant problem for a ton of people even 2 weeks after launch. It's ridiculous.
 
I'm at a point in the game where I'm level 14 and all my side-quests are level 20+ range. The main quests are a lower level but I can't continue to play the damn game because I don't want to be locked out of side-content because of my level.

Story quests give multiple levels. I played on Death March and rarely got XP for doing secondary quests and contracts. The real XP begins in story quests. It's not unheard of to gain 3-5+ levels in a story quest.

Also, there's monsters that are lvl 30+ in Velen, of course you shouldn't be fighting a lvl 28 monster at 14.
 
So thats why ,i have played like 30 hours and making a lot side quests to level up, and i am only at level 11.... Is that the Bug?

nah, xp from side quests sucks. they give you the least xp after killing monsters/humans. do a couple of main quests and you'll level up like crazy.

yesterday i decided to do a couple of main quests and i went from lvl 14 to 17 in no time. and just by doing from point a to b type of quests.

that's why i understand as someone playing in death march difficulty the bullshit the xp bug is because some level 9-12 main quests to me are graying out after i hit 17 (and i need like 200xp for lvl 18) and this should be priority

edit: also i hope they revise the xp you get from non-main quests
 
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