You now can get Refunds on Steam

It's nice that they're doing this, but am I wrong to believe the vast majority of Steam users are conscious as fuck about the purchases they make? I mean hell, do you think people are gonna mess with the refund process if they don't really like the game they got for $2.75 on the Summer Sale?
 
Requested a refund on Mortal Kombat X, only took me an hour to get a reply

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(My playtime is 1h:30, not 53s)

Quick everyone, request refunds on MKX - maybe they will actually fix it if there is a mass influx of refunds :D.
 
Hopefully this will light a fire under the asses of publishers that think it's fine to put out terrible PC ports.
 
Has to be within 14 days of purchase.

Not quite true:

"Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours. There are more details below, but even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look."

They have done this for a long time though, where you can get a refund out of "good faith" if you rarely asking.
 
Good job Valve! I only wish I could refund CoD:AW but I bought that game's key from an online store :(. That game is just garbage and a complete waste of money, very likely the worst game I've bought in the last few years.
 
Steam is now better than any service.

Launching this before the steam sale is a bad idea.

I will now agree with this, for a long time I've been anti Steam purchase due to the support system (i largely buy from the cheaper places like GMG etc), but with a refund policy like this in place on Steam - i can say a lot more of my purchases will now be on Steam despite a bit of a jump in price (and heck, i can still get cheap Steam wallet cards :D).
 
Holy shit, that's surprisingly awesome of them.

Will you be able to use this with Steam games that can be run outside of Steam? It seems like it would be easy to abuse, since they won't be able to tell how long you've played those games if you don't run them from the client.
 
Steam is now better than any service.

Launching this before the steam sale is a bad idea.

I'm not willing to go that far yet. The issues still remain, where you might need to talk to someone about something more complex such as an account lock or fraud, and may run into a shit customer service experience. That said, this is a great move in the right direction, albeit I doubt this was particularly difficult to implement as an automated system
 
Except for shorter games, particularly indie, that can be finished in a few hrs...
As the FAQ States, they will revoke your ability for refunds if you abuse it.


And I don't see why people would abuse it in most cases. Why wouldn't they just pirate it instead, as the end result is the same? They just would be putting their money in the line and risk their steam account. Makes no sense.
 
This is horrible for short, episodic or arcade-style games.

There needs to be a separate policy for games of that nature.
 
This is horrible for short, episodic or arcade-style games.

There needs to be a separate policy for games of that nature.

If the game is good and the experience satisfying then the vast majority won't request a refund. There might be a couple freeloaders who try to abuse the system, but that's not going to make a significant impact. But, really, experience shows that you don't have to worry about most people being greedy like that.
 
This is horrible for short, episodic or arcade-style games.

There needs to be a separate policy for games of that nature.

There is a 2 hour window. But if your game is finished in less than 2 hours then maybe that game wasn't worth the value in the first place.
 
I'm kind of curious to know how this affects the pay out to developers. If somebody buys a game and refunds it, does the money the developer made from that purchase get taken out of their payment from Steam, or does Valve just eat the loss and call it a day?
 
I'm not willing to go that far yet. The issues still remain, where you might need to talk to someone about something more complex such as an account lock or fraud, and may run into a shit customer service experience. That said, this is a great move in the right direction, albeit I doubt this was particularly difficult to implement as an automated system
Yeah, automated would have been much better.
 
This is horrible for short, episodic or arcade-style games.

There needs to be a separate policy for games of that nature.

Not really, when you sell a game it should be kept to the same standards of other games regardless of initial game length or content.

Even if you get an amazing half hour of a game you spent $20 on you can be certain that someone is going to feel they just wasted their money.
 
I'm not willing to go that far yet. The issues still remain, where you might need to talk to someone about something more complex such as an account lock or fraud, and may run into a shit customer service experience. That said, this is a great move in the right direction, albeit I doubt this was particularly difficult to implement as an automated system

They're going to get better support with the release of their physical products. You'll see.
 
I guess they finally realized that they had worse terms than Electronic Arts, and being worse than someone who is consistently voted worst company might not be a good move in the long run.

That being said, I wish they had this shit when I bough NFS: Shift. Spent a week arguing with their support and that piece of shit non-functioning game is still in my library.
 
Wow, didn't see this coming. That's actually pretty awesome, and reasonable.
 
Holy shit, this is fantastic.

The climate within the industry between customers and big name publishers seems to be declining and declining, seeing such a huge extension of goodwill from one of the big storefronts feels like a breath of fresh air.

If it works as advertised and they hold up their end of the bargain, this is the kind of stuff that fosters good relations and trust in a company.
 
Has Valve mentioned what will happen if you review a game and then return it? Like if the reviews aren't deleted, then I can see people creating alt accounts to review bomb games and then get a refund.
 
It's nice to that they've finally implemented proper support for refunds rather than having to go through customer service and only being able to do it once or twice.

I'll likely never use it but I'm glad I have the option if I need to refund something.
 
There is a 2 hour window. But if your game is finished in less than 2 hours then maybe that game wasn't worth the value in the first place.

There are arcade games like shmups on the steam which can be beaten in a single run of 30 minutes, devs will just have to remove the very easy difficulties which some casual players might not like.
 
What if you can play and finish a game that can be beat in less than 2 hours? There are some of them like indies such as Gone Home? Gone Home is easily done < 2 hours and it's a game I'll never replay. What about games in the future that this may happen with?

Lol? An over sight? Not sure if this has been asked yet.
 
SonyToo!™;166203536 said:
There are arcade games like shmups on the steam which can be beaten in a single run of 30 minutes, devs will just have to remove the very easy difficulties which some casual players might not like.
Valve would be able to see the achievements and notice the exploit.
 
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