Is no one going to try and "replace" Smash Bros. Melee?

People give the Smash-community flack for still playing Melee, but that's mostly because it's the only game like it.

There are of course games that have replicated the basic formula, but the community didn't care about these efforts, because they played nothing like Melee.

Smash 4 is fun, I really enjoy playing it, but it doesn't surprise me those who have played Melee for years, finds it lacking.

Imagine if Starcraft 2 was completely different and not what the competitive community desired, it would've been lucrative as fuck to try and get some of that disgruntled audience when they're looking for something new.

So let's imagine the guys who created Project M decided to create their own fighter with the core of Melee intact. They could fund it via kickstarter, release it as a downloadable title, start advertising with PM and Smashboards. If they'd get the pros playtesting and supporting the game, it could definitely blow up fast and be played at all the regular Smash-venues.

If I was a pro-player in the Smash-community, I would've loved the concept of getting a game, made by similar players who cherishes your input and desires. Every Smash-game is basically a gamble if you're really invested in the competitive scene, and a different title would bypass this completely.
 
Rivals of Aethers?
tree_aether_gif.gif

Though I don't really know what makes something Melee instead of 4
 
i would back the hell out of something like this, especially on PC

i think it would get about as much traction as skullgirls did in trying to be like mvc2 though
 
Special Smash in SSB4 with Fast and Heavy settings is basically the same thing but with improved hit detection and general sandbox mechanics. People that praise Melee as the be-all-end-all Smash title and that nothing's ever lived up to it since are ridiculous. I mean, if you want something that plays like Melee, play Melee.
 
I love the combat of smash but honestly it's all the characters, items and stages of beloved franchises that draw me to it.

No other company has a stable if characters suitable for a smash clone imo
 
I feel like we had this topic before and the general consensus was that an actual game was a lot more work then just a mod based off the assets of brawl. Also a group did try to kickstart a melee style game. It was called AirDash Online. It is currently cancelled though I think some members want to give it another shot.
 
It sounds to me that the Melee community doesn't really want a new game, if every aspect of the game, down to exploits that have been adopted into strategies for advanced play, must be replicated.
 
Special Smash in SSB4 with Fast and Heavy settings is basically the same thing but with improved hit detection and general sandbox mechanics. People that praise Melee as the be-all-end-all Smash title and that nothing's ever lived up to it since are ridiculous. I mean, if you want something that plays like Melee, play Melee.
Sub, you complete me
 
Special Smash in SSB4 with Fast and Heavy settings is basically the same thing but with improved hit detection and general sandbox mechanics. People that praise Melee as the be-all-end-all Smash title and that nothing's ever lived up to it since are ridiculous. I mean, if you want something that plays like Melee, play Melee.

I'm not the one wishing for a replacement, I love playing Smash 4 in tournaments and so on. What I find weird is simply that no one has listened to the fans who have dismissed Nintendo several times for them not satisfying their wishes.
 
There have been a few fan upstarts I have seen in the past in regards to the Melee formula, and they all have the same basic problems. The art direction sucks and is amateurish, and without a gameplay base already made for them, everything from the animation to the physics is terrible.

It's hard to appease the Melee base, from a directorial perspective, because what they want is an expanded roster, new stages, better online and updated graphics. That's it. That doesn't really inspire Sakurai to make a game.

3rd party developers may make something similar, but they want to add their own flavor to the mix as well, which will probably just put off the melee base. Melee fans are very very very specific about what they like.
 
It sounds to me that that Melee community doesn't really want a new game, if every aspect of the game, down to exploits that have been adopted into strategies for advanced play, must be replicated.
That's how it sounds to me too.
Project M is pretty much the epitome of this, with adding back Melee characters and reskins of old stages to look like Melee stages. Seems like less of wanting a successor and wanting to just have Super Smash Bros Melee 2.
 
Nintendo has already replaced Melee. Twice.

if the melee players want a game that plays exactly like melee, they already have it. It's melee.
 
PlayStationAllStars.jpg



Edit: Ah, I see someone mentioned it first. And yeah, Sony definitely wasn't trying to be just like Melee, which is shame if you ask me. I love Melee :' )
 
Playstation All-Stars kind of tried...it was an OK effort?

It really wasn't.

Anyways, the Melee community is crazy. I don't know that any game would live up to what they want unless it was just literally an HD remake of the game with every single exploit intact.
 
My impression is that the competitive Melee community isn't large enough to make a Melee-like fighting game without Nintendo characters financially viable. I'd imagine the people who continue to play Melee right now are also content with just sticking to game as-is for the foreseeable future.

Edit: I'm surprised by the number of people who brought up PSASBR. They're both part of the same genre, but it'd be a stretch to call PSASBR a replacement for Melee.
 
It sounds to me that that Melee community doesn't really want a new game, if every aspect of the game, down to exploits that have been adopted into strategies for advanced play, must be replicated.

That would basically be the gist of it, much like what they did with Project M.

Melee purists are never going to move on from Melee. It doesn't matter if something better comes along.

I don't know about that, the community moved on to Brawl and Smash 4 for a while because they were open to new games in the franchise. The reason they went back, is because Brawl and 4 are vastly different from Melee.
 
Rivals of Aethers?
tree_aether_gif.gif

Though I don't really know what makes something Melee instead of 4

Really, the only difference is speed and glitches-turned-into-techniques. Melee's got a larger community that's afraid of change, too. But then that means that Smash 4 tournaments get less hype, less players, etc... It kinda sucks, because it's arguably the better game. But because not enough people work with it, it's less fun to watch, I'd argue.

The general audience loved Melee for the characters, and the pro players refuse to play other games in the same series, so I doubt they'd leave it for a new one, anyway. I'd love to see a new IP like Smash, and I'd probably jump on it immediately at the first sign of it being good. However, that community's not going to budge, and casual players would need a new hook on the level of "Nintendo Crossover Fighter."
 
Sony should've taken a good, good look at Melee before deciding to do what they did. If they picked up the Project M team maybe things would've turned out well. But they screwed up their chance.
 
Well, there was that one Kickstarter project which failed pretty badly if I remember right.

Also there's Rivals of Aether which I think is geared more towards a competitive audience. That one's still coming eventually.
 
No matter how much I love a game, I will always welcome good changes to it in sequels or else I'll just get bored with it over time.

Sure I love Melee but frankly I'm not enough of a hardcore player to notice much of the differences between Melee and Smash 4 apart from the new characters/stages/modes. The core gameplay has differences sure, but I'd expect that from any game sequel.

If I want to play Melee I'll just play Melee.
 
There is no need for a game to replace Melee because Melee exists and people still play it and enjoy it.
 
Sony should've taken a good, good look at Melee before deciding to do what they did. If they picked up the Project M team maybe things would've turned out well. But they screwed up their chance.
With the way things have been, the project would probably end up cancelled due to disagreements internally.
 
If you're talking about replacing Melee with a non Super Smash Bros. game, it's incredibly risky for a game to even try - you'd need the characters and even then, Smash Bros is already very well established.

In essence, it's like replacing Dota 2 or League of Legends which isn't really going to happen. Look at Dawngate or Strife - never going to become as big as those two. The games that do get a dedicated community like Smite or Heroes of the Storm do things that are completely different from Dota 2/LoL.

In that way, I think that changing the formula for a Smash Bros style fighter could work but no-one has really tried. We've simply gotten clones like Brawlhalla or Playstation All-Stars.

Clones aren't ever going to beat out Smash Bros. You need to do something brand new and I doubt that big publishers would take the risk on something like that - so it's highly unlikely such a game would be made.
 
So let's imagine the guys who created Project M decided to create their own fighter with the core of Melee intact.

Just because they can try, doesn't mean its going to be popular. Smash is popular because of its character and unique style.

They could make a new game, and the probabilities that its going to bomb hard are pretty high.
 
Really, the only difference is speed and glitches-turned-into-techniques. Melee's got a larger community that's afraid of change, too. But then that means that Smash 4 tournaments get less hype, less players, etc... It kinda sucks, because it's arguably the better game. But because not enough people work with it, it's less fun to watch, I'd argue.

The general audience loved Melee for the characters, and the pro players refuse to play other games in the same series, so I doubt they'd leave it for a new one, anyway. I'd love to see a new IP like Smash, and I'd probably jump on it immediately at the first sign of it being good. However, that community's not going to budge, and casual players would need a new hook on the level of "Nintendo Crossover Fighter."
Smash 4 shouldn't need Melee's community to get hype and players.
 
why does it need replacing?

Well, for one it's missing a lot of modern features like online play, custom control schemes, and widescreen support. It also has pretty poor character balance where only about 10 of the two dozen characters regularly compete on the highest level as well as a poor selection of viable stages.

For the record, I think that PM addresses pretty much every outstanding issue with Melee and wish that more people took it seriously, but its mod status and Nintendo's draconian copyright policies are an understandable roadblock to its success. Despite this, I think the Nintendo franchise appeal that PM keeps would far outweigh any benefit they get from trying to recreate Smash from scratch.
 
You can't replace Melee. The only thing that ever had a chance of replacing Melee was Brawl, and that didn't exactly go over well. Now the Melee crowd is too dedicated to the game to ever completely leave it.

Someone can try to make a Smash clone, but if PSABR is any indication, nothing will ever have the same amount of content and polish as the actual Smash games. Or, probably even more important, the Nintendo characters.
 
Well, for one it's missing a lot of modern features like online play, custom control schemes, and widescreen support. It also has pretty poorly character balanced where only about 10 of the two dozen characters regularly compete on the highest level and a pretty poor selection of viable stages.

For the record, I think that PM addresses pretty much every outstanding issue with Melee and wish that more people took it seriously, but its mod status and Nintendo's draconian copyright policies are an understandable roadblock to its success.

This, thank you.
 
Sony should've taken a good, good look at Melee before deciding to do what they did. If they picked up the Project M team maybe things would've turned out well. But they screwed up their chance.

I sorta disagree, if something killed this game, it was downright ridiculous roster choices driven to market games rather than please long time fans of the brand, a crossover game is sold on its roster, when you decide to give cole two slots, neo dante instead of regular dante, big daddy (who was not a sony exclusive nor relevant anymore) and your DLC characters are a public domain mythical figure and another guy you can play on your xbox, you failed your crossover roster, and not even better gameplay could have saved it.
 
Everyone is forgeting that people did move onto Brawl, and it had the majority of the playerbase for awhile. This didn't stay for long though because of how stale the meta became and then wombo combo happened and suddenly melee became the game that started to gain momentum.
 
If you're talking about replacing Melee with a non Super Smash Bros. game, it's incredibly risky for a game to even try - you'd need the characters and even then, Smash Bros is already very well established.

In essence, it's like replacing Dota 2 or League of Legends which isn't really going to happen. Look at Dawngate or Strife - never going to become as big as those two. The games that do get a dedicated community like Smite or Heroes of the Storm do things that are completely different from Dota 2/LoL.
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Isn't Dota kinda of an example that goes against this? They lost most of the character rights in two and had to make their own characters?
Granted I imagine people hold more love for Nintendo characters than most Warcraft characters but it shows that a dedicated fan base can move past a character switch.
I do agree that the smash like game that clones will fail unless that mix up the formula.
 
Special Smash in SSB4 with Fast and Heavy settings is basically the same thing but with improved hit detection and general sandbox mechanics. People that praise Melee as the be-all-end-all Smash title and that nothing's ever lived up to it since are ridiculous. I mean, if you want something that plays like Melee, play Melee.

dingdingding
 
Melee is like CS1.6 ... no matter what updates, revamps, or sequels come, it's not 1.6 so it doesn't matter.

cs go has captured a lot of 1.6 diehards as well as almost all of the competitive scene and a ton of new players specifically because valve now understands how to treat a highly refined and dedicated competitive game.

nintendo has no chance of ever coming close or even wanting to, and anyone trying to make something new for the same audience would have a serious uphill battle to fight. it's a dead end, sad as it makes me to admit.
 
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