Fudgepuppy
Banned
People give the Smash-community flack for still playing Melee, but that's mostly because it's the only game like it.
There are of course games that have replicated the basic formula, but the community didn't care about these efforts, because they played nothing like Melee.
Smash 4 is fun, I really enjoy playing it, but it doesn't surprise me those who have played Melee for years, finds it lacking.
Imagine if Starcraft 2 was completely different and not what the competitive community desired, it would've been lucrative as fuck to try and get some of that disgruntled audience when they're looking for something new.
So let's imagine the guys who created Project M decided to create their own fighter with the core of Melee intact. They could fund it via kickstarter, release it as a downloadable title, start advertising with PM and Smashboards. If they'd get the pros playtesting and supporting the game, it could definitely blow up fast and be played at all the regular Smash-venues.
If I was a pro-player in the Smash-community, I would've loved the concept of getting a game, made by similar players who cherishes your input and desires. Every Smash-game is basically a gamble if you're really invested in the competitive scene, and a different title would bypass this completely.
There are of course games that have replicated the basic formula, but the community didn't care about these efforts, because they played nothing like Melee.
Smash 4 is fun, I really enjoy playing it, but it doesn't surprise me those who have played Melee for years, finds it lacking.
Imagine if Starcraft 2 was completely different and not what the competitive community desired, it would've been lucrative as fuck to try and get some of that disgruntled audience when they're looking for something new.
So let's imagine the guys who created Project M decided to create their own fighter with the core of Melee intact. They could fund it via kickstarter, release it as a downloadable title, start advertising with PM and Smashboards. If they'd get the pros playtesting and supporting the game, it could definitely blow up fast and be played at all the regular Smash-venues.
If I was a pro-player in the Smash-community, I would've loved the concept of getting a game, made by similar players who cherishes your input and desires. Every Smash-game is basically a gamble if you're really invested in the competitive scene, and a different title would bypass this completely.