QuiteWhittle
Member
Weren't 7 8 and 9 announced at the same time? Making those games must've been fun.
9,10, 11 were.
Weren't 7 8 and 9 announced at the same time? Making those games must've been fun.
So.......Weren't 7 8 and 9 announced at the same time? Making those games must've been fun.
Weren't 7 8 and 9 announced at the same time? Making those games must've been fun.
Now all we need is XVI and Type Next alongside XV!So.......
VII-VIII-IX were announced at the same time.
X-XI and XII (?) were also announced at the same time.
XIII-XIV and Versus XIII were also announced at the same time.
XVI, XVII and Versus XVI next?![]()
It was IX, X and XI, IIRC.I think that was 10, 11 and 12.
I could be wrong.
So.......
VII-VIII-IX were announced at the same time.
X-XI and XII (?) were also announced at the same time.
XIII-XIV and Versus XIII were also announced at the same time.
XVI, XVII and Versus XVI next?![]()
It is just more of a joke instead of being a serious postAll of this is wrong. Lol
Actually, that taught them to be efficient.
I remember reading that, because of deadlines and time constraints, they HAD to get everyone on the same page, so they ironed out every issue and got everything planned out before they ever started programming or modeling or actually making the game (at least in FF9's case).
But then you had something like, say, Xenogears, which just flat out ran out of time and money and they went "well, it's shipping anyway". Basically half the game is just... not there. They learned from that and future projects were planned to be less "epic" and "ambitious", and instead became, well, just good and polished.
All that matters is that the black hair'd girl is still there.
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It's unfortunate, but FFXIII Verses just didn't work out. While I can understand being disappointed by that, clinging to that disappointment is counterproductive beyond a certain point.
Besides, just because FFXV may not be the game you wanted, doesn't necessarily mean it won't be a good game in it's own right. I would advocate waiting and judging XV on its own merits, rather than making your mind up ahead of time before you've even experienced it properly.
Huh :
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To be fair, I don't think it's really true. I doubt it taught them anything, because the process they were making the games with was fundamentally broken. This became very apparent as games scaled up in complexity after FFX. We saw long delays, tons of work being scrapped and redone. People stepping down. Etc.
It may have worked in spite of inefficiency in the PS1 era because there were less moving pieces in terms of "planning everything out", but the reality is that working on games (and anything in entertainment really) is often a fluid process. Not everything is going to work the way you envision it at first, so if you have a rigid system that assumes everything will work before implementing it, when something doesn't, the entire process falls apart.
We were led to expect pretty much the same game and plot until they progressively unveil the "surprise", so to speak. Since so far I can only judge the game by the people at the helm and their track records, this doesn't exactly boost my confidence into it.
While I know full well that the Nojima/Nomura combo wasn't exactly amazing, they at least managed to get some really great set-pieces going (and guess what were the first things that got removed).
It's very obvious that the Insomnia invasion is the key to FFXV beginning, and yet instead of seeing it firsthand from the hero's perspective, the new writing staff puts you away from it. You're being told of it rather than living it, and (even if it's not much to go by) that's a worrying sign to me.
Show, don't tell.
Anyway that's all I can say from the little we know. And as you say, when the time comes, I'll be fully used to the idea of it being a completely different project. But for one I would've liked that they didn't hide that from us for so long.
It was IX, X and XI, IIRC.
Shouldn't have said that. Character cancelling announcement incoming in 3..,,,2......1...Wow, that's straight up gorgeous.
She looks better than Stella/Luna ever did.
Wow, that's straight up gorgeous.
She looks better than Stella/Luna ever did.
Stop being such a jerk, Ishida. Good lord.
A jerk to who, exactly? I'm just telling people to keep a cool head on all of this and judge the new game as it goes.
But yeah, go figure you would be the one to complain.
Exactly.
People seem to believe that the Versus/XV team was renewed on some executive's whim. Development of that game was rebooted and shifted because of a very simple reason: It was simply not working.
Year after year, E3 after E3 we would see basically the same stuff about Versus XIII: Nothing.
Sure, we got some (amazing) trailers, and some tidbits here and there from Nomura on certain interviews. But people are of short memory if they forget that Versus XIII issued a period of silence, a "dark age" where fans were starving on information and all we would get is "We are skipping this year's E3".
Then Tabata gets on the helm. The team gets shifted. Suddenly we start getting trailers and information up the ass, even at the point where we believe we are getting too much information.
I really like Nomura. I'm a fan of its work. But Tabata and his team are getting actual work done. They released a demo, they listen to fan feedback, and are letting us know of CLEAR DATES for the game's next major showing (Gamescom).
All that matters is that the black hair'd girl is still there.
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This is my recollection as well.It was IX, X and XI, IIRC.
The "authorship of the original team" couldn't get a game done. I do think if you read between the lines, Nomura was a dud as a AAA producer.
Right. Which is why people have every right to be upset and shouldn't be talked down to because of it.Needless to say, this is one of the results of showing an unfinished game 10 years before it comes out.
Edea too. Also, the concept for Advent Children(Geostigma) was originally going to be a major plot point for FFX(Yuna was going to go around healing people).They removed Fujin and Raijin from FFVII but they put them in VIII instead. This may not be the last time we see Stella. Believe!
Hehe, I love hearing about stuff like this. That early FFX concept art is super interesting to see (1, 2, 3).Edea too. Also, the concept for Advent Children(Geostigma) was originally going to be a major plot point for FFX(Yuna was going to go around healing people).
I still liked the idea of a FF game revolving around a hard-boiled detective. Imagine a detective mystery in a FF world that still has dragons and magic, but also stuff right out of modern and early-20th century era setting? I could see him sitting in his office with a cigar, in silhouette, while out the window, you see the light of twin moons and a swarm of wyverns flying across the night sky.
Right. Which is why people have every right to be upset and shouldn't be talked down to because of it.
SE has themselves to blame.This is why developers shouldn't show stuff off until they're close to finishing the actual game.
It only leads to tears!
Edea too. Also, the concept for Advent Children(Geostigma) was originally going to be a major plot point for FFX(Yuna was going to go around healing people).
I still liked the idea of a FF game revolving around a hard-boiled detective. Imagine a detective mystery in a FF world that still has dragons and magic, but also stuff right out of modern and early-20th century era setting? I could see him sitting in his office with a cigar, in silhouette, while out the window, you see the light of twin moons and a swarm of wyverns flying across the night sky.
It's a Japanese company. Why would there be explicit evidence of this? I said to read between the lines- it's the safe inference.@Koozek
Who are you addressing, I never said Luna didn't have a similar background.
Please give me a source on this. From the information I have gathered nothing suggests that Nomura was a dud at anything.
I'd like you to back up your claim.
It's a Japanese company. Why would there be explicit evidence of this? I said to read between the lines- it's the safe inference.
He spent 6-7 years developing his pet project, which is an insanely long time to be developing something without oversight and milestones, and he was removed from it with very little fanfare. Then he was put on a project, KH3, which is a much more humble game design that we know he can deliver on.
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I thought proper production didn't start up until 2011? =O
http://gematsu.com/2011/09/final-fantasy-versus-xiii-in-full-production
That is quite true.I thought proper production didn't start up until 2011? =O
http://gematsu.com/2011/09/final-fantasy-versus-xiii-in-full-production
Versus XIII/XV appears to have literally driven some fans insane. What you're saying makes perfect sense, but it will fall on plenty of deaf ears. Keep fighting the good fight, though.It's a Japanese company. Why would there be explicit evidence of this? I said to read between the lines- it's the safe inference.
He spent 6-7 years developing his pet project, which is an insanely long time to be developing something without oversight and milestones, and he was removed from it with very little fanfare. Then he was put on a project, KH3, which is a much more humble game design that we know he can deliver on.
The situation is very much like Matsuno on FFXII. They never came out and said he was having issues with getting he game done, he said "health problems". We all took that to be saving face for an iffy performance getting a game done.
I guess I'm surprised I have to justify it. What I am saying is the general reaction on GAF when we learned that Nomura was off the project.
Do people really think everything was just fine in development, and its just a coincidence that he wasn't headlining the so-called "full development" of XV? It's right there but Square's not going to come out and say it: they lost confidence in him. 6-7 years. It was a bloated, featured-creeped production that was never going to get done under his watch, and they needed Mr. Wolf (Tabata) to come in and clean thugs up.
Is it really Nomura's fault about all of this? I dunno, the track record seems to indicate that there are far more deeper underlying issues at Square.
With XII, XIII, and XIV all also going under extremely troubled developments, all the directors can't be incompetent.
@Koozek
Who are you addressing, I never said Luna didn't have a similar background.
Oh I definitely think there are huge issues with workflow too. It's just as much the fault of the SE structure that Nomura wasn't held accountable to deadlines. Versus XIII was being developed in the same way that XIII was - an endless period of generating art assets, and only after some weirdly long period of time they said "ok let's corral this into a videogame".Is it really Nomura's fault about all of this? I dunno, the track record seems to indicate that there are far more deeper underlying issues at Square.
With XII, XIII, and XIV all also going under extremely troubled developments, all the directors can't be incompetent.
Yeah, I figures they must have took a big hit with the original FFXIV. Ouch.XIV 1.0 killed a lot of things. But if anything I blame the poor management of the company as a whole last generation.
yeah, it sucks. Especially since Nomura's team was kept away from Vs XIII to help for a long time on XIII, they weren't able to make much progress I assume. And I'm sure Square wants Nomura to churn out KH3 as soon as possible, so they want him to work on that and not linger on XV for more years.Oh I definitely think there are huge issues with workflow too. It's just as much the fault of the SE structure that Nomura wasn't held accountable to deadlines. Versus XIII was being developed in the same way that XIII was - an endless period of generating art assets, and only after some weirdly long period of time they said "ok let's corral this into a videogame".
Duckroll mentioned a few pages back that the workflow for FF7-9 were just as insane. Well that x HD assets and unrestricted creator ambition, and you had a mess on your hands.
Still if Nomura were more goal oriented, I think he'd have made something during the asset generation period that would have allowed him to stay on the project.
When she walks down the street,
She knows there's people watching.
The building fronts are just fronts
To hide the people watching her
But she once fell through the street
Down a manhole in that bad way
The underground drip
Was just like her scuba days
Days
Daze
Days
Daze
She was all right because the sea was so airtight, she broke away
She is all right but she can't come out tonight, she broke away
She was all right, yeah the sea was so tight, air tight
She broke away, broke away
At the bottom of the ocean she dwells
At the bottom of the ocean she dwells
From crevices caressed by fingers
And fat blue serpent swells
Stella, Stella, Stella, Stella I love you
[Chorus]
Well, she was my catatonic sex toy, love-joy diver
She went down down down there into the sea,
Yeah she went down down down there, down there for me, right on
So good, oh yeah, right on
(There's something that's invisible,
There's some things you can't hide,
Try detect you when I'm sleeping,
In a wave you say goodbye...)