Stella has been removed from FFXV; Itamuro writing game; Demo 2 June 9; FFXV not @ E3

I see. Are Noctis, Prompto,Ignis and Gladiolus the confirmed party members? I don't want to play with the same characters all the time, I was hoping for Himefu to be a party member but now is an all male cast :/

Yes. Ever since the game was Versus XIII.
 
EDIT: Ah, I was in the wrong thread!

THOUGH, reading this, I find it interesting how much they're changing after all this development hell, it makes it seem they have either had too many ideas they can't implement, or don't have a solid viewing of what they're doing.
 
Making Steam badges for Close Your Eyes, it's a bit more fun than I thought it'd be.

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I'd say you're in the wrong thread, but I might need to just sit and close my eyes after rewatching the E3 2013 trailer. It hurts to watch. I need a minute.
 
So it's this same rollercoaster of emotions happening in Japan? We might have an Alisha situation a year before even launching the game lol

Edit: Got the name wrong
 
So it's this same rollercoaster of emotions happening in Japan? We might have an Alyssa situation a year before even launching the game lol

You mean Alicia?

Based on my digging through Japanese blogs and such, there are plenty of people who are concerned about the project based on the changes made, and there are also people who think Luna is 'cuter', but there are just as many if not more who dont care. Not because they dont think its a big deal, but just because they have no interest in the game, or the system its on.
 
You mean Alicia?

Based on my digging through Japanese blogs and such, there are plenty of people who are concerned about the project based on the changes made, and there are also people who think Luna is 'cuter', but there are just as many if not more who dont care. Not because they dont think its a big deal, but just because they have no interest in the game, or the system its on.

RIP Japan.
 
You mean Alicia?

Based on my digging through Japanese blogs and such, there are plenty of people who are concerned about the project based on the changes made, and there are also people who think Luna is 'cuter', but there are just as many if not more who dont care. Not because they dont think its a big deal, but just because they have no interest in the game, or the system its on.
That's a bummer. It'd be nice if Square could get more people interested in the game but with all this info bringing into question how much of the original vision is actually intact and the staff changes I can see why a lot of people have been turner off from the game. I'm still super excited for it personally but it is nevertheless disappointing.

I wonder how much appeal this game holds amongst non JRPG fans (or just RPG fans in Japan...). Or even just outside of non FF fans.
 
I'm thinking the Japanese sales of FF15 in the end will be luck to be 1/10th of FF13's sales in Japan.

The audience for core gaming, not just on console, but in general have simply declined significantly from even the times of last generation.

There are still core gamers in Japan, they have had to adapt to not being the center of gaming development and have moved to western games(hence why witcher 3 sold 90% of its stock in the first week), but they are vastly outnumbered to everyone else
 
That would be absolute devastation.

It would indeed, so we should hope for a miracle that the outcome is a bit better.

Many people who go out of their way to keep up on core gaming news now use "metakuri" as their barometer for whether or not they get a game sadly.

So we should hope the game gets good scores whenever it comes out. I dont think they will be selling it in japan first this time
 
That would be absolute devastation.

I think Persona 5 will do equally there if not better. Mostly due to the PS3 release as well. I'm thinking 700K.

I think the worldwide release is important for FFXV since the doom and gloom would kill a lot of hype had it been released in just Japan first.
 
I'm thinking the Japanese sales of FF15 in the end will be luck to be 1/10th of FF13's sales in Japan.

The audience for core gaming, not just on console, but in general have simply declined significantly from even the times of last generation.

There are still core gamers in Japan, they have had to adapt to not being the center of gaming development and have moved to western games(hence why witcher 3 sold 90% of its stock in the first week), but they are vastly outnumbered to everyone else
That's overly pessimistic, I think. Sales will likely be less than 13 in Japan but I don't think it'll drop that much. Maybe they should wait until next mainline Dragon Quest drops before releasing 15, at least the install base will be bigger.
 
Can someone reassure me that the player controlled dynamic cutscenes are still in?

We didn't really see what they were even when it was Versus XIII, so you should just ignore that thing altogether. We didn't even know what it was.

That's overly pessimistic, I think. Sales will likely be less than 13 in Japan but I don't think it'll drop that much. Maybe they should wait until next mainline Dragon Quest drops before releasing 15, at least the install base will be bigger.

I think a price cut is more important than what releases first.
 
Did XIII sell particularly well in Japan? I suppose it must have if they made two sequels.

I'm guessing Kagari or Falk could answer better than i could, but my view is that it wasn't the 'success' of FF13 that forced their hand on making FF13-2 and LR, but a need to recoup their investment after blowing their budget on mismanaging FF13 through the Crystal tools engine and everything else.
 
I think a price cut is more important than what releases first.
A price cut is not going to make PS4s fly off the shelves in Japan. No matter how much you cut the price, you can hardly cut it down to the price of "free" games that they can just download and play on their phones.
 
I'm guessing Kagari or Falk could answer better than i could, but my view is that it wasn't the 'success' of FF13 that forced their hand on making FF13-2 and LR, but a need to recoup their investment after blowing their budget on mismanaging FF13 through the Crystal tools engine and everything else.

It was likely more a combination of things - easy repurposing of assets for sequels + a broken FF14 and having nothing else in between then.
 
A price cut is not going to make PS4s fly off the shelves in Japan. No matter how much you cut the price, you can hardly cut it down to the price of "free" games that they can just download and play on their phones.

A lot of people don't have PS4s and would only buy one if it was FFXV, DQXI, or a console MH. A price cut would make that more enticing.

DQXI releasing first is unlikely at this point, even if this is FFXV.
 
Did XIII sell particularly well in Japan? I suppose it must have if they made two sequels.

FFXIII - 1,965,465
FFXIII-2 - 912,841
LRFFXIII - 425,218

Those are PS3 numbers only - can't be bothered to find xbawx numbers (probably in the 1000 digits)

for comparison with other console FF games

FFT0HD - 126,650

FFX - 3,019,003
>Final Fantasy X & X-2 HD - 312,649 (PS3)
>FFX & X-2 HD - 26,951 (PS4)
>FF X - 288,177 (Vita)

FFX-2 - 2,320,353
>Final Fantasy X-2 - 254,033 (Vita)

FFXII - 2,464,679
FFVII - 3,937,899
FFVIII - 3,501,588
FFIX - 2,707,301

source - media create
 
I hear a lot about how Square was horribly mismanaged last gen. Has that actually changed this gen, or were we too excited by the prospects of FFXV and KH3 finally (seemingly) happening?
 
I hear a lot about how Square was horribly mismanaged last gen. Has that actually changed this gen, or were we too excited by the prospects of FFXV and KH3 finally (seemingly) happening?

They are better with the new boss. There was a time last gen where they were so fucked up with HD development they did not announce any new console projects except lighting for i think like 3 years straight or something like that, just so they could fix 14 after that massive fuck up.

Now, they are actually announcing new games(crossgen admittedly) and trying to get the ones that are in development out the door instead of just saying they don't have any info. So i do applaud them for that, but they still do a lot of dumb shit
 
It was likely more a combination of things - easy repurposing of assets for sequels + a broken FF14 and having nothing else in between then.

I agree there. FFXIII and the unused asset from the game offered SE an opportunity to make some needed money while ARR was conceived and released. Not a bad idea in hindsight but that meant those who did not like FFXIII would have to be very....very patient.
 
It'll hit 13-2 numbers in Japan fo sho, right?

Right?


(On that note, damn @ that decline since PSX days. At least global data's better!)
 
Kagari or Falk. Is the Leviathan scene still intact? That's form the new develpment team, right? Not part of Nomura's concepts that were not yet integrated into the story.

Sorry if this has been asked multiple times before.

IIRC Tabata mentioned the Leviathan scene in the Active Time Report this week (when talking about a swimming mechanic), so I think we can assume it's still in.
That's why I said Nomura is an artist, not a manager. He had a vision of what he wanted combat to be like and essentially spent "years," trying to make it work. A good manager would've figured out a good workable combat system, then created visuals around that system.

Totally agree. Nomura himself has said in interviews that he's not a very adept project manager and that he needs several assistants to keep him on track, since he's usually doing several projects at once.

He's an iconic artist and, in my opinion, one of the last truly iconic people working at Square. But I doubt that he's a good manager. They're completely different sets of skills. Yes, he has directed the Kingdom Hearts series, but I feel like more and more that Tai Yasue is pulling more than his weight as co-director.
 
It'll hit 13-2 numbers in Japan fo sho, right?

Right?


(On that note, damn @ that decline since PSX days. At least global data's better!)

it'll be a big seller no matter what because of the anticipation. altho bad reviews could probably temper the excitement.
 
I'm guessing Kagari or Falk could answer better than i could,

For the record, this is one subject I'd rather not discuss in public.

(Although my opinion on XIII and its sequels have been made pretty obvious from time to time. I really like them for what they are, business aside)
 
Final Fantasy 12 took 5 years to make with a full team of developers.

Final Fantasy 15/Versus was in year 7 of production with only 12 or less people working on it.

Just some food for thought.

Hmm not sure if serious. If im a professional at that level. Being freezed in a 12 people size team for 7 years to handle this size of project. Im sure i will make noise and push something. It is not like SquareEnix doesnt have resources even if everyone were busy release lightning return which has a lot less sell potential than this game ?

I dont mean the exec is not part of the problem. But im sure that is not the circumstances of this project. Unless you have a solid evidence? Nomura is the artist. He never control the whole project before. Let alone project this big , with these many problems. I dont know why it take him so long to deliver this (and without making a fight like you know other well known director) but once he got removed from the project. The only thing that came to my mins is his incompetence.
 
In response to people predicting horrible sales for FFXV in Japan.

My personal guess is that it'll sale somewhere between 500k and 700k initially, and eventually creep over a million sales over time. I'd predict less, but the console is likely to see a price drop before launch. The game is likely to do better internationally however,and will probably turn a profit in the end.

All this being said, there are factors that could boost sales higher, we just can't count on them.

Namely, exceptionally good reviews coupled with an effective advertising campaign. I think only both together would significantly boost sales in Japan.

The other wild card factor, is if SE decided to announce DQ11 some time before FF15 launched. Confirmation of DQ11 would likely boost PS4 sales significantly, thus making it easier for FFXV to push sales higher during the initial release period.

The only way DQ11 gets announced before FF15 is released however, is if DQ Heroes 2 performs well enough to make SE confident that the game can sale well on the PS4. So it's really hard to say how likely that is.
 
Hmm not sure if serious. If im a professional at that level. Being freezed in a 12 people size team for 7 years to handle this size of project. Im sure i will make noise and push something. It is not like SquareEnix doesnt have resources even if everyone were busy release lightning return which has a lot less sell potential than this game ?

I dont mean the exec is not part of the problem. But im sure that is not the circumstances of this project. Unless you have a solid evidence? Nomura is the artist. He never control the whole project before. Let alone project this big , with these many problems. I dont know why it take him so long to deliver this (and without making a fight like you know other well known director) but once he got removed from the project. The only thing that came to my mins is his incompetence.

Ambitious game and bad tools I guess.

It was likely more a combination of things - easy repurposing of assets for sequels + a broken FF14 and having nothing else in between then.

Pretty much, I doubt XIII was supposed to have sequels, with XIII-2 they pretty much had to destroy XIII's ending just to start the story, with LR they destroyed the world.
 
People are not looking at the FFXV sales rationally.

First of all, let's estimate the release window of FFXV in Fall 2016 at the earliest. This mean the PS4, which has currently sold 1.5 million in Japan, should be at a LTD of somewhere between 2.5 to 3.5 million.

Now the question is, how much can it sell to the fanbase of 2.5 to 3.5 million (if it is out by Fall 2016). I am confident that even at these numbers, an opening of 1 million+ is possible for the debut week. However, it is definitely hard to see it reaching FF XIII figure.

By contrast, both the PS1 and PS2 were extremely popular sales wise and hence the better debut for the past FF games is no surprise. So before people start blaming the series, look at the hardware market first too. It has nothing to do with series sales, but everything to do with the declining sales of dedicated hardware in Japan.

Speaking of the sales worldwide, I can say this with confidence that it will easily sell FF XIII, unless SE somehow fucks up its marketing and the end game is critically panned. A critical acclaim will also help a lot with sales, and we can see the same with The Witcher 3, which sold loads more just because of critcial acclaim.
 
Well, technically speaking, Kagari's comment was right.

As we all know, The chronology is a bit more complicated than "Nomura's Versus XIII -> Tabata's FFXV".

The game went through numerous iterations but from ~2010, the game was being worked on continuously.
 
Well, technically speaking, Kagari's comment was right.

The game went through numerous iterations but from ~2010 and on, the game was being worked on continuously.
Someone had posted earlier but the game was being worked on by 12 people at most until 2011, when it entered full production.
 
Well, technically speaking, Kagari's comment was right.

The game went through numerous iterations but from ~2010 and on, the game was being worked on continuously.

It's not about correctness. Doubt was expressed, which is the underlying theme of his "wall of shame". To be honest, at first I thought it was a collection of posts that essentially boil down to "Loltaku", which actually would have been more effective.

Edit: Before someone gets the wrong idea, I'm not passive-aggressively accusing him of deliberately ignoring the post because it happened to be made by a fellow mod.
 
People are not looking at the FFXV sales rationally.

First of all, let's estimate the release window of FFXV in Fall 2016 at the earliest. This mean the PS4, which has currently sold 1.5 million in Japan, should be at a LTD of somewhere between 2.5 to 3.5 million.

Now the question is, how much can it sell to the fanbase of 2.5 to 3.5 million (if it is out by Fall 2016). I am confident that even at these numbers, an opening of 1 million+ is possible for the debut week. However, it is definitely hard to see it reaching FF XIII figure.

By contrast, both the PS1 and PS2 were extremely popular sales wise and hence the better debut for the past FF games is no surprise. So before people start blaming the series, look at the hardware market first too. It has nothing to do with series sales, but everything to do with the declining sales of dedicated hardware in Japan.

Speaking of the sales worldwide, I can say this with confidence that it will easily sell FF XIII, unless SE somehow fucks up its marketing and the end game is critically panned. A critical acclaim will also help a lot with sales, and we can see the same with The Witcher 3, which sold loads more just because of critcial acclaim.

Of course. At this point 500-700 units sold would be huge success in Japan, at least for a game that is effectively a PS4 exclusive. To sell significantly more then that in Japan during the release period something would have to happen to start selling a lot more PS4s.

A perfect storm of great marketing and critical acclaim could do it, as could a DQ11 announcement. Without that the best they can hope for in Japan is a half million plus units, with sales eventual climbing over a million over the following year or so, maybe.

Internationally the game should have a far easier time selling, in that respect I'm not particularly worried.
 
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