Splatoon |OT2| Prepare to Dye

They should rotate them more but some weapons are significantly more or less useful on certain maps, which is why they only have two at a time.

Personally I think two for two hours would be better though.
Which is why we should be able to select from multiple loadouts before the match starts. 2 maps per X time is a solution to the single loadout problem... but its not a good one.
 
Just broke 1800 for the first time! 1802, not too shabby. :)

The golden aerospray is so good. Just random gear that I was leveling and some crappy opponents were all it took.

God I love the underpass. It's so easy to backdoor your opposition.
 
Which is why we should be able to select from multiple loadouts before the match starts. 2 maps per X time is a solution to the single loadout problem... but its not a good one.

I don't think it's made to accommodate that problem, that would be a silly solution. It's for you to keep going over the same maps so you will learn them.
 
I am so confused. I have 3 defense main perks with an ink brush. The other guy has no defense or attack perks at all with an ink brush and we did our swording fighting thing at the same time and we both died.

What is the point is the defense perks then?
 
I am so confused. I have 3 defense main perks with an ink brush. The other has no defense perks at all with an ink brush and we did our swording fighting thing at the same time and we both died.

What is the point is the defense perks then?

Not 100% sure on this but from what I've seen/read Defense perks seem to have the same problems as Damage perks. It's not suited for 1 on 1. It seems to be more for protecting against multiple sources of damage rather than one source. That's why no one uses them.
 
I need some of that GAF action!

I know this has been asked alot, but quite frankly, i'm damn lazy.


GAF names, go!

The benefits to you: Some douche guy hopping in and out your matches while he levels up his gear that he will never use.


The benefits to me: I get to show how amazing
ly bad
at the game I am.

EDIT: Adds everyone speaking now on the Google Doc anyway, so you can't escape.
 
I don't think it's made to accommodate that problem, that would be a silly solution. It's for you to keep going over the same maps so you will learn them.
Let players choose which map to play, so they can play it over and over to learn if they choose to. And for a lot of people at this point I think the bulk of the learning period is probably over.
 
Let players choose which map to play, so they can play it over and over to learn if they choose to. And for a lot of people at this point I think the bulk of the learning period is probably over.

And everyone will just play the same one or two maps over and over again.
 
Why do your gaf matches have so many comm errors? I could find more disconnects posted here in the past few hours than I've had lifetime. I wonder if using the friends list somehow increases this? Maybe it's a particular player? It would be interesting to log all the complaints and see if there is a correlation.
 
Not 100% sure on this but from what I've seen/read Defense perks seem to have the same problems as Damage perks. It's not suited for 1 on 1. It seems to be more for protecting against multiple sources of damage rather than one source. That's why no one uses them.
Really? What the hell? Why is there a dummy in the test area with 3 defense perks then?

I really need a confirmation on this.

Anyway I swapped out my defense clothes for other stuff.
 
Overtime is cool and all, but when an enemy inkstrike can kill that instantly is pretty dumb.
 
The Inkbrush is really interesting to use - the speed of it is incredible and I imagine having a person leading with it can mean the rest of the team swims behind to follow really quickly, which'll be very useful for Ranked. Don't really like the fact that it takes quite a few hits to kill someone but I understand why that's the case, it'd be way too OP otherwise. Sprinkler and Inkstrike is always useful too.
 
Why do your gaf matches have so many comm errors? I could find more disconnects in the past few hours than I've had lifetime. I wonder if using the friends list somehow increases this? Maybe it's a particular player? It would be interesting to log all the complaints and see if there is a correlation.

I don't know how the online works, but my guess is that one person is the host, and if they have an unstable connection it could cause problems for others.
 
And everyone will just play the same one or two maps over and over again.
Could be, they'd get what they want at least. I also think every map would have someone playing, the game seems popular enough.

Enough arguing the same points round and round. Back to the game for me. :)
 
I am so confused. I have 3 defense main perks with an ink brush. The other guy has no defense or attack perks at all with an ink brush and we did our swording fighting thing at the same time and we both died.

What is the point is the defense perks then?

Partly lag and partly 3 def+ perks is pretty much the same as 1 def up perk against most weapons. You can check it out in the weapon test area.
 
I want this shirt.

hZHvlhV.jpg
 
Having a ton of communication errors today. The one day I have time to play during the day too :(
 
oh no guys the enemy has taken the zone for the first time

better act quick!

*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
*super jump into certain death*
 
Top Bottom