Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

Looks good and am probaly buying it.
But because of this news im getting more and more intrested/exided for gt7. I know its not the gt7 tread. But just cant help getting this feeling.
Eould be an awesome bombshell this e3. Gt7 released before fm6. But dream mode off. Exided forza 6 has weather and night racing.
3d puddles i have to see because im guessing its nice but wouldnt notice while racing.
But in also hoping everything is dynamic and not pre baked. We will see :)
 
2D crowds don't bother me one bit, sure it'd be nice if they were 3D, but I'm never concentrating on the crowd when I'm racing.
Same here.

Complete waste and miss-use of any processing power regulated to a fucking 3D crowd, especially on these consoles. Maybe we'll get there next gen lol.
 
I do have driveclub.

That would explain it then. I don't think it's right though that you are telling others to leave. You don't own this game just like everyone else, so why is it that your opinion, hopes, thoughts and wishes are more important?

Anyway. I got bored as hell of real track games with forza 4. However, if anyone can pull me back it's Turn 10 and Polyphony. I can't wait to see what both have in store.
 
Looking good i wish they would give us more info regarding engine sounds for me its a important part of the game also hopping career mode has had alot of time spent on it
 
I like how people keep making fun of 3D puddles.

qdcuJBJ.jpg


It's not some silly marketing term, it's the thing all sim racers have ignored when it comes to weather in racing titles.

LItd1F8.jpg
 
I like how people keep making fun of 3D puddles.

qdcuJBJ.jpg


It's not some silly marketing term, it's the thing all sim racers have ignored when it comes to weather in racing titles.

Absolutely right, if a wet track is nothing more than a % less grip then it's meaningless feature. You're no better off than starting the game with worn tyres.
 
I like how people keep making fun of 3D puddles.

qdcuJBJ.jpg


It's not some silly marketing term, it's the thing all sim racers have ignored when it comes to weather in racing titles.

LItd1F8.jpg

Ok now that makes sense! Very cool addition to the game if that's what it is!
 
Ok now that makes sense! Very cool addition to the game if that's what it is!

Dan has said before that he didn't want to do weather until it can be done right and specifically pointed out hydroplaning. He was then called a lazy idiot for not adding weather and making excuses.
 
There is that, maybe if the game was locked to a cockpit view or the chase cam was pulled so far down it obscured the view ahead spray could cause problems but it rarely does in my experience.
 
Dan has said before that he didn't want to do weather until it can be done right and specifically pointed out hydroplaning. He was then called a lazy idiot for not adding weather and making excuses.

I don't think a game like forza needs dynamic weather personally. I like what they are going for with the puddles and even if static the wet, dry, and dark conditions do add much needed variety.

I'm hoping for better lighting though.

Also from what I played of Forza 5 they seemingly constantly put the sun right in my face, blinding me. The very first race in the game did that.
 
The ignore list is a wonderful thing, I recommend it highly.

Ignore list + a "word replacer"-plugin is even more recommended.. I have one of the biggest IGN and gaf trolls over the recent years renamed as "Mr Dipshit Fuckface". Cracks me up every time he posts or is quoted.
 
I'm hoping to see the return of some fantasy tracks. Loved Prague in 5.

Also, can people not bring DC and GT into this thread, there is a thread for comparisons already.
 
miles you are a good kid, but sometimes you are trolling too much.
there is a point for everything, you are exceeding it.
go play driveclub and enjoy your rain drops at 150mph like you say.
but dont write this bull here. this is forza motorsport 6. better completely remove yourself out, like you say you are completely removed by horizon.

gaf can be the best place and gaf can be the worst place. right now, a bunch of you are making the latter.

I won't drag this out, but this is ridiculous.

It's not unreasonable to expect or hope for certain features and it's certainly not trolling to bring up other games in the same genre and hope some of the those features at least have some kind of parity. Not sure how you turn that in trolling or something that's unreasonable to be brought up.

You're really being ridiculous and essentially trying to say you don't want anyone who dares goes against a positive echo chamber to post in here and just throwing out tired phrases like trolling as a way to try and run people off.
 
Notsureifserious.jizz

Forward plus rendering makes MSAA pretty cheap.

You do Realise that was an outright lie from T10, right?

Based on what? Turn 10 never stated that all the tracks in Forza 5 were laser-scanned but most were. However, they did say that from now on every track will be laser-scanned that is put into Forza and that includes Forza 6.

WUT, laser-scanned potholes???

Nope, just laser-scanned trolls.
 
3D Puddles count me in

I wonder about this.You're barrelling down a straight in cockpit mode, you're not really going to see or pay much attention to a slightly deep puddle that reacts realistically. And we're not exactly going to have tracks with massive potholes either to help make it more noticeable.

I'm intrigued to see what it brings to gameplay, but it sounds odd on the face of it.
 
There is that, maybe if the game was locked to a cockpit view or the chase cam was pulled so far down it obscured the view ahead spray could cause problems but it rarely does in my experience.

Well then stop using chase cam.

I just love rain races in f1 with a cockpit cam. The spray and less grip shakes thing up for tracks you've raced around 1000 times.
 
Based on how it was not pointed out in the leak. If it is indeed using forward plus rendering I expect that we'll see 4x MSAA and dynamic TOD.

I'm wondering what the disadvantage of a forward + renderer would be. Usually people say dynamic lighting and stuff will be a problem with a forward renderer, but I though the dynamic tod and weather in FH2 looked great.
A deferred renderer probably wouldn't allow them to reach 1080p.

Looks like all win, no lose with forward renderer.
 
Yeah. I'd wager 0.65 cents there's no 4xMSAA, especially with 24 cars, 1080p and a locked 60fps update and night in the wet.................
 
Laguna Seca was never claimed to be laser-scanned, Silverstone recently had a make-over.

Ugh... FordGTGuy at it again...

You even said yourself "it has all laser scanned tracks". Did the word "all" have it's meaning recently changed?

And the front straight on the new silverstone has been perfectly straight the moment the track was renovated but in FM5 it's far from straight particularly at the final corner exit.
 
I'm wondering what the disadvantage of a forward + renderer would be. Usually people say dynamic lighting and stuff will be a problem with a forward renderer, but I though the dynamic tod and weather in FH2 looked great.
A deferred renderer probably wouldn't allow them to reach 1080p.

Looks like all win, no lose with forward renderer.

FH2 only had shadows casted from the sun. No shadows for street lights/head lights.
 
Ugh... FordGTGuy at it again...

You even said yourself "it has all laser scanned tracks". Did the word "all" have it's meaning recently changed?

And the front straight on the new silverstone has been perfectly straight the moment the track was renovated but in FM5 it's far from straight particularly at the final corner exit.

Silverstone itself was redesigned in a fairly major fashion back in 2010, with the idea of making the track safer while also keeping the fast turns and curves so beloved by drivers and motorsport fans. The updated track layout completely removed the old Bridge section of the course, replacing it with a new area known as the Arena, also changing the position of the start/finish line in the process. It was a big change to the classic formula, and one that went down well with the majority of drivers and riders who get to lap it as part of their work.

http://www.gizmodo.co.uk/2013/11/forza-5s-silverstone-is-back-on-track/

Are we done here?

Or are we going to continue to argue about how Silverstone itself had undergone a change when they laser-scanned it?

You would realize I'm talking about Forza 6 and not Forza 5, when I meant to say all-real world tracks will be laser-scanned(At least should be by Forza 6).


..........


Why stop there? Why not accuse me of being paid by Microsoft while you're at it?
 
I'm expecting big things from Forza 6. Forza 5 was easily the weakest of the series, due to the rush of being a launch title.

With Forza 6 T10 should be able to rectify the Forza 5 short comings. Content should be a positive this time around. Dynamic TOD (day/night races) and dynamic weather are no longer optional, they must be there (and hopefully the leak is indicating that they are). The AA solution in Forza 5 was a major failing, so hopefully that is improved this time around.

The big thing for T10 this E3 is to show an actual gameplay trailer. At E3 2013 T10 showed what they promised was "all in-game footage" and it turned out to be a bullshot video. That was disappointing. No more bullshot videos, show the real thing.
 
I like how people keep making fun of 3D puddles.

qdcuJBJ.jpg


It's not some silly marketing term, it's the thing all sim racers have ignored when it comes to weather in racing titles.

LItd1F8.jpg

Yep, means you'll want to break away from the best racing line if there's a puddle coming up. Don't want to lose control. Very cool if this is in.
 
http://www.gizmodo.co.uk/2013/11/forza-5s-silverstone-is-back-on-track/

Are we done here?

Or are we going to continue to argue about how Silverstone itself had undergone a change when they laser-scanned it?

You would realize I'm talking about Forza 6 and not Forza 5, when I meant to say all-real world tracks will be laser-scanned(At least should be by Forza 6).

So Silverstone got renovated a special second time that only you know about?

FM5 has the "renovated" layout and along with every other track in FM5 was claimed to be laser scanned.

For comparison
forza5_silverstone.jpg

Yes, that is the "new" start finish line which is stupidly obvious due to the brand new pit complex.
formula-1-british-grand-prix-silverstone.jpg

Oh look, it's the real track with the same brand new pit complex with the new main straight and start/finish. Oh, what's that? FM5's is wrong? Okay, so much for laser scanning accurate within 6mm...
 
So far, 3D puddles doesn't mean anything. If we are to assume then I'd expect puddles to form when it rains on certain parts of the track. Frankly, while this is nice, it is nothing special in comparison to SEGA RALLY REVO that had the track actually changing form when you kept riding over it. For example, in SEGA RALLY REVO's mud/dirt track, hard mud on a certain section of the track end up turning into deep sticky mud that will greatly make you reduce speed. I'll marvel Turn10 if they took that concept and brought it to the next level along with the sim physics engine. So people, for now, don't go crazy for this 3D puddle talk until we know exactly what it is and how it affects the gameplay.
 
miles you are a good kid, but sometimes you are trolling too much.
there is a point for everything, you are exceeding it.
go play driveclub and enjoy your rain drops at 150mph like you say.
but dont write this bull here. this is forza motorsport 6. better completely remove yourself out, like you say you are completely removed by horizon.

gaf can be the best place and gaf can be the worst place. right now, a bunch of you are making the latter.

And you think you're making it more like the former by telling people to leave the thread?

Well sorry we don't all bow to the shrine that is Forza.

There is room for improvement in this game series, a lot of it in fact.
 
So Silverstone got renovated a special second time that only you know about?

FM5 has the "renovated" layout and along with every other track in FM5 was claimed to be laser scanned.

For comparison
forza5_silverstone.jpg

Yes, that is the "new" start finish line which is stupidly obvious due to the brand new pit complex.
formula-1-british-grand-prix-silverstone.jpg

Oh look, it's the real track with the same brand new pit complex with the new main straight and start/finish. Oh, what's that? FM5's is wrong? Okay, so much for laser scanning accurate within 6mm...

You do realize tracks change over time and rumble-strips can in fact be moved?

Honestly you're entire argument is based on rumble-strip placement.

Show me how the entire track is wrong, if it wasn't laser-scanned then why is the rest of the track spot on except for a rumble-strip?

So far, 3D puddles doesn't mean anything. If we are to assume then I'd expect puddles to form when it rains on certain parts of the track. Frankly, while this is nice, it is nothing special in comparison to SEGA RALLY REVO that had the track actually changing form when you kept riding over it. For example, in SEGA RALLY REVO's mud/dirt track, hard mud on a certain section of the track end up turning into deep sticky mud that will greatly make you reduce speed. I'll marvel Turn10 if they took that concept and brought it to the next level along with the sim physics engine. So people, for now, don't go crazy for this 3D puddle talk until we know exactly what it is and how it affects the gameplay.

This is Turn 10 bro, they don't add something like 3D puddles and have the physics engine do nothing when you drive through it.
 
So far, 3D puddles doesn't mean anything. If we are to assume then I'd expect puddles to form when it rains on certain parts of the track. Frankly, while this is nice, it is nothing special in comparison to SEGA RALLY REVO that had the track actually changing form when you kept riding over it. For example, in SEGA RALLY REVO's mud/dirt track, hard mud on a certain section of the track end up turning into deep sticky mud that will greatly make you reduce speed. I'll marvel Turn10 if they took that concept and brought it to the next level along with the sim physics engine. So people, for now, don't go crazy for this 3D puddle talk until we know exactly what it is and how it affects the gameplay.
Thanks for keeping everyone in check
 
So far, 3D puddles doesn't mean anything. If we are to assume then I'd expect puddles to form when it rains on certain parts of the track. Frankly, while this is nice, it is nothing special in comparison to SEGA RALLY REVO that had the track actually changing form when you kept riding over it. For example, in SEGA RALLY REVO's mud/dirt track, hard mud on a certain section of the track end up turning into deep sticky mud that will greatly make you reduce speed. I'll marvel Turn10 if they took that concept and brought it to the next level along with the sim physics engine. So people, for now, don't go crazy for this 3D puddle talk until we know exactly what it is and how it affects the gameplay.

Why would a tarmac surfaces so drastically change because puddles?

If it simulates aquaplaning and the puddles are somewhat dynamic, then it's all good.
 
So you're just proving his point, GT6 runs at higher resolution than 99% of games on PS360 and 90% of games on Xbox One while having said features.

Proving his point, what are you waffling about? He said the GT series achieved 1080p/60fps last gen, which I proved it did not. End of story, trott off.

Well Porsche isn't forced to keep singing exclusively deals with EA.

I don't get it, Porsche knowingly made a licensing contract with EA, no?

From what I've read, this is how it goes. As far as Porsche are concerned, they make cars and EA make videogames. So EA are basically acting as Porsche's "videogame marketing department" and Porsche trusts them enough to sub-license their brand to whoever they want, when they want. It's shit really.
 
You do realize tracks change over time and rumble-strips can in fact be moved?

Honestly you're entire argument is based on rumble-strip placement.

Show me how the entire track is wrong, if it wasn't laser-scanned then why is the rest of the track spot on except for a rumble-strip?

So why are those rumble strips correct in GT6/PCars/AC?
 
Proving his point, what are you waffling about? He said the GT series achieved 1080p/60fps last gen, which I proved it did not. End of story, trott off.

People forget the 1920 part of 1080p. They also ignore the "locked" part.

LOL

Derp, ignorant posts make me not even want to visit this darn thread. So little constructive posting.

And your argument is T10's word when they have been proven time and time and time again to be one of the most deceitful developers in the last 10 years? Okay.

Childish Hyperbole.
 
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