Fallout 4 Officially Revealed for PC, Xbox One, PS4 [Reddit Rumor = Ban]

Even Bethesda's blank slate characters have a background. I'm sure the family will remain secondary for the most part.
Doesn't matter if they are secondary or not, they shouldn't exist. It fills in the blank slate.

Think of the Lone Wanderer. All we know of his backstory was that he was born outside the Vault and has a mother and father, something everyone has. As for Courier 6 before Lonesome Road all we knew was that he was hired to delivery a package to House. Even after Lonesome Road all we know is that he helped found a community in the Divide.

Those are very vague and generalized details. Having a spouse and child is neither. Those are the two biggest sticking points. They could make the PC a former Vault-Tec employee or something, but something as deeply personal as a spouse and kid should be left out.
 
Looks like that Dog got 90% of the games love, hopefully that's its in game animations and this isn't just a cinematic.

I'm just hoping the human run animations are half as good, but it'll be nice to play a new fallout regardless.
 
What if the main character... is the dog!
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Looks like that Dog got 90% of the games love, hopefully that's its in game animations and this isn't just a cinematic.

I'm just hoping the human run animations are half as good, but it'll be nice to play a new fallout regardless.
The dog don't look that good. def in-game when he was running lol
What if the main character... is the dog!
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You know we'll still be yelling "YAAASSSS BETHESDA"
 
This tends to work with this type of open world game where it can afford a lot of choice and customization. But that certainly isn't the way it has to be. They could have a deeper more connected central plot, where the character is less of a shell or participant and actually connected to the world and it's people in a very personal and familiar way.

Who knows what we'll get here, just it could be different. There are hints that you have history with the region.

And people don't play Fallout more for the story than for the open type world game that allows you to do whatever you want. Even the original Fallouts that was a*BIG* reason why people liked it, how open it was to doing whatever you wanted however you wanted.

And I disagree that you can't do a stronger story than what Bethesda does (or that New Vegas wasn't a stronger story than what Bethesda does, and certainly Fallout 1 and 2 were better and they also allowed you to choose your own character) and not keep the story open.

But if I want a tight story at sacrifice that you can't choose your character, there are plenty of games, RPGs even that do that. I mean, you have Witcher that everyone loves to compare to Bethesda games (without realizing that Bethesda isn't trying for the same thing. And I dare say people who want BEthesda to go to a one character for a "stronger story" also don't get that Bethesda isn't trying for that and most of its fans would be upset if they took away choice of character as that is a big reason people love their games!). We already have a great RPG for more story orientation than play who you want, it's called Witcher. Why does Bethesda games also have to be Witcher? Honestly, I love Witcher and I'm totally immersed in it right now. ANd I think it has less flaws for what it tries to do, but in the end, I still prefer Bethesda games cause I prefer being able to play who I want (which is usually trying to create a character like me and trying to pretend it's me making the decisions and being in that world).

Also, you seem to have a lot of faith that Bethesda would make a strong enough story to make up for the loss of customizability... and I don't think you're going to get that much better. As I said, it wouldn't be hard for them to do a better story that also allows for choice. It's not the allowance of choice that is hampering their storytelling. So why do you think getting rid of it would really be what would improve it that much? Especially to make up for the fact you'd ruin one of the things they are best at that most of their fans play their games for? You'd have to have TLOU level styles of storytelling to even begin to make up for that. And it would probably still piss me off cause if i want TLOU style level of storytelling I can find other games (maybe not quite as good). Very few have that very open play who and however you want that Bethesda does so well.
 
Player skill has no place in RPG combat. That is other genre mechanics ruining the RPG.

You want a good character, you build one. You don't just skip past the entire point of the game design.

For firearms, make the guns usable in the beginning, and increase bullet magnetism or perceived hitbox size with increasing skill to a point. So player skill is accounted for, and amplified once you've managed to get more ingame skill points.
 
Would you please excuse me if it has already been discussed, i would have missed it, but what do you think the cyber-arm and glowing eyes mean?
Do the synths not always look "perfectly" human? Any other known occurrences?
I'm a bit thin on the Fallout lore and my memory has seen better days.
 
The dog don't look that good. def in-game when he was running lol

Depends on what you're looking at. The texture work is detailed but it's not actually furry rather really smooth and uniform so it appears shoddy and cheap. Meanwhile the actual model detail and especially animations were rather good. Its behavior felt very natural and its facial expressions in the last sequence were excellent. It moves and behaves like a dog, which is the most important thing. Surface level appearance though could use some improvement.
 
Depends on what you're looking at. The texture work is detailed but it's not actually furry rather really smooth and uniform so it appears shoddy and cheap. Meanwhile the actual model detail and especially animations were rather good. Its behavior felt very natural and its facial expressions in the last sequence were excellent. It moves and behaves like a dog, which is the most important thing. Surface level appearance though could use some improvement.

I agree. Out of all animals, I have the biggest soft spot for dogs. I suspect they are going to do a good enough job to really allow me to get attached to dogmeat in this game. Then, something will happen to him and I will rage kill the entire populace.
 
I agree. Out of all animals, I have the biggest soft spot for dogs. I suspect they are going to do a good enough job to really allow me to get attached to dogmeat in this game. Then, something will happen to him and I will rage kill the entire populace.

I hope not, not just cause I don't want to lose my dog, but every game that has a dog does this almost. So it will be all "ohh wow big surprise you killed my dog to make me mad, didn't see that coming..." So not only will I be very sad/angry, but I will not be surprised either. Just let us have a dog and be bros and do bro shit in beantown without any emotional trickery and find another way to emotionally devastate us. Kill our wife and/or infant son or something TWD style or do something else crazy and unexpected like.
 
I don't want the player character to be any more defined than it has in the past. I don't want to be stuck with a wife/husband and child. Blank slates are what Bethesda does best. I will be disappointed if they give us some big backstory and our character has a spouse and child.
Why are people thinking this again? Of course the game will have a custom protagonist. IMO, the second they dictate who we play as is the second the series stops being an RPG. People are placing too much stock into the teaser. It's all mood setting fluff.
 
I agree. Out of all animals, I have the biggest soft spot for dogs. I suspect they are going to do a good enough job to really allow me to get attached to dogmeat in this game. Then, something will happen to him and I will rage kill the entire populace.

This is what saving and reloading the game is. Unless I'm playing iron man style, I tend to go by the it's not just failure and time to reload if I die but if any of my followers die.

I just can't get myself to be ok with my pets or followers dieing. Hell, sometimes if I like an NPC I'm pretty bad about reloading and trying to save them if they are savable.

Why are people thinking this again? Of course the game will have a custom protagonist. IMO, the second they dictate who we play as is the second the series stops being an RPG. People are placing too much stock into the teaser. It's all mood setting fluff.

Yeah, I'm pretty sure and hopeful that rumor is false. Just wanted to argue against the people saying it would be a good thing. Though I disagree with the it wouldn't become an RPG (look at Witcher... ;) ). I will say it would discontinue being a lot of why people play Bethesda RPGs though. That's a big allure of Bethesda RPGs and that would ruin it. And I'm pretty sure most people would be upset at Bethesda (and I'm sure they'd know it too as character creation is considered integral to the whole experience). Hell, when that rumor was still being discussed as true, most people were upset at it. I didn't even hear the usual defense of "let them make the story they want". Most people thought it was a huge mistake.
 
I hope not, not just cause I don't want to lose my dog, but every game that has a dog does this almost. So it will be all "ohh wow big surprise you killed my dog to make me mad, didn't see that coming..." So not only will I be very sad/angry, but I will not be surprised either. Just let us have a dog and be bros and do bro shit in beantown without any emotional trickery and find another way to emotionally devastate us. Kill our wife and/or infant son or something TWD style or do something else crazy and unexpected like.

Do they?

I know in movies they try to avoid killing the dog cause they found killing dogs tends to turn the audience away (it's not good for blockbusters).

But I'm with you on the kill the husband (cause I'm playing a female damnit) or the kid or something. But leave the animals out of it (yes, I can be accused of liking animals more than people).
 
Why are people thinking this again? Of course the game will have a custom protagonist. IMO, the second they dictate who we play as is the second the series stops being an RPG. People are placing too much stock into the teaser. It's all mood setting fluff.
I'm not worried they won't let us make our own character, I'm worried it won't be as much of a blank slate as the previous games. Especially if voiced.

Leave out all personal background info that isn't generalized like having parents. The leaked casting call has the player character mention his wife and child. That is not a blank slate and ruins the immersion for me and many others.
 
I'm not worried they won't let us make our own character, I'm worried it won't be as much of a blank slate as the previous games. Especially if voiced.

Leave out all personal background info that isn't generalized like having parents. The leaked casting call has the player character mention his wife and child. That is not a blank slate and ruins the immersion for me and many others.

The characters in the modern Fallout games have never been total blank slates though. The Lone Wanderer and the Courier both have backstories. In FO3 it's a huge part of the main storyline.
 
I'm not worried they won't let us make our own character, I'm worried it won't be as much of a blank slate as the previous games. Especially if voiced.

Leave out all personal background info that isn't generalized like having parents. The leaked casting call has the player character mention his wife and child. That is not a blank slate and ruins the immersion for me and many others.
To be fair New Vegas is the only Fallout game with a truly "blank slate" as it relates to the main story. In 1, 2, and 3 you were very much the product of your environment and your motives were largely dictated for you.

I agree though. The series is at its best when it lets us make up our own minds about the character. I can honestly say my interest in F4 would drastically wane if the protagonist was pre-defined. I place no stock in the rumor myself.
 
Re-listening the FO1+2 OST right now and wondering if Mark Morgan is doing the soundtrack for FO4?

Would be a damn shame if he doesn't, still one of my favorite game OST.
 
The characters in the modern Fallout games have never been total blank slates though. The Lone Wanderer and the Courier both have backstories. In FO3 it's a huge part of the main storyline.

They are more scene setters than stories and they're very cleverly crafted.

In fact I would say that Bethesda's decision to cover the father NPC's face until you chose your own appearance so that the could be scripted to look like you was tantamount to genius.
 
Keep in mind that everything in the trailer looks generated in real time, barring the TV set itself. There's no reason you shouldn't be able to pick your sex and race going from what we've seen.

You could be the mother. Or the father. Or the baby. But I'm mostly buying into the dog angle.
 
I don't get why people are already worried about being the dad when we actually have no idea if you choose a parent, are required to be the dad, required to be the baby, or aren't even from that family.
 
Wonder what we'll be referred to as in this game. We have the Vault Dweller, Chosen One, Lone Wanderer and Courier. The Husbando, Waifu?
 
The characters in the modern Fallout games have never been total blank slates though. The Lone Wanderer and the Courier both have backstories. In FO3 it's a huge part of the main storyline.
Right, but that part of the backstory is nearly universal. Everyone has parents. Everyone comes from somewhere. Intimate personal details like having a spouse and child is unprecedented in a Bethesda RPG and it's really unwelcomed.
 
Right, but that part of the backstory is nearly universal. Everyone has parents. Everyone comes from somewhere. Intimate personal details like having a spouse and child is unprecedented in a Bethesda RPG and it's really unwelcomed.

Bethesda buying the franchise was really unwelcomed at one point but I would argue that was the best thing that could possibly have happened to it.

Someone like me (and the vast majority of gamers) would never have touched it otherwise and it would have suffered a similar fate to something like Wasteland 2.
 
Right, but that part of the backstory is nearly universal. Everyone has parents. Everyone comes from somewhere. Intimate personal details like having a spouse and child is unprecedented in a Bethesda RPG and it's really unwelcomed.

Not only that but they're easily the worst parts of those games. FO3's find your dad was OK at the start cause it was vague and it's a universal thing most can relate to, but became progressively worse as the game went on, until its very bad and anti-climatic conclusion.

Meanwhile NV was perfect for 95% of the game, you were literally a nobody with no background of any kind beyond a very vague occupation. You were out for revenge/retribution. But then they had to pepper in Ulysses's BS and the eventual turd that was Lonesome Road where they saddle you with the responsibility and guilt for this huge devastating event that no one cared about and was a total waste.

So yeah I'm open to this whole Wife/Husband and child thing but I don't have any high hopes or expectations for it. I hope they're dead and we never find them and they are relegated to a footnote in the overall story. An impetus and mystery for our early game, but it's resolved early and leaves room for other things that aren't so intimately tied to our character. Which probably won't be so if they go with the whole Blade Runner/Do Androids Dream of Electric Sheep angle and we are in fact a cyborg/android thing.
 
Not only that but they're easily the worst parts of those games. FO3's find your dad was OK at the start cause it was vague and it's a universal thing most can relate to, but became progressively worse as the game went on, until its very bad and anti-climatic conclusion.

Meanwhile NV was perfect for 95% of the game, you were literally a nobody with no background of any kind beyond a very vague occupation. You were out for revenge/retribution. But then they had to pepper in Ulysses's BS and the eventual turd that was Lonesome Road where they saddle you with the responsibility and guilt for this huge devastating event that no one cared about and was a total waste.

So yeah I'm open to this whole Wife/Husband and child thing but I don't have any high hopes or expectations for it. I hope they're dead and we never find them and they are relegated to a footnote in the overall story. An impetus and mystery for our early game, but it's resolved early and leaves room for other things that aren't so intimately tied to our character. Which probably won't be so if they go with the whole Blade Runner/Do Androids Dream of Electric Sheep angle and we are in fact a cyborg/android thing.

Glad that I wasn't the only one who found Lonesome road kinda BSy/
 
Why are people saying we'll be the Dad, Mum or even the Baby?


That flashback is Pre-War! We'll leave the Vault like 100-200 years later!


Them dudes are dead!


Hell, the dog ain't even in the same timeline as the Family.
 
Why are people saying we'll be the Dad, Mum or even the Baby?


That flashback is Pre-War! We'll leave the Vault like 100-200 years later!


Them dudes are dead!


Hell, the dog ain't even in the same timeline as the Family.

Cryostasis is the popular theory right now I think. Vault 111 could have been an experiment to see if people could withstand stasis for long periods of time and survive. As well as how they would react to a totally changed world upon awakening. Another theory is that we are an android with the the brain or memories of said Dad/Mum. It's Fallout, there's no shortage of ways they could come up with to explain away our existence despite the time lapse.

Hopefully it won't be any of that though. And we're just a great grandchild or something of that couple at best.
 
are we even sure that the father seen in the prewar footage and the wanderer with the dog are both the same person ?

I see that theory thrown around allot but is there any proof for this ?
 
Cryostasis is the popular theory right now I think. Vault 111 could have been an experiment to see if people could withstand stasis for long periods of time and survive. As well as how they would react to a totally changed world upon awakening. Another theory is that we are an android with the the brain or memories of said Dad/Mum. It's Fallout, there's no shortage of ways they could come up with to explain away our existence despite the time lapse.

Hopefully it won't be any of that though. And we're just a great grandchild or something of that couple at best.

I dunno that android idea sounds pretty good.
 
Wonder how the game will span out. we have flashbacks or periods of time in the future. Will you time travel back and forth in this one? Both have immense detail of content. Doubt we will only see just a snippet of the past and be stuck in the future 95% of the game.

anyway i cant wait for more info!
 
are we even sure that the father seen in the prewar footage and the wanderer with the dog are both the same person ?

I see that theory thrown around allot but is there any proof for this ?

Well, they both look exactly the same, and also look like the picture on the casting call revealed in the Kotaku leak revealed a few years ago. So that's probably the biggest vindication that at least the theory that we'll be a spouse withkids come from, since so far the game's introduction seems to match the casting calls direction to a tee.

Of course, what if the casting calls were labelled as player, but were not exactly true? What if they'd sent it out for the possible role of the player's father, and you really are the baby. Or, what if you only play as the dad in the beginning of the game, right up until they attempt to get into the Vault, in which stuff happens, and you actually are the baby?

......

Yeah that's mostly just wishful thinking bordering on delusion. I'll accept the fact that we'd be playing as a wife/husband, though would be happier if we weren't. I'd also be happy with the realization that we're actually an android modeled after the wife/husband who in actuality died hundreds of years ago.
 
are we even sure that the father seen in the prewar footage and the wanderer with the dog are both the same person ?

I see that theory thrown around allot but is there any proof for this ?
The player has a wife and a child according to the leaked scripts and the dialogue in the introduction (plate narrates introduction and says he fears for his wife and infant son). This is most likely during the war.

Also the image of the player in the leaked scripts looks exactly the same as the protagonist at the end of the trailer which looks exactly the same as the couple with the baby near the beginning.

The father can also be found with his wife holding the baby when the bomb hits and the wave hits them when they are standing on the vault near the end of the trailer.

The current theory is that Vault 111 is a cryogenics vault, and that the player (father) managed to get into the vault when the bombs hit and enter cryogenic sleep.

According to Kotaku, along with with the leaked script were also documents which suggested the the player wakes up from cryogenic sleep.

It all adds up.
 
I dunno that android idea sounds pretty good.

It's interesting. Not exactly unique at this point, but new for a game at least. Problem is though two fold. One does Bethesda have the writing chops to properly tell such a story and allow the player to explore that in an interesting and meaningful way. Their past work doesn't exactly point to that at all. Their writing works for the kind of games they've made, but this is much larger beast.

Two is such a story something meant for Fallout? The idea that the player is an android would be even more dramatic than just being a Mother/Father looking for their family. This would be tackling the fundamental question of what is life and constitutes a living, independent, free thinking being. No protagonist before has ever had such a focus on them. They were all virtual blank slates, even in FO3 where you had a father, you were still a nobody otherwise. You were just a normal human, nothing about you as a being factored into things. The player character was always just a vehicle and means for the player to explore the greater wasteland, they didn't really matter beyond that.

To turn the player character's very identity/existence into a central, if not the central, focus of the game would be quite different for a Fallout title. Again it could work and be very interesting, but Bethesda's record doesn't exactly lend itself to deep and thoughtful writing and story craft.
 
The player has a wife and a child according to the leaked scripts and the dialogue in the introduction (plate narrates introduction and says he fears for his wife and infant son). This is most likely during the war.

Also the image of the player in the leaked scripts looks exactly the same as the protagonist at the end of the trailer which looks exactly the same as the couple with the baby near the beginning.

I remain skeptical because Ron Perlman usually says "War. War Never Changes" and having anyone else narrate would be so Un-Fallout people will complain.

Also, the Leaked Script says "It's that war... war never change"..."change?" would would miss out an S so obviously? :P
 
It's interesting. Not exactly unique at this point, but new for a game at least. Problem is though two fold. One does Bethesda have the writing chops to properly tell such a story and allow the player to explore that in an interesting and meaningful way. Their past work doesn't exactly point to that at all. Their writing works for the kind of games they've made, but this is much larger beast.

Two is such a story something meant for Fallout? The idea that the player is an android would be even more dramatic than just being a Mother/Father looking for their family. This would be tackling the fundamental question of what is life and constitutes a living, independent, free thinking being. No protagonist before has ever had such a focus on them. They were all virtual blank slates, even in FO3 where you had a father, you were still a nobody otherwise. You were just a normal human, nothing about you as a being factored into things. The player character was always just a vehicle and means for the player to explore the greater wasteland, they didn't really matter beyond that.

To turn the player character's very identity/existence into a central, if not the central, focus of the game would be quite different for a Fallout title. Again it could work and be very interesting, but Bethesda's record doesn't exactly lend itself to deep and thoughtful writing and story craft.

You're forgetting they once made a game called Morrowind which had a fantastic story.
 
I remain skeptical because Ron Perlman usually says "War. War Never Changes" and having anyone else narrate would be so Un-Fallout people will complain.

Also, the Leaked Script says "It's that war... war never change"..."change?" would would miss out an S so obviously? :P
Well we know the scripts are real so that could just be a typo. Also having a fully voiced and pre defined protagonist is already so Un-Fallout that I don't think a few seconds of Ron Perlman is going to fix everything. Perlman has done his line but in the trailer rather than the game, and we'll probably still hear him in the game anyway. We know he exists at least. Also remember, that stuff in the scripts likely could have gone through changes.
 
Well we know the scripts are real so that could just be a typo. Also having a fully voiced and pre defined protagonist is already so Un-Fallout that I don't think a few seconds of Ron Perlman is going to fix everything. Perlman has done his line but in the trailer rather than the game, and we'll probably still hear him in the game anyway. We know he exists at least. Also remember, that stuff in the scripts likely could have gone through changes.
I can see Perlman playing a pre-war radio/TV announcer like in the trailer to make up for him not doing the intro.
 
You're forgetting they once made a game called Morrowind which had a fantastic story.

Morrowind was fun but the writing wasn't anything special. Plus that was like over a decade ago, Oblivion, FO3 and Skyrim were pretty men when it came to the main plots and writing overall. That said they are pretty competent at what they do, but what they do are rather simple, straightforward plots that are there for the player to follow if they feel like and add context/purpose to the setting but not get in the way of exploring and doing whatever they like in the big game world. They normally barely last 8-10 hours in otherwise 100 hour games. And it's not like much of that is actual dialogue or anything just the same old go here kill this, find this, etc. Not exactly deep stuff.

That's a far cry from writing a well paced, well thought out and emotional plot about finding your lost family or the even more complex story of discovering that you are not a real human being but an artificial construct meant to think you are and all the issues and existential questions that raises. I mean I think they're capable of using that within the world in other quest lines dealing with android NPCs but as a central plot device and secret core aspect of our player character, not so much.

If they pull it off I'll be more than happy, but right now their history and style of writing doesn't allow for any high hopes.
 
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