Metal Gear Solid V The Phantom Pain to feature microtransactions

Sure we can.

We can use our thinking head and talk about the implications and ramification of MGS having MT's and what it could possibly look like.

Not seeing a lot of that. People are jumping straight to worst case scenarios without passing 'GO' and paying £200 for cosmetic hats... oh, man. Oh nooo... THEY GOT MONOPOLY TOO?!
 
this doesn't tell you anything. you don't even know what, when, or where MTs are implemented in the game.



that's not what people are doing. they are actively arguing that they already know these speculations to be true

Doesn't it literally say in the OP what at least one form of micro transactions will be?

Regardless, a lot of people are against micro transactions in full price games all together, me included. Doesn't matter what they are, I don't like paying full price for a again, then being asked to pay more money (especially for things that we used to get for free as either unlockables or cheats)
 
My opinion on MTX has changed as I got older. I have less and less time to play games these days, but as my career has advanced I've found myself with much more disposable income.

If I can pay a few extra dollars to move the Mother Base process along a bit faster then I'm all for it, but I totally get why others would hate this concept.
 
no, it's not



no, it doesn't

"At one point in The Phantom Pain demo, according to Otero, attempting to speed up development on Mother Base resulted in the following prompt: "Reduced time features cannot be used in offline mode.""

It doesn't explicitly say it, but it's more than fair to assume that this means paying to speed up base building. If you'd care to explain why that's not a reasonable assumption then I'd love to hear it.

Infact. it literally says when he was 'attempting to speed up development on Mother Base'.

My opinion on MTX has changed as I got older. I have less and less time to play games these days, but as my career has advanced I've found myself with much more disposable income.

If I can pay a few extra dollars to move the Mother Base process along a bit faster then I'm all for it, but I totally get why others would hate this concept.
Wouldn't it be better if it was just a setting that you could toggle if you wanted a faster paced game? Imagine this in something like Age Of Empires.
 
My opinion on MTX has changed as I got older. I have less and less time to play games these days, but as my career has advanced I've found myself with much more disposable income.

If I can pay a few extra dollars to move the Mother Base process along a bit faster then I'm all for it, but I totally get why others would hate this concept.

I see where you're coming from, but these things could be free, they could be options for people in single player.

What about if they start charging us for different difficulty levels in the future? Or when we pick up a gun on the floor we get a pop up asking us if we would like to pay for it? Sounds ridiculous right? But how long will it be before they REALLY see what they can get away with charging.

I just think the whole morals behind this are wrong. It's the same with GTA V online, you can buy in game cash yeah? That's wrong too, but some would argue it's ok because you can earn it in game, it's not ok, it's bullshit.
 
I can see it now:

"Congratulations for completing the game without being seen, you have unlocked.......




the ability buy Stealth Camoflauge for only £5"
 
My opinion on MTX has changed as I got older. I have less and less time to play games these days, but as my career has advanced I've found myself with much more disposable income.

If I can pay a few extra dollars to move the Mother Base process along a bit faster then I'm all for it, but I totally get why others would hate this concept.

As I get older I feel the same way. I have little time to play games, and when I do, I want them to respect my time. Charging me microtransactions on top of a $60 game is absolutely insulting and deplorable.
 
metal-gear-solid-5-ground-zeroes-android-app-1.png

I think more attention should be paid to this, thus far we haven't seen how the mobile app is integrated, but it could very well be tied into speeding up development
 
"At one point in The Phantom Pain demo, according to Otero, attempting to speed up development on Mother Base resulted in the following prompt: "Reduced time features cannot be used in offline mode.""

It doesn't explicitly say it, but it's more than fair to assume that this means paying to speed up base building. If you'd care to explain why that's not a reasonable assumption then I'd love to hear it.

as others have postulated, it could be related to the mobile app. perhaps you can perform operations in the app that would speed up development time. the only way to retrieve this information is cross-communication between the app and the console/pc game. thus, that would require an online connection.

i'm not saying that's what will happen, but it's reasonable enough to say "well, lets wait and see what that all means before i rage out on GAF"
 
My opinion on MTX has changed as I got older. I have less and less time to play games these days, but as my career has advanced I've found myself with much more disposable income.

If I can pay a few extra dollars to move the Mother Base process along a bit faster then I'm all for it, but I totally get why others would hate this concept.
I just don't understand this. isn't playing the game the point of the game? if you are paying to jump ahead.. then you are paying to not play what you already paid for.
 
The news doesn't sound good at all.

Even though it is yet to be seen how deep the microtransactions are embedded into the game, at the very least I won't buy it ass soon as I can and I'll wait instead. If it's bad enough I'll wait until a goty edition gets around, or even not buy it at all, like I did with Diablo 3.

It's a shame, I was looking forward to this game after becoming a fan of Ground Zeroes.
 
as others have postulated, it could be related to the mobile app. perhaps you can perform operations in the app that would speed up development time. the only way to retrieve this information is cross-communication between the app and the console/pc game. thus, that would require an online connection.

i'm not saying that's what will happen, but it's reasonable enough to say "well, lets wait and see what that all means before i rage out on GAF"

It's also reasonable to assume it's a micro transaction.

It seems were at an impasse.

Why should we wait to discuss anything? What's wrong with discussing what info we have now? It's not like if we form an opinion now we're stuck with it forever.
 
It's also reasonable to assume it's a micro transaction.

It seems were at an impasse.

Why should we wait to discuss anything? What's wrong with discussing what info we have now? It's not like if we form an opinion now we're stuck with it forever.

haha. i agree with that. what i disagree with is jumping to the conclusion that it's evil F2p style MTs. i could make a statement right now, "IF it's evil f2p-style MTs, i'm going to be pissed!" that's a lot different than jumping straight to the conclusion that it is. read the last few pages. it's chock full of people doing that. i'm not making any assumptions about what this is, they are
 
haha. i agree with that. what i disagree with is jumping to the conclusion that it's evil F2p style MTs. i could make a statement right now, "IF it's evil f2p-style MTs, i'm going to be pissed!" that's a lot different than jumping straight to the conclusion that it is. read the last few pages. it's chock full of people doing that. i'm not making any assumptions about what this is, they are

I don't see any difference between the two really. If people are pissed now because they're assuming it's micro transactions, or if they're playing the 'wait and see' game, none of that will matter once we actually know what the deal is. I don't see why it bothers you so much if people are jumping to conclusions.
 
I don't see any difference between the two really. If people are pissed now because they're assuming it's micro transactions, or if they're playing the 'wait and see' game, none of that will matter once we actually know what the deal is. I don't see why it bothers you so much if people are jumping to conclusions.

it wasn't a big deal until i was told by more than one poster that they already had all the facts, they weren't jumping to conclusions, and i'm being ridiculous for even suggesting they were. you are obviously more reasonable than that
 
My opinion on MTX has changed as I got older. I have less and less time to play games these days, but as my career has advanced I've found myself with much more disposable income.

If I can pay a few extra dollars to move the Mother Base process along a bit faster then I'm all for it, but I totally get why others would hate this concept.
I would just play a different game altogether.

When you design your game to be a burden or inconvenience to the player, you've already failed from the outset.
 
I think more attention should be paid to this, thus far we haven't seen how the mobile app is integrated, but it could very well be tied into speeding up development

I also hate when mobile apps are integrated into games. I ignored it in Unity and will hopefully be able to ignore it here.
 
it wasn't a big deal until i was told by more than one poster that they already had all the facts, they weren't jumping to conclusions, and i'm being ridiculous for even suggesting they were. you are obviously more reasonable than that

Well that's fair enough I guess, I didn't see that.
 
I would just play a different game altogether.

When you design your game to be a burden or inconvenience to the player, you've already failed from the outset.

Pretty much. Don't slow down my progress in order to try and trick me into paying to speed it up. It's as sleazy as sleazy gets when put into a full price game.
 
So micro transactions are "ok" depending what they're for?

That's what some people are saying right? They're ok with micro transactions becoming more common in games?

This is a trend that mobile gaming really put into the spotlight, the only difference is were generally paying $60 for games.

i'd say, yes, it does depend on what they're for and how they are implemented. i think people try to apply a ceteris paribus when talking about DLC and microtransactions. they don't think about the fact that game budgets would be lower, content wouldn't even be created, more would be cut. it's a trade-off. i guess each person has to decide where they draw the line vs. how much game content they want. by the same token, i understand and agree with the outrage about cutting content intended for the main game, only to integrate it into DLC. pay to win MTs, etc.
 
I also hate when mobile apps are integrated into games. I ignored it in Unity and will hopefully be able to ignore it here.


I hope to ignore it here as well, though the map feature could be quite helpful. Just providing an alternative explanation for that outer ops menu option that many people aren't considering.

I'm hoping that we aren't constrained due to MTs, but I honestly can't see myself not buying if they are there. Every thing we've seen so far makes this game look like the stealth game I've always dreamed of. I'm going to be cautiously optimistic until we know more.
 
It's funny seeing people flip out over MT without any proof of MT at all.

"optional in-game purchases," could be stupid bullshit like skins and gun packs. Damn near every big game does this now.

"IGN's own Jose Otero also noticed room for what could be microtransactions when he previewed The Phantom Pain last month."

This line doesn't confirm anything. It can be MT, mobile app, co-op stuff, or anything. Who the fuck knows. I'm not defending MT (even though it's pointless bitching bout it these days), but until i see PAY ME MONEY NOW on the screen, i'm not going to flip. And if it does? Offline i go because Konami isn't getting more money from me.
 
Doesn't it literally say in the OP what at least one form of micro transactions will be?

Regardless, a lot of people are against micro transactions in full price games all together, me included. Doesn't matter what they are, I don't like paying full price for a again, then being asked to pay more money (especially for things that we used to get for free as either unlockables or cheats)

I'm not sure how we can say that we "used to get these things for free" when this game has yet to release.
 
Take a step back from the keyboard and try to imagine what line of argument and MO someone who had been paid to astroturf for this game/paid to do damage control for microtransactions would take.

Because I see some of that in the attempts to stifle discussion in this thread and I don't assume any GAFer would want to come across like that.


edit: similar criticism goes to those who jump to conclusions too early and call this a p2w game already.
 
I'm not sure how we can say that we "used to get these things for free" when this game has yet to release.

Are you just being obtuse or do you really need me to clarify that I was talking about similar things in other games? Like, in Age of Empires for example, there are settings you can adjust to determine how many resources you start off with or how fast you get them to determine the speed of the game. If what we're reading here is true, and Konami are offering people the ability to pay to speed up that progress, then we're essentially paying for something that we used to get for free. Likewise if they're selling guns, or costumes or whatever, in games in previous generations these were all things you would just unlock through gameplay or cheats.

I've got a feeling you could easily tell what I was referring to, but I've clarified it for you anyway.
 
Why not just not pay for any microtransactions?
You could always just not buy any of the MTs

How is not buying an entire product because of one optional feature gonna get your message across?

All publishers are gonna see is "They didn't like our game so they didn't buy it". Instead of "they didn't care for MTs so they didn't buy MTs"
I won't buy it (if true) because I don't want to support full-priced games that include microtransactions, and because I'm of the opinion that microtransactions will inevitably influence game design. I'd rather give publishers that do this no money, rather than some money. Whether I would have bought any microtransactions or not (I wouldn't have) is moot; buying the game encourages them to keep doing this, and I don't want to be part of that.
 
I just don't understand this. isn't playing the game the point of the game? if you are paying to jump ahead.. then you are paying to not play what you already paid for.

I want to play the narrative. I've been playing MG games for over two decades now and want to see the culmination. If this Mother Base component is a part of it, and I can speed that along so that I can maximize what little time I have to play then I'm all for it.

There was a GTA example a few posts back. I don't agree with any MTX that would give me a competitive edge over another player. Single player microtransactions are one thing, I agree pay-to-win in MP is bullshit.
 
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