Kelp Dome is pretty cool. I kinda like how sprawling it is with its corners... A lot of the maps (like Urchin Underpass), the main focus is taking down the center of the map. You just get there and defend it. But you can really get some comeback wins by painting to both corners of Kelp Dome and working toward the middle. If you just sit in the middle the whole time, the other team will eventually overwhelm you. The nature of the solid middle column, however, can make it difficult to approach when its been taken over.
There seems to be a constant push-pull between the middle and the corners.
There seems to be a constant push-pull between the middle and the corners.