I just installed this sweetfx mod by powerplay and wow the game is a "world" of difference, a lot sharper, sharper objects in distance, less orange, a lot less muddled and GRASS!
Comparison Video
http://www.hardwareluxx.de/community/f146/sweetfx-p0werp1ay-993812-10.html#post23494904
download "The Witcher 3 by Powerplay Final V1.3" in the link above
unpack the files here
C:\GOG Games\The Witcher 3 Wild Hunt\bin\x64
load the game and press F12
Are those supposed to look impressive?Just took a couple of screenshot of this supposedly "last-gen graphics game".
Are those supposed to look impressive?
Despite the unarguable downgrade and the art style change, I've seen screens that actually manage to look impressive (a rare thing, though):
Are those supposed to look impressive?
Despite the unarguable downgrade and the art style change, I've seen screens that actually manage to look impressive (a rare thing, though):
Just took a couple of screenshot of this supposedly "last-gen graphics game".
Heh. Couldn't resist posting this here.
Remember this gif?
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In-game (about as close as I could get it in about 5 minutes):
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Could you point where on the map this is? Want to try it out as well.
Could you point where on the map this is? Want to try it out as well.
Heh. Couldn't resist posting this here.
Remember this gif?
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In-game (about as close as I could get it in about 5 minutes):
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Sadly a lot of the chimney smoke is removed.
No, I agree.
The lighting is the biggest difference to me. The shadows in the GIF blend much nicer, whereas in the final game, there's not enough ambient light to properly light the shadows, so they appear way too dark. Lack of global illumination and all... =(
Sadly a lot of the chimney smoke is removed. It's still there, but way harder to see from this angle, and not nearly as impressive looking.
Lurtch (in Velen)
There is a downgrade that is for sure but still the game looks mighty fine!
From the OT.
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There is a downgrade that is for sure but still the game looks mighty fine!
you act like looking better than a gen 7 title is some impressive feat
It's easily the best looking game there is, imo. Considering its scale that is.
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I've seen people say that Red Dead or GTAV on (360 no less) looks better, which is pretty ridiculous. People need to play more last gen console games to get a reminder of what they looked like in comparison to the witcher 3It's easily the best looking game there is, imo. Considering its scale that is.
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It's easily the best looking game there is, imo. Considering its scale that is.
couldnt disagree more
That's absolutely fine. Since I said "considering its scale", are you thinking of a game that's as huge as Witcher 3 and has as many different locations with unique assets (Skellige with its "Alps style" mountains, Velen with its swamps, fields and sandy areas and Kaer Mohren which is completely unique again)? If there is a game this huge and with so many different locations looking as good as Witcher 3, I'd love to know about it.
Even better if it's well optimized and I can play it at 60 FPS with my R9 290.
Just use a SweetFX config and the colors will be much better.From the OT.
GTAV doesn't use PBR, has very little interiors, don't even get me started on the terribad cloth physics and hair physics compared to 3. Some Foliage, rain effects, lighting system were great for a last gen remaster but it definitely takes a back seat to the Witcher 3.i mean technically if the game has to be exactly as large as witcher 3, that kind of makes witcher 3 winner by default i guess. i think gta v, unity, infamous all look better than witcher 3, even tho their open world map isnt as big.
Let's not pretend this is really what the devs actually handed out and I don't understand this "best there is considering scale" metricIt's easily the best looking game there is, imo. Considering its scale that is.
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That's it all right
GTAV doesn't use PBR, has very little interiors, don't even get me started on the terribad cloth physics and hair physics compared to 3. Some Foliage, rain effects, lighting system were great for a last gen remaster but it definitely takes a back seat to the Witcher 3.
witcher 3 might as well not use pbr. i wouldnt be surprised if it wasnt using it at all and it was just more lies by cdpr. if it is using pbr its the worst implementation ive seen. the only area witcher beats gta v is character models(not animation)
witcher 3 might as well not use pbr. i wouldnt be surprised if it wasnt using it at all and it was just more lies by cdpr. if it is using pbr its the worst implementation ive seen. the only area witcher beats gta v is character models(not animation)
I am so sorry, but this is so patently silly. Have you seen the materials up close? They are much more accurate and have fresnel among other properties which GTA V does not even have. It is definitely using some form of PBR.
Let alone how leather or clothing looks in this game. GTA on the other hand has more in common with the shading in something like mad mod mike then the Witcher 3.
That's because you have no interest in a balanced discussion.don't understand this "best there is considering scale" metric
im not sure what mad mod mike is, but yes witcher 3 has better characters than gta v. thats the only time the materials ever look plausible. i played around in the starting area after you wake up from the dream for a bit, but i havent progressed passed the cutscene where you save that guy with the dumb and dumber soup bowl haircut.. i do regularly view the pc SS thread and have not seen any materials outside of character models that look good.
just saw the screen you added, mind pointing me to some screens of the world that you think have good materials?
Some world shots where the materials look good (brick in morning light, GI of some sort coming through from the ambient sun, and fresnel on wood):
The material/lighting properties exhibited in the first screenshot is what impressed me when I first saw it in pre-release gameplay videos. In a lot of open world games, the dusk/dawn sun bathes the entire scene with an orange tint, regardless of whether the surface of an object/building is facing the sun.Some world shots where the materials look good (brick in morning light, GI of some sort coming through from the ambient sun, and fresnel on wood):
This is the best logic I've ever seen. "Two out of three screenshots look good, so my conclusion is that the majority looks bad."the bottom 2 have good materials. the top screen looks bad to me. i reckon the vast majority of the world does not have good materials.
This is the best logic I've ever seen. "Two out of three screenshots look good, so my conclusion is that the majority looks bad."
Absolutely impeccable.
http://www.neogaf.com/forum/showpost.php?p=166730053&postcount=6801
http://www.neogaf.com/forum/showpost.php?p=166730141&postcount=6802
This one isn't too bad, there are material properties that you dont find in a lot of AAA games. There seems to be subsurface scattering on the dude's skin (particularly his lower lip and cheek fold/wrinkle). Not surprising since this feature was clearly evident in early gameplay demos.http://www.neogaf.com/forum/showpost.php?p=167410571&postcount=6913
The material properties on Geralt's armour is pretty fuckin cool. I'm so glad that PBR has made it easier or more common for metallic surfaces in games to exhibit just a simple specular highlight. You can see here that the sword pommels and his right shoulder armor vaguely reflects the world around it (hint of blue from the sky)http://www.neogaf.com/forum/showpost.php?p=167410943&postcount=6914
Not only that, but the material response to the drab lighting conditions in the first shot is consistent with a PBR implementation. One of the main advantages of PBR is that artists only have to produce one set of maps that will shade appropriately in nearly all conditions, but to many it's just a buzzword that they associate with shininess.This is the best logic I've ever seen. "Two out of three screenshots look good, so my conclusion is that the majority looks bad."
Absolutely impeccable.
Is he running a mod or something? Shadow clipping everwhere... unlike majority of shots I've seen of the game.
This one isn't too bad, there are material properties that you dont find in a lot of AAA games. There seems to be subsurface scattering on the dude's skin (particularly his lower lip and cheek fold/wrinkle). Not surprising since this feature was clearly evident in early gameplay demos.
Then there's the specular sheen on the barks of trees directly behind him, which adds a bit of material complexity (not all types trees should have this though and Witcher3 doesn't seem to)
The material properties on Geralt's armour is pretty fuckin cool. I'm so glad that PBR has made it easier or more common for metallic surfaces in games to exhibit just a simple specular highlight. You can see here that it vaguely reflects the world around it (hint of blue from the sky)
I am impressed that icecold is still going. That is some serious dedication to the cause.
its hard to discern which screens are using mods considering the lighting in witcher. btw the specular on the trees behind that mutant girl look ridiculous. the trees look like plastic.