But Mascot has a point though:
I'm all for speculating on rumours or leaked features but when he's stating things as fact, to go even as far as supporting it by saying no other game has it, it's a bit much imho. Again, there's no mention of hydroplaning ANYWHERE in that leak. There's a difference between saying that no other game has 3D puddles.... and no other game has 3D puddles that simulates hydroplaning.
I already said afterwards, it's based on speculation and educated guesses.
Also, like I've said before, I'm referring directly to the effects of aquaplaning in deep puddles; which I haven't seen in other sim circuit racers.
Look, I get excited some times when speculating about this stuff and go overboard. I never meant to state anything as a fact.
Apologies. I just thought it would be clear that it's simply forward rendering. There's no real case in-game for them using deferred for "many lights". It's rather straight forward (pardon the pun).
Furthermore, they did actually use MSAA in the game regardless of how ineffective it actually was due to the post-processing.
TBH, 60fps & traditional deferred is somewhat of a no-no in general due to bandwidth and fillrate requirements.
Ah, so it was just forward rendering, I thought for sure that it was deferred because I couldn't find anything on it anywhere.
Hopefully they've gone with forward plus, which I see highly likely after Horizon 2.