Splatoon |OT2| Prepare to Dye

It barely moves faster than you do in Squid form. It wouldn't be much of an escape if it ended while you were unable to clear out someone when they could just follow you until you change back and punish you for not having range to do anything.

That is why I suggest the speed change.
 
Because without the ability to kill it's a really shitty and non-threatening special that doesn't help the rest of your team.

On reflection, it seems to be an inherent part of the game design of splatoon that whatever you do helps your team. Every single thing. Shoot anything, anything at all, and you're inherently helping the team - in turf war, gaining points, and in everything, making mobility and refill points. Subs all help the team. Specials all help the team. Splatting opponents help the team. A kraken without the killing power would not help the team and just be a get-out-of-jail-free card.

Fine, then increase the coverage too. Roller would still be good enough!

what exactly about the killing power do you find objectionable though?
 
Could the Kraken apologists explain to me why it needs the ability to kill? Why not just give it faster speed, so the roller user has his free "get out of jail" paired with coverage?

Then it would be fucking useless to your team. It has terrible coverage considering the transformation is only temporary. It would be like having a bad Inkbrush as a secondary subweapon or something.
 
What weapon were you using? Why were they able to get right in front of you in the first place. Assuming you were using a ranged weapon you should be able to keep them at a distance. Krakens rely on an already advantageous position to be powerful.

They were coming over the top of a ramp as I was going up. I didn't see them until they were really close.

Again, Saltspray Rig. Not much visibility in certain parts of that stage
 
That is why I suggest the speed change.

So you very quickly find yourself near another person than the one you escaped from and you're in the same position.

Seriously, the moment someone changes in to a Kraken you go in to Squid form and just swim away. It is the secret counter to Kraken.
 
Then it would be fucking useless. It has terrible coverage considering the transformation is only temporary. It would be like having a bad Inkbrush as a secondary subweapon or something.

Not at all. Roller would still be an amazing support weapon. The weapon itself has AMAZING coverage already AND you can escape from anything. What more do you want? Kraken shooting rockets? Multiple ink strikes? Bomb rush?

Come on guys.
 
They were coming over the top of a ramp as I was going up. I didn't see them until they were really close.

Again, Saltspray Rig. Not much visibility in certain parts of that stage
Sounds like you were dead either way.

I'm not disagreeing with you or your original post for the most part, I just don't think the kraken was the catalyst here.
 
If there was one thing I'd like to change in the game, I'd like the opportunity to change main abilities on clothing. That way, I could have the clothes I want on with the main ability set up I desire.
 
Not at all. Roller would still be an amazing support weapon. The weapon itself has AMAZING coverage already AND you can escape from anything. What more do you want? Kraken shooting rockets? Multiple ink strikes? Bomb rush?

Come on guys.

What? Have you used an Aerospray or the new gun? The Krak-On can't cover nearly as well as either. No one wants to change the Kraken aside from you. Aren't you seeing the problem here?
 
coverage by itself without killing power is only marginally useful given how quickly you can cover up turf, even if you could use the kraken to say break enemy lines and try and get through to the back.
 
It then becomes a faster Roller without the ability to kill.

Where is this rant originating from? Ranked? Turf War? When did you start finding the Kraken's jump kill annoying?

This is not even a rant, I just posted some things I think are unbalanced and people jump at me for daring to nerf their beloved Kraken.

If you think that rollers are useless when doing this balance change I think you don't understand this game.

Anyway, everything has been said.
 
People think Kraken is OP?

I just run away or ride a wall for a few seconds, turn around and they get splatted right when they transform back to a normal squid.

Kraken is powerful but it's heavily exploitable.
 
Sounds like you were dead either way.

I'm not disagreeing with you or your original post for the most part, I just don't think the kraken was the catalyst here.

It wasn't like I kept running at them when I saw them, I instantly backed away. They were like one more shot away from death before they turned kraken
 
People think Kraken is OP?

I just run away or ride a wall for a few seconds, turn around and they get splatted right when they transform back to a normal squid.

Kraken is powerful but it's heavily exploitable.

Exactly. It's even easier if you use a gun with range as well. The moment I see a kraken, I peace out.

Just like I do when I see an Inkstrike.

Or those sound-wave things.

Or some guy on bomb rush.

You know, like how I run away from any situation that is too dangerous for me to take care of alone.

Also, a kraken that runs into a group of opponents staggered away from each other is a dead one.
 
This is not even a rant, I just posted some things I think are unbalanced and people jump at me for daring to nerf their beloved Kraken.

If you think that rollers are useless when doing this balance change I think you don't understand this game.

Anyway, everything has been said.

You mean the kraken that I don't use because it isn't paired up with a weapon I like and it's not overpowered. Yeah, I love it so much...

You can't just come in here, completely ignore all our points, and then claim that we don't understand the game. We've all been playing since launch. We've all dodged our fair share of krakens. There's always more to learn, but I think it's safe to say we understand the game.

Go play the game some more. Maybe try out that kraken too. If it is as good as you say, then you should have no trouble topping the charts with it.

Splatoon is, so far, a very well balanced game.

Okay, I'm done.

You're just here to troll. Got it.

It is starting to look like that...
 
Exactly. It's even easier if you use a gun with range as well. The moment I see a kraken, I peace out.

Just like I do when I see an Inkstrike.

Or those sound-wave things.

Or some guy on bomb rush.

You know, like how I run away from any situation that is too dangerous for me to take care of alone.

Also, a kraken that runs into a group of opponents staggered away from each other is a dead one.

I'd assume anyone having issues escaping from Kraken just freezes in fear as soon as it is used.
 
Exactly. It's even easier if you use a gun with range as well. The moment I see a kraken, I peace out.

Just like I do when I see an Inkstrike.

Or those sound-wave things.

Or some guy on bomb rush.

You know, like how I run away from any situation that is too dangerous for me to take care of alone.

Pretty much. A special is designed to do what it does, be a powerful factor that can hopefully change the tide of battle. A killer wail, kraken, inkstrike, bomb rush are all powerful but have major weaknesses as well. Most notably a tactical retreat. Nothings worse than a special that doesn't produce results.
 
Kraken is no where near approaching broken for something as highly telegraphed and easily punished as it is. Ninja Squid immediately makes it irrelevant (camp in ink, follow quietly, kill on sight), certain layouts make the "set it and forget it" offensive defensive approach moot (given enough space you can totally circle strafe it and bail out) and the ink path left behind by it doesn't even have the same width as the base roller weapon its attached to. If anything, the super is for getting the fuck out or picking off one or two dudes you catch in a corner.

The few times I get KO'd by a Kraken, I truly feel like I deserved it versus feeling it's somehow busted or cheap. If anything, Suction Bomb Rush is the first and only super that legitimately makes me feel like it could be a problem.

@Afro: I agree. I've come to love my new threads for my Ninja Squiddery, but I still miss this look so much:

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Do you guys think our shots should go through our teammates? I understand that it prevents using someone as a meat shield, but honestly they deserved to be used like that if they jump in front of you. Plus, it can be a strategic way to break enemy lines when they have control over the choke point.

Another alternative I can see to work around this is by making my shots heal my teammates or refill their ink gauge. It just feels pointless to have them act as a wall when they block your shots, and I would feel justify if I was filling their tanks.
 
This is not even a rant, I just posted some things I think are unbalanced and people jump at me for daring to nerf their beloved Kraken.

If you think that rollers are useless when doing this balance change I think you don't understand this game.

Anyway, everything has been said.
Oh wait. This comment plus your last have shown the real issue. Your problem isn't that the kraken is op its that you don't understand the roller and how it should be played. Once you do you'll realize why everyone is disagreeing with you.

Its also funny reading your comments about us being kraken groupies. I'll let you in on a little secret. None of the people responding to you use it.
 
I'd assume anyone having issues escaping from Kraken just freezes in fear as soon as it is used.

well, there are situations where you don't have sufficient reaction time or ability to react. being in super close quarters, or not expecting a kraken to charge you, etc, they suck. But not only do you see that they have a special ready with the visual effect, but you can hear it the moment they get it too! It's like bee-lining to an inkzooker player; it's just not smart.

Splatoon's incredibly tight time limit does mean that freezing in fear for even a half second can be deadly tho
 
Do you guys think our shots should go through our teammates? I understand that it prevents using someone as a meat shield, but honestly they deserved to be used like that if they jump in front of you. Plus, it can be a strategic way to break enemy lines when they have control over the choke point.

Another alternative I can see to work around this is by making my shots heal my teammates or refill their ink gauge. It just feels pointless to have them act as a wall when they block your shots, and I would feel justify if I was filling their tanks.

I don't know... I think I understand why they don't but so often (especially when you're using a charger) teammates strafe in front of you and block your shot... its super frustrating. I think they made the right call but it can be frustrating.

Its also funny reading your comments about us being kraken groupies. I'll let you in on a little secret. None of the people responding to you use it.

Way to cover up for our Secret Kraken Society.

well, there are situations where you don't have sufficient reaction time or ability to react. being in super close quarters, or not expecting a kraken to charge you, etc, they suck. But not only do you see that they have a special ready with the visual effect, but you can hear it the moment they get it too! It's like bee-lining to an inkzooker player; it's just not smart.

Splatoon's incredibly tight time limit does mean that freezing in fear for even a half second can be deadly tho

That goes for any special, though. The easiest special to dodge is Killer Wail and I can say it has killed me more than a few times because I get caught in a closed off area and can't escape before it goes off, same with Ink Strike. The thing is unless a Kraken is right on you or in a blind spot there is no reason you should die to it unless you make a mistake. I can honestly say I've danced around Krakens chasing me and killed them far more than they have killed me.
 
Do you guys think our shots should go through our teammates? I understand that it prevents using someone as a meat shield, but honestly they deserved to be used like that if they jump in front of you. Plus, it can be a strategic way to break enemy lines when they have control over the choke point.

i feel like the problem is they block your shots so all that happens is the stream of fire coming towards you kills them AND THEN you the second they dissolve. They don't really work as meat shields since you can't fire through them.
 
well, there are situations where you don't have sufficient reaction time or ability to react. being in super close quarters, or not expecting a kraken to charge you, etc, they suck. But not only do you see that they have a special ready with the visual effect, but you can hear it the moment they get it too! It's like bee-lining to an inkzooker player; it's just not smart.

Splatoon's incredibly tight time limit does mean that freezing in fear for even a half second can be deadly tho

But I always bee-line to an inkzooka player. But thats usually before I send a seeker and then run lol.
 
The most OP thing I can theorycraft right now in Splatoon is if a team happens to pull off back-to-back Echolocators. I wouldn't even be mad if I got beat by that, though.
 
The most OP thing I can theorycraft right now in Splatoon is if a team happens to pull off back-to-back Echolocators. I wouldn't even be mad if I got beat by that, though.

Haha that's always fun to do.

Important to note that echolocators don't stack. If you use an echolocator while someone else's is already active you've wasted it
 
well, there are situations where you don't have sufficient reaction time or ability to react. being in super close quarters, or not expecting a kraken to charge you, etc, they suck. But not only do you see that they have a special ready with the visual effect, but you can hear it the moment they get it too! It's like bee-lining to an inkzooker player; it's just not smart.

Splatoon's incredibly tight time limit does mean that freezing in fear for even a half second can be deadly tho

I've noticed a trend lately where the better I do immediately corresponds to how well I was able to jump back in without letting a previous splat unnerve me. This is also why nowadays, I've pretty much self designated myself as the person responsible for getting rid of charger users, because allowing decent charger players to get set up is thoroughly unnerving for me since they have both stability and shock factor to use against me at a moment's notice.
 
The most OP thing I can theorycraft right now in Splatoon is if a team happens to pull off back-to-back Echolocators. I wouldn't even be mad if I got beat by that, though.

Worst I can think of is a last second 4 player inkstrike all in different yet really good spots for ink coverage. Might be able to turn a turf war battle.
 
I don't know... I think I understand why they don't but so often (especially when you're using a charger) teammates strafe in front of you and block your shot... its super frustrating. I think they made the right call but it can be frustrating.
Yeah that's the exact reason I had to stop using the chargers. Of course I can use it in gaf rooms, but my skill with it is nowhere near good enough to be considered competent in there. I'm about to give up my blaster for this exact reason, but luckily I don't get too many people who's stupid enough to get closer to an enemy than me.

i feel like the problem is they block your shots so all that happens is the stream of fire coming towards you kills them AND THEN you the second they dissolve. They don't really work as meat shields since you can't fire through them.
Ah true, it would still kill me. Maybe have their splash damage only hurt me but not enough to kill me? It might upset the balance of the game so maybe I should just ask for teams that jump into my shots.
 
Do you guys think our shots should go through our teammates? I understand that it prevents using someone as a meat shield, but honestly they deserved to be used like that if they jump in front of you. Plus, it can be a strategic way to break enemy lines when they have control over the choke point.

Another alternative I can see to work around this is by making my shots heal my teammates or refill their ink gauge. It just feels pointless to have them act as a wall when they block your shots, and I would feel justify if I was filling their tanks.
No to your first point. As for the second, I've thought about it and I don't know. It would be interesting though.
 
Do you guys think our shots should go through our teammates? I understand that it prevents using someone as a meat shield, but honestly they deserved to be used like that if they jump in front of you. Plus, it can be a strategic way to break enemy lines when they have control over the choke point.

Another alternative I can see to work around this is by making my shots heal my teammates or refill their ink gauge. It just feels pointless to have them act as a wall when they block your shots, and I would feel justify if I was filling their tanks.

It's a hard call. Ultimately, I like it when games are as natural as possible within the given situation. Unless you provide an important gameplay reason for something being unnatural, I prefer that things you would naturally assume would happen, happen. And I'm not talking about being "realistic". Just that, when I look at something or interact with something, it should react in a way that makes sense. I naturally assume that when I jump gravity brings me down. I naturally assume that bodies are solid, and therefore my shots cannot pass through them. You know? It removes extra layers of unnecessary abstraction.

But of course, if valid reasons are given it can go the other way. I can't think of any good reasons to have shots pass through teammates other than "it would be kinda helpful sometimes", and I don't know if that's good enough.

Would be cool if shooting them healed them or refilled their ink like you said though. Would be natural, given the way ink works in the game.
 
It's a hard call. Ultimately, I like it when games are as natural as possible within the given situation. Unless you provide an important gameplay reason for something being unnatural, I prefer that things you would naturally assume would happen, happen. And I'm not talking about being "realistic". Just that, when I look at something or interact with something, it should react in a way that makes sense. I naturally assume that when I jump gravity brings me down. I naturally assume that bodies are solid, and therefore my shots cannot pass through them. You know? It removes extra layers of unnecessary abstraction.

But of course, if valid reasons are given it can go the other way. I can't think of any good reasons to have shots pass through teammates other than "it would be kinda helpful sometimes", and I don't know if that's good enough.

Would be cool if shooting them healed them or refilled their ink like someone else said though. Would be natural, given the way ink works in the game.
Yeah I suppose that's a good reason for them not to go through your team. I think if it healed your team or refill their ink, it might encourage people to jump into my shots more often which would lead to me crying here more often lol.
 
Ah true, it would still kill me. Maybe have their splash damage only hurt me but not enough to kill me? It might upset the balance of the game so maybe I should just ask for teams that jump into my shots.

splash damage doesn't hurt, it's more the stream of fire already coming towards you.

Picture this, you have a stream of six shots coming at you. Your meatshield is shit and has shit aim so they don't hit the opponent. They eat two of the six shots and dissolve. Their hitbox immediately disappears so there's nothing blocking the four following shots which immediately hit you and you have no chance to react because you didn't see them because there was an idiot in your way. Also, you couldn't shoot the enemy, because there was an idiot in your way. You dissolve.

I don't really know if shooting through is better or worse. It doesn't really happen quite enough that it's a huge problem I feel.
 
Yeah I suppose that's a good reason for them not to go through your team. I think if it healed your team or refill their ink, it might encourage people to jump into my shots more often which would lead to me crying here more often lol.

haha yeah. Choosing to shoot your teammates would be interesting. Your teammates choosing to block your shots to get healed would be the worst.
 
splash damage doesn't hurt, it's more the stream of fire already coming towards you.

Picture this, you have a stream of six shots coming at you. Your meatshield is shit and has shit aim so they don't hit the opponent. They eat two of the six shots and dissolve. Their hitbox immediately disappears so there's nothing blocking the four following shots which immediately hit you and you have no chance to react because you didn't see them because there was an idiot in your way. Also, you couldn't shoot the enemy, because there was an idiot in your way. You dissolve.

I don't really know if shooting through is better or worse. It doesn't really happen quite enough that it's a huge problem I feel.
I almost forgot about guns that are able to shoot multiple shots in a few seconds. I was thinking of almost getting hit with a charger which would explain why a charger never got a double kill when someone blocked my shots.

I'm not sure why I get people who like blocking my shots. I think it's just more apparent to me because the weapons I've been practicing are single round shots that can't be spammed (well chargers can but I'm usually trying to hit a target from far away). I haven't noticed this problem when using roller or gal.
 
I don't mind having to move around an ally in order to get a more clear angle of fire that might also expose me. This at least means longer ranged weapons won't have an inherent advantage over shorter ranged weapons, due to being less vulnerable by tagging behind an ally from a distance.

This is just my silly opinion, but I wouldn't mind it if Chargers got a slightly faster charge rate and slightly lower ink consumption across the board. I also wouldn't mind if Rapid Blasters had a slightly higher firing rate, but that's also a silly opinion.
 
it's like this for all weapons to an extent, but I feel like blasters are the ultimate "OH MY GOD I HATE EVERYONE USING THIS / OH MY GOD HOW CAN ANYONE USE THIS PIECE OF SHIT WEAPON"

absolutely devastating when they're in anybody's hands that aren't mine
 
it's like this for all weapons to an extent, but I feel like blasters are the ultimate "OH MY GOD I HATE EVERYONE USING THIS / OH MY GOD HOW CAN ANYONE USE THIS PIECE OF SHIT WEAPON"

absolutely devastating when they're in anybody's hands that aren't mine
Man I want to like using the Rapid Blaster Deco but the Splash-o-Matic (for Suction Bombs and Bomb Rush) and Gal weapons (for 2HKOs) are just so much easier :(

Regular Blasters I think are okay though. Sometimes it sucks when I'm outranged, but the OHKO and the near guaranteed 2HKO are so nice.
 
I just feel like my aiming is so shithouse and I'm really bad at judging distance so my fireworks just shoot straight past opponents instead of exploding next to them or in their faces.

fun fact: i have exactly zero ink splattered with ANY charger type weapon. I've only used them in girl amiibo mode.

I'll give some a chance sometime when I'm fooling around on turf wars
 
I just feel like my aiming is so shithouse and I'm really bad at judging distance so my fireworks just shoot straight past opponents instead of exploding next to them or in their faces.

I have this problem as well. I hesitate a lot when I'm close to an opponent unexpectedly.

What helps me is to use guns that have range. I've been using the Splattershot Pro to get acclimated to getting the jump on dudes and requiring me to aim quickly. I imagine using a Charger will help out even more.
 
I just feel like my aiming is so shithouse and I'm really bad at judging distance so my fireworks just shoot straight past opponents instead of exploding next to them or in their faces.

fun fact: i have exactly zero ink splattered with ANY charger type weapon. I've only used them in girl amiibo mode.

I'll give some a chance sometime when I'm fooling around on turf wars
I had that exact problem when I picked up that weapon. Initially I picked up this weapon when someone said it wasn't great, and I wanted to find a use for it. The more you use it, the better you'll become at aiming with it and judging the distance. It's actually fun using it because you can easily kill those people who are sitting in the corner waiting for easy prey.
 
Actually has anyone used the Custom Jet Squelcher? That seems like such a lulzy frankenstein weapon, but I bet someone's been able to make some use out of it. I'm being quite literal when I say I've never seen anyone use it though.

In case anyone's curious, Custom Jet Squelcher comes with Burst Bombs for sub weapon and Kraken for special weapon.
 
well, there are situations where you don't have sufficient reaction time or ability to react. being in super close quarters, or not expecting a kraken to charge you, etc, they suck. But not only do you see that they have a special ready with the visual effect, but you can hear it the moment they get it too! It's like bee-lining to an inkzooker player; it's just not smart.

Splatoon's incredibly tight time limit does mean that freezing in fear for even a half second can be deadly tho


Yeah, because of this, I tend to not run at another player unless I'm close to the gauge being full, this way getting ink on the way will be enough to tip it over so I can barrel over them before they can go squid and run away.


I tend to use it more as a utility thing. Good to run away with if you're just about to die, sure, but that I'm using it on a melee weapon and it gives you the ability to swim up an enemy ink colored wall has helped way more on certain maps than you'd think it would. Not uncommon for me on the skatepark to clear out the top of that stupid tower this way, for example. Then again, I tend to ambush people so they rarely know where I am until I make myself known. :p
 
Have you tried using a different weapon? Thats the games biggest form of diversity that is usually overlooked. New maps are great but if you switch to a different weapon that forces you to change things up the old maps can become a little fresher.

I probably should mix it up, and I haven't even touched single player so the game still has plenty to give. I just wish there were more game modes to mix things up.
 
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