Why would it make sense to team up with friends and gain an unfair advantage in a ranked match this way? Also boosting.
Kraken is very easy. Take away the kill ability, increase speed so you can escape. So it is still a jail out of free card for rollers, but removes the broken part.
Just think about this, in the current form you have:
- Ink a shit-ton of ground which can turn matches around regularly
- Kill button
- Escape a tricky situation for free
I also don't agree that you can always easily outrun the kraken, in many critical situations there is simply not enough space. Sometimes it works, often it does not. Go to the port and fight 3 rollers paired with a charger. Tell me if it is balanced or not.
Personally I think the bubbler is broken in a similar way because in most situations it results in a free escape and possibly a kill. But it is less broken than the Kraken.
As for the Dynamo Roller... I think I am indeed not familiar enough with the weapon to give it final judgement, but it seems broken to me for example in the mall due to the elevation levels throughout the map. That shit can be spammed all day without penalties and there is almost nothing you can do to not die, unless maybe using a charger or a squelcher (Splattershot Pro main here). I frankly would not know how to nerf the Dynamo properly though.
Overall I think the game is well balanced though, Nintendo did a great job.
I am not requesting huge nerfs, just balancing. A normal procedure for an mp game. And I think it will happen eventually.