Fallout 4 - Multiple E3 Gameplay Demos, Releasing November 10th, 2015

When I saw the laser musket, I imagined "pop goes the weasel" played everytime you cranked it.

190d4jwac9ayppng.png
 
Wow. I'm guessing that means no mods on PS4? I may have to get an Xbone soon.

When they brought up Bethesda.net thing I thought they would say mods now availible on ps4/xbox one. I think it is too soon to say for sure this won't be on ps4 as well
not a deal breaker for me, however I can see why it would be for others. People will still bitch if they do paid mods.

Edit:
They do have a knack for picking out tunes.
I feel like this will likely be my favorite track form the game it is so damn good and the title so fits haha.
 
You pointed out better than me the problem with the system, its not because its inherently inferior to the old one, a competent writer would take the two words and efectively use them to convey the idea of what your avatar is about to say in the form of a sentence, but I have no faith in Bethesda to do this when their dialog choices are known for redundancy and pointlessness. They have been out of their depth with since F3 and now they are gonna walk into a system that requires economy and clarity.

People think Obsidian is Obsidian because they are old school, they are loved because their writers are really good with working through this kind of constrains.

Obsidian did manage to make it work in Alpha Protocol. Which makes it only one of two games where I didn't hate the dialog wheel. The other one was Deux Ex Human Revolution, but they just had the simple fix of having exactly what your character is going to say pop up.
 
Obsidian did manage to make it work in Alpha Protocol. Which makes it only one of two games where I didn't hate the dialog wheel. The other one was Deux Ex Human Revolution, but they just had the simple fix of having exactly what your character is going to say pop up.

What a crazy concept. Actually showing what the character is going to say when you choose an dialogue option.
 
What a crazy concept. Actually showing what the character is going to say when you choose an dialogue option.

I have been arguing that all game that have to have this system do that since DXHR, but it seems that other developers just don't have the technical expertise to make a pop up with more details appear.
 
Haven't really had the chance to write down my thoughts about what we saw yet. I'm excited and fully on the hype train, but I have some concerns.

First, the pros:
  • Optional home and settlement customization looks incredible, and threatens to steals hours and hours of my life. Hope the exterior options extend past corrugated metal sheets.
  • Greater focus on power armor. In Fallout 1&2 getting your first suit of power armor was basically your way of saying "I have arrived" - you're at the top of your game and few threats can withstand you. In F3 and New Vegas, as cool as the sets looked they were just bulky cages that slowed you down. Love the customization options as well as the glimpse we got of the booster pack in action. Hope our armor has even more functionality, like night or infared vision.
  • Loved the immersive Pip-Boy animations. I know not everyone's a fan of the Pip-Boy but I've always appreciated it and found it easy to use. Hope there's lots of games to collect.
  • I appreciate that they seemed to slow down time with VATS instead of outright suspending time - it should makes battles feel a little more urgent and VATS feel a little less like a godmode button.
  • The environments were beautiful, of course. I expect nothing less from Bethesda open worlds and F4 is no exception. Hope to see several large, diverse settlements this time instead of the one or two we got in F3 and NV.

Now, the cons:
  • Both of my complaints basically gel into one, and that's the fact that this Fallout will probably have the least amount of proper roleplaying in the entire series. You have a single origin. No matter what kind of character you want to play, you're a loving husband/wife and father/mother who felt inclined to settle down in suburbia. Your character is voice-acted so he or she must sound a certain way, and you have significantly less dialogue options at hand so there's only a handful of ways you can really respond to a conversation. I won't speculate on whether we'll get proper skill checks or whether the story will revolve around your family (it'd be weird if it didn't, given you get the chance to create them). But it's clear to me that we're probably only going to get to play a couple different types of characters. Not a big deal if you just like roaming the wastes and killing shit, but if you're like me and really like getting into the head of a character and seeing how they interact with the world, F4's probably good for maybe 2 playthroughs tops - maybe a 3rd in a couple years when the modding scene is booming. An alternate start mod that lets you customize your origin is going to be a must, as well as a mod that removes voice acting for the MC, possibly one to delete the main quest. New Vegas set the bar so high that I can't imagine F4 not feeling like a disappointment in the writing department.

I'm going to try not to dwell on my complaints, and for all I know I could be wrong about several things. I'm going to keep an open mind and embrace the game for what it is.
 
So I'm very much doubting the BoS will be a minor faction this time around. Hopefully The Institute, Minutemen and Railroad still get a lot of development. It would be a shame if much of the conflict is wasted again on the BoS and Super Mutants.

 
Fukkk I'm sold. Fallout 3 wasn't the most polished game, but I had a lot of fun getting immersed in the world and little stories.

Ehem... the humans still look fugly.
 
The only thing I'll miss is the face to to face dialogue camera angle. I know people think it's weird and awkward, and it is, but it had a certain charm to it for me lol. I don't like the shot reverse shot full on cutscene look they seem to be going for .
 
The only thing I'll miss is the face to to face dialogue camera angle. I know people think it's weird and awkward, and it is, but it had a certain charm to it for me lol. I don't like the shot reverse shot full on cutscene look they seem to be going for .

Todd said you can still have convos in first person. So I would assume that would more or less mean face to face like their previous games.
 
Overall I really like what we've seen. Crafting/base building looks like something I'll love sinking hours into and the environments looked great.

My biggest worry is the dialogue setup. That combined with a voiced MC seem like they're really going to limit the role playing compared to FO3 and New Vegas. I can't imagine the writing/role playing being as good in New Vegas if you only had 4 dialogue options each time. I'm also hoping this doesn't mean they're removing skill checks in dialogue. The role-playing is one of the main things I enjoy about these games and part of the reason I'm willing to overlook the poor graphics and overall jank. I'll wait to see more to pass further judgment. I'm still really excited and planning on getting it day 1.

Haven't really had the chance to write down my thoughts about what we saw yet. I'm excited and fully on the hype train, but I have some concerns.

First, the pros:
  • Optional home and settlement customization looks incredible, and threatens to steals hours and hours of my life. Hope the exterior options extend past corrugated metal sheets.
  • Greater focus on power armor. In Fallout 1&2 getting your first suit of power armor was basically your way of saying "I have arrived" - you're at the top of your game and few threats can withstand you. In F3 and New Vegas, as cool as the sets looked they were just bulky cages that slowed you down. Love the customization options as well as the glimpse we got of the booster pack in action. Hope our armor has even more functionality, like night or infared vision.
  • Loved the immersive Pip-Boy animations. I know not everyone's a fan of the Pip-Boy but I've always appreciated it and found it easy to use. Hope there's lots of games to collect.
  • I appreciate that they seemed to slow down time with VATS instead of outright suspending time - it should makes battles feel a little more urgent and VATS feel a little less like a godmode button.
  • The environments were beautiful, of course. I expect nothing less from Bethesda open worlds and F4 is no exception. Hope to see several large, diverse settlements this time instead of the one or two we got in F3 and NV.

Now, the cons:
  • Both of my complaints basically gel into one, and that's the fact that this Fallout will probably have the least amount of proper roleplaying in the entire series. You have a single origin. No matter what kind of character you want to play, you're a loving husband/wife and father/mother who felt inclined to settle down in suburbia. Your character is voice-acted so he or she must sound a certain way, and you have significantly less dialogue options at hand so there's only a handful of ways you can really respond to a conversation. I won't speculate on whether we'll get proper skill checks or whether the story will revolve around your family (it'd be weird if it didn't, given you get the chance to create them). But it's clear to me that we're probably only going to get to play a couple different types of characters. Not a big deal if you just like roaming the wastes and killing shit, but if you're like me and really like getting into the head of a character and seeing how they interact with the world, F4's probably good for maybe 2 playthroughs tops - maybe a 3rd in a couple years when the modding scene is booming. An alternate start mod that lets you customize your origin is going to be a must, as well as a mod that removes voice acting for the MC, possibly one to delete the main quest. New Vegas set the bar so high that I can't imagine F4 not feeling like a disappointment in the writing department.

I'm going to try not to dwell on my complaints, and for all I know I could be wrong about several things. I'm going to keep an open mind and embrace the game for what it is.
Yeah, I'm in full agreement with this post.
 
My God! I was thinking to buy it when it gets on sales or something, now I may just get it day 1, it's looks so good! I can't even imagine how it's gonna be when it gets modded.
 
Oh, it comes out a few days before my birthday. Looks like I'll be doing the typical Bethesda personal birthday celebration. Getting this game on release day, going into blackout mode for a few days, then starting on Thursday night and through Friday playing Fallout 4.

Me oh my, am I looking forward to it after seeing all this.
 
Looks like weapon/armor durability is out this time around as well. (Though Power Armor Torso section does seem to have a Health Meter of its own)

Dunno how I feel about this. I can't say I really cared for it in FO3 or NV. It had the potential to be interesting but rarely was. I guess the fact that the new crafting system is so crazy robust makes up for it a bit giving purpose to all the junk that's lying around. Though hoarding will be worse than ever.
 
I just watched the crafting video and that was sick. The settlements and weapon mods are absolutely going to be a time-sink that I'll never escape from. It looks like the at least learned some of their lessons from New Vegas and realized that we want a more lived-in world and a lot of customization.
 
Looks like weapon/armor durability is out this time around as well. (Though Power Armor Torso section does seem to have a Health Meter of its own)

Dunno how I feel about this. I can't say I really cared for it in FO3 or NV. It had the potential to be interesting but rarely was. I guess the fact that the new crafting system is so crazy robust makes up for it a bit giving purpose to all the junk that's lying around. Though hoarding will be worse than ever.

Fallout is actually one of the only games where I felt the setting and tone complemented degradation mechanics, but they always botched the implementation. Ideally you'd have to scavenge useful parts for your gear from wasteland junk and use that to repair your items, but they forced you to repair like with like which was especially inconvenient with rare items with few equivalents. Gear degradation would have worked fine if they just implemented it like modders have been doing for years and letting you use junk and other alternative repair methods. That feeling of survival and just barely scraping by was so sweet in New Vegas, especially once the repair system relaxed a bit when you took the Jury Rigging perk.

I'm not going to lose any sleep, though. I'd rather not see the system implemented at all if they're not going to do it properly.
 
After watching the video, does anyone else think that Bethesda may have eliminated loading screens in between cells? Between seeing the airship take off from the city in the initial reveal and this:

4ex3xj7.png


And this:

4OIt7PV.png


If so, this would be a HUGE improvement over the previous games. Definitely a next-gen improvement.
 
Looks like weapon/armor durability is out this time around as well. (Though Power Armor Torso section does seem to have a Health Meter of its own)

Dunno how I feel about this. I can't say I really cared for it in FO3 or NV. It had the potential to be interesting but rarely was. I guess the fact that the new crafting system is so crazy robust makes up for it a bit giving purpose to all the junk that's lying around. Though hoarding will be worse than ever.

Yeah, Power Armor showed a repair option though, so durability of some kind is in. Not sure if it extends to all weapons and armor though.


Pretty minor complaint, but the neon green text on green background is not a good look for the UI. Hope we can change the color.
 
PLEASE raise the default run speed.

Been playing New Vegas and holy shit it's feels like torture traversing event the smallest distances. Feels like I'm always "running" through mud.

Not sure if anyone noticed this, but I saw for a brief moment in one of the trailers they're implementing a 'sprint' feature.
Is it confirmed that there are no skill checks for dialogue?

NO.

And honestly if you think they'd remove that I don't know what to tell you.
 
Pretty minor complaint, but the neon green text on green background is not a good look for the UI. Hope we can change the color.

Whole HUD seemed very rough and WIP when outside of PipBoy screen, PB was very polished looking already. HP indicator and ammo indicator were very ugly and rough implementation.

My guess is on placeholder design and something they finalize closer to the release.
 
Yeah, Power Armor showed a repair option though, so durability of some kind is in. Not sure if it extends to all weapons and armor though.



Pretty minor complaint, but the neon green text on green background is not a good look for the UI. Hope we can change the color.

Yeah I think now that Power Armor is actual Power Armor and not just a metal suit like any other item of clothing will be a huge boon for the game and it will actually act and feel like a walking tank.

That said looking at some of the combat shown it looked like enemy armors were destructible. I'm pretty sure we see a few instances of chest and limb armor sections getting blown off, could be that extends to the player as well. Almost positive it does at least for Power Armor since all the instances of that in use have shown a model of it on the left with color coding for the various armor sections presumably for their health. So I'm guessing they'll fail or get destroyed with the more damage they take.

Fallout is actually one of the only games where I felt the setting and tone complemented degradation mechanics, but they always botched the implementation. Ideally you'd have to scavenge useful parts for your gear from wasteland junk and use that to repair your items, but they forced you to repair like with like which was especially inconvenient with rare items with few equivalents. Gear degradation would have worked fine if they just implemented it like modders have been doing for years and letting you use junk and other alternative repair methods. That feeling of survival and just barely scraping by was so sweet in New Vegas, especially once the repair system relaxed a bit when you took the Jury Rigging perk.

I'm not going to lose any sleep, though. I'd rather not see the system implemented at all if they're not going to do it properly.

Yeah I'm not too concerned, it's definitely one of those get it right or just don't do it kind of things. One of the few things I really hated in TW3. Plus it's not like classic FO had durability, that a Bethesda introduction.
 
Yeah, that hud had to be a placeholder. The square flat design doesn't really fit on with the pipboy interface.

Hopefully we'll be able to choose the HUD color again, maybe even any color as opposed to FO3's small list? Would be nice.
 
God damn. I'm not even going to read what GAF has to say, this looks great. I'm going to buy it day one, bugs and all, and play the shit out of it.
 
After watching the video, does anyone else think that Bethesda may have eliminated loading screens in between cells? Between seeing the airship take off from the city in the initial reveal and this:

http://i.imgur.com/4ex3xj7.png

And this:

http://i.imgur.com/4OIt7PV.png

If so, this would be a HUGE improvement over the previous games. Definitely a next-gen improvement.

There's also the settlement building segment where the door was opened. If those locales existed in F3 or FNV they most certainly would require cells. And in the montage towards the end of the presentation I'm sure the player was inside while shooting raiders that were coming from the outside.

 
After seeing it in motion, it looks substantially better than Fallout 3. Yes, some old animation still exists but overall, it feels like a current gen open world game with unparalleled object interactivity.

That PBR and lighting advances come through quite noticeably.

All in all, it looks like a more polished version of Mass Effect 3 from the fidelity during dialogue cutscenes which speaks volumes given the contrast between this and F3/NV.
 
I have been arguing that all game that have to have this system do that since DXHR, but it seems that other developers just don't have the technical expertise to make a pop up with more details appear.

Pro-Tip: It's because of focus testing. People didn't like having lines read back to them.
 
Whole HUD seemed very rough and WIP when outside of PipBoy screen, PB was very polished looking already. HP indicator and ammo indicator were very ugly and rough implementation.

My guess is on placeholder design and something they finalize closer to the release.

Agreed, looked pretty rough and didn't seem nearly as well designed as the Pipboy stuff. I'm not expecting it to change much though. Bethesda's demos for their last several games showed the same HUD and UI that ended up in the final game. Doesn't make much sense to show the game at E3 with placeholder design.
 
Agreed, looked pretty rough and didn't seem nearly as well designed as the Pipboy stuff. I'm not expecting it to change much though. Bethesda's demos for their last several games showed the same HUD and UI that ended up in the final game. Doesn't make much sense to show the game at E3 with placeholder design.

If F4 ships with that HUD that we saw then Bethesda really need consider hiring some new people to replace ones doing HUD designs now. Huge green bar slapped to somewhat random place of screen to indicate HP and at other side two set of numbers divided by horizontal line to indicate ammo. That is just lazy and ugly design, imo.

They could slim it down in size tad and revamp e.g. that HP indicator fully. Why to have huge bar + number when you could get away with only number or well made bar design? Witcher 3 has very good HUD design imo, even if HUD is tad too big on Small setting.
 
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