Wow. I'm guessing that means no mods on PS4? I may have to get an Xbone soon.
I feel like this will likely be my favorite track form the game it is so damn good and the title so fits haha.They do have a knack for picking out tunes.
You pointed out better than me the problem with the system, its not because its inherently inferior to the old one, a competent writer would take the two words and efectively use them to convey the idea of what your avatar is about to say in the form of a sentence, but I have no faith in Bethesda to do this when their dialog choices are known for redundancy and pointlessness. They have been out of their depth with since F3 and now they are gonna walk into a system that requires economy and clarity.
People think Obsidian is Obsidian because they are old school, they are loved because their writers are really good with working through this kind of constrains.
Edit:
I feel like this will likely be my favorite track form the game it is so damn good and the title so fits haha.
Obsidian did manage to make it work in Alpha Protocol. Which makes it only one of two games where I didn't hate the dialog wheel. The other one was Deux Ex Human Revolution, but they just had the simple fix of having exactly what your character is going to say pop up.
http://www.nexusmods.com/newvegas/mods/35061/?
One of the many good tracks in conelrad. I hope they use more of them.
What a crazy concept. Actually showing what the character is going to say when you choose an dialogue option.
The only thing I'll miss is the face to to face dialogue camera angle. I know people think it's weird and awkward, and it is, but it had a certain charm to it for me lol. I don't like the shot reverse shot full on cutscene look they seem to be going for .
Yeah, I'm in full agreement with this post.Haven't really had the chance to write down my thoughts about what we saw yet. I'm excited and fully on the hype train, but I have some concerns.
First, the pros:
- Optional home and settlement customization looks incredible, and threatens to steals hours and hours of my life. Hope the exterior options extend past corrugated metal sheets.
- Greater focus on power armor. In Fallout 1&2 getting your first suit of power armor was basically your way of saying "I have arrived" - you're at the top of your game and few threats can withstand you. In F3 and New Vegas, as cool as the sets looked they were just bulky cages that slowed you down. Love the customization options as well as the glimpse we got of the booster pack in action. Hope our armor has even more functionality, like night or infared vision.
- Loved the immersive Pip-Boy animations. I know not everyone's a fan of the Pip-Boy but I've always appreciated it and found it easy to use. Hope there's lots of games to collect.
- I appreciate that they seemed to slow down time with VATS instead of outright suspending time - it should makes battles feel a little more urgent and VATS feel a little less like a godmode button.
- The environments were beautiful, of course. I expect nothing less from Bethesda open worlds and F4 is no exception. Hope to see several large, diverse settlements this time instead of the one or two we got in F3 and NV.
Now, the cons:
- Both of my complaints basically gel into one, and that's the fact that this Fallout will probably have the least amount of proper roleplaying in the entire series. You have a single origin. No matter what kind of character you want to play, you're a loving husband/wife and father/mother who felt inclined to settle down in suburbia. Your character is voice-acted so he or she must sound a certain way, and you have significantly less dialogue options at hand so there's only a handful of ways you can really respond to a conversation. I won't speculate on whether we'll get proper skill checks or whether the story will revolve around your family (it'd be weird if it didn't, given you get the chance to create them). But it's clear to me that we're probably only going to get to play a couple different types of characters. Not a big deal if you just like roaming the wastes and killing shit, but if you're like me and really like getting into the head of a character and seeing how they interact with the world, F4's probably good for maybe 2 playthroughs tops - maybe a 3rd in a couple years when the modding scene is booming. An alternate start mod that lets you customize your origin is going to be a must, as well as a mod that removes voice acting for the MC, possibly one to delete the main quest. New Vegas set the bar so high that I can't imagine F4 not feeling like a disappointment in the writing department.
I'm going to try not to dwell on my complaints, and for all I know I could be wrong about several things. I'm going to keep an open mind and embrace the game for what it is.
They didn't say that PC mods would be exclusive to the xbox one version, but we'll see. I guess the xbox one version exclusively gets a BC copy of Fallout 3 though.
Did they say Fallout 4 would come with 3 on Xbox One? I thought I saw it flash real quickly at the bottom of the screen.
Looks like weapon/armor durability is out this time around as well. (Though Power Armor Torso section does seem to have a Health Meter of its own)
Dunno how I feel about this. I can't say I really cared for it in FO3 or NV. It had the potential to be interesting but rarely was. I guess the fact that the new crafting system is so crazy robust makes up for it a bit giving purpose to all the junk that's lying around. Though hoarding will be worse than ever.
Looks like weapon/armor durability is out this time around as well. (Though Power Armor Torso section does seem to have a Health Meter of its own)
Dunno how I feel about this. I can't say I really cared for it in FO3 or NV. It had the potential to be interesting but rarely was. I guess the fact that the new crafting system is so crazy robust makes up for it a bit giving purpose to all the junk that's lying around. Though hoarding will be worse than ever.
That's definitely not going to happen.
PLEASE raise the default run speed.
Been playing New Vegas and holy shit it's feels like torture traversing event the smallest distances. Feels like I'm always "running" through mud.
Is it confirmed that there are no skill checks for dialogue?
Is it confirmed that there are no skill checks for dialogue?
Pretty minor complaint, but the neon green text on green background is not a good look for the UI. Hope we can change the color.
Yeah, Power Armor showed a repair option though, so durability of some kind is in. Not sure if it extends to all weapons and armor though.
Pretty minor complaint, but the neon green text on green background is not a good look for the UI. Hope we can change the color.
Fallout is actually one of the only games where I felt the setting and tone complemented degradation mechanics, but they always botched the implementation. Ideally you'd have to scavenge useful parts for your gear from wasteland junk and use that to repair your items, but they forced you to repair like with like which was especially inconvenient with rare items with few equivalents. Gear degradation would have worked fine if they just implemented it like modders have been doing for years and letting you use junk and other alternative repair methods. That feeling of survival and just barely scraping by was so sweet in New Vegas, especially once the repair system relaxed a bit when you took the Jury Rigging perk.
I'm not going to lose any sleep, though. I'd rather not see the system implemented at all if they're not going to do it properly.
After watching the video, does anyone else think that Bethesda may have eliminated loading screens in between cells? Between seeing the airship take off from the city in the initial reveal and this:
http://i.imgur.com/4ex3xj7.png
And this:
http://i.imgur.com/4OIt7PV.png
If so, this would be a HUGE improvement over the previous games. Definitely a next-gen improvement.
I have been arguing that all game that have to have this system do that since DXHR, but it seems that other developers just don't have the technical expertise to make a pop up with more details appear.
Bethesda released a few more images:
http://www.gamersyde.com/news_e3_more_screens_from_fallout_4-16652_en.html
As usual, feel free to hotlink.
Oh damn, I missed that. That's great!Todd said you can still have convos in first person. So I would assume that would more or less mean face to face like their previous games.
Whole HUD seemed very rough and WIP when outside of PipBoy screen, PB was very polished looking already. HP indicator and ammo indicator were very ugly and rough implementation.
My guess is on placeholder design and something they finalize closer to the release.
Agreed, looked pretty rough and didn't seem nearly as well designed as the Pipboy stuff. I'm not expecting it to change much though. Bethesda's demos for their last several games showed the same HUD and UI that ended up in the final game. Doesn't make much sense to show the game at E3 with placeholder design.