brokenbeans
Banned
You can't expect every game to be available right away.
The 360 used a PowerPC based CPU and the XB1 uses x86. They are two different software languages.
Native would mean that you pop the disc in and the XB1 would understand and read the game. Software BC would mean that they wrote an emulator in x86 in order to read and play 360 games. I don't think the system is powerful enough to do that.
A recompile would mean they would go in and literally recode the game in x86 format. They would have to do this game by game and it wouldn't be easy or cheap but that seems to be what they are doing. The benefit to this would be they would all be Windows 10 compatible as well.
You can't expect every game to be available right away.
That is a much smaller selection than I was hoping for.
i'm on the preview program, but cant see the bc games, how do i access?
Edit: this seems likely.The 360 used a PowerPC based CPU and the XB1 uses x86. They are two different software languages.
Native would mean that you pop the disc in and the XB1 would understand and read the game. Software BC would mean that they wrote an emulator in x86 in order to read and play 360 games. I don't think the system is powerful enough to do that.
A recompile would mean they would go in and literally recode the game in x86 format. They would have to do this game by game and it wouldn't be easy or cheap but that seems to be what they are doing. The benefit to this would be they would all be Windows 10 compatible as well.
I am going with this.
The One is more than capable to emulating the 360 in software. Especially since it is already coded close to the metal being a console (PC's still have yet to, and once DX12 comes to PC's this will make emulators achieve their goals when upgraded as well).
Remember, the 360 was 512MB of ram, with a 10 year old GPU set.
i'm on the preview program, but cant see the bc games, how do i access?
This is what's being released today to preview members but they've mentioned "over 100" by general availability.
The 360 used a PowerPC based CPU and the XB1 uses x86. They are two different software languages.
Native would mean that you pop the disc in and the XB1 would understand and read the game. Software BC would mean that they wrote an emulator in x86 in order to read and play 360 games. I don't think the system is powerful enough to do that.
A recompile would mean they would go in and literally recode the game in x86 format. They would have to do this game by game and it wouldn't be easy or cheap but that seems to be what they are doing. The benefit to this would be they would all be Windows 10 compatible as well.
Kinda pissed now that I sold all my 360 games about a month ago.....
You can't expect every game to be available right away.
So does this confirm they aren't putting any work in on those Rare 360 titles that are in the collection announced?
They not only have very different architectures but due to quirks like the 360 having a higher clock speed emulating 360 games the old fashioned way on XB1 can't work. It could be pure software emulation, but I doubt it. As those games are either really old or XBLA based which had a higher level SDK, I suspect it may be a more complex version of this:
http://www.eurogamer.net/articles/2...d-to-pc-but-the-original-dev-doesnt-mind-much
How would it recompile your disc based games on the fly? It's not download only. It has to be emulation.
It must be recompiling for x86 (aka ports). Everything I know says emulating PowerPC on x86 just won't be fast enough.
The GPUs are similar enough, and of course both use Windows and DirectX.
Still, each game will have to be retouched a little.
Yes, it is. They said in the presentation that even if you're using a disc for the license, you have to download the game.How would it recompile your disc based games on the fly? It's not download only. It has to be emulation.
How would it recompile your disc based games on the fly? It's not download only. It has to be emulation.
Really? If that's the case I've gotta borrow my friend's 360 libraries.Actually it downloads the game after checking your disc
Really? If that's the case I've gotta borrow my friend's 360 libraries.
i'm on the preview program, but cant see the bc games, how do i access?
This is definitely leaning me towards an Xbone instead of a PS4 this year :O
Yeah I edited it. I still should borrow one of my friend's libraries since I don't think his 360 works anymore and he has a PS4.Keep in mind you have to keep the disc in the tray when playing it...
It's not like they were going to give away free games. The download is comparable to installing disc-based games to the hard drive for normal PS4/XB1 titles, except that the installed data isn't the same as what's on the disc and thus needs to be downloaded from a server. The license still resides on the disc.Edit: Nevermind lol. Disc based DRM.
Interesting question, how does this affect achievements? Will we get a brand new list, or will this be tied to your 360 achievements?
Is this directed at anyone in particular or are you just saying the feature won't work?
The 360 used a PowerPC based CPU and the XB1 uses x86. They are two different software languages.
Native would mean that you pop the disc in and the XB1 would understand and read the game. Software BC would mean that they wrote an emulator in x86 in order to read and play 360 games. I don't think the system is powerful enough to do that.
A recompile would mean they would go in and literally recode the game in x86 format. They would have to do this game by game and it wouldn't be easy or cheap but that seems to be what they are doing. The benefit to this would be they would all be Windows 10 compatible as well.
They not only have very different architectures but due to quirks like the 360 having a higher clock speed emulating 360 games the old fashioned way on XB1 can't work. It could be pure software emulation with some sort of innovative new trick MS came up with, but I doubt it. As those games are either really old or XBLA based which had a higher level SDK, I suspect it may be a more complex automated version of this:
http://www.eurogamer.net/articles/2...d-to-pc-but-the-original-dev-doesnt-mind-much
There is no way developers are going to spend any of their time rebuilding their games, or giving their source code to Microsoft, or Microsoft spending their time micro-tweaking each game to run on a recompiled build. Besides, it can't be as simple as just retargeting the application.
My bet is a Xbox 360 virtual machine, i.e., software emulation
There is not way developers are going to spend any of their time rebuilding their games, or giving their source code to Microsoft, or Microsoft spending their time micro-tweaking each game to run on a recompiled build. Besides, it can't be as simple as just retargeting the application.
So how would a recompile fit into their announcement that there would be not extra effort for developers/publishers to get their games onto that list except just giving their OK?
360 games still earn 360 achivements.
There is no new list
And playing these games on X1 will still earn (or add to) your old 360 achivements
Come on wanted Black Ops 2.
Possibly, but the "flick of the switch" comment that was made by MSFT leads me to think it's software based built by MSFT.
PC's have software CPU clocks and "under/overclocks" built in their emulators as well.