Xbox One adds Xbox 360 backwards compatibility

Uh, correct me if I'm wrong, but don't several of these games lack a disc release? So how am I supposed to play Banjo Kazooie if I don't have a disc to install?



Correct me if I'm wrong, doesn't this pave the way for MS to release 360 games digitally on the Xbox One, allowing developers to rerelease games at NO COST TO THEMSELVES? That's way, way, way cheaper than a digital rerelease.

In the case of this type of backwards compatibility, the disc is just acting the same way it does for Xbox One/PS4 games: a round, plastic license check to prove you own it. If you bought the game digitally, the license is already taken care of, since your Xbox 360/Xbox One account is the same.
 
this was my favorite announcement. the audience couldnt believe it. was so great to be in the crowd for this announcement.
 
Wait you can access the Xbox 360 Guide while playing a Xbox 360 game?

That's really cool, does that mean you can also be in party chat with Xbox 360 users?
 

Said Live exclusive. Meaning you need to be online so first site is correct? That even with the native emulation you'll need "cloud" thingamajig?

I have no clue, honestly asking here since this, outside of Ashen and the new pad was the thing that pushed me to actually nearly click that checkout button.
 
Motherfucking bombshell. Your move, Sony. I want BC on my PS4.

No way that happens with PS3 games. Architectures are too different.

PS1/PS2 - possible with an "emulator" ran through the PS4. I don't think Sony is funding that with PS Now. What they can do is lower the price point of PS Now or include it with PS Plus.
 
I am looking at a boxed copy of Nuts & Bolts right this moment. It will also transfer over your licenses for download only titles if you've already purchased them.

That's what I'm wondering how to do. I can install the discs just fine, but none of the digital games I own are showing up.

Brothers in Arms: Hell's Highway(?)

would love to play again
but do we get new achievement's?

No, read the FAQ.
 
Licensed games should be no issue, as the licenses are contained in the games you bought. The publishers would be unable to sell them, however.

I think that publishers have to get the OK from companies in whom they licensed games with, games such as Deadpool, MK Vs. DC Universe, Injustice, Ultimate Marvel Vs. Capcom 3, & Street Fighter x Tekken.

Money may also be involved, & I doubt that some companies would want to shell out a lot of money to companies like DC comics, Marvel, Namco, etc. just to get them green-lit, not even companies like Capcom in which they aren't doing so hot financially.
 
There is not way developers are going to spend any of their time rebuilding their games, or giving their source code to Microsoft, or Microsoft spending their time micro-tweaking each game to run on a recompiled build. Besides, it can't be as simple as just retargeting the application.

My bet is a Xbox 360 virtual machine, i.e., software emulation

Then you have to explain how a x86 could possibly emulate the 360's PowerPC in real time.

Then you have to explain why you need to download the game even if you use the disk.

Like I said, the OS and APIs are already BC. And the 360 besides having a PowerPC was very PC-like. This wouldn't work for PS3 -> PS4.

Devs would recompile their games if it means selling more copies. And PC devs let nVidia engineers help them with their code. It's not like MS seeing their code means MS can now steal their software.
 
People should really learn the specifics of how BC is going to work on the XB1 before they start clapping. It isn't full BC at all, and so far looks even more limited then the 360 emulating the original Xbox.
 
Game Specific Issues

Mass Effect: Framerate degradations in 360 version may manifest slightly differently in Backward Compatibility version.

THIS SHIT IS EXACTLY LIKE THE 360 BC. THIS IS GOING TO BE A DISASTER. UGH.
 
OP may want to add this. I just went through the video again and wrote down every title I recognized that was either scrolling behind Phil, or was in the Rolodex lineup after he handed it off to the engineer. Here is what I saw in order of how I saw it:

Assassin's Creed
Mass Effect
Forza 4
Clash of Heroes HD
Sacred 2
Rayman Origins
Pacman Championship Edition DX
Forza Horizon
Halo CE: Anniversary Edition
Rainbow Six: Vegas
Rayman Legends
Vanquish
Shadow Complex
Rainbow Six: Vegas 2
Toy Story 3
Ghost Recon Advanced Warfighter
Halo 3
Soul Caliber V
Sonic Adventure 2
Shadowrun
Risen 3
Saint's Row: The Third
Assassins Creed Brotherhood
Prince of Persia: The Forgotten Sands
Forza 2
Ninja Gaiden 3
Splinter Cell: Double Agent
Dead Space
Dark Souls
Brothers in Arms: Hell's Highway(?)
Civilization Revolution
Child of Eden
Cars 2
Assassin's Creed: Revelations
Borderlands
Bioshock
Call of Juarez: Bound in Blood(?)
Bayonetta
Fallout 3
Fable 2
Bioshock Infinite
Far Cry 2
Alan Wake
Ghost Recon Advanced Warfighter 2
Far Cry: Blood Dragon
Dark Souls 2

I'm sure I missed some, but that's what I picked up. I assume that they wouldn't have shown those titles without already having authorization to put them up.

Quoting myself for the new page, as this thread moves fast.
 
A World of Keflings just showed up in my "Ready to Install" section under My Games & Apps.

AuD6ln5.png
 
Tales of Vesperia and Lost Odyssey would be big for me. The only thing stopping me from getting an XB1 at this point would be the size.
 
Mass Effect: Framerate degradations in 360 version may manifest slightly differently in Backward Compatibility version.

Wait, the framerate can be worse than what's in the original 360 release? A game with an already atrocious framerate shouldn't get the port treatment if it makes the framerate even worse. That's just putting the wrong foot forward, MS.
 
No way that happens with PS3 games. Architectures are too different.

PS1/PS2 - possible with an "emulator" ran through the PS4. I don't think Sony is funding that with PS Now. What they can do is lower the price point of PS Now or include it with PS Plus.

Not good enough. I want I want I want!
 
Uh, correct me if I'm wrong, but don't several of these games lack a disc release? So how am I supposed to play Banjo Kazooie if I don't have a disc to install?
The FAQ sez something like, if you bought it digitally on 360, it will show up on the Ready To Install portion of the apps and games tile.
 
Hmm I wonder how big of an effect this will have on the market. It's huge at launch but two years on? Will be very interesting to watch the sales numbers.

Sony can't match this though. Still paying the price for the cell :(
 
Wait, the framerate can be worse than what's in the original 360 release? A game with an already atrocious framerate shouldn't get the port treatment if it makes the framerate even worse. That's just putting the wrong foot forward, MS.

It doesn't say "worse" exactly. It said it can occur differently.

I'm going to start playing it soon so I'll see how different.
 
Sorry if this has been answered but if we own a disc based game do we only need to put it in once and we get a digital copy, or will it check periodically?

You need to have the disk in the drive at all times to play the game.

Holy shit if it plays disks I would seriously consider one.

It can't play the disk directly, but MS is allowing you to use the disk as a license to download and play the digital version if one is available.
 
Wait, the framerate can be worse than what's in the original 360 release? A game with an already atrocious framerate shouldn't get the port treatment if it makes the framerate even worse. That's just putting the wrong foot forward, MS.

It depends on the emulator if it can takes advantage of the quad-core architecture
 
What I'm guessing is still 'flick of the switch' MS software. I'm guessing its essentially an automatic recompile from the binary based on the SDK similar to how that guy ported the XBLA game to PC (but automated). This would work better if there's less stuff coded "to the metal" so to speak, which fits in with that game list as the earlier SDK and XBLA SDK were more like that.

I'm not sure what you mean by the second comment. There's no reasonable way to emulate twice the clock speed and you can't overclock the XB1 to 3.2GHz so...

I don't think simple clock speed is a good metric for how these processors process the game code.
 
Anyone else a little weirded out that some of the "biggest" announcements at the Microsoft press conference was a 30 dollar package of old games and the ability to play old games on a shiny new box? I feel like we did get a few cool looking games, but most of them were accessible on other platforms. The only big exclusive was Halo, right?
 
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