The Last Guardian re-revealed at E3 2015! Up Yours Y2Kev!

I'm actually surprised with Trico. Especially the part where he stops at that the eye sign and you notice immediately that you have to remove it. It's clearly communicated so well without any actual prompts/signs. I also quite liked how the boy did the jumping motion for it to jump across. Kind of cool.

The fact that the whole game went on HUDless wasn't something I noticed too.

Yup. Seems strange to see all the debates over "mechanics" when that was not the point of the demo.
 
I broke down when I saw this last night. I'm not one to usually do that. It didn't look amazing and the demo itself was a bit mild but I just want it. After so long I just want to play TLG
 
Not one single speculation. All observations.
When did you observe a stamina system?

You didn't. You made an inference based on Shadow of the Colossus, even though Shadow of the Colossus had very noticeable and necessary HUD elements for stamina management that were completely missing from the footage.
 
You arent directly controlling the companion, anymore than you directly controlled the companion when you told it to jump across the pit. You are signalling it. A signal CLEARLY shown with an arm thrusting animation, and a shout, with EVERY leap of faith shown, that DIRECTLY correlates to the immediate response of the companion afterward. These arent assumptions. They are direct observations.

Watch again, when you are finished, you may bask in the light of the truth, which radiates from within me.

I agree. I mean, yes technically none of this is confirmed, but when you watch it and you see all these things happen, and then when you consider how things worked in the previous games, there's good reason to believe that the player was in control the entire time. Shadow of the Colossus did similar things, though on a much smaller scale, so there's no reason to believe this game won't.

Consider how often you're in control of your character in SotC. You never control Agro directly, you always control the character. Moving the reigns, kicking your heels, ducking, standing, turning, shooting, etc. It's not like the Legend of Zelda where you hop on epona and control her directly like she's a car. And then of course, everything with the colossi (which share similarities to the guardian creature, in that you climb all over them).

Even Ico does similar things. You have to manually grab the girl's hand, and walking with her is clumsy because she is her own entity and you only ever control the boy. It's simple, but apply that to the creature from this game and you have something special.

So yeah, I wouldn't be surprised if even the jumping and the creature grabbing you required you to directly control the character, which indirectly controls the creature.
 
There is absolutely no smoke and mirrors going on in this game. You can tell that this is structured just like Ico and SotC specifically where you solve problems by finding a pattern or a behaviour.

You can call it "atmosphere" or whatever, but Trico's complex AI is central to the game.
 
So this is your way of admitting the slow mo catch signal?
No? Watching the video, it could be many things. Notice that the boy does it again when he approaches the tail to grab it; it could either be the game's visual for trying to grab something in midair or a contextual animation with no player input. Or maybe you're right and it's both a signal for Trico to grab the boy and the input for grabbing an object mid-jump. I don't know because I haven't played the game and I'm not going to make judgements like that before I do.

I'm just bringing that obvious example of bullshit speculation up because you're throwing out a bunch of shit as fact even though it's just your speculation based on the animations of a demo.
 


what a grand and epic moment for the gaming industry. Made me even more emotional then the game itself. I salute you Ueda-san.

Must have been a warm shower after all this time.

Yeah, people shit on the dude for shitting the bed with Last Guardian on PS3, but the man still created two of the best games ever, so fuck it, he deserved a standing ovation.
He's ambition got the best of him this time, but in the end, the nightmare is over. :)

Get to work on the QuadrIco, Ueda!
 
Exactly. They have no soul.

I don't think it looks bad, as in graphically bad, but I don't find it appealing at all. There is something about the gameplay (or what's been shown of it) and the way the characters move that just doesn't click with me. And the kid's voice is grating...

I'm glad for the people who have been awaiting this game for almost 10 years, but, meh, it's definitely not the game that will sell me a PS4.
 
Whats with the graphics? The kid looks Ico/Anime and the Griffon looks like a semi realistic mess. I would have thought itd look amazing, its not like there was much to draw in the scene.

Asides from how it looks, the mechanics also look pretty obvious but im still excited. Its just Ico and the Collossus, but thats pretty good anyway.
 
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i cried ; ;
honestly the gameplay demo itself was okay-ish at best, but i always liked sotc more than ico (only touched it briefly)
 
It looked pretty much the same for a game that's been revealed years ago. It doesn't look anything like a game that should make the amount of people fawn over it actually fawn over it. The gameplay looked lackluster, also surprised that people aren't giving it shit for being in development for so many years and looking the same as its first unveil, for shame, hypocrites.
 
Looks absolutely beautiful and lovely actually. Holy f... Just woke up. So sony killed gaf?

I was a gradual build up. Last Guardian made it spotty, Final Fantasy VII made it barely usable and then it went completely offline when Shenmue 3 came on.
1-2-3 punch to neogaf.
 
It looked pretty much the same for a game that's been revealed years ago. It doesn't look anything like a game that should make the amount of people fawn over it actually fawn over it. The gameplay looked lackluster, also surprised that people aren't giving it shit for being in development for so many years and looking the same as its first unveil, for shame, hypocrites.

Artistically, Team Ico stand far above anyone else imo. Didn't once notice any graphical specifics watching it, because on the whole it looked amazing to me
 
I don't understand what people mean by it looks 'bad'?

It's been created with a specific art direction, that of Ico/SotC. The similarities are striking between the three games in regards to their makeup.
 
This looks very similar to the version that was shown at E3 2009. Have they discussed why it was delayed for 6 years?

Not yet but going by that trailer I would presume that Trico called iyobai (if I heard the boy correctly)'s AI is the biggest contention for the design and that would be most fair. Notice before the jump the boy had to "jump" twice to signal it to leap across the gap. Jumping is a very common mechanic in video games but this could be the very first time it's causing a reaction from an NPC - one that has to translate such a term into a command. Add to the fact that it can or engage with certain objects independently (see the eye), his means the entire gameplay premise is based on how good of a whisperer you are. And that, I can believe is why the game can take too long because it over complicates even he most simplistic of puzzles/obstacles observed here.

For a long time, players have always commanded the influence in a co-op session. Yorda was the first to go against the grain and this seems like the evolutionary step forward. If this game works the way it supposed to work we may actually have a masterpiece that exceed not only its artistic merit compared into its predecessors but one that actually pushes the tech and design in ways no developer has ever done before.


It looked pretty much the same for a game that's been revealed years ago. It doesn't look anything like a game that should make the amount of people fawn over it actually fawn over it. The gameplay looked lackluster, also surprised that people aren't giving it shit for being in development for so many years and looking the same as its first unveil, for shame, hypocrites.

The same could be said for ICO and SoTC. These games are not meant to be on the brand awareness of COD or Halo but the idea that it has to go to that extreme end is a disingenuous argument you are unfairly attributing it into. These games have never even tried to attempt such motivation but rather be allowed to stand on its own merit which has resonated with quite a lot of people, especially veterans in the game industry.
 
I don't understand what people mean by it looks 'bad'?

It's been created with a specific art direction, that of Ico/SotC. The similarities are striking between the three games in regards to their makeup.


Graphics and the animations look straight out of a PS3 game(which makes sense) it just doesn't look good. The trailer was incredibly boring, and I loved Ico and sotc
 
Not yet but going by that trailer I would presume that Trico called iyobai (if I heard the boy correctly)'s AI is the biggest contention for the design and that would be most fair. Notice before the jump the boy had to "jump" twice to signal it to leap across the gap. Jumping is a very common mechanic in video games but this could be the very first time it's causing a reaction from an NPC - one that has to translate such a term into a command. Add to the fact that it can or engage with certain objects independently (see the eye), his means the entire gameplay premise is based on how good of a whisperer you are. And that, I can believe is why the game can take too long because it over complicates even he most simplistic of puzzles/obstacles observed here.

For a long time, players have always commanded the influence in a co-op session. Yorda was the first to go against the grain and this seems like the evolutionary step forward. If this game works the way it supposed to work we may actually have a masterpiece that exceed not only its artistic merit compared into its predecessors but one that actually pushes the tech and design in ways no developer has ever done before.

That is a fantastic answer. Gives a whole new perspective on this.
 
I don't think it looks bad, as in graphically bad, but I don't find it appealing at all. There is something about the gameplay (or what's been shown of it) and the way the characters move that just doesn't click with me. And the kid's voice is grating...

I'm glad for the people who have been awaiting this game for almost 10 years, but, meh, it's definitely not the game that will sell me a PS4.

Sounds kinda like the kid voice in ICO to me.

I actually like the familiarity.
 
Yeah, people shit on the dude for shitting the bed with Last Guardian on PS3, but the man still created two of the best games ever, so fuck it, he deserved a standing ovation.
He's ambition got the best of him this time, but in the end, the nightmare is over. :)

Get to work on the QuadrIco, Ueda!

Man, it would be wonderful if now that that period is over and since he's already still working there, that they could just put that time behind them and he gets to just continue on. :)

So great that he was there for that applause.
 


what a grand and epic moment for the gaming industry. Made me even more emotional then the game itself. I salute you Ueda-san.

Must have been a warm shower after all this time.

Best moment of the conference to me, it was so nice to see Ueda there taking a good and deserved applause. I almost applauded from home!
 
I'm glad you guys finally got your re-reveal , I'm pretty sure this game isn't for me based on what was shown last night , but the reactions to it sure were worth staying up until 2am for.
 
This looks very similar to the version that was shown at E3 2009. Have they discussed why it was delayed for 6 years?
Of course this has all been behind closed doors, but from the bits and pieces we've known, it's a classic tale of troubled development.

PS3 not powerful enough, struggling with tech, switching to PS4, internal strife, disagreements between director and producers (leading to the director resigning/being removed from the company), team members leaving to start up their own game studios and execute on their game ideas - the end results show that even with such a long development time, it obviously didn't have a smooth ride to get to this point.
 
The little piece of the soundtrack....oh wow.

Please watch the gamersyde video....the game is stunning.
I really missed the ICO/SOtC aesthetics.
 
This is everything I ever wanted in it. Whilst I can understand why some people may not have liked the demo I loved that it was instantly recognisable. I was expected a complete overhaul because of the issues. But it's the same game that was revealed. And I'm extremely happy with that.

I've only just clocked on about the jumping thing. Mind=blown.
 
Lol that title, is Y2Kev ok, anybody seen him??

Finally the wait can begin anew, I hope it really releases in 2016 ;)

This is everything I ever wanted in it. Whilst I can understand why some people may not have liked the demo I loved that it was instantly recognisable. I was expected a complete overhaul because of the issues. But it's the same game that was revealed. And I'm extremely happy with that.

I feel the same way, it took up where TLG left us off 6 years ago and I'm more than happy about it.
 
Lol that title, is Y2Kev ok, anybody seen him??

Finally the wait can begin anew, I hope it really releases in 2016 ;)

Most likely late 2016 at best. If everything goes well as planned they would touch up the visuals even more unless they are currently satisfied with what they have right now.
 
Some minor jank in the demo, but this actually looked like it could be really good. Looks very much a larger scale sequel to Ico, which is no bad thing.

I'm interested, but more than anything I'm glad I won't have to read anymore 'hype' for the re-announcement every fucking game show from now on.
 
I swear if the feathered catbird dies at the end i will unbuy my copy
And what if the boy dies, leaving the catbird all alone in the giant ruins? Because you know it'll be one or the other, right? It's a given.

Anyway... looks like ICO except Yorda is a Colossus. The demo looked like a mix between basic platform/puzzle elements and some very cinematic QTE. Meh. I'm glad for the people who waited for it, though.

And I find pretty funny the speculations making up tons of deep interactions that aren't there. Team ICO's games have always been pretty telegraphed and basic, it'll be the case here.
 
What a crazy E3 so far. It definitely captures the vibe of Ico, but with a bigger environment. I wonder if much has changed under the surface to take advantage of skipping an entire console cycle. Hopefully they are showing more gameplay by the event in December.
 
As a die-hard fan of Ico & SotC I was very disappointed after waiting so long for new footage of TLG. It looks like it was directly captured from a PS3. Very jaggy, low detail and I can't make a difference to the last shown material of the game.

If gameplay works out as shown it's also very boring and the often yelling of the boy after the guardian already is torturing my nerves -_-

Hope to see more soon which will change my mind.
 
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