Iwata tweets about the Digital Event reactions.

Yes, this would've been dramatic, but that genie was let out of the bottle as soon as people data mined the existence of the characters.
Well yeah, it's a scenario where Sakurai's team diligently scrubbed any Roy/Ryu data out of the April patch and prevented the June update from going live early
 
I think Nintendo will always target the family audience first and foremost.

Of course they will. And that's great. They've often been called the Disney of videogames, and that's what they should be.

But they are seriously out-of-touch with what kids want. Look at what Disney has done: acquired Pixar, Marvel and Star Wars. Kids want superheroes and "cool" characters. Nintendo sidelines their closest equivalent franchises (Metroid & F-Zero), kiddifies Zelda, turns all their characters into Miis, and the appeal of their presentation (if not the games themselves) skews younger and younger.

They've been painting themselves into a corner for years, in this way and many others.
 
All they had to do was a sneak peek at the NX. What is it? Is it a handheld? A console? Both? Neither? A quick tease and that's all that anyone would be talking about right now.

It's very very possible they haven't even completely hammered it down yet. Probably many dueling design philosophies right now.
 
I think Nintendo could’ve put on a better show had they not shown so much in advance.

The following is a scenario where Nintendo saved certain things for E3, and tweaked the way they presented other things:

+ Open with Star Fox Zero, but immediately say it’s a collaboration with Platinum Games. And say that the gameplay is the focus right now, targeting 60 fps (according to the IGN article), and the graphics will continue to improve until launch. Split the developer story between Miyamoto and Platinum.

+ Smash logo appears! In this scenario, Smash DLC was NOT shown early. Trailer plays for Roy. Sakurai appears onscreen and quickly explains Roy, and notes Roy and Lucas will be available after the Digital Event. He also quickly notes new stages and Mii Fighter outfits will be available, as well. And I mean quickly: Like all of the Mii Fighter outfits are shown onscreen at once, next to their franchise logos.

- Moving on: Explicit confirmation that The Legend of Zelda is still in the works for WiiU. In the meantime: A look at Triforce Heroes, with immediate confirmation that it has both single-player and online (something they took a while to say). Followed by Hyrule Warriors Legends, which in this scenario, wasn't leaked early by Koei-Tecmo.

- An unexpected bombshell (for English-speaking audiences): Mother 1, fully localized as EarthBound Beginnings, available on the WiiU eShop immediately after the Digital Event.

- Moving on: Metroid Prime: Federation Force, featuring Blast Ball, with the following statement upfront: “We continue to work on ideas for new Metroid games, both 2D and 3D. We hope to have something for you soon. In the meantime, enjoy this new concept inspired by the world of Metroid.”

- An unexpected announcement (for English-speaking audiences): Fatal Frame: Maiden of Black Water, which in this scenario has its localization confirmed at E3, rather than a prior Direct. Follow this up with a new look at Devil’s Third, which in this scenario, wasn't shown a few weeks earlier. And follow this up with Bravely Second End Layer, also saved for E3 in this scenario.

- Show off Shin Megami Tensei x Fire Emblem — in this scenario, for the first time. Yes, that means the earlier Direct would’ve been shorter, and yes, the audience reaction would still be mixed. But anything with “Atlus x Intelligent Systems” in the headline would garner interest. Also remember, for several years this game had borderline mythical status, where people weren’t sure it was still in development. It could’ve been a TLG-like payoff if saved for E3 — much smaller in scale, of course, but still buzz-worthy.

- Show off Fire Emblem Fates and confirm the two versions upfront. Not a plus for everyone but still a point of interest.

- Still on Japanese stuff: Yo-kai Watch coming to the west, Xenoblade Chronicles X this Christmas, etc. Show off Monster Hunter X — not sure if it’s confirmed for the West, but if this had been shown here instead of the earlier Direct, it would’ve made waves.

- Merge the Animal Crossing content into one smaller segment: Happy Home Designer, and on a side note, Animal Crossing Amiibo Festival, each with amiibo integration.

- Drastically shorten the Yoshi’s Wooly World segment. Save the developer story for a post-show YouTube release. For the Digital Event, simply have a trailer showing off a huge variety of levels in rapid succession.

- A short segment about Mario & Luigi: Paper Jam. A short segment about Mario Tennis Ultra Smash. The time saved here would help slot in the new additions like Fatal Frame and SMT x FE.

- Ditto for Super Mario Maker. They can have a bit of explanation, but save the philosophy by Shiggy and friends for another time. For the Digital Event, simply have a trailer showing off many crazy levels and enemy combinations.

- “One more thing.” This is where they close by showing Ryu in Smash, with a trailer and explanation. Also show off the accompanying stage, and say Ryu is available alongside Roy and Lucas right after the Digital Event. In this scenario, Nintendo actually managed to keep Ryu and Roy a secret.

Had Nintendo played their cards this way, I think the show would’ve gone a great deal better. Still not Sony level with the TLG/FFVII-R/S3 wombo combo, of course, but still buzz-worthy.

Extremely well written and totally within the realms of possibility. Even with the leaks, having it structured this way would have made the whole thing a lot more entertaining to watch. Less quantity and higher quality directs.
 
I hope they understand that the problem was not the format of the presentation itself. The puppets, the developer stories, etc... all that was absolutely great! The problem is the game content shown: Most of it we already knew, and most of what we didn't know was grossly underwhelming. The lack of compelling software is the real problem here, not to mention Nintendo's total Wii U abandonment. That's what was bad.
 
All they had to do was a sneak peek at the NX. What is it? Is it a handheld? A console? Both? Neither? A quick tease and that's all that anyone would be talking about right now.

Does Nintendo even know what the NX is? They're just dumping the name in front of us like a rabbit in front of a pack of rabid dogs, so we at least have something to look forward to.
 
That is good. Honestly, after initially having a huge meltdown over this terrible conference, I have been thinking and somewhat changed my mind.

If you look at the lineups this year, and compare for instance Sony (the clear E3-winner) and Nintendo (the clear E3-looser), what you will see is that Nintendos lineup easily surpass Sony if you keep multiplats out - which most people do when comparing this stuff. Still Sony absolutely destroyed Nintendo with its conference. Why is that? Surely, this shows how important PR is in all of this, and the biggest difference in PR that the two does, is not the live conference/pre-recorded but the fact that Sony shows everything they have going for the next three years, while Nintendo focuses on the next year. This huge difference, means that Sonys show looked packed with quality - but almost nothing of it comes out this year - while Nintendos looks incredibly underwhelming - but on the other hand all of it is scheduled to come out before next E3.

So my suggestion for Nintendos next E3-conference, which Iwata seriosly should learn from if he wants forum warriors and doritos/journos to talk positively about Nintendo next year is simply to show every game they have. Either if its coming out soon, next year or only in preproduction. No developer interviews, no humour. Only games, games, games, and show everything so that they look as strong as possible. This will not change the daily life of us gamers - but it will change the perception going out of E3.

They kind of did this over the last few years with Yoshi, Xenoblade and SMTxFE. I don't think that really worked out for them. I mean, imagine if Yoshi's Woolly World was announced at this E3, that would have improved their reception. Instead they announced it over 2 years ago and it feels like old news at this point. I don't think they would be any better off if they announced games years in advance. The FF7 remake for example is probably not going to come out for at least another 3 years, imo, maybe longer. That's not something to strive to emulate and I would hate it if Nintendo did this more. The first party line-up that Nintendo has for the rest of the year on Wii U is undeniably pretty solid, but as I mentioned announcing stuff like Yoshi way too early just hurt this presentation. I also think that the reception would have been better had Star Fox not been announced last year, just as another example. If they had opened with Star Fox by Platinum Games as a complete surprise it would have made for a great opening.
 
I'm sure they knew it would get a bad reception, they've definitely gone almost all in on NX and are leaving the almost pointless Wii U behind at this point. There's still obviously a few games coming for it, but those were either already announced or small Eshop-type projects that are just stopgap measures until the full releases come out for NX. At this point, as disappointing as it is, I feel it's almost best to just forget the Wii U even existed and try to have a very strong launch lineup ready for the next system. You don't want to have another situation where it's crippled by weak hardware and a launch lineup that only has a NSMB game and the continuously delayed Wii port of Pikmin 3 (which turned out fine, just extremely late to release).
I'm pretty sure most of the remaining large games (i.e. Retro's mystery game) for the Wii U.
 
After watching the digital event a second time and trying to consolidate my thoughts, I wouldn't necessarily consider that it was the content that was the issue with this presentation, however it was in the manner of how the content was presented. What stood out to me was that the transitions between between each segment did not flow well since there was not any proper introduction and ending between each segment. If we compare and contrast this Digital Event with the past one, along with the inclusion of other Nintendo Directs, there is definitely a change in dynamic. Usually between each segment, we would have Bill, Reggie or another member of Nintendo speak as a transition, however by having the Muppet clips in between, this flow is nullified. Secondly, by Nintendo only content of software that is being released later this year, as well as early 2016, much of it we already know or that the glimpse of what we were shown did not captivate to it's full potential. I thought having the developer insight was a great idea to include in the digital event, however, I can understand it is not the best use of time for a thing such as this. There were other factors such as having the mini direct earlier this week, the reveal of more characters/content for SMB and leaks that may have played into this decent presentation, but if I were to write more about it, I might as well write an entire essay in 12 times new roman, title page, citations and all...
 
At this point I actualy question myself: why do they even need their own console hardware? Without thirdparty support they just end up the same way again.
 
Even treehouse is poor this year, although I blame that on what they've been given to work with, which is jackshit.
 
I liked it. It wasn't amazing, but it was a good enough show.

I think Nintendo just has a different view of E3 than most people. To them, it's not a day to drop all of these crazy hype bombs, but a celebration of Nintendo and its fans.

This week they released a ton of new content for Smash, released a long-awaited JRPG in Mother 1, presented the return of the Nintendo World Championship, brought games to Best Buy for people at home to play, released the preview builds of the indie games they have at their booth on the eShop for free, are having a sale on the eShop, and they're streaming the Treehouse all week to keep their fans entertained. Plus, I'd be surprised if we didn't a bit more Splatoon content before the week is out as well, since they tend to announce that day-of. That's more direct interaction this week than I saw from any other company.
(Edit: I'm also seeing the released free Hyrule Warriors DLC today? Like jeez, so much cool stuff this week)

And keeping to that theme, the Digital Event was them presenting Nintendo as a company, highlighting their developers, their business leaders, and in general just their personality and overall focus on fun. This is pretty evident by the jokes, puppets, developer interviews, and just the overall focus on Nintendo and gameplay instead of 3rd-party deals, exclusive release windows, tech speak, etc.

I'm not sure what everyone was expecting, this is clearly the direction they've been moving in since they switched to Digital Events (and even before). The show wasn't great by any means, but that's because they were focused on this year, and obviously they can't show too much new when they've kept us in the loop this whole time with Directs anyway. For the future they're primarily focused on new platforms and mobile, and they can't talk about that yet. They even warned us there'd be no Zelda. I was braced for this coming in.

Nintendo knows how to put on a good show, they followed the same format as last year and I think people tended to enjoy that one. But they'd have to shoot themselves in the foot to show much more than they did. People just seem to have unrealistic expectations about how development works when they constantly expect brand new amazing things at every presentation. Still, Nintendo knew what people expected and knew they'd be let down, it's clear by that immediate reaction from Iwata that he saw this coming. And it sucks that they're made to feel ashamed for this.

It's totally fair to be disappointed by certain games, like the new Metroid or Animal Crossing not being quite what we hoped. But some of the hyperbole getting passed around is ridiculous, and it's a shame to still see these types of reactions be so common in the gaming industry after all these years.
 
Seriously, you are offended by the texture of a nintendo game?

Others, I have to agree on that they should have rebounded, but they had nothing to show.

I love Star Fox and I will absolutely play the game, but after seeing titles like Mario 3D world, Bayonetta, MK8, or Splatoon, Star Fox just looked ugly to me. The water effects were good, the rest was horrible anytime they got close to it, which is an issue when your airship can drop to ground-combat mode.
 
The key here is that nothing showed today was bad, but Nintendo can't treat E3 like a regular Direct. Let's not forget Nintendo had a direct this month and then announced stuff two days before today. There's most of the issue right there. And really, people are always on Nintendo to acknowledge these big anniversaries, so the Mario 30th stuff is nice.

However, GAF has decided StarFox has GameCube graphics and that Sony announcing a game they announced years ago, a non-exlusive remake of a 20-year-old game and a Kickstarter campaign is a wombo combo, so feel free to disregard my sincere but measured disappointment in favour of snide derision.
 
All they had to do was a sneak peek at the NX. What is it? Is it a handheld? A console? Both? Neither? A quick tease and that's all that anyone would be talking about right now.

Yep. Instead, they showed us yarn puppets. What could go wrong?
 
That's nice, but we have been here before. We have seen this before. It's always words but no actions.

Nintendo has so many amazing IPs, such talented teams and so much money. How can you still manage to screw up then? Make me CEO of Nintendo for a day to start 10 projects and all the Nintendo fans will die of happiness during E3 2016.

It's a shame.

Exactly. Nintendo needs a new CEO. As soon as possible.

The only audience Nintendo has are their die hard fans, and these fans are moving more and more to Sony/MS.
 
Well, I just came off the Digital Event after pulling an all-nighter last night. Put on the blinders this morning and went in completely fresh, on a high from the Nintendo World Championship, Earthbound Beginnings, and the Ryu release (related note, Neiteio, I shared many of the same thoughts; even as they farted out the Devil's Third info and were hit by the leaks, I thought about how all of this should debut as part of the NDE).

I went in with full understanding that this is a gap period for the company, and was hoping -- conservatively, I thought -- that there might be a few nice surprises. I knew that Sony walked away with E3 this year (well-deserved), but I figured Ninty could deliver a solid "B" performance. I'm primarily a Nintendo, classic PC and indie player, and the company doesn't disappoint me that often. Last year's E3, for instance, was stellar.

It's been two hours and I'm still chuckling into my coffee. As in, I'm sitting here doing some writing by myself, and every few minutes just sighing and saying, "wow...unbelievable" or maybe slipping out a "what were they thinking?" to no one in particular. The lack of anything (pleasantly) surprising combined with a nearly complete reliance on old news was just pitiful. Were I a livestreamer, you'd have heard a whole lot of, "Guys. Guys. We know this. You already said this. You showed this," or "yo, how bout that Wii U? You know the console you have? Says 'Nintendo' on it. Plays games. On a TV. At home," or "Come on, 20 minutes to go, let's step it up. Ten minutes to go, give us something good. Okay, five minutes, just one great trailer to salvage this thing." Had this been a regular Nintendo Direct, I'd have been disappointed. The fact that this was their E3 Direct just made it a monumental bomb. And, man, they just laid some eggs when they revealed Metroid: Go Fuck Yourself Fans and capped the thing off with a Mario commercial (which would've been great in almost any other context; in this context, it was essentially Nintendo Land Fireworks 2015).

To put things in perspective, here's my top five list of the best things that Nintendo presented today:

1) Star Fox looks rad. (Again, why not say it was co-developed by Platinum during the NDE?)
2) The GIFs will be timeless. (The presentational value was fantastic. Loved the puppets and the tone.)
3) I don't have to buy another Animal Crossing. (This is nice because I just now downloaded New Leaf.)
4) They didn't fuck up Xenoblade X's box art for North America.
5) The classic Link skin for Hyrule Warriors is pretty neat.

Notice how only one of those things is remotely significant in the context of an E3 event. Truly. These are the best Nintendo-related things that happened today. At E-fucking-3.

I mean, it's a little swampy. I get that Nintendo is likely shifting internal resources to the NX (by get, I mean "hope like a motherfucker"). And you know what? I'm still pumped by the Wii U's lineup this year. I'll be getting Devil's Third, Star Fox, Fatal Frame and Xenoblade for certain, maybe Mario Maker and Yoshi, too. That's a really solid lineup, I think.

But gauging the Nintendo Digital Event as a presentation in the context of the gaming community's singe most significant annual event, it was just a god-damned belly flop for the ages. This one's going to go in the books as a low point.
 
Why would they continue making huge AAA games on a console that doesn't sell games? Isn't it smarter to put their talented developers and money in their next big console that they are betting their future on? Like NX.

I would have loved Mario 64-2, HD Zelda, new Metroid, much more detailed Starfox, and some third party moeny-hatted exclusives, as much as anyone else, but what's the point if you are just wasting money?

I think (and hope) this is the case, that they have their teams working on the next console and that this explains the lack of games and seriously bad E3 conference.

Im talking in general, not just right this moment. The last years of the Wii were horrible too. Who says NX will be any different at this point?

I feel like NX is their last chance, Nintendo either gets it and does everything right or they will sink to the bottom of the ocean.
 
Well, that's part of the problem then.

Performance is relative. If Sony is now super amazing, then Nintendo will also have to be super amazing or they will fail.

I guess, but considering that Shenmue 3 and Final Fantasy 7 Remake might not be Sony exclusive yeah...

Well next year should be amazing when they announce their new platform and how a 3D Mario, Zelda and Metroid will all be launch games, right?

Heh, who says all those will be launch titles? Perhaps only one of them at best.
 
I think Nintendo could’ve put on a better show had they not shown so much in advance.

The following is a scenario where Nintendo saved certain things for E3, and tweaked the way they presented other things:

+ Open with Star Fox Zero, but immediately say it’s a collaboration with Platinum Games. And say that the gameplay is the focus right now, targeting 60 fps (according to the IGN article), and the graphics will continue to improve until launch. Split the developer story between Miyamoto and Platinum.

+ Smash logo appears! In this scenario, Smash DLC was NOT shown early. Trailer plays for Roy. Sakurai appears onscreen and quickly explains Roy, and notes Roy and Lucas will be available after the Digital Event. He also quickly notes new stages and Mii Fighter outfits will be available, as well. And I mean quickly: Like all of the Mii Fighter outfits are shown onscreen at once, next to their franchise logos.

- Moving on: Explicit confirmation that The Legend of Zelda is still in the works for WiiU. In the meantime: A look at Triforce Heroes, with immediate confirmation that it has both single-player and online (something they took a while to say). Followed by Hyrule Warriors Legends, which in this scenario, wasn't leaked early by Koei-Tecmo.

- An unexpected bombshell (for English-speaking audiences): Mother 1, fully localized as EarthBound Beginnings, available on the WiiU eShop immediately after the Digital Event.

- Moving on: Metroid Prime: Federation Force, featuring Blast Ball, with the following statement upfront: “We continue to work on ideas for new Metroid games, both 2D and 3D. We hope to have something for you soon. In the meantime, enjoy this new concept inspired by the world of Metroid.”

- An unexpected announcement (for English-speaking audiences): Fatal Frame: Maiden of Black Water, which in this scenario has its localization confirmed at E3, rather than a prior Direct. Follow this up with a new look at Devil’s Third, which in this scenario, wasn't shown a few weeks earlier. And follow this up with Bravely Second End Layer, also saved for E3 in this scenario.

- Show off Shin Megami Tensei x Fire Emblem — in this scenario, for the first time. Yes, that means the earlier Direct would’ve been shorter, and yes, the audience reaction would still be mixed. But anything with “Atlus x Intelligent Systems” in the headline would garner interest. Also remember, for several years this game had borderline mythical status, where people weren’t sure it was still in development. It could’ve been a TLG-like payoff if saved for E3 — much smaller in scale, of course, but still buzz-worthy.

- Show off Fire Emblem Fates and confirm the two versions upfront. Not a plus for everyone but still a point of interest.

- Still on Japanese stuff: Yo-kai Watch coming to the west, Xenoblade Chronicles X this Christmas, etc. Show off Monster Hunter X — not sure if it’s confirmed for the West, but if this had been shown here instead of the earlier Direct, it would’ve made waves.

- Merge the Animal Crossing content into one smaller segment: Happy Home Designer, and on a side note, Animal Crossing Amiibo Festival, each with amiibo integration.

- Drastically shorten the Yoshi’s Wooly World segment. Save the developer story for a post-show YouTube release. For the Digital Event, simply have a trailer showing off a huge variety of levels in rapid succession.

- A short segment about Mario & Luigi: Paper Jam. A short segment about Mario Tennis Ultra Smash. The time saved here would help slot in the new additions like Fatal Frame and SMT x FE.

- Ditto for Super Mario Maker. They can have a bit of explanation, but save the philosophy by Shiggy and friends for another time. For the Digital Event, simply have a trailer showing off many crazy levels and enemy combinations.

- “One more thing.” This is where they close by showing Ryu in Smash, with a trailer and explanation. Also show off the accompanying stage, and say Ryu is available alongside Roy and Lucas right after the Digital Event. In this scenario, Nintendo actually managed to keep Ryu and Roy a secret.

Had Nintendo played their cards this way, I think the show would’ve gone a great deal better. Still not Sony level with the TLG/FFVII-R/S3 wombo combo, of course, but still buzz-worthy.

This. So easy.
 
The investors meeting next week will certainly be initeresting.

Of course they will. And that's great. They've often been called the Disney of videogames, and that's what they should be.

But they are seriously out-of-touch with what kids want. Look at what Disney has done: acquired Pixar, Marvel and Star Wars. Kids want superheroes and "cool" characters. Nintendo sidelines their closest equivalent franchises (Metroid & F-Zero), kiddifies Zelda, turns all their characters into Miis, and the appeal of their presentation (if not the games themselves) skews younger and younger.

They've been painting themselves into a corner for years, in this way and many others.

I think the issue in that regard is that Nintendo need to get more exposure through other forms of media and merchandising for their existing IPs while they continue to create new series.
 
After reading those comments I finally put the finger on why that digital event felt so disturbing to me: I felt insulted watching it. They took what I love the most about Nintendo franchises and they made fun of it. They made fun of me.

SE introduced Kingdom hearts with a mobile title, but then moved on to KH3 footage. Sony introduced FF with World of FF, but then moved on to FFVII Remake. Those were scripted emotional events, bringing people's expectations down and then immediately rebounding so much higher.

Nintendo mentioned Star Fox (the lesser offender) and showed the crappiest textures on a WiiU title yet. Then they mentioned Zelda and showed a tiny filler DS title, and stopped there. Then they mentioned Metroid Prime, and showed a tiny filler DS title and stopped there. Then they mentioned WiiU Animal Crossing, and showed a party game with amiibo prereq. And then they mentioned a new WiiU mario game, and showed a tennis filler title.

They never rebounded from those low points. It was just a streak of low points. They took all the franchises people were expecting the most of, and they destroyed every one of them with insignificant filler titles.They didn't promise anything after those. They just showed the lesser version of everything, and then stopped.

I'm a die hard Nintendo fan, but I can't defend that. It feels like a terrible effort at content between 2 cycles. At that point I'm scared they redirected the next Zelda to be a launch title for the next system, along with a proper Metroid.

Great post.
 
They've never gone two full years at the end of a console's life cycle with that kind of a game draught. But then, from your reply to that other person I can see that your attitude toward them is not exactly a fair one.

But they clearly don't believe it's a drought. That's the thing, they've never, ever understood that leaving the old console to wither on the vine is a bad idea and they clearly haven't learned from the Wii where the last 18 months of that console coincided with the explosion in mobile gaming.

And my attitude is more than fair. I've been on board with this company since the NES and Game Boy. They infuriate as much as they entertain.
 
The key here is that nothing showed today was bad, but Nintendo can't treat E3 like a regular Direct. Let's not forget Nintendo had a direct this month and then announced stuff two days before today. There's most of the issue right there. And really, people are always on Nintendo to acknowledge these big anniversaries, so the Mario 30th stuff is nice.

However, GAF has decided StarFox has GameCube graphics and that Sony announcing a game they announced years ago, a non-exlusive remake of a 20-year-old game and a Kickstarter campaign is a wombo combo, so feel free to disregard my sincere but measured disappointment in favour of snide derision.

In retrospect I'm a lot less excited about PS4 than I was last night (don't own one). I mean Last Guardian might be cool but they didn't show much of a game. And the other two parts of the GAF Holy Trinity are going to be out elsewhere (probably PC for both).

I also kind of prefer to get more regular directs with good content than all of it blasted at once each June.
 
NX must come out in 2016, it'll only damage Nintendo if they let the Wii U wither away for any longer than that. Personally I think the earliest that the next systems from Microsoft and Sony would release is 2020. If the NX launches next year it would compete mostly with the PS4 and Xbone, and then Nintendo could release a successor not long after PS5 and Xbox 4, maybe in 2021, giving the NX a 5 year-cycle, at least hypothetically. If the NX will for the most part compete with Xbone and PS4 it could actually be the most powerful console out for a few years at least. They'll still need to convince 3rd parties to work on the platform, and for that they need a large user base, at the very least. But they won't get a significant user base if they don't have the third parties on-board.

Honestly, to compete again Nintendo will need some massive stuff outside of their first-party offerings. Something along the lines of Resident Evil 7 being exclusive to NX. Most likely wont happen but I don't know how else Nintendo could really get back in the game.

EA and others predicted a 5-6 year cycle on the competition. Even if they release new consoles in 2020 or 2021 like you predict, we still deal with the idea that Nintendo expected its fans to buy two different consoles in one gen. It's not a good look, see Sega 32X and Saturn.

Speaking of third parties, Nintendo will have to put forth a massive and expensive effort to get them back on board, but it's not just about money. They need that huge install base, that Xbox/PS audience, because developers love multiplats.

If Nintendo is going to get any third parties for NX they'd better do it soon, becuase the third parties need to get their NX dev kits and need time to actually make games for the thing. Launching before anybody has time to finish games to support your console is a recipe for failure, see Sega Saturn.
 
I thought it was alright, not amazing no, but not too bad


Earthbound should have been kept for it.


Animal Crossing thing was Different, for a change instead of the same core game, every year since the gamecube with slight upgrades.

Hyrule for 3ds is fine


There again Sonys meant nothing to me personally
 
All I wanted was fucking Donkey Kong and even that wasn't announced. How many years does it take Retro Studios to finish a game? Nintendo became complacent after the success of the Wii and didn't invest that capital back into their own development studios.

Christ, Gonzo, Tropical Freeze came out last year. You really think they're gonna be ready to show off a new game a year and a half after wrapping up their previous one?
 
Not trying to exaggerate, but this was by far the worst Nintendo E3 conference ever. Not sure why they even had this except just to say they have something for E3. At least they showed Zelda Wii u last year. A whole year later nothing.... Seriously wtf. Won't be getting any more Nintendo systems. Don't really care anymore for this company that seems to be out of touch. Every other conference had a little something that pleases someone. Nope... Not Nintendont.
 
Ultimately it was a terrible event. 3DS had nothing mind blowing, and they don't even have a Pokemon game this year apparently. Most of what they showed is 2016. Clearly 3DS has more left in the tank than Wii U (especially in Japan), however this year is very poor for 3DS in the western markets. Gonna be a big decline in holiday sales considering the lineup. Odd seeing a Zelda title and instantly thinking "this is gonna bomb".

Wii U was even worse. As predicted it seems like Nintendo is fast tracking the Wii U successor while 3DS can still carry them somewhat. Fully expecting that Retro's new project is NX, I also expect to see EAD 3D Mario revealed next year for the new platform. Probably a real Animal Crossing game as well. And of course Zelda U for NX as well.

Would also like to remind everyone that the last time Nintendo showed a Camelot Mario sports title it ended up being delayed a year. Not really expecting this one to make it's holiday date and if it does it will be a quick and dirty, likely sub-par, release.
 
What I don't get, and I've said it many times before, why is it so hard for Nintendo to invest in a few more studios to generate more content? They obviously have a problem, and have had it for years: They are unable to support their own platforms properly with a steady stream of new releases, which has become painfully obvious in the last decade.
This isn't some amazing new revelation.
 
I thought the presentation was solid. Lots of this E3 was banking on nostalgia and Nintendo took a left turn by doing new thing with IP and it seems to have rubbed people the wrong way. Online co-op in Zelda and Metroid sounds awesome to me. I like playing Nintendo co-op but local play is rarely an option. Star Fox with Platinum? Graphics suck but I'm sure gameplay will rock. Mario & Luigi x Paper Mario? Sick. FE titles in 2016 are an annoying wait but I'm sure they'll be good. Super Mario Maker looking better as things go along. Not interested in Skylanders but the amiibo designs shown were all creative and on point. Wasn't outstanding but lots of good gameplay on display.

All I wanted was fucking Donkey Kong and even that wasn't announced. How many years does it take Retro Studios to finish a game? Nintendo became complacent after the success of the Wii and didn't invest that capital back into their own development studios.

Their last title released a year and a half ago. Most studios release games in 2-3 years. You're mad they aren't prematurely announcing something a year out from release?
 
Ohhh, ok.
Sounds like folks are just overreacting then.
I thought it was something dire.

Pretty much. There were five or six completely exclusive games to Nintendo consoles covered during their showing that I was interested in, compared to two or so in the Sony show. Two new Fire Emblem games, Xenoblade Chronicles, Mario Maker, the Zelda co-op game, and Star Fox all coming within the next year.

I'm certainly more excited for The Last Guardian than any of those except Star Fox, but I think I'll get more mileage out of the Wii U and 3DS over the next year than I will out of the PS4 and Vita.
 
Christ, Gonzo, Tropical Freeze came out last year. You really think they're gonna be ready to show off a new game a year and a half after wrapping up their previous one?

Development on their new game began in October 2013. The fact that they couldn't even manage to slap together a trailer nearly two years later is a worrying sign. It will be a late 2016 release at the earliest... if the Wii U is even alive by then.

Sony showed games that are likely years away from coming out, but people don't care. They just want to see something substantial.
 
Yeah, they blew their loads a bit early like with Smash Directs, Devil Third and Mother 1 on NWC. Could have been better.

At least he's aware it didn't go very well.
 
The key here is that nothing showed today was bad, but Nintendo can't treat E3 like a regular Direct.

Metroid
Animal Crossing Wii U is a board game that requires amiibo to play
Not at Paper Mario, Paper Mario game
SMT x FE
Fire Emblem IF

Lots of bad stuff was shown.
 
Development on their new game began in October 2013. The fact that they couldn't even manage to slap together a trailer nearly two years later is a worrying sign. It will be a late 2016 release at the earliest... if the Wii U is even alive by then.

Less than two years from a company that doesn't like to announce things a year+ out. It's not a worrying sign at all. Most companies take this long to develop.
 
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