Metroid Prime Federation Force Announced (Next Level, 3DS, 4 Player, Mission Based)

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Deserves every one of them. What a complete ballsup.
 
I assure you I've seen them and again Samus being a woman is circumstantial to all arguments. If she were a man it'd be fine, regular Japanese kōhai/senpai relationship. But she's a woman so that means she must be being submissive because she's a woman. Not because she has incredible redirect for her mentor.
But I'm aware this isn't a popular opinion so I'll just quit now
Okay, but she's not a man. She's a woman wearing a skin-tight suit and stilettos, and the camera constantly goes in for fan-service shots. That really does change everything, and shows how terrible of a person Sakamoto is, at least morally.

Seriously, there are some good analysis articles out there. I can PM you if interested.
 
I assure you I've seen them and again Samus being a woman is circumstantial to all arguments. If she were a man it'd be fine, regular Japanese kōhai/senpai relationship. But she's a woman so that means she must be being submissive because she's a woman. Not because she has incredible redirect for her mentor.
But I'm aware this isn't a popular opinion so I'll just quit now

I have been saying the same thing, and was attacked constantly, so you I recommend that you should stop and not get into this conversation, its not worth it. People will never budge on any ideas they have regarding this topic, however wrong they are!
 
No, it's just idiotic when the character has already gone face-to-face with that monster, what? 4 times already?

Just twice since Prime isn't part of Sakamoto's canon. He was defeated in the first Metroid but not killed until Super Metroid. Her reaction isn't that far-fetched really and over-exaggerated by the internet as well. She doesn't break down and cry and her armor shuts down from being scrapped against the wall, not because of her feelings.

The fact is make Adam a woman and the sexist talk goes away. Which is ridiculous since the other soldiers had to have their weaponry authorized too so Samus wasn't being singled out to begin with and nobody would be bitching about the male soldiers taking orders from a woman if that was the situation.
 
Maybe if the game gets enough backlash Nintendo will go back to the drawing board. Personally, I want to try it, but I think the art is baffling. Metroid on 3DS doesn't need to have chibified models. Xenoblade worked fine. Hyrule Warriors looks fine so far. So why make the art so ugly?

Because that was the sort of style that Next Level was seemingly always headed towards with how they view Metroid.

Their proportions have been chibi-fied a bit more since the first concept art was leaked, but the kind of shitty, overly-angular style of it is something they've always been working with. Or maybe they just went to the Square school of character design, where all character models must be chibi regardless of appropriateness.
 
I assure you I've seen them and again Samus being a woman is circumstantial to all arguments. If she were a man it'd be fine, regular Japanese kōhai/senpai relationship. But she's a woman so that means she must be being submissive because she's a woman. Not because she has incredible redirect for her mentor.
But I'm aware this isn't a popular opinion so I'll just quit now

But she's not a man.... she's a woman. Like... you have to realize how much it matters that she is a woman right? I'm tempted to make a race analogy but I won't. I'm just going to hope that you understand the logical fallacy of what you are trying to say.

No matter how much you want it look like a kohai/senpai relationship, the fact that she is a woman and how she was handled in the game will always show a certain amount of sexism. Its inescapable
 
I have to imagine that Next Level had already been working on this game in some form and then Nintendo suggested they slap Metroid on it.

That's how Nintendo operates. You pitch concepts to them and they figure how to sell them. Often it means attaching an established IP on it.
 
The sad part about this is that Next Level Games was working on an actual interesting looking Metroid game before LM and now we get this poor excuse of a Metroid game.
 
Just twice since Prime isn't part of Sakamoto's canon. He was defeated in the first Metroid but not killed until Super Metroid. Her reaction isn't that far-fetched really and over-exaggerated by the internet as well. She doesn't break down and cry and her armor shuts down from being scrapped against the wall, not because of her feelings.

The fact is make Adam a woman and the sexist talk goes away. Which is ridiculous since the other soldiers had to have their weaponry authorized too so Samus wasn't being singled out to begin with and nobody would be bitching about the male soldiers taking orders from a woman if that was the situation.

You're only making it seem even worse.
 
I am sorry that you haven't experienced, and hence got addicted to Super Mario Stikers.
One of the best, most fun games on the Wii.

Punch-out is not even close!

You are mistaken sir, for I have indeed experienced both Strikers games. They're about as good as any of the other Mario sports games, honestly.

Punch-Out!! though, that game's deep. You wouldn't last one minute against
Title Defense
Glass Joe. ;)

That implies they did something.

They did. They just celebrated it two years early with the Prime Trilogy, that's all. :)
 
The sad part about this is that Next Level Games was working on an actual interesting looking Metroid game before LM and now we get this poor excuse of a Metroid game.

Some concept shots leaked. How you made a leap from that to it being an "actual interesting looking Metroid game" is impressive.
 
Just twice since Prime isn't part of Sakamoto's canon. He was defeated in the first Metroid but not killed until Super Metroid. Her reaction isn't that far-fetched really and over-exaggerated by the internet as well. She doesn't break down and cry and her armor shuts down from being scrapped against the wall, not because of her feelings.

The fact is make Adam a woman and the sexist talk goes away. Which is ridiculous since the other soldiers had to have their weaponry authorized too so Samus wasn't being singled out to begin with and nobody would be bitching about the male soldiers taking orders from a woman if that was the situation.

The greatest trick GAF ever pulled was making people believe this statement is true.
 
Wow, not even two paragraphs in.
So? There were multiple directors. Sakamoto was one of them.

Also Sakamoto saying how he wants the game to play isn't him dictating how the game layout or physics work.
LOLwat

Even ignoring how mind-boggling this statement is, many of the worst gameplay elements in Other M (Like the forced walking sections and the pixel hunts) are purely there to service the story. You cannot argue that Other M's gameplay didn't suffer from the story elements.
 
Some concept shots leaked. How you made a leap from that to it being an "actual interesting looking Metroid game" is impressive.

using an unique art style and actually featuring Samus is in my opinion more interesting than what we got today.
 
This announcement felt like it was Nintendo teabagging me.

That feeling of Isolation on Tallon IV is never coming back is it?
 
The fact is make Adam a woman and the sexist talk goes away. Which is ridiculous since the other soldiers had to have their weaponry authorized too so Samus wasn't being singled out to begin with and nobody would be bitching about the male soldiers taking orders from a woman if that was the situation.
But Adam was a man! That's the point haha. And those other soldiers don't have constant close-ups of their asses, and Anthony actually does shit in the story-line, like saving Samus when she's too weak.

It's like looking a The Birth of a Nation and saying it wouldn't be racist if the bad guys weren't all black people and the heroes weren't all klansmen, or looking at Nintendo's E3 press conference and saying it wouldn't be terrible if they had shown off Metroid Prime 4 instead of this crap. Like you're not wrong... But why are we talking about a fantasy world? How is that an argument? It's not haha. See how what you're saying doesn't make sense?
 

You just said he was the director. The very discussion you linked has Hayashi saying the exact opposite. That counts for a lot you know.


I'm sorry, mind quoting any statement in that article that has anybody there mentioning Sakamoto detailing how the level layout should be? Or how the button layout? Or the collisions, health format, anything specifically game design relevant?
 
I guess I have a little more hope for this game than most. Nintendo's titles usually look really rough (and even a little rote)at reveal but are just fine at release. Nintendo land comes to mind immediately. I think the only two that reversed that for me was Mario kart 8 and super Mario 3D world. Give it time.
 
Other M had good gameplay (Only marred by the stupid unlock system), but suffered from a bad story. It has like... 75-79 metacritic or something like, which is what the game deserves in terms of review scores, honestly. Still a huge drop from Prime 3. I don't think anyone would object to Nintendo giving that formula another go. All they needed to do was toss out the unlock system and proooobaly work on that story some more, and it would have been something special.
There is not even a "stupid unlock system" in Other M, it works exactly like in other Metroid games: you reach a specific area, and boom, a new power is unlocked. The only difference is how it's presented: in usual Metroid games you find a powerup, in Other M you have a line of dialogue telling you you're "allowed" to use this or that power, but the end result is the exact same.

That people still make such a big deal out of grabbing something on screen vs. hearing a line of dialogue (no matter how stupid it may be, we all agree on this) boggles the mind. It changes absolutely nothing gameplay-wise.

Also, there is a Metroid cycle, every single Metroid game since Super Metroid has been trashed at launch. Allow me to quote myself:

Metroid Prime: "Metroid is a SHOOTER now?! And is given to a western studio?! Samus controls like a tank?! WTF Nintendo?!"
Metroid Fusion: "ARGH why are doors locked by this terrible Adam computer? Metroid is LINEAR now?! WTF, Nintendo?!"
Metroid Prime Echoes: "Ammo for the arm cannon in my Metroid?! A corrosive exclusively purple world nobody likes? Zelda puzzles?! WTF, Nintendo?!"
Metroid Corruption: "The game is linear now! There are NPC! Samus isn't isolated! Metroid is going mainstream! Controls suck! WTF, Nintendo?!"
Metroid Other M: "It's sexist! WORST GAME EVER! SAKAMOTO SHOULD NEVER DIRECT A METROID GAME AGAIN! WTF, Nintendo?!"
Even Metroid Zero Mission, which didn't get flamed as much because it's a remake copied on Super Metroid, got trashed a bit because of the hints given by the Chozo statues.

Also, those same people generally criticize Metroid (NES) for being too old and clunky, and Return of Samus for being outdated. All in all, those so-called "Metroid fans" are just Super Metroid fanatics who hate every other game.

No wonder Nintendo is trying to rebrand Metroid and broaden its appeal. People are mistaken when they say the name Metroid won't bring sales to Federation Force: the Metroid name isn't there to bring people to the game, the game is there to bring people to the Metroid name. They want Metroid to be wider than just classic Metroid, because they probably don't want to deal with its rabid fan base any more, especially since the core gameplay of Metroid (basically, maze elements and backtracking) are completely against modern gaming trends and the taste of the general public. This is in continuation to Metroid Blast.

I love how offhandedly people dismiss the man at the helm of Metroid, Super Metroid, Metroid Fusion, and Metroid Zero Mission. All because of one awkward misstep. The funny thing is Other M, flawed as it is, still isn't nearly as bad as it's often painted. I'd go so far as to say it got some important elements right that the Prime series failed to translate into 3D. And I'd sure as shit take an Other M sequel that strove to fix some of the issues with the first game...
An Other M Wii U sequel making use of the gamepad would have been amazing.

But it'll never happen now.

The best part is how this is called Metroid Prime, yet outside the Federation trooper designs looks nothing like Metroid Prime.
They have the exact design of Echoes/Corruption, except chibi, obviously to deal with the limits of the 3DS. Look it up, it's obvious.

Metroid 1, 2, Super, Prime 1, Prime 2, Prime 3, Fusion are all well received games.
Lies, or rose tinted glasses. See my above quote. Prime was met with hostility during all of its development, Fusion got trashed (and still is), Echoes was labelled as the worst Metroid game (said at the same time to be "more of the same", to "milk the bright world/dark world concept", and not be "Metroid" enough, whatever it's supposed to mean), Corruption was accused of being a bastardisation of the series and wanting to copy Halo and betray the isolation feelings, etc.

Discussion boards about Metroid games have always been whining and complaining and nostalgia for Super Metroid non stop.
 
Lies, or rose tinted glasses. See my above quote. Prime was met with hostility during all of its development, Fusion got trashed (and still is), Echoes was labelled as the worst Metroid game (said at the same time to be "more of the same", to "milk the bright world/dark world concept", and not be "Metroid" enough, whatever it's supposed to mean), Corruption was accused of being a bastardisation of the series and wanting to copy Halo and betray the isolation feelings, etc.

Discussion boards about Metroid games have always been whining and complaining and nostalgia for Super Metroid non stop.

Prime 1, 2, and 3 were met through massive acclaim and are considered some of the greatest games of all time. Revisionist history bullshit doesn't change that.

The "Metroid cycle" is a myth.
 
Because that was the sort of style that Next Level was seemingly always headed towards with how they view Metroid.


Their proportions have been chibi-fied a bit more since the first concept art was leaked, but the kind of shitty, overly-angular style of it is something they've always been working with. Or maybe they just went to the Square school of character design, where all character models must be chibi regardless of appropriateness.

Not that big of a fan either, but I'd much rather have that kind of art style than the super deformed actual style.
And the graphics are just ugly beyond the art style. Poor textures, lighting, models.
I expect more people would give it a chance if it wasn't so ugly looking.
 
As a longtime Metroid fan who pretty much enjoyed every Metroid (I enjoyed Other M for what it was), this announcement really came as a crushing blow after so many years.

I think this spinoff would be okay if we knew that Nintendo was also planning another mainline Metroid with Samus focused on exploration, sense of isolation, great level and enemy design etc...

However, I think many people fear that this is the only Metroid Nintendo is planning and if the critical/sales reception is bad, they'd bury the franchise. I can really understand that fear.

Gameplay wise it looked decent based on the treehouse footage, but that artstyle is just everything it shouldn't be. Many people describe it as a 'chibi looking' Metroid, I'm going to be a bit more cruel and just call it a 'plastic Hasbro looking transformers game without soul'.

Hopefully Nintendo will see this reception and think about it, without shafting the franchise. Maybe they'll manage to turn the tides around and it will still be something nice, but at the same time they really must do something to reassure us about Samus her future.
 
IGN said:
Like Metroid Prime, you cannot use both analog sticks (or nubs on the New 3DS) to look around and fire. Instead, you must stop (hold the R shoulder button) and look around using the motion sensor. But don’t worry if that sounds annoying: You don’t need to stop. Ever. That’s because you can lock on to the ball with the L shoulder button and never let go. This means you can move with the analog stick while always tethered to the ball, mashing B to power strafe if you need to get around the ball quickly. It’s impossible to say whether locking-on will be part of anything else in Metroid Prime: Federation Force, but it was the crucial leg-up Team IGN had on the sorry team we scored a 3-0 shut out on once we learned about the lock-on.

wut
 
You just said he was the director. The very discussion you linked has Hayashi saying the exact opposite. That counts for a lot you know.
They are both credited as directors. For fuck's sake.

I'm sorry, mind quoting any statement in that article that has anybody there mentioning Sakamoto detailing how the level layout should be? Or how the button layout? Or the collisions, health format, anything specifically game design relevant?
Hayashi: That's right. Another thing I became really conscious of was the control aspect. In the action games we'd made previously, almost every button on the controller was used to make our human characters perform all these different actions. As a result, we felt that perhaps we were putting some players off.
When Sakamoto-san told us about his 'one Wii Remote only' idea, therefore, we could see that this was a real chance for us.
Iwata: That idea became the 'NES game using the latest technology' concept that you mentioned earlier, didn't it?
Hayashi: Yes, we thought that if we could make a game that could be controlled with just one Wii Remote controller, we'd enable players who were put off by complex controls to enjoy 3D action games as well. Iwata Why were you so focused on this idea of 'just one Wii Remote', Sakamoto-san?
Sakamoto: Metroid was originally a game for the Family Computer Disk System5, and so could be played using just the +Control Pad and two buttons. Back then the game had simple controls: Move with the +Control Pad and use the two buttons to jump and shoot. That's why I decided this time to make a game that just used one Wii Remote and didn't use the Nunchuk controller. Even in a Metroid world that ended up being constructed in 3D, the player feels more affinity with Samus when controlling her with the +Control Pad, even more so than with the Control Stick.
The first game in the Metroid series was an action game released for the Family Computer Disk System in August 1986 in Japan. The Family Computer Disk system was an attachment to the Japanese NES system, and 'The Legend of Zelda' was one of the launch Disk Card games for the system in 1985. In the US, the first game in the Metroid series was released for the Nintendo Entertainment System (NES) in August 1987.
Iwata: In other words, the Nunchuk was unsuitable for creating a 'NES game with the latest technology'?
Sakamoto: Yes. One Wii Remote doesn't really have enough buttons, though. There were times when some problems, such as trying to implement special actions, could potentially have been solved by connecting the Nunchuk. Even then though, we had an understanding that we would never 'resort to the Nunchuk'.
 
Good Lord the vitriol in this thread is ridiculous. This game looks like a super fun Metroid spinoff and Next Level Games is awesome.

Does it look fun? yeah, probably
Is the Next Level Games team awesome? Yes, it definitely is.
What's the problem then? The problem I see about all this is that it was announced at the worst possible moment
 
Deserves every one of them. What a complete ballsup.
It doesn't. That's just BS. If Metroid Prime 4 was announced for WiiU people would see this for what it is: a spinoff entry into the Metroid franchise. Because MP4 isn't announced (likely because it's become a NX game and Nintendo isn't talking NX yet), people are freaking out thinking this is the only Metroid game in the works and blaming it for the absence of MP4.
 
Metroid Prime without the awesome level design, OST and ambientation, you know the things people loved about the game, not because it was a subpar fps.

Phendrana drifts is immensely overrated. If that's what people tout as the most ambient area in the game, then I don't' think it's very good.

Prime 2 was lightyears better, but then people prefer prime 1. I haven't played 3 yet, I plan to start soon.
 
They have the exact design of Echoes/Corruption, except chibi, obviously to deal with the limits of the 3DS. Look it up, it's obvious.
LOL, did you even read what I said? I said the Federation troopers were the only thing that actually looked like Metroid Prime.

Also, holy fuck you're seriously trying to peddle a "Metroid cycle". Go on, tell me how Metroid Prime was panned at launch while Metroid Other M is now idolized as a good game.
 
They are both credited as directors. For fuck's sake.

That doesn't say that sakamoto was the source of the design decisions. That's him giving a general idea and team ninja running with it. It says nothing of him actually having involvement in the actual implementation of that idea.
 
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