Where?
Check OP now.
Part 2 is still processing from looks of things should be done soonish I'm guessing.
I'm expecting Guile. Could be involved if Nash is back, especially since Nash changed so much.
But yeah it's between him and Ken. I'm not really counting Akuma.
I'm really hoping for a boxer though. Balrog's chances are really slim but Dudley is still good, I think. Unless one of the new characters is a boxer, which would be more than okay actually. Hopefully more outboxing than infighting.
I think they said only Chun had the only one that's worth bothering with at the moment. All the others barely move you.If any character has a kara throw like SF4 Ken/Vega, they could be a real problem to deal with. The normal tick throw set up could lead to a throw/low mix up that could really hurt if the opponent guesses wrong and goes for a tech that will cause them to whiff their throw.
Part 2 was uploaded @ 30fps
It's street fighter. How much could've changed? And when you throw the best players of a game at something they love and know better than anything, I'm sure the mechanics will be easily grasped.
The "PERFECT" screen looks pretty terrible. I get that it's a "V" for SFV, but it doesn't work.
Haha, could she actually do anything?
I tried to teach my 1.5 year old nephew how to play Mario and he couldn't really grasp the idea of moving and jumping at the same time.
I think they said only Chun had the only one that's worth bothering with at the moment. All the others barely move you.
Legs/Electricity inputs are weird in that they're easy for total newbies, but they make things very difficult for the intermediate+ player trying to combo w/ them.Chun Changed a lot! I was at E3 today and can't decide if I like the half circle to lightning legs mechanic; why can't they just use SFIII as her base and be done with it?
Is there a link for the matches now?
Legs/Electricity inputs are weird in that they're easy for total newbies, but they make things very difficult for the intermediate+ player trying to combo w/ them.
It's kind of funny how Street Fighter and Mortal Kombat switched places in the "massive-boobed women in impossibly skimpy outfits" department, lol.
No one was playing 3S except the hardcore.No one had problems with it in 3S. And if you're a so called intermediate player that has problems with lighting legs maybe you just need to admit you're still a noob.
Intentional design choice to make them much shorter a la SF2.How come there's no combos in this?
There's more combo opportunity to be had than that, though.Intentional design choice to make them much shorter a la SF2.
The game isnt even out yet. Optimized and flashy combos come later.How come there's no combos in this?
The game isnt even out yet. Optimized and flashy combos come later.
How come there's no combos in this?
momochi was pulling out some nice stuff with chun li. bird kick to crouching jab to spinning bird kick.
It's kind of funny how Street Fighter and Mortal Kombat switched places in the "massive-boobed women in impossibly skimpy outfits" department, lol.
If any character has a kara throw like SF4 Ken/Vega, they could be a real problem to deal with. The normal tick throw set up could lead to a throw/low mix up that could really hurt if the opponent guesses wrong and goes for a tech that will cause them to whiff their throw.
Can you supercancel that?
I just took everything we saw today as stuff that's all going to massively change in the 10 months or so before this comes out. We'll be talking about alpha version boob bounce.
what.
like really? what?