Street Fighter V Tournaments and Showcase featuring: Daigo, Justin Wong, & PogChamp,

If you don't think mouse speed/accuracy - specially on CSGO - and Dota micro aren't execution I don't know what to tell you

Being able to dodge stuff and aim stuff properly, that is all execution.
Yeah, but it's very easy at the basics. I don't play FPS that much but became pretty good in Urban Terror after playing over 100 hours in a single month. I never felt lost from the get go, I simply became more map-aware and my aim got better and better.

League was much steeper already but is was more the item loadouts, how to go abut last hitting and what the heck to do when roaming breaks out but using my skills was really about pressing the right button at the right time and quickly aiming with the mouse.

Then comes Starcraft II. It's no miracle it has problems with the player base now that competitive players have other pro-gaming venues. At the beginning of the round everything is easy and you learn to quickly belt out effective 120APM. But the multitasking this game wants is simply something else. While keeping up the 120APM. Yikes.

Now, where do I rank Fighting games? Between LoL/DotA levels and 120APM but no multitasking. But the LoL/DotA levels where the time of SFII, not Alpha III or 3rd Strike.

It's just my assesment from personal playing, I simply found FPS the easiest to get into, then execution light fighting games, then LoL/DotA, then execution heavy fighting games, then RTS.

I am happy to see SFV is what it is and am looking forward to it. Though I won't be able to pass up Xrd completely, love me some Guilty Gear :-)
 
You can see Daigo's almost getting started but he is still playing this like it's SFIV.

Tokido smart as fuck that alpha counter other game was so so amazing.
 
Daigo needs to at least parry some projectiles to get that V-gauge filled. Ryu gets V-meter very fast, I assume you can easily activate twice a round, at least in this build.
 
Yeah, but it's very easy at the basics. I don't play FPS that much but became pretty good in Urban Terror after playing over 100 hours in a single month. I never felt lost from the get go, I simply became more map-aware and my aim got better and better.

League was much steeper already but is was more the item loadouts, how to go abut last hitting and what the heck to do when roaming breaks out but using my skills was really about pressing the right button at the right time and quickly aiming with the mouse.

Then comes Starcraft II. It's no miracle it has problems with the player base now that competitive players have other pro-gaming venues. At the beginning of the round everything is easy and you learn to quickly belt out effective 120APM. But the multitasking this game wants is simply something else. While keeping up the 120APM. Yikes.

Now, where do I rank Fighting games? Between LoL/DotA levels and 120APM but no multitasking. But the LoL/DotA levels where the time of SFII, not Alpha III or 3rd Strike.

It's just my assesment from personal playing, I simply found FPS the easiest to get into, then execution light fighting games, then LoL/DotA, then execution heavy fighting games, then RTS.

I am happy to see SFV is what it is and am looking forward to it. Though I won't be able to pass up Xrd completely, love me some Guilty Gear :-)
But fighting game basics are also really really simple. You do a small motion that is shared by almost every character in the game plus a button you get a special move, there's no mistery there, applying them in real matches will always require execution seeing it's a real time game and not a turn based one.

MOBAs like League are the exact same. Oh sure, last hitting is as simple as right clicking, but in actual matches your lane opponents will be harassing you so you have to keep moving between CS so you don't eat enemy attacks for free while also keeping track of minion HP to know when you can last hit then you have click at the minion with precision while also dodging a whole other shit.

People have this stigma that fighting games are hard to get into because they don't feel like learning a bunch of shit on a character by character basis, not because of execution.
 
Ya. Should give him the donkey kick, or does he have it?

Nope :(. Seems like everybody got upgrades/changes here and there except him. They really need to give him his Red Fireball, Fake Fireball and donkey kick back. I mean he even had it in SFxT, no point for him not to have it here also.
 
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