Isn't there panel going on now-ish sometime today? Hopefully we get some good info out of that.
Yeah, that's today. Hope we do.
Isn't there panel going on now-ish sometime today? Hopefully we get some good info out of that.
It's no FISTO, that's for sure.
Unkillable companions doesn't bother me on it's own, but it's starting to seem like there won't be anything similar to hard core mode in New Vegas. I really wanted them to take that from NV and expand on it. I guess it's too early to say for sure.
Confirms that there are still loading screens separating some areas. Not a surprise, but at least we have a concrete answer.
Mr. Handy was confirmed as a companion, huh. Makes sense, with his name-associated lines and all.
For serving birthday cake, d'uh.Mr. Handy creeps me out. What use is a standard attachment circular saw other than to kill us in our sleep?
Boone was the worst thing about New Vegas, because if I had him along I never got to kill anything.
Fucking kill stealer.
Companions are THE WORST aspect of Fallout 3 and New Vegas.
Not only the dialogue options are awful (that fucking menu is clunky as hell), but you need to babysit every single of them.
I shouldn't be taking care of a Brotherhood of Steel member when I'm only carrying some marauder rags and a shotgun because she doesn't know how to operate a grenade or recharge a laser rifle, FFS.
I loved Boone though admittedly he was a little overpowered. But I don't think he was that bad. Now Fawkes, Fawkes was a game breaker. You could just start a fight, sit back, and Fawkes would kill everyone for you. Hell. I started asking him to stay behind whenever I saw enemies just so I would get to kill some one. He made the game boring. But because I was rping and liked him, I didn't have the heart to send him away. Especially since their send away dialogue was pretty mean sounding. So I just asked him to wait here when I saw enemies, cleared them myself (or had him see them and stop waiting but still got to kill some), and hten have him follow me again.
Boone would like a word but he's too busy neutralizing foes you didn't even know existed.
I never used Fawkes much, but the few times I used Boone he'd be sniping things before I ever saw them. It got kind of crazy.
Exactly.
Can I kill dogmeat?![]()
Do we know if Fallout 4 is going to have some sort of vehicles? That would be so awesome and it would add new varieties of travelling the wasteland.
Loading screens being confirmed sucks![]()
Hopefully someone mods that
Any news on whether mods with be available on the ps4 version?
To me, a noob of not only New Vegas but any such game, Boone was a lifesaver.Boone was the worst thing about New Vegas, because if I had him along I never got to kill anything.
Fucking kill stealer.
"I've played the game probably 400 hours, and I'm still finding stuff that I haven't seen yet," lead producer Jeff Gardiner noted.
Game director Todd Howard further described the experience of wandering an expanding world during development: "I'll be playing the game and run into something and be like, 'Who built this? What is this? It's so big!'"
Shocking news: Fallout 4 is big, ambitious and long.
I've no idea where I'm going to find the time to play all of this.
Here's an Imgur gallery from the Fallout Reddit featuring all the concept art which we saw in Bethesda's presentation. Lots of awesome stuff in there.
Any news on whether mods with be available on the ps4 version?
Game of the forever (hopefully). I think I could spend a lot of time on just building bases and setting up trade routes and defending them.
Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."
Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.
Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.
A list of your settlements will appear in your PipBoy. You can send caravans between the various bases to get your supplies where you want them to be.
Indeed, it's going to be amazing. Thankfully other than Battlefront and maybe No Man's Sky, I'll only be playing Fallout 4.
Here's another article... Game Informer: 19 new details about Fallout 4
Some highlights:
Level scaling:
Radiant AI:
Storytelling and Branching Paths
Settlements
Indeed, it's going to be amazing. Thankfully other than Battlefront and maybe No Man's Sky, I'll only be playing Fallout 4.
Here's another article... Game Informer: 19 new details about Fallout 4
Some highlights:
Level scaling:
Radiant AI:
Storytelling and Branching Paths
Settlements
As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well.
Indeed, it's going to be amazing. Thankfully other than Battlefront and maybe No Man's Sky, I'll only be playing Fallout 4.
Here's another article... Game Informer: 19 new details about Fallout 4
Some highlights:
Level scaling:
Radiant AI:
Storytelling and Branching Paths
Settlements
Indeed, it's going to be amazing. Thankfully other than Battlefront and maybe No Man's Sky, I'll only be playing Fallout 4.
Here's another article... Game Informer: 19 new details about Fallout 4
Some highlights:
Level scaling:
Radiant AI:
Storytelling and Branching Paths
Settlements
So did they get rid of durability or not. I'm kinda getting that impression from all this talk about customization and building the same weapon over time.
Indeed, it's going to be amazing. Thankfully other than Battlefront and maybe No Man's Sky, I'll only be playing Fallout 4.
Here's another article... Game Informer: 19 new details about Fallout 4
Some highlights:
Level scaling:
Radiant AI:
Storytelling and Branching Paths
Settlements
Companions are THE WORST aspect of Fallout 3 and New Vegas.
Not only the dialogue options are awful (that fucking menu is clunky as hell), but you need to babysit every single of them.
I shouldn't be taking care of a Brotherhood of Steel member when I'm only carrying some marauder rags and a shotgun because she doesn't know how to operate a grenade or recharge a laser rifle, FFS.
That's some great info. Very happy about level scaling and the fact that there won't be any land based transportation. They seem to really be pushing the story elements with more branching paths and mission fail=/=total failure, plus the biggest addition with voice protagonists. I hope they've really upped their writing game to make this all worthwhile.
I don't know about executing criticals. The randomness made criticals more like an unexpected treat, rather than a resource that you hoard until you need it.
God, I need to stop reading on this game.
I don't know about executing criticals. The randomness made criticals more like an unexpected treat, rather than a resource that you hoard until you need it.
I was just looking at the E3 presentation again. There is no repair option for weapons but it's still there for armor. Power armor at least. Also I just noticed there's an option to rename your weapons.So did they get rid of durability or not. I'm kinda getting that impression from all this talk about customization and building the same weapon over time.