chozen
Member
Atlus are still keeping them very much alive =)
I meant for AAA budgeted games
Atlus are still keeping them very much alive =)
At the end of the day 7 will be remade in glorious HD.
But no matter the outcome many will be angry about any slight change, complaints will be there rest assured.
Really sad that they will go through the effort to make this only to see people complain.
When this is what you wanted all along.
Enix games are equally if not more important given current sales Dragon Quest IX outsold almost all FF titles last gen combined, the spin offs do amazing, and even the MMO is going strong.Anyone else feel like as prt of this "new square" we are seeing, they should drop the Enix name and officially rebrand back to Square Soft? That brand had far more good will.
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Fans can get the game they want,but there's no way in hell they are making it.
Games shouldn't be made by committee, and the ones that are are usually soulless pieces of shit.
Yeah. That's probably the biggest downer.
As much of an adrenaline rush as everyone had with that trailer, this kind of fallout is inevitable.
The battle system from XII was fine. Unfortunate that you can automate all your characters to the point where you can fight enemies while not actually playing the game yourself but that is a personal choice for those that do that.Yeah, this. From what I hear, XII is great, but that battle system turned me off from ever trying the game again.
Bravely Default's best features exist purely because the dev team decided to ask fans for feedback.
If they are going to include Crisis Core HD or whatever in this supposed new Collection, why would they turn FFVII Remake into an Action RPG? I think some of you guys are jumping the gunblade a little here.
His original vision in Versus has been destroyed, I think he will use the original combat system (FFXV E3 2013 Trailer) in FFVII. You have action combat, fully control party member.
No one has said they would do that at all.If they are going to include Crisis Core HD or whatever in this supposed new Collection, why would they turn FFVII Remake into an Action RPG? I think some of you guys are jumping the gunblade a little here.
I meant for AAA budgeted games
Lol why would he look at a ga,e that barely sold decent and most people don't give a damn about?
Honestly I'm up for whatever he wants to try, be it a more fluid atb like X-2 or an action system similar to KH or Versus so long as he lets us control everyone it's all good for me.
Worst thing they can do is listen to the fan base.
Making that combat system for a roster of 9 playable characters is absolutely insane to think of. I don't think they'll be going this route.
I see it being more like FFXIII than anything. And I think this could be very interesting because of the Materia system and being able to upgrade them. You'd basically be preparing a deck of Materia and using it contextually in battle.
I figured that was a shot from the support beam/pillar fight just before sector 7 is destroyed, not the 2nd reactor mission.
This area:
Also the scene with the shinra guards is also from the pillar fight.
I meant for AAA budgeted games
Wait, what are you talking about?
Nah LR system will not do in a FF game.Just throwing out there that LR was a flashy, highly customizable ATB system that gave multiple options on battles and can easily be adapted into both seamless battles and multiple characters.
This x1000.
If they take this the same route Tabata took FFXV, then THAT is the true way that this remake will end up bad.
What like the fast forwarding turns stuff?
Yeah that's a minute change, fans didn't tell them how to make the battle system.
My assumptions from gauging information in other threads about the topic of the VII Remake, people claiming that this would be part of a larger collection of games.
This is the best idea anyone has had in a long time.They should replace FF7's combat system with Chrono Trigger's. Its the only logical upgrade
Of course we have relationships with all platforms, so its hard to go into much detail, but with regards to what we have announced, they are exclusive. Its exactly as we announced it at the conferences.
If there's been so much as a hint from Square on this, I've certainly not caught wind of it.
Given those are all features in previous Final Fantasy games aside from sliding difficulty and Multi language track I feel it's odd to try and give credit to the fan base on these things.Not just the fast forwarding, stuff like freely switchable difficulties, multi-language, adjustable encounter rates, switching Exp/JP acquisition on and off, and new scenarios were all ideas thought up after listening to fan feedback. You don't want to know what Vanilla BD was like, especially that second half that people who played the game tend to despise so much.
Point is, fan input isn't something that should necessarily be ignored completely, and can be something beneficial when done within reason. Obviously you shouldn't pay attention to people who are asking for character deaths to be retconned or people who are flat out harassing or threatening you, this project is being handled by industry veterans, they should know the difference between constructive criticism and rude bullshit by this point.
Oh, yeah I guess you're right.
Although, "AAA" or not, Persona 5 is a full-fledged console game with at least a decent budget and presentation.
FE x SMT looks to be relatively high-budget.
I think this only came from a comment made by Verendus following PSX. People called him out because they thought the remake wasn't coming because of the port. He reiterated that the remake was a different thing, still coming along with other stuff in the FF7 universe.
Given those are all features in previous Final Fantasy games aside from sliding difficulty and Multi language track I feel it's odd to try and give credit to the fan base on these things.
Not triple A, We have no idea what is in that game anyways I couldn't tell what the heck was going on...
I think the only actual triple A game coming to Wii U is Zelda. But tell me if you think i'm wrong
Not triple A, We have no idea what is in that game anyways I couldn't tell what the heck was going on...
I know the system biut I'd argue that was not an improvement.Some of the stuff I metioned were made to be far more accessible and convenient than they were before. You didn't have to unlock any abilities to change the encounter rate, you could just go to the configuration menu at any point almost as soon as you start the game and even control the percentage rather than cut out combat completely or just double it.
I think this only came from a comment made by Verendus following PSX. People called him out because they thought the remake wasn't coming because of the port. He reiterated that the remake was a different thing, still coming along with other stuff in the FF7 universe.
hoping Verendus can also leak us what the battle system gonna be next time lol
Regarding materia, characters need to be fleshed out gameplay wise besides their limit breaks. Make Vincent have better INT stat growths, Tifa have the best STR, have Aerith have an affinity for summon materia, have Red XIII have a special effect with command materia, have Cloud able to do special elemental attacks with his sword, stuff like that... this is the only change that I feel absolutely must occur (although not necessarily with these specific examples, of course) but the materia system same-ified everyone the way it was.
IIRC there were stat growth differences between chars in the original, but they were minimal.
I really don't count FFVII has strategy involved since you spam Attack and Limit Break anyway like every FFs (magic and summon sucks in endgame)
I don't know how played FFVII but the way I played it strategy was a key point during combat. One reason for that was that I had control over 3 characters and could coordinate their actions.
Action RPGs might look more interesting but have shallower gameplay. For a game where I spend 20+ hours in combat, I'll take better gameplay over looks any day.
I don't know how played FFVII but the way I played it strategy was a key point during combat.
Did you watch the Treehouse stream? We definitely got a pretty lengthy glimpse of how it plays.
In terms of budget and scope, I'd say FExSMT is at least AA. It's kind of a misleading term though since some stuff is hard to classify.
I wish. I miss that logo. Best to leave it in the past though, it represented a different time so it wouldn't be appropriate to bring it back.Anyone else feel like as prt of this "new square" we are seeing, they should drop the Enix name and officially rebrand back to Square Soft? That brand had far more good will.
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Regarding materia, characters need to be fleshed out gameplay wise besides their limit breaks. Make Vincent have better INT stat growths, Tifa have the best STR, have Aerith have an affinity for summon materia, have Red XIII have a special effect with command materia, have Cloud able to do special elemental attacks with his sword, stuff like that... this is the only change that I feel absolutely must occur (although not necessarily with these specific examples, of course) but the materia system same-ified everyone the way it was.
IIRC there were stat growth differences between chars in the original, but they were minimal.
I wish. I miss that logo. Best to leave it in the past though, it represented a different time so it wouldn't be appropriate to bring it back.
Playing difficulty mods of FF7 really gave me a bigger appreciation for the battle system. It actually has some depth and strategy to it.
It just wasn't very well utilised in the original game since most enemies are pretty easily dispatched with normal magic or by spamming attack and heal, save some rare exceptions like trying to beat Midgar Zolom early on.
Speaking of which, I really hope they include some sort of hard mode in the remake.
Remake needs to nerf this shit