Final Fantasy 7 Remake Announced (First on PS4)

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At the end of the day 7 will be remade in glorious HD.

But no matter the outcome many will be angry about any slight change, complaints will be there rest assured.

Really sad that they will go through the effort to make this only to see people complain.

When this is what you wanted all along.

Yeah. That's probably the biggest downer.

As much of an adrenaline rush as everyone had with that trailer, this kind of fallout is inevitable.
 
Anyone else feel like as prt of this "new square" we are seeing, they should drop the Enix name and officially rebrand back to Square Soft? That brand had far more good will.

250px-Square_Soft_logo.png
Enix games are equally if not more important given current sales Dragon Quest IX outsold almost all FF titles last gen combined, the spin offs do amazing, and even the MMO is going strong.

Enix isnt the issue with Square Enix, and this comes from some one who dislikes the Enix out put.
 
Yeah. That's probably the biggest downer.

As much of an adrenaline rush as everyone had with that trailer, this kind of fallout is inevitable.

This is why I'm doing my damnedest not to think about potential remakes of V, VI, VIII, IX, or anything else.

The fallout downpour will likely make the devs rather disheartened.
 
Yeah, this. From what I hear, XII is great, but that battle system turned me off from ever trying the game again.
The battle system from XII was fine. Unfortunate that you can automate all your characters to the point where you can fight enemies while not actually playing the game yourself but that is a personal choice for those that do that.
 
If they are going to include Crisis Core HD or whatever in this supposed new Collection, why would they turn FFVII Remake into an Action RPG? I think some of you guys are jumping the gunblade a little here.
 
His original vision in Versus has been destroyed, I think he will use the original combat system (FFXV E3 2013 Trailer) in FFVII. You have action combat, fully control party member.

Making that combat system for a roster of 9 playable characters is absolutely insane to think of. I don't think they'll be going this route.

I see it being more like FFXIII than anything. And I think this could be very interesting because of the Materia system and being able to upgrade them. You'd basically be preparing a deck of Materia and using it contextually in battle.
 
If they are going to include Crisis Core HD or whatever in this supposed new Collection, why would they turn FFVII Remake into an Action RPG? I think some of you guys are jumping the gunblade a little here.
No one has said they would do that at all.

That is wild speculation that could even happen. CC HD I mean.
 
Lol why would he look at a ga,e that barely sold decent and most people don't give a damn about?

Honestly I'm up for whatever he wants to try, be it a more fluid atb like X-2 or an action system similar to KH or Versus so long as he lets us control everyone it's all good for me.

To be fair, Lost Odyssey sold pretty damn well by modern standards. Not Final Fantasy well, but that's not realistic for a new JRPG IP anyway. That being said, LO's problems had little to do with its battle system (the content of the battles are another story though) and it was aesthetically fine.

And yes, Nomura should be able to do whatever the hell he wants. At the same time, he probably knows this is a game that means A LOT to many people. It's inevitable that many of those people will be crushed when they see the final product, and based on how he's speaking, I'll unfortunately probably be one of them :(
 
Just throwing out there that LR was a flashy, highly customizable ATB system that gave multiple options on battles and can easily be adapted into both seamless battles and multiple characters.

Worst thing they can do is listen to the fan base.

This x1000.

If they take this the same route Tabata took FFXV, then THAT is the true way that this remake will end up bad.
 
Making that combat system for a roster of 9 playable characters is absolutely insane to think of. I don't think they'll be going this route.

I see it being more like FFXIII than anything. And I think this could be very interesting because of the Materia system and being able to upgrade them. You'd basically be preparing a deck of Materia and using it contextually in battle.

make sense but i don't want XIII combat system :(
At very least if they don't know how to make it, just copy original combat for fuck sake (but i still hope they will make a new one)
 
Wait, what are you talking about?

My assumptions from gauging information in other threads about the topic of the VII Remake, people claiming that this would be part of a larger collection of games.

Of course, Crisis Core being a part of anything isn't a known quantity, I should have made that clearer. I just don't get why people are thinking "Action RPG" based upon comments that don't even infer a change to the battle system itself, but rather a change to how it *looks*, which is what I got out of the interview people are freaking out about.
 
Just throwing out there that LR was a flashy, highly customizable ATB system that gave multiple options on battles and can easily be adapted into both seamless battles and multiple characters.



This x1000.

If they take this the same route Tabata took FFXV, then THAT is the true way that this remake will end up bad.
Nah LR system will not do in a FF game.
 
What like the fast forwarding turns stuff?

Yeah that's a minute change, fans didn't tell them how to make the battle system.

Not just the fast forwarding, stuff like freely switchable difficulties, multi-language, adjustable encounter rates, switching Exp/JP acquisition on and off, and new scenarios were all ideas thought up after listening to fan feedback. You don't want to know what Vanilla BD was like, especially that second half that people who played the game tend to despise so much.

Point is, fan input isn't something that should necessarily be ignored completely, and can be something beneficial when done within reason. Obviously you shouldn't pay attention to people who are asking for character deaths to be retconned or people who are flat out harassing or threatening you, this project is being handled by industry veterans, they should know the difference between constructive criticism and rude bullshit by this point.
 
They should replace FF7's combat system with Chrono Trigger's. Its the only logical upgrade
This is the best idea anyone has had in a long time.
 
If there's been so much as a hint from Square on this, I've certainly not caught wind of it.

I think this only came from a comment made by Verendus following PSX. People called him out because they thought the remake wasn't coming because of the port. He reiterated that the remake was a different thing, still coming along with other stuff in the FF7 universe.
 
Not just the fast forwarding, stuff like freely switchable difficulties, multi-language, adjustable encounter rates, switching Exp/JP acquisition on and off, and new scenarios were all ideas thought up after listening to fan feedback. You don't want to know what Vanilla BD was like, especially that second half that people who played the game tend to despise so much.

Point is, fan input isn't something that should necessarily be ignored completely, and can be something beneficial when done within reason. Obviously you shouldn't pay attention to people who are asking for character deaths to be retconned or people who are flat out harassing or threatening you, this project is being handled by industry veterans, they should know the difference between constructive criticism and rude bullshit by this point.
Given those are all features in previous Final Fantasy games aside from sliding difficulty and Multi language track I feel it's odd to try and give credit to the fan base on these things.
 
Oh, yeah I guess you're right.

Although, "AAA" or not, Persona 5 is a full-fledged console game with at least a decent budget and presentation.

10/10 game I'm sure.

FE x SMT looks to be relatively high-budget.

Not triple A, We have no idea what is in that game anyways I couldn't tell what the heck was going on...

I think the only actual triple A game coming to Wii U is Zelda. But tell me if you think i'm wrong
 
I think this only came from a comment made by Verendus following PSX. People called him out because they thought the remake wasn't coming because of the port. He reiterated that the remake was a different thing, still coming along with other stuff in the FF7 universe.

Yes, thank you, exactly what I meant. It's late over here and I'm not making my posts clear :)
 
Personally, I'd love for the Remake to be just like the original. Turn-based ATB with materia. It would be too time consuming to make it an ARPG; someone mentioned earlier they would need mechanics for 9 characters.
 
Regarding materia, characters need to be fleshed out gameplay wise besides their limit breaks. Make Vincent have better INT stat growths, Tifa have the best STR, have Aerith have an affinity for summon materia, have Red XIII have a special effect with command materia, have Cloud able to do special elemental attacks with his sword, stuff like that... this is the only change that I feel absolutely must occur (although not necessarily with these specific examples, of course) but the materia system same-ified everyone the way it was.

IIRC there were stat growth differences between chars in the original, but they were minimal.
 
Given those are all features in previous Final Fantasy games aside from sliding difficulty and Multi language track I feel it's odd to try and give credit to the fan base on these things.

Some of the stuff I metioned were made to be far more accessible and convenient than they were before. You didn't have to unlock any abilities to change the encounter rate, you could just go to the configuration menu at any point almost as soon as you start the game and even control the percentage rather than cut out combat completely or just double it.
 
Not triple A, We have no idea what is in that game anyways I couldn't tell what the heck was going on...

I think the only actual triple A game coming to Wii U is Zelda. But tell me if you think i'm wrong

Did you watch the Treehouse stream? We definitely got a pretty lengthy glimpse of how it plays.

In terms of budget and scope, I'd say FExSMT is at least AA. It's kind of a misleading term though since some stuff is hard to classify.
 
Not triple A, We have no idea what is in that game anyways I couldn't tell what the heck was going on...

It was on the treehouse earlier today, worth watching. The actual dungeon crawling and battles are pretty much exactly like SMT/Persona.

I was a bit perplexed after seeing the Digital Event trailer, but after seeing the Treehouse footage, I'm really excited for that game.
 
Some of the stuff I metioned were made to be far more accessible and convenient than they were before. You didn't have to unlock any abilities to change the encounter rate, you could just go to the configuration menu at any point almost as soon as you start the game and even control the percentage rather than cut out combat completely or just double it.
I know the system biut I'd argue that was not an improvement.
 
I think this only came from a comment made by Verendus following PSX. People called him out because they thought the remake wasn't coming because of the port. He reiterated that the remake was a different thing, still coming along with other stuff in the FF7 universe.

Ahh, thank you!
 
hoping Verendus can also leak us what the battle system gonna be next time lol

We will know more by winter...usually I don't look forward to winter time, as they tend to be cold days here in Toronto, but this year will have more info on FFVII AND the release of Episode VII.
Coincidence? I think NOT!
 
Regarding materia, characters need to be fleshed out gameplay wise besides their limit breaks. Make Vincent have better INT stat growths, Tifa have the best STR, have Aerith have an affinity for summon materia, have Red XIII have a special effect with command materia, have Cloud able to do special elemental attacks with his sword, stuff like that... this is the only change that I feel absolutely must occur (although not necessarily with these specific examples, of course) but the materia system same-ified everyone the way it was.

IIRC there were stat growth differences between chars in the original, but they were minimal.

I hope they put a doom status in Aerith setting the clock to reach 0 about halfway the game.
 
I really don't count FFVII has strategy involved since you spam Attack and Limit Break anyway like every FFs (magic and summon sucks in endgame)

I don't know how you played FFVII but the way I played it strategy was a key point during combat. One reason for that was that I had control over 3 characters and could coordinate their actions.

Action RPGs might look more interesting but have shallower gameplay. For a game where I spend 20+ hours in combat, I'll take better gameplay over looks any day.
 
I don't know how played FFVII but the way I played it strategy was a key point during combat. One reason for that was that I had control over 3 characters and could coordinate their actions.

Action RPGs might look more interesting but have shallower gameplay. For a game where I spend 20+ hours in combat, I'll take better gameplay over looks any day.

It all became 4xCut spam at the end anyway.
 
Did you watch the Treehouse stream? We definitely got a pretty lengthy glimpse of how it plays.

In terms of budget and scope, I'd say FExSMT is at least AA. It's kind of a misleading term though since some stuff is hard to classify.

No I didn't watch the treehouse after their e3, my bad if I didn't see any more of it.
 
Anyone else feel like as prt of this "new square" we are seeing, they should drop the Enix name and officially rebrand back to Square Soft? That brand had far more good will.

SquareSoft_Logo.gif
I wish. I miss that logo. Best to leave it in the past though, it represented a different time so it wouldn't be appropriate to bring it back.
 
Regarding materia, characters need to be fleshed out gameplay wise besides their limit breaks. Make Vincent have better INT stat growths, Tifa have the best STR, have Aerith have an affinity for summon materia, have Red XIII have a special effect with command materia, have Cloud able to do special elemental attacks with his sword, stuff like that... this is the only change that I feel absolutely must occur (although not necessarily with these specific examples, of course) but the materia system same-ified everyone the way it was.

IIRC there were stat growth differences between chars in the original, but they were minimal.

To be honest, I think they could get away with a *lot* by just tweaking the Limit Break system a bit. Like, for example, make it so that each new limit break level you learn adds a tick mark to the limit break bar, so that when you're at level 4 for your limit break you can still consume 75% of your limit break bar to perform level 3 limit breaks, 50% of your limit break bar to perform level 2 limit breaks, and 25% of your limit break bar to perform level 1 limit breaks. It'd make the lower-level limit breaks much much closer to dedicated action-abilities a la FFVI because toward the end of the game you'd be able to pop off with them every few turns. But yeah, some additional passive-ability differentiation would be great too.

Aerith and the mostly-long-range characters were still pretty well-differentiated in my mind, though.
 
Playing difficulty mods of FF7 really gave me a bigger appreciation for the battle system. It actually has some depth and strategy to it.
It just wasn't very well utilised in the original game since most enemies are pretty easily dispatched with normal magic or by spamming attack and heal, save some rare exceptions like trying to beat Midgar Zolom early on.

Speaking of which, I really hope they include some sort of hard mode in the remake.
 
Playing difficulty mods of FF7 really gave me a bigger appreciation for the battle system. It actually has some depth and strategy to it.
It just wasn't very well utilised in the original game since most enemies are pretty easily dispatched with normal magic or by spamming attack and heal, save some rare exceptions like trying to beat Midgar Zolom early on.

Speaking of which, I really hope they include some sort of hard mode in the remake.

When you mod a game specifically to make it harder, any game can suddenly have depth and strategy to it.
 
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