Final Fantasy 7 Remake Announced (First on PS4)

Status
Not open for further replies.
You know what I always found strange in FFVII.

You never really fight Sephiroth the way he normally is (mental final one-hit KO battle aside). I hope they add that in in the remake - a full actual battle against him, trenchcoat and sword and all.
 
You know what I always found strange in FFVII.

You never really fight Sephiroth the way he normally is (mental final one-hit KO battle aside). I hope they add that in in the remake - a full actual battle against him, trenchcoat and sword and all.

I don't think it makes sense thematically to have a real battle between the two at any point in the game.
 
I made the mistake of leveling Aerith when I first played it as she was on my main team.
When I saw Sephiroth coming down from above with that sword no no no not my leveled up Aerith. MOVE OUT THE WAY.

I was so fucking mad.
 
If we get FFXII HD remake, then I will be truly shocked because that would mean that SE actually gave me everything I fucking wanted this gen. FFX HD for PS4 has dualtrack options, and I wanted play as PS3 games as I can on my PS4 (the remaster's of the good games are really helping).

So SE would be - FF X, FFXII HD, FF7 Remake AND FFXV, which still looks great.

I'd be throwing money at them buy getting all on PS4 and then double dipping buying the inevitable Final Fantasy bundle in the steam summer sale 4 years from now when this gen has another year or so left.
 
I watched the trailer by itself this morning with my cup of coffee and started to tear up a bit. 3 days later it still got me shook. So we can at least be weird together.

It's not just the trailer itself, but the 18 years of emotional baggage that comes with it. An overwhelming sense of relief, mostly. Finally, it's really happening, and we can stop being jerked around by "Compilation" stuff, Tech Demos, vain teases, Hashimoto's laughter, all of that. It makes me so happy I can cry. :)
It really is beautiful....it also reminds me of a happier time when I was young with no responsibilities. Those feels...

Back on topic, does Aerith love Cloud or the part of Cloud that reminds her of Zack?

Did everyone watch the end to Crisis Core where Zack gives Cloud the speech, I thought it was pretty epic.
 
I really love Cids theme. It's such an amazing track from the ost.
It really is beautiful....it also reminds me of a happier time when I was young with no responsibilities. Those feels...

Back on topic, does Aerith love Cloud or the part of Cloud that reminds her of Zack?

Did everyone watch the end to Crisis Core where Zack gives Cloud the speech, I thought it was pretty epic.
She's in love with Cloud and it's been mentioned in other comments and works.
 
It really is beautiful....it also reminds me of a happier time when I was young with no responsibilities. Those feels...

Back on topic, does Aerith love Cloud or the part of Cloud that reminds her of Zack?

Did everyone watch the end to Crisis Core where Zack gives Cloud the speech, I thought it was pretty epic.

I'm sure Aerith loved Cloud in some fashion. To what extent we'll never know. But we do know that she ended up happy up in heaven with Zack, who she also loved just as much.

And Cloud had always loved Tifa from the beginning, since they were kids as she loved him. And in the end was able to move past Zack and Aerith's deaths(whom had a huge impact him) and was able to move on with her in the end.
 
The "love triangle" should remain somewhat ambiguous imo.

I'd rather other aspects about Aerith and Tifa be focused on. Flesh them out a little more.

Huh? Cloud was a quiet guy but he wasn't mopey or depressed.

Plus Cloud isn't even that much like Zack in VII. He has his confidence and habits but he's far more snark and uncaring.

*fistbump*

You know what I always found strange in FFVII.

You never really fight Sephiroth the way he normally is (mental final one-hit KO battle aside). I hope they add that in in the remake - a full actual battle against him, trenchcoat and sword and all.

I think the final one-on-one will feel more impactful but it can still be a psychic fight. If Cloud lost, Sephiroth's consciousness would have lingered to cause more damage. The fight was for real even though it wasn't in the physical world.

Also, I can't wait to see their flash back encounter in the Mako Reactor. I loved the way that played out.
 
I'm sure this has been talked about a lot, but I haven't been following this thread, so sorry if people are tired of hearing about this:
I don't think it would be bad if they changed the battle system to some sort of real-time action. I feel like (some, definitely not all) people saying they want it turn-based are kind of forcing themselves to say that because they're afraid of the game being changed that much.
It wasn't the turn-based combat that made FF7 the game it is. It's the story, the characters, atmosphere, music, world, and gameplay-wise it as the materia system that made it unique, not turn-based combat.
So as long as those things are kept intact, then making the remake have real-time action combat wouldn't really affect the game that much IMO
 
A nice thing would be 2 different fighting styles, like Classic (Turn-Based) and Modern (FFXIII). Everyone would be happy, but that would be a LOT of work and it will never happen.


...Would be cool though.
 
I'm sure Aerith loved Cloud in some fashion. To what extent we'll never know. But we do know that she ended up happy up in heaven with Zack, who she also loved just as much.

And Cloud had always loved Tifa from the beginning, since they were kids as she loved him. And in the end was able to move past Zack and Aerith's deaths(whom had a huge impact him) and was able to move on with her in the end.
Nope. She actually turns down Zack when they meet and expresses her love for Cloud in the novel about her in the Lifestream.

*fistbump*



I think the final one-on-one will feel more impactful but it can still be a psychic fight. If Cloud lost, Sephiroth's consciousness would have lingered to cause more damage. The fight was for real even though it wasn't in the physical world.

Also, I can't wait to see their flash back encounter in the Mako Reactor. I loved the way that played out.
We gotta make sure the proper Cloud is remembered. :P
 
A nice thing would be 2 different fighting styles, like Classic (Turn-Based) and Modern (FFXIII). Everyone would be happy, but that would be a LOT of work and it will never happen.


...Would be cool though.

FFXIII had terrible combat.
"Modern" should be real-time action RPG style.
 
I'm sure Aerith loved Cloud in some fashion. To what extent we'll never know. But we do know that she ended up happy up in heaven with Zack, who she also loved just as much.

And Cloud had always loved Tifa from the beginning, since they were kids as she loved him. And in the end was able to move past Zack and Aerith's deaths(whom had a huge impact him) and was able to move on with her in the end.
What's this from? It's not The Maiden Who Travels The Planet is it? It's noncanon.
 
I'm sure this has been talked about a lot, but I haven't been following this thread, so sorry if people are tired of hearing about this:
I don't think it would be bad if they changed the battle system to some sort of real-time action. I feel like (some, definitely not all) people saying they want it turn-based are kind of forcing themselves to say that because they're afraid of the game being changed that much.
It wasn't the turn-based combat that made FF7 the game it is. It's the story, the characters, atmosphere, music, world, and gameplay-wise it as the materia system that made it unique, not turn-based combat.
So as long as those things are kept intact, then making the remake have real-time action combat wouldn't really affect the game that much IMO

Honestly I'd be disappointed if it WAS turn based. Seems it's not though so I'm happy.
 
Awesome. Even though seeing it say that it will only be on PS4 first makes me want to hold out for a PC version, there's no way I'm not getting this day one lol.
 
I made the mistake of leveling Aerith when I first played it as she was on my main team.
When I saw Sephiroth coming down from above with that sword no no no not my leveled up Aerith. MOVE OUT THE WAY.

I was so fucking mad.
I still always use Cloud, Tifa, Aerith. It's just right imho.
 
FFXIII had terrible combat.
"Modern" should be real-time action RPG style.

I do agree, I hate XIII's combat as well, but there are people who enjoyed it and even would prefer going through the game that way, I think.

I was thinking about XV's combat at first, but that would be too big of a difference in term of gameplay in terms of 'what's possible'. At least both VII/XIII share that you enter a combat sequence for fights. what happens inside is more maleable than mixing open world/combats.
 
it would be pretty funny if square continued their trolling in the remake and killed of tifa instead of aerith....
anyways, consider me hyped :-)
 
What's this from? It's not The Maiden Who Travels The Planet is it? It's noncanon.
TMWTTP beings canon or non-canon is not a confirmed thing. Many try to dismiss it but It hasn't been outright stated as non-canon.
It also doesn't change the fact that even without it, Aeris is constantly focused on Cloud in the compilation.

Especially since the book was made under the supervision of SE.
I've never heard of any novel that said that. Link?
It's a novel that many try to dismiss as canon because there's a couple contradicting parts yet much of the compilation is contradicting. It's also never been stated as non-canon.
 
TMWTTP beings canon or non-canon is not a confirmed thing. Many try to dismiss it but It hasn't been outright stated as non-canon.
It also doesn't change the fact that even without it, Aeris is constantly focused on Cloud in the compilation.

I'm not going into the whole Aerith-loves-Cloud discussion, but is she through all the compilation? AFAIK, the only entry in which they meaningfully interact is Advent Children.
 
TMWTTP beings canon or non-canon is not a confirmed thing. Many try to dismiss it but It hasn't been outright stated as non-canon.
It also doesn't change the fact that even without it, Aeris is constantly focused on Cloud in the compilation.

It's a novel that many try to dismiss as canon because there's a couple contradicting parts yet much of the compilation is contradicting. It's also never been stated as non-canon.
Won't agree with you on that. She even says in-game that Cloud was different, not Zack, and that she is excited to see where their relationship will go if you play along with her.
She's gone shortly after that. :(
 
Won't agree with you on that. She even says in-game that Cloud was different, not Zack, and that she is excited to see where their relationship will go if you play along with her.
She's gone shortly after that. :(
I'm not sure if you meant to say agree or disagree but if it's the latter, I'm almost sure MOTP is mentioned in one of VII's Ultimania's that is considered canon.
I'm not going into the whole Aerith-loves-Cloud discussion, but is she through all the compilation? AFAIK, the only entry in which they meaningfully interact is Advent Children.
Hmm I suppose that was a bad word to use since the compilation mainly consists of prequels. But it does apply to AC.
 
I'm sure this has been talked about a lot, but I haven't been following this thread, so sorry if people are tired of hearing about this:
I don't think it would be bad if they changed the battle system to some sort of real-time action. I feel like (some, definitely not all) people saying they want it turn-based are kind of forcing themselves to say that because they're afraid of the game being changed that much.
It wasn't the turn-based combat that made FF7 the game it is. It's the story, the characters, atmosphere, music, world, and gameplay-wise it as the materia system that made it unique, not turn-based combat.
So as long as those things are kept intact, then making the remake have real-time action combat wouldn't really affect the game that much IMO

The turn-based combat was another thing that made FF7 what it was in addition to everything you listed.

Honestly I'd be disappointed if it WAS turn based. Seems it's not though so I'm happy.

We don't know if it is or not, we can just assume they won't be in rows. A more cinematic turn-based would still be turn-based.
 
I'm sure this has been talked about a lot, but I haven't been following this thread, so sorry if people are tired of hearing about this:
I don't think it would be bad if they changed the battle system to some sort of real-time action. I feel like (some, definitely not all) people saying they want it turn-based are kind of forcing themselves to say that because they're afraid of the game being changed that much.
It wasn't the turn-based combat that made FF7 the game it is. It's the story, the characters, atmosphere, music, world, and gameplay-wise it as the materia system that made it unique, not turn-based combat.
So as long as those things are kept intact, then making the remake have real-time action combat wouldn't really affect the game that much IMO

Not that they'd do this, but I'd love it if they could build on Lightning Returns' combat, which was a really unique take on ATB. Map Materia to buttons on the controller and switch to different characters on the fly (as opposed to LR's garbs), who all have whatever Materia you equipped on them. Each character would still have their own ATB bar, like the garbs in LR. Perfect Guard and Perfect Attack would be in there too, of course. Make changes to LR's slow in-battle walking speed and I'd honestly be happy with this. I mean yeah, it'd be way too complicated once you got more than four Materia equipped per person, but I can dream.
 
Aerith loved Zack first, but Zack died. She knows he's dead or at least completely MIA, and she being a fairly mature woman, decides to move on with her life. She meets Cloud. Sees a lot of the same good qualities. Dude's attractive and in the English translation is kind of corny and has a farm boy dialect. Engages in an action-packed escape from the Turks with him, then spends the rest of the night hopping rooftops and flirting in an old playground. Lots of stuff happens after.

Yeah. She was totally digging him. She certainly did a lot more for Cloud than she ever did for Zack.
 
I'm sure this has been talked about a lot, but I haven't been following this thread, so sorry if people are tired of hearing about this:
I don't think it would be bad if they changed the battle system to some sort of real-time action. I feel like (some, definitely not all) people saying they want it turn-based are kind of forcing themselves to say that because they're afraid of the game being changed that much.
It wasn't the turn-based combat that made FF7 the game it is. It's the story, the characters, atmosphere, music, world, and gameplay-wise it as the materia system that made it unique, not turn-based combat.
So as long as those things are kept intact, then making the remake have real-time action combat wouldn't really affect the game that much IMO

Sure it wasn't the battle system that made FFVII the legendary game it is, since after all it has the same exact one as the previous and latter instalments with different sub-systems. However, the reason most people still prefer to have SE keep the battle system ATB is because turn-based JRPG is getting more rare and rare nowadays especially on the console medium and what FFVII had was actually pretty solid. Just need some modern touch up like the ability to skip long summon animation plus addressing the random encounter without some sort of encounter slider or making visible enemies on the field.

You bet if there were healthy amount of turn-based JRPG on the market right now, people would be less reluctant of changing the battle towards more action-based.
 
What's this from? It's not The Maiden Who Travels The Planet is it? It's noncanon.

I wasn't referring to any novels or anything, i'm referring to the end of ACC.

TMWTTP beings canon or non-canon is not a confirmed thing. Many try to dismiss it but It hasn't been outright stated as non-canon.
It also doesn't change the fact that even without it, Aeris is constantly focused on Cloud in the compilation.

Especially since the book was made under the supervision of SE.

It's a novel that many try to dismiss as canon because there's a couple contradicting parts yet much of the compilation is contradicting. It's also never been stated as non-canon.

I see, is it that Maiden novel you guys are talking about?

Regardless, my only point was, yes Aerith loved Cloud i'm sure based on what we know. Even though they didn't end up together in the end, they were obviously important people to each other just like Cloud and Tifa, although in different contexts.
 
I wish we knew what the battle system was like so I could know if I should continue to be hyped or not.

The people in support of ARPG just confuse me, I loved the cast of FF7 and seeing them turned into dumb AI's feels so disgusting
 
Yeah. She was totally digging him. She certainly did a lot more for Cloud than she ever did for Zack.

To be fair, that's because Zack doesn't really need coddling while Cloud is a mess.

The people in support of ARPG just confuse me, I loved the cast of FF7 and seeing them turned into dumb AI's feels so disgusting
Mm, I don't really understand this sentiment. If we are truly going to count battle system as an element of characterization, then the original system made them subservient pawns that can't think for themselves.
 
Not that they'd do this, but I'd love it if they could build on Lightning Returns' combat, which was a really unique take on ATB. Map Materia to buttons on the controller and switch to different characters on the fly (as opposed to LR's garbs), who all have whatever Materia you equipped on them. Each character would still have their own ATB bar, like the garbs in LR. Perfect Guard and Perfect Attack would be in there too, of course. Make changes to LR's slow in-battle walking speed and I'd honestly be happy with this. I mean yeah, it'd be way too complicated once you got more than four Materia equipped per person, but I can dream.
LR had weird combat. I remember playing the demo and being really turned off. It was like trying to be old school and modern at the same time. And that slow walking made it soooo boring. So yeah, either completely turn-based or KH/FFXV style IMO.
The turn-based combat was another thing that made FF7 what it was in addition to everything you listed.
I guess so, but all (or most) RPGs had turn-based combat at the time, so FFVII having it wasn't anything special or unique to it.

Honestly I'd be disappointed if it WAS turn based. Seems it's not though so I'm happy.
Based on what? Did someone say something about it?
 
I hate to say it like this, because it makes it sound like it's taking away rather than adding features, but if they go full on ARPG I think that each character should play like a simpler version of Noctis with a limit break. Like, Noctis has all those styles in XV, so what if each party member in VII had one style? Cloud is a heavy hitter, Tifa is well rounded, Aerith can use a bo staff fighting style, but everyone can use materia and you can switch between characters at will, Type-0 style.

To be honest I would rather not see VII-R go the ARPG route (the idea to ape Chrono Trigger's battle system earlier in this thread was genius), but if it does I think it should fuse what XV is doing with what Type-0 did.
 
I hate to say it like this, because it makes it sound like it's taking away rather than adding features, but if they go full on ARPG I think that each character should play like a simpler version of Noctis with a limit break. Like, Noctis has all those styles in XV, so what if each party member in VII had one style? Cloud is a heavy hitter, Tifa is well rounded, Aerith can use a bo staff fighting style, but everyone can use materia and you can switch between characters at will, Type-0 style.

To be honest I would rather not see VII-R go the ARPG route (the idea to ape Chrono Trigger's battle system earlier in this thread was genius), but if it does I think it should fuse what XV is doing with what Type-0 did.
How would you play as the whole party though? Are there any ARPGs where you can control the whole party rather than just the MC?
 
Regardless if it's turn based / ATB or even semi-action combat system.

The only thing I'll accept if there is full party control and I mean being able to freely issue commands or assume control of the character you want to control inside combat and not some nonsense like FFXIII in which you just assign a leader and have no flexibility with the automated AI assisters.

I'd prefer if they use an ATB system something like FFX-2 in which characters act immediately, there is no rows, attacks can overlap and even cancel.

Some the materia combinations though wouldn't make sense in an action combat system. Things like counter attack materia, or deathblow + mega all.

Making lesser variables and options to the materia configuration is something I think would be unacceptable. That was the solely unique mechanic to FF7's combat. Weapon slots and Materia with the various spells, summons, and enemy skills, also support abilities like HP / MP Turbo and Absorb, Counter, and of course Mime.

One of my favorite combinations was using a 4 dual-slotted weapon and Wizard Braclet

Magic Counter + Ultima, Quad Magic + Ultima, MP Absorb + Ultima, HP Absorb + Ultima
MP Turbo + Ultima, Counter Attack + Counter Attack, Final Attack + Revive

Of course this kind of stuff is super late game stuff. If they can improve it good.

Playing FF7R, I expect to play a game that has a common resemblance to FF7, It IS a REMAKE of an existing game.

An action combat system is fine, but if it comes at the cost of less flexibility and control as in single controllable character and AI helpers with no way to change during combat, I want no part of that.
 
How would you play as the whole party though? Are there any ARPGs where you can control the whole party rather than just the MC?
I don't think there is a way to make it so you can play as the whole party at once in an ARPG. You'd have to switch between characters. If anyone can provide examples where a game did this and it worked well or come up with a better idea then it would by all means be the best option, but an ARPG controlling multiple characters would be extremely hectic, unless you controlled the other two members like Pikmin, lol.
 
I don't think there is a way to make it so you can play as the whole party at once in an ARPG. You'd have to switch between characters. If anyone can provide examples where a game did this and it worked well or come up with a better idea then it would by all means be the best option, but an ARPG controlling multiple characters would be extremely hectic, unless you controlled the other two members like Pikmin, lol.

Star Ocean and Tales are the only two game series I know that had full action combat systems that let you switch immediately to another character with the touch of button during combat.

I don't expect an FF game to play like those titles.

Is it too much to ask to have a traditional FF experience in a modern presentation and some improved mechanics. Completely changing it from turned based to full action aren't necessarily "modern" or "improved" either.

Sometimes doing something that works and making it simple can suffice. Extraneous complexity, or doing something different for the sake of being different is entirely superfluous.
 
Status
Not open for further replies.
Top Bottom