Final Fantasy 7 Remake Announced (First on PS4)

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What makes the action RPG better then ATB or the X system for those that prefer it? I've never quite gotten that.

The ATB or X system allowed the developers to really go nuts with the character animations, the strategy with each battle, the different " bulld-up " systems like limit breaks or whatever snd such like that. Hell the animation sets for all the different attacks on FFX are so far beyond anything seen in a current day ARPG it is mind boggling. I'm watching Tidus as we speak run at an enemy, jump off him, hang in the air, build energy in his weapon which he then sends down in beams of glowing light which then explode in a wall of fire which sends all the enemies into the air and then slam down to the ground.

And that's just one attack. The animations are ridiculous in X and the battles in general are quite fast but still have plenty of strategy to them due to well designed enemy encounters that almost always have something dangerous to look out for. A simple regular foe like this 4 armed ape thing will go into a ready stance like a euro boxer and beckon you to hit it, if you do he counters in and knocks you in the face like a boxer for big damage.

That's what I've always loved about these systems vs ARPG systems. It allowed the teams to go nuts with animations and particle effects and spell detail and battle tactics.
 
Ee, the argument is not "it should be unique" but rather "it's not unique to begin with".

The argument seems to be that there's nothing special or unique about turn-based combat since everything had it at the time. Since everything had it at the time, that means FF7's combat wasn't a defining feature. I disagree, since I think FF7's core combat is great, but it's also not the case now, so a AAA RPG with a focus on ATB combat (it's not turn based) would indeed be unique and special in this environment. In fact, I'd argue that FF7 remake is in a position similar to what it had almost 20 years ago: to expose people to the possibilities of RPGs in the console space in a time when they might not be as popular.
 
Any reactions to this news from Japanese gamers? Hoping this will resonate with them at least a bit rather than knowing they are in the grips of mobile games forever

Only the best one: https://www.youtube.com/watch?v=hN5KKLdj-eI

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And so making it an action game, like so many other RPGs coming out now, would make it more unique?
No it wouldn't, but I wasn't saying it should be an action game because that would make it unique. I'm just saying it it's not turn-based that wouldn't be too detrimental to the game's quiality
 
No it wouldn't, but I wasn't saying it should be an action game because that would make it unique. I'm just saying it it's not turn-based that wouldn't be too detrimental to the game's quiality

Maybe not, but it would be a different genre of game than what many fans want and are probably expecting.

A good action rpg is not the same as a good turnbased or ATB rpg.
 
I guess so, but all (or most) RPGs had turn-based combat at the time, so FFVII having it wasn't anything special or unique to it.

Turn-based can be incredibly complex, even without going full SRPG. Even changes that seem minor on the surface can alter the way the game is played like Final Fantasy X-2 or any of the Grandia games. If anything, I'd say it's just as malleable as real-time if not more so.

That's why I think a lot more people want to see a compromise than a full-on switch to ARPG. Full party control is INCREDIBLY important imo, and that is incompatible with any fast-paced full on action system.
 
Maybe not, but it would be a different genre of game than what many fans want and are probably expecting.

A good action rpg is not the same as a good turnbased or ATB rpg.

It's likely that a lot of people are getting pissed off no matter what direction they go in.
 
Not going to get excited about this game until I know what the combat is and it stays the same (slower ATB feeling like turn-based).

I am just fine with the party members in a row and each one taking their turn.

If they go with an ARPG, or even a somewhat real-time action system with ATB, it could very possibly be a deal-breaker for me.

We get enough of the faster combat systems now, no need to change a game that was established with ATB/turn-based and did it very well, to make yet another RPG with a faster combat system.

I cannot remember which SE employee said it, but one of them indicated, while talking about FInal Fantasy World, that SE has kind of lost sight of the combat in the newer games and they are going to go back to more of the old-school system. I was so glad to hear that. Hopefully they will keep that in mind with FF VIIR, as well.
 
It could be nice if FF7r combat was closer to Grandia system. Also, I hate monsters on the field you have to consciously run into to fight, that's even more dumb than automatic encounters. Or perhaps an approach more like Chrono Trigger could work (less running into and more zone based) with onfield ATB.
 
It could be nice if FF7r combat was closer to Grandia system. Also, I don't monsters on the field you have to consciously run into to fight, that's even more dumb than automatic encounters. Or perhaps an approach more like Chrono Trigger could work (less running into and more zone based).

How would this work with enemies like the Sector 6 Hell House or the large stationary robot, even the Tank enemies that shot smog / smoke at you.

Being such large obstacles and hard to get around you might as well make the battle automatic in that circumstance which would be no different then a random encounter.

And I don't think anyone would accept enemies being removed either.
 
Turn-based can be incredibly complex, even without going full SRPG. Even changes that seem minor on the surface can alter the way the game is played like Final Fantasy X-2 or any of the Grandia games. If anything, I'd say it's just as malleable as real-time if not more so.

That's why I think a lot more people want to see a compromise than a full-on switch to ARPG. Full party control is INCREDIBLY important imo, and that is incompatible with any fast-paced full on action system.
If compromise means something like FF13 or Lightning Returns, then I hope they just stick with classic turn based.
It's likely that a lot of people are getting pissed off no matter what direction they go in.
This is true. It would probably be safer to just make it turn based.
 
Actually as I wrote my precedent post, the perfect way to do it just hit me.

The enemies would be visible and aggressive one the field just like in FFXV and XII, and at the first attack landed on you, you would automatically and seamlessly enter onfield ATB mode (which would be almost identical to classic ATB except for the presentation). The enemies just need to act aggressive enough so that it's not as easy to avoid combat as in other similar games.
 
If compromise means something like FF13 or Lightning Returns, then I hope they just stick with classic turn based.

Well, that's not really a compromise considering no full-party control for either.

A compromise would be something more like Final Fantasy X-2, Chrono Trigger, Grandia, recent Legend of Heroes games, etc.
 
I made the mistake of leveling Aerith when I first played it as she was on my main team.
When I saw Sephiroth coming down from above with that sword no no no not my leveled up Aerith. MOVE OUT THE WAY.

I was so fucking mad.

Honestly it was never that big deal leveling aeris or any characters in FF7. The members you dont have on the team level by themselfs and are pretty much always in your range minus ~3 levels..
 
Well, that's not really a compromise considering no full-party control for either.

A compromise would be something more like Final Fantasy X-2, Chrono Trigger, Grandia, recent Legend of Heroes games, etc.

X-2's Battle system was its best feature (OST aside, of course). To me, this seems like the best fit for FFVII. I can't begin to fathom any other battle system that would accommodate the materia system so well as it's basically the natural progression of classic FF battle systems.

Maybe I'm old school, but I like random encounters. If you don't care for them you can always just escape.
 
Honestly it was never that big deal leveling aeris or any characters in FF7. The members you dont have on the team level by themselfs and are pretty much always in your range minus ~3 levels..

I just got to the end of Disc 1 about an hour ago, and after not using Aeris at all (except for any time the game requires you to), all of my party members were in the high 20s, except for Aeris, who was 21.

I have no idea why she was so much lower than the rest.

EDIT: After thinking about it, it's obviously because there are so many times where the plot forces her out of your party and she's not getting "bench experience" at all.
 
X-2's Battle system was its best feature (OST aside, of course). To me, this seems like the best fit for FFVII. I can't begin to fathom any other battle system that would accommodate the materia system so well as it's basically the natural progression of classic FF battle systems.

Maybe I'm old school, but I like random encounters. If you don't care for them you can always just escape.

I think Bravely Default allowing you to toggle the encounter rate would be a compromise.

Though really, I can't imagine random encounters being in in any capacity.
 
I hope the beginning of the remake has Cloud slicking his hair back non-stop like a huge asshole. That was pretty much his most defining move back in the original.
 
If they do a FFX-2 style system I hope they slow it down a bit. Playing through the game now in conjunction with X and yeah the X-2 system is faster and allows for combination attacks from your guys but it turns into this collage of junk on the screen so the individual attacks lose some punch and visual identification due to it.

I am ok with it, still prefer X but it's still LEAGUES beyond any ARPG junk.

Actually what they could do is incorporate team attacks ala Chrono Trigger or Phantasy Star 4. You could have multiple people attack at once and if you use the right attacks together they could combine to make a team attack which is much stronger and has some cool team animation going on.
 
Honestly it was never that big deal leveling aeris or any characters in FF7. The members you dont have on the team level by themselfs and are pretty much always in your range minus ~3 levels..

Of course and you're right but I felt like I wasted so much time grinding with her when that could have been time spent on other characters.
 
I dunno, I'm playing through Crisis Core again, and I'm actually really liking the system...

I think that if we could refine it and make it work with multiple characters we'd have a pretty good amalgamation of action and turn-based combat.
 
There has been more demand from fans for a remake of FFVII than for any other game I can think of. It would be foolish for SE to make major changes to the game when they already have the winning formula.

Real time combat would make the game less accessable to some players who just aren't very adept at that type of game. It would also put less emphasis on leveling up and weapon/armor stats to advance. And how would the summons work out in real time?

The game is a classic and doesn't need to have it's core elements modernized any more than a game like Monopoly needs to be made into a first person shooter.

I really hope that SE doesn't screw this up.
 
I want them to leave it the way it was.
Random encounters. Turn based ATB. That would be fine with me.

I feel they will change it unfortunately. They said they want to make the best selling final fantasy ever, did they not? I feel like they will try an appeal beyond the original Fan base an capitalize on the fame of the game.

I wish they could include a "classic mode" along with what ever gameplay they create.
 
I want them to leave it the way it was.
Random encounters. Turn based ATB. That would be fine with me.

I feel they will change it unfortunately. They said they want to make the best selling final fantasy ever, did they not? I feel like they will try an appeal beyond the original Fan base an capitalize on the fame of the game.

I wish they could include a "classic mode" along with what ever gameplay they create.

Funny thing is the best selling FF ever was FFVII. If they change it people, like me, will be really apprehensive in purchasing it. Seriously I will boycott this out of sheer fucking principle if they change the battle system in some crazy way.

I want fucking ATB circa 2015. I want to see Barrett twirl that chaingun and create a giant fireball that blasts enemies to hell in glorious 2015 engine capability. I want to see Cloud go apeshit with his sword during a limit break with today's engine capabilities. I want to see spells with actual good effects applied. I WANT TO SEE ODIN AND KNIGHTS OF THE ROUND WITH A CURRENT GEN ENGINE.

We have this one chance to get it and they better not fuck it up
 
Funny thing is the best selling FF ever was FFVII. If they change it people, like me, will be really apprehensive in purchasing it. Seriously I will boycott this out of sheer fucking principle if they change the battle system in some crazy way.

I want fucking ATB circa 2015. I want to see Barrett twirl that chaingun and create a giant fireball that blasts enemies to hell in glorious 2015 engine capability. I want to see Cloud go apeshit with his sword during a limit break with today's engine capabilities. I want to see spells with actual good effects applied. I WANT TO SEE ODIN AND KNIGHTS OF THE ROUND WITH A CURRENT GEN ENGINE.

We have this one chance to get it and they better not fuck it up

None of that stuff is exclusive to ATB. The game will be dead easy anyway, so at least an action battle system will be more engaging to mash X through than an ATB.
Because no, ATB will not require more strategy than action, that is stuff people are making up about the game.
 
why do people keep saying to completely change the battle system when people like the game the way it is.

Because we can all play the original FFVII any time we want. There wouldn't really be much point to create a big-budget remake if they were just going to upgrade the graphics, there's so much opportunity here to develop and expand the universe. Combat wasn't something that particularly defined FFVII anyways. A lot of folks in this thread are blinded by their nostalgia goggles

“The reunion at hand may bring joy. It may bring fear... But let us embrace whatever it brings.”.
 
I'm completely with them in my understanding for a battle system change. However, I must admit I would like something along the lines of ATB. Please do not make this full on action like KH. Just don't do it.
 
I'm completely with them in my understanding for a battle system change. However, I must admit I would like something along the lines of ATB. Please do not make this full on action like KH. Just don't do it.

The director of this remake is the director of the KH series
 
Funny thing is the best selling FF ever was FFVII. If they change it people, like me, will be really apprehensive in purchasing it. Seriously I will boycott this out of sheer fucking principle if they change the battle system in some crazy way.

I want fucking ATB circa 2015. I want to see Barrett twirl that chaingun and create a giant fireball that blasts enemies to hell in glorious 2015 engine capability. I want to see Cloud go apeshit with his sword during a limit break with today's engine capabilities. I want to see spells with actual good effects applied. I WANT TO SEE ODIN AND KNIGHTS OF THE ROUND WITH A CURRENT GEN ENGINE.

We have this one chance to get it and they better not fuck it up

Fuck yes. Preach it!
 
I think we should have a poll thread regarding what people want for the battle system. Classic ATB, ATB with a twist (minor positioning elements or higher speed like FFX-2), or straight ARPG. I'd definitely be interested on seeing what the split is.

Any mods cool with that?
 
Funny thing is the best selling FF ever was FFVII. If they change it people, like me, will be really apprehensive in purchasing it. Seriously I will boycott this out of sheer fucking principle if they change the battle system in some crazy way.

I want fucking ATB circa 2015. I want to see Barrett twirl that chaingun and create a giant fireball that blasts enemies to hell in glorious 2015 engine capability. I want to see Cloud go apeshit with his sword during a limit break with today's engine capabilities. I want to see spells with actual good effects applied. I WANT TO SEE ODIN AND KNIGHTS OF THE ROUND WITH A CURRENT GEN ENGINE.

We have this one chance to get it and they better not fuck it up
Fuck YES!!!!!
 
why do people keep saying to completely change the battle system when people like the game the way it is.

That was my only problem with FF7, the random battles. I was used to it since i had previously played FF 1, 2 and VI. Final fantasy VI was my favourite FF game and still is. When FF7 came a long I loved how they used the materia slots for weapons and the awesome long summon´s, but had grown tired of the random battle system. SE should never ever make a random battle system again IMO. It´s out dated and frustrating.

Materia slots for FF7 will work really well with the battle system from FF12, which is IMO the best final fantasy Battle system to date.
 
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