Fallout 4 - Multiple E3 Gameplay Demos, Releasing November 10th, 2015

If item durability is in, I just hope it's not as limiting as in Fallout 3 where you have to have the same exact item to repair it or take it to a vendor. There at least needs to be a jury rigging like perk, or as someone said in a different thread you should be able to repair equipment with the random shit you find. And that does seem like a possibility in this game as it appears everything will have a use.

edit: The thing about critical hits is interesting. I wonder how much Luck actually affects how fast it builds up. I liked playing New Vegas with a luck of 10 and then getting all the perks related to crits. My guy was a crit machine.

You could fix stuff with similar items in NV, right? I'm sure Bethesda has taken some notes.

Personally don't really care cause item durability is also one of the things I mod out immediately lol. Although, if the crafting really is as insanely deep as they're saying it is, maybe having weapons break would be a good thing... It'd make you experiment with everything.

Guess we'll see.
 
So has anyone form the UK pre ordered the Pip Boy edition from GAME online but not paid the deposit thing they add to the cart for you?


When I pre ordered it on Monday I have to remove the £20 thing it adds so I could get it ordered or else it wouldn't like me put through the order.
 
You could fix stuff with similar items in NV, right? I'm sure Bethesda has taken some notes.

Personally don't really care cause item durability is also one of the things I mod out immediately lol. Although, if the crafting really is as insanely deep as they're saying it is, maybe having weapons break would be a good thing... It'd make you experiment with everything.

Guess we'll see.

Yeah, as long as you had the jury rigging perk you could repair with any item remotely similar.
 
Durability would be interesting if it was irreversible and it took a lot longer to degrade. But that would also require weapons to be much more sparse, at least ones in any good condition. As well as limiting resources for, or quality of, weapons that we can craft ourselves so you couldn't just whip up a new weapon every couple hours to replace your broke one. So this will never happen since it requires a careful and widespread balancing of the entire game world's items. But fuck it, here goes.

Lets say you have a weapon, a Cowboy Repeater, with 100/100 health. To start you will never be able to get it back to 100/100 once you start using it. Its health will deplete by 1 every 5x you expend the standard magazine size of the weapon. In this instance that is 7 shots. So effectively the weapon has a lifespan of 3500 shots. That's not too bad, but for every 10 points of health that is lost 5% of it's dmg is removed. In this instance the CBR does 32 dmg so 5% is 1.6 dmg. And if you really want to have fun implement a Jamming and Miss-fire mechanic that increases in chance of those occurring with each 10 points of health lost. Dunno what % that should be probably like 1% per level.

Now you can repair your weapon, but you can only repair it within the 10 point range that it is in save for the 90+ range. So if your weapons health is at 80 you can repair it to 90, but the second time you repair your weapon from 80 it will only go to 88. Effectively you can repair you weapon 5 times within a range before you've reached your limit and you will eventually have to go down to the 70 range, where you weapon will do 10% less damage and have say a 3% chance of jamming and miss-firing.

This could be further fleshed out by allowing us to use random items to fix weapons, but at a reduced effectiveness to using the actual same weapon or like weapon. So if you repair you 80/100 CBR for the first time with any other CBR regardless of health you'll always repair 100% of the available repair health. In this cause from 80/100 to 90/100, and then 88/100 if it's the second time repairing, then 86/100 on the third, etc etc. Now if you use a like weapon such as a Varmint Rifle, regardless of its health, on your 80/100 CBR for the first time you'll only be able to repair up to 75% rounded up of repairable health. So 80/100 to 88/100, not 90. Then if you use Junk to repair you CBR such as duct-tape or scrap metal you'll only be able to get 50% of repairable health back, rounded up, so 80 to 85/100.

Then if you want you could introduce a Perk like Jury Rigging which can remove or reduce these repair penalties for using Like weapons and Junk to do repairs. And to give merchants more of a purpose you could have it so they, depending on their repair skill level, can always repair a weapon to max health within the current bracket. So if you've repaired your 80/100 CBR five times already and can no longer repair it again within that 80-90 range, you can bring it to a merchant with a high enough Repair skill and they'll be able to bring it back to 90/100 health every time. But those guys will be few and far between.

This would make finding weapons in pristine or near pristine condition extremely valuable and not items you instantly sell off to merchants. As well normal Player Repair skill requirements would still apply. So unless you have a Repair skill of 90, you aren't going to be repairing any weapon from 80 to 90/100 health. The max you can repair to is where you are in your repair skill. Hardcore bitches.
 
I looked around a little and could not find anything, has there been any info regarding resolution and framerates for consoles?
 
I looked around a little and could not find anything, has there been any info regarding resolution and framerates for consoles?

Nope, I doubt we'll hear about that for a while. I'm guessing 30fps for both 1080 for PS4, 900 or whatever the norm for Xbox is.
 
Are they bringing back groin shots?

Doesn't look like it unfortunately. We saw VATS for a raider and it was just arms, legs, head and torso. Maybe they'll add a Perk that lets you. It's not fair.

In other news if you look closely during the Pip Boy edition segment of the stage show you can see that the character level is 48. So at the very least the level cap will be 50 in FO4 if not higher. Which makes sense since INT now affects EXP gain instead of Skill Points.
 
Fallout 4: Bethesda will dial back graphics in favour of complex systems

Fallout 4 will be a gorgeous game, but it won't be the showpiece some are expecting. Speaking at an E3 roundtable interview today, Bethesda's Pete Hines said that crafting complex and thoroughly interactive environments requires some graphical compromises.
"Everything that we do is a balance," Hines said, via Gamespot. "We could make the best looking game possible, but we dial some of that back in order to allow for all of these other things."

SOURCE

EDIT: i admit that damn title got to me. sorry gaf.
 
Still think the game looks great, appreciate all those colors and the lighting.

It would just annoy me if TES will get the special treatment again and will look much better.

Looking forward to playing this at a perfectly stable framerate and not having to worry about any drops.
 
Game Informer: 19 new details about Fallout 4
The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.

Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible.

When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.
I hope this means multiplayer and local coop with split screen. Too bad we have to wait for mods on PS4 but if we can get split screen, this will be incredible. Imagine playing in your friend's game as his dog... :p
 
I wonder if we'll ever get a Fallout where the player character is a ghoul. There's a lot of stuff that could be done with that. Discrimination, search for a cure, fear of turning feral. That would be cool.
 
Sadly Bethesda just reassured me that they don't have a clue what made Fallout1/2 great.
The presentation of Fallout 4 was underwhelming.

First. For a RPG there was next to no talk about you know "role playing". No mention about C&C. They just said there's a lot of stats. Wow thanks.

Second thing. Fallout was dark, often depressing game with heavy atmosphere with small dose of dark humour here and there. Fallout 4 was presented as cheerful sandbox do what you want game. Where everything is easily obtainable. No fight for survival whatsoever. Just collect stuff and play with it with happy music in the background.

Third. Fighting system still looks clunky as hell. And easy as hell so it will get boring pretty fast ... again.

Its a shame that the only successor to this great series that comes remotely close to originals is New Vegas ...not made by bethesda.

Pip Boy was cool tho :)
 
I wonder if we'll ever get a Fallout where the player character is a ghoul. There's a lot of stuff that could be done with that. Discrimination, search for a cure, fear of turning feral. That would be cool.

That'd be cool.

I'd prefer if the player was in the process of turning into a ghoul. You'd make your standard character with custom appearance and everything but soon after the start of the game you're exposed to massive amounts of radiation.

Instead of dying your character wakes up later and you start to see the changes to your character. Your hair starts falling out and your skin starts to peel and as you level up (only way I can think of to show progression of the condition) your appearance gets worse and worse and people start reacting to you differently depending on how ghoulified you are.
 
Pete Hines on twitter has confirmed we'll get some body control as was noticed in the CC intro. I wonder how deep body morphing will be, height, weight. etc. I can't imagine it being too deep or noticeable though.

He also stated the UI, among everything in the game, is not final until the game is out. So there is hope they'll improve the HUD elements and tweak the UI a bit.

Sadly Bethesda just reassured me that they don't have a clue what made Fallout1/2 great.
The presentation of Fallout 4 was underwhelming.

First. For a RPG there was next to no talk about you know "role playing". No mention about C&C. They just said there's a lot of stats. Wow thanks.

Second thing. Fallout was dark, often depressing game with heavy atmosphere with small dose of dark humour here and there. Fallout 4 was presented as cheerful sandbox do what you want game. Where everything is easily obtainable. No fight for survival whatsoever. Just collect stuff and play with it with happy music in the background.

Third. Fighting system still looks clunky as hell. And easy as hell so it will get boring pretty fast ... again.

Its a shame that the only successor to this great series that comes remotely close to originals is New Vegas ...not made by bethesda.

Pip Boy was cool tho :)

I think you're putting way too much thought into this. It was an introduction to the game world. They said they were just trying to convey to players how big and massive the game world is, not show us the story or anything like that. It's not really representative of the final experience.

What they have said about the dialog system and voice acting and all that repeatedly is that it is very emotional. They also said they've spent a lot of time making branching paths to the story and improving the way mission fail states are handled so it's not an automatic reload or penalty.

As well as a dark as FO 1/2 were they were also really goofy quite often. Odd and silly shit happened all the time, but they definitely balanced it well with the serious stuff. Hopefully Bethesda is able to walk that line.
 
Sadly Bethesda just reassured me that they don't have a clue what made Fallout1/2 great.
The presentation of Fallout 4 was underwhelming.

First. For a RPG there was next to no talk about you know "role playing". No mention about C&C. They just said there's a lot of stats. Wow thanks.

Second thing. Fallout was dark, often depressing game with heavy atmosphere with small dose of dark humour here and there. Fallout 4 was presented as cheerful sandbox do what you want game. Where everything is easily obtainable. No fight for survival whatsoever. Just collect stuff and play with it with happy music in the background.

Third. Fighting system still looks clunky as hell. And easy as hell so it will get boring pretty fast ... again.

Its a shame that the only successor to this great series that comes remotely close to originals is New Vegas ...not made by bethesda.

Pip Boy was cool tho :)

I was a bit worried too about it.

Atmosphere: Well, they got rid of the green filter. yes, it made the world look more apocolyptic, but most people hated the filter so I can easily see why they got rid of it. That being done, I liked the filter cause I did feel like it made the area feel more wasted. I think they did an excellent job of having it more colorful and still feel like a post apocalyptic wasteland.

Also, the bomb site is going to be a lot more wasted/less colorful look. Look at the image of the deathclaw, that's from near the bomb site.

RPG wise: This I'm not sure of. Not until I can see how dialogue works out. But... they have said they worked more on making the storyline branch a lot more. That says that yes, they did pay attention to the fact it is a roleplaying game. And now you can fail quests without dieing too. So things like that says to met hey haven't forgotten it's a roleplaying game. (Yes, I worry like you so that was a little re assuring there).

I don't know what C&C is supposed to mean...

As for no fight/survival? Well, Todd has said that it is going to be a bit like Vegas in that different areas are going to have different levels of mobs (you'll have some areas where the mobs are 30+ higher levels). So you will have to worry about going into an area where your butt will be kicked. It sounds like the lower level areas though level up with you so that they don't get too easy.

Also, they are going to have radiation storms you will have to worry about. That definitely is a survival aspect.

No, this doesn't mean that it may still kinda suck for that stuff, but I do think those things they mentioned does say they haven't forgotten people like that stuff. They've also said they haven't told us everything about the game yet (maybe there is a hardcore mode).

Anyways, I understand your fears. I'm saying though I wouldn't completely write it off yet because there is also some hints that we don't need to worry so much about those fears (I mean, it is Bethesda so I wouldn't expect ti to be New Vegas level but it sounds like it may not be "they dumbed it down to not being an RPG and having no survival" levels either).
 
I don't know what C&C is supposed to mean...

Choice and Consequence. How your actions affect the world around you. Should clarify that in my post.

I'm not writing the game off just yet. But this footage gave me strong feeling of Skyrim/Oblivion like adventure. Not survive in post apocalyptic world vibe.
 
Choice and Consequence. How your actions affect the world around you. Should clarify that in my post.

I'm not writing the game off just yet. But this footage gave me strong feeling of Skyrim/Oblivion like adventure. Not survive in post apocalyptic world vibe.

Well, as I pointed out then, they did mention they tried to make the story branch out a lot more. Which says to me there is choice and consequence in it. As well as letting you fail quests without dieing. Which means there are things you can do that will fail a quest (what those are we don't know yet. But they did allow for fail states that aren't just you died trying to do it).

All I'm saying is that there also have been mentions of stuff that point out that what you and I are worried about may still be in the game. It may just not be what they focused on for the reveal so much (and they did mention there's a lot they didn't say).

As for fighting, I enjoyed New Vegas's so I'm not too picky. It looks like they put in ADs and that is all I want. Apparently they talked to Bungie about gun mechanics too. Ironically, that makes me more worried about it being more FPS like and less RPG like (I like the FPS gameplay in my RPG, but I don't want to sacrifice too much RPG to make it better gunplay. Now if they can make it better gunplay without sacrificing RPG elements, that's great. Like I wouldn't mind your gun skill affects how steady you hold the gun. But I want some way for there to be a gun skill to affect how well I can use a gun).
 
From reddit. Lol

F3W2ioO.gif
 
Sadly Bethesda just reassured me that they don't have a clue what made Fallout1/2 great.
The presentation of Fallout 4 was underwhelming.

First. For a RPG there was next to no talk about you know "role playing". No mention about C&C. They just said there's a lot of stats. Wow thanks.

Second thing. Fallout was dark, often depressing game with heavy atmosphere with small dose of dark humour here and there. Fallout 4 was presented as cheerful sandbox do what you want game.
Where everything is easily obtainable. No fight for survival whatsoever. Just collect stuff and play with it with happy music in the background.

Third. Fighting system still looks clunky as hell. And easy as hell so it will get boring pretty fast ... again.

Its a shame that the only successor to this great series that comes remotely close to originals is New Vegas ...not made by bethesda.

Pip Boy was cool tho :)

I found the bolded point amusing, as when the first trailer/info for Fallout 3 started coming out there were a ton of people posting about how they were worried that the game was going to be way too grim and serious and that Bethesda might be forgetting about all the goofy humor in the previous games.
 
Second thing. Fallout was dark, often depressing game with heavy atmosphere with small dose of dark humour here and there. Fallout 4 was presented as cheerful sandbox do what you want game. Where everything is easily obtainable. No fight for survival whatsoever. Just collect stuff and play with it with happy music in the background.

Have you...played 3? You know, the game where you can stumble upon a town of inbred cannibals? Or where a scientist tortures people in a virtual pre war prison town for 200 years?
 
For those saying the combat looks bad, it looks like any other shooter on the market...

All I really care about is getting headshots and sniping is good (it sucked so bad in Fallout 3 but vastly improved in New Vegas).
 
How can someone say the combat looks bad when we've barely gotten much beyond just a taste of the combat in the first place. Although from what I have seen, I have no complaints.

edit:
Also, someone pointed out something about fallout being about survival. Not really. Before NV they never even had a system where you had to eat food, let alone drink water. In the originals they only had you managed health, rads, poison, and occasionally broken limbs. I wouldn't say the game focused much on just survival, outside of combat of course. I'd say a staple of fallout has been about exploration and choice. And if you want to focus on building up your own settlements and stuff, that really really does fall in line with old fallout game's themes.

I'd imagine the early stages of the game may be focused about survival. But at one point it is about thriving in a wasteland, and I think that is great.
 
Have you...played 3? You know, the game where you can stumble upon a town of inbred cannibals? Or where a scientist tortures people in a virtual pre war prison town for 200 years?

Don't remind me of that game. It was total failure on all levels. Main quest, metro tunnels, V.A.C, delusional NPCs, Vampires, towns stripped down to inhabited buildings full of NPCs mindlessly wandering in circles. No sign of attempts to rebuild civilization and (which is worse) attempts to sustain living. Are there any farms in Fallout 3 ? Where does the food and water come from ? Travelling merchants ? Just totally unbelievable setting.

Also, someone pointed out something about fallout being about survival.

Not survival like DayZ. More like struggle of civilization trying to make its way back to normal life. Whole towns trying to not starve to death. Factions fighting each other for power and resources. Different views, and ideas of how "the new world" should look like. And attempts to build it. Dropping player in that vibrant world with clashing views and grey morality is what Fallout is all about. If Bethesda is creating that vibrant non player centric world I will be happy. But I've got feeling that we will get post apocalyptic theme park full of stuff to shoot (because it's fun), full of nuclear explosions (because it's pretty) and full of meaningless quests that have no impact on surroundings whatsoever.

I hope this is not the case. Time will tell.
 
Where does the food and water come from ? Travelling merchants ? Just totally unbelievable setting.

You mean the million tons of packaged food lying around and the RIVER RUNNING BY MOST MAJOR SETTLEMENTS don't count as food and water?

Civilization is also difficult to rebuild with SUPER MUTANTS EVERYWHERE, as you saw with the attempts by Big Town.
 
Bought fallout 3 and New Vegas in preparation for 4. Hope this is a good place to ask this question.

In witcher 3 and mmo's I've gotten used to having a minimap and visualization in game on what npc's to talk to. I feel like it's a must in open world games. Fallout 3 has you toggling to the pit boy for a map and doesn't have anything to identity npc's except for names in the quest log and a pop up when you hover over each individual npc.

Does New Vegas improve this? How is it in practice? Maybe there won't be too many npc's in each hub. I've noticed in new Vegas the first npc I was supposed to talk to in the saloon triggered automatically.

Will 4 have what I want?

Thanks!
 
Bought fallout 3 and New Vegas in preparation for 4. Hope this is a good place to ask this question.

In witcher 3 and mmo's I've gotten used to having a minimap and visualization in game on what npc's to talk to. I feel like it's a must in open world games. Fallout 3 has you toggling to the pit boy for a map and doesn't have anything to identity npc's except for names in the quest log and a pop up when you hover over each individual npc.

Does New Vegas improve this? How is it in practice? Maybe there won't be too many npc's in each hub. I've noticed in new Vegas the first npc I was supposed to talk to in the saloon triggered automatically.

Will 4 have what I want?

Thanks!

You are the total opposite of me. I hate how in Witcher it tells you who is interesting to talk to and everyone else is a worthless mob to speak to. I like speaking to all the mobs and discovering who is interesting without being told. It makes the non interesting mobs feel less fake and like fillers when you don't know who is interesting and who isn't. And for me one of my favorite things to do in an rpg is talk to NPCs. Witcher takes that away when I realize none are interesting save ones it marks for you as a quest mob. It's actually one of my complaints about the game.
 
Do we know if vehicles are going to be in Fallout 4? That would be great news and it would add a lot of variety to the traversal and exploration. It's one of those things I missed in Fallout 3 and New Vegas.
 
Do we know if vehicles are going to be in Fallout 4? That would be great news and it would add a lot of variety to the traversal and exploration. It's one of those things I missed in Fallout 3 and New Vegas.
There's a vertibird that can fly you around while you man the guns, but Todd confirmed there will be no cars or anything like that (which I think is for the best).
 
Is there any new F4 footage from E3 besides Bethesdas and MS pk? Didn't have enough time this past week to catch up on everything.
 
I mean there's a vertibird that comes and picks up the protagonist in the footage.

There's a vertibird that can fly you around while you man the guns, but Todd confirmed there will be no cars or anything like that (which I think is for the best).

Ah that's too bad, I was looking forward to cruising around in a vehicle. Ah well, I suppose the vertibird should provide some variety.
 
Jamming to the Fallout 3 soundtrack as I read this thread. =)

Love how the power armor is like a mech now. I can't freggin' wait for this game! I just re-booted my Fallout 3 save and completing a whole bunch of quests I left incomplete.
 
Do we know if vehicles are going to be in Fallout 4? That would be great news and it would add a lot of variety to the traversal and exploration. It's one of those things I missed in Fallout 3 and New Vegas.
I was hoping for a bike myself, Mad Max style. I'd imagine those power armors are our vehicles, though.

-Edit-
Sorry, I didn't mean to double post.
 
Bought fallout 3 and New Vegas in preparation for 4. Hope this is a good place to ask this question.

In witcher 3 and mmo's I've gotten used to having a minimap and visualization in game on what npc's to talk to. I feel like it's a must in open world games. Fallout 3 has you toggling to the pit boy for a map and doesn't have anything to identity npc's except for names in the quest log and a pop up when you hover over each individual npc.

Does New Vegas improve this? How is it in practice? Maybe there won't be too many npc's in each hub. I've noticed in new Vegas the first npc I was supposed to talk to in the saloon triggered automatically.

Will 4 have what I want?

Thanks!

4 possibly, but no, New Vegas does not change this. I wouldn't necessarily call it an improvement either. "The Replicated Man" quest in Fallout 3 is probably the most difficult one to complete because of this feature, but it forces you to listen to the holotapes to figure out where people are.

I have always seen it as a great counter measure to blasting through quests without paying attention to the story.
 
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