Gears Ultimate Beta Access

Courtyard and Gold Rush both suck donkey balls.

The former is just way too big, takes forever to move around in and of course, has too many power weapons. Snipe, Boom and Hammer? Get outta here. The latter has no quick or easy way to get up or downstairs. Plus it's dark as hell, especially at Boomshot. You would think such a key point on the map would be illuminated. Guess not....

So far, since actives were turned on again, I haven't been one shot downed with the snipe. I feel it coming... I will lose my fucking mind when it does
 
Well, someone figured out the problem with the Gnasher.

Hipfire against a wall, first image is Gears PC. Second image is Gears UE.

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It's seriously just a dot way up and right of the character. I don't even know how that happens.
 
My nigga knows what's fucking good.

It's a gears 1 remaster, let it be like gears 1.

All they really need to do for this beta imo is fix 1 shot downs from shotty at a far distance and active downs from sniper.

If anyone wants all that scrubby shit in gears2-J just wait for gears4. I can promise you that game gonna be ass for multiplayer (cause of all the stupid added shit, unless they decide they wanna go back to gears1 roots which I highly doubt)


So why are all the "hardcore" Gears 1 fans calling Gears2-J scrubby? If anything the others you had to adapt and learn more things. Gears became really balanced after a patch or two in Gears 2 and on. While Gears 1 is unbalanced. Everything was improved in the next entries. Movement, balance, and weapons. The only thing that may have missed a step or two were the maps, but they were still good.


I love all the Gears games even Gears 1 and Judgement. I think I would have prefered a Gears 2 or 3 remaster with all the maps. Judgement weapons weren't bad, but I don't think they need to be in Gears.
 
Well, someone figured out the problem with the Gnasher.

Hipfire against a wall, first image is Gears PC. Second image is Gears UE.



It's seriously just a dot way up and right of the character. I don't even know how that happens.



This is exactly what I did and found when I first played it, I can't seem to get used to it so have stopped playing. I will wait till its out before judging this though.
 
I'll have to echo that Courtyard and Gold Rush are terrible. Out of the five maps, there's an obvious difference in quality between War Machine, Canals, and Gridlock vs Courtyard and Gold Rush.
 
I'll have to echo that Courtyard and Gold Rush are terrible. Out of the five maps, there's an obvious difference in quality between War Machine, Canals, and Gridlock vs Courtyard and Gold Rush.

Are courtyard and gold rush even from Gears 1? I honestly dont remember them.
 
Are courtyard and gold rush even from Gears 1? I honestly dont remember them.
I was thinking it was my unfamiliarity with the maps that was causing my dislike. I'd never heard of them prior to UE. But it's really that the maps aren't balanced well and don't really flow nicely either. Each map seems disconnected, as if there are two parts to them. Not to mention having the Hammer + Boom + Sniper all in a line on Courtyard is awful.
 
I don't think Goldrush is too bad. But Court Yard is so large with a lot of unused spaces. And with the current TDM and unlimited Hammer it's fun on the upside, and frustrating on the abused side.
 
I was thinking it was my unfamiliarity with the maps that was causing my dislike. I'd never heard of them prior to UE. But it's really that the maps aren't balanced well and don't really flow nicely either. Each map seems disconnected, as if there are two parts to them. Not to mention having the Hammer + Boom + Sniper all in a line on Courtyard is awful.

Yeah courtyard is an honest mess.

Anyone else think the power weapons respawn too fast in this beta? Give us time to have classic shotty battles without getting boomed every 30 seconds.
 
Well, someone figured out the problem with the Gnasher.

Hipfire against a wall, first image is Gears PC. Second image is Gears UE.



It's seriously just a dot way up and right of the character. I don't even know how that happens.
All bullets come from the middle of the screen in Gears 1. I thought this was common knowledge for Gears players, or am I missing the problem?
 
A goddamn active sniper shell to the head just downed someone. Sometimes it's like things are off just a titch and makes for frustration.
 
All bullets come from the middle of the screen in Gears 1. I thought this was common knowledge for Gears players, or am I missing the problem?

There is apparently no bullet spread when you're right up against the wall in the remaster. That's what the image is showing.
 
whats is the difference between competitive and social??

You can join competitive mid match and stats from competitive are merged with that of social... That's kinda dumb
 
So why are all the "hardcore" Gears 1 fans calling Gears2-J scrubby? If anything the others you had to adapt and learn more things. Gears became really balanced after a patch or two in Gears 2 and on. While Gears 1 is unbalanced. Everything was improved in the next entries. Movement, balance, and weapons. The only thing that may have missed a step or two were the maps, but they were still good.


I love all the Gears games even Gears 1 and Judgement. I think I would have prefered a Gears 2 or 3 remaster with all the maps. Judgement weapons weren't bad, but I don't think they need to be in Gears.

Let me tell you right now, gears 1 was the most balanced out of all the games. Gears 2 was never balanced, gears 3 is at an alright point now but I still wouldn't play it (I did give it a long shot though), and I'm not even gonna talk about J... Adding more things into a game and "adapting" to them doesn't balance a game. Especially when ur adding things a large majority of the players don't even want in the game.

From a competitive point gears 2-J are ass. Wall tagging, shotgun inconsistent as fuck, made the shotty slower (and they changed it back do to the backlash), characters have diff hit boxes so some characters ate bullets (skorge, kantus) gears 2 wasn't even somewhat fixed until patch 5,then they fucked it up even more with patch 6. Everything they added just made the game more campy, less aggressive. Who wants to adapt to camping? Leave that for call of duty. Gears 2 even shipped with the shotgun hitting the floor when u blindfired with it... Game was ASS.

Don't get me wrong, I loved gears 2 but definitely not because of its gameplay. (Played because of my xbl friends and we played competitively) I can go even further explaining why 3 and J are ass but just from what I said about gears2...you get the idea why 3-J sucked.

I'd rank the games gears1, 3, 2, and then J.

So I'm happy they chose to remake the best one.


Holy shit I forgot the worst thing of them all, FUCKING RAGDOLL SMOKES. HOLY SHIT. They really made SMOKE nades have a ragdoll effect. Then later games, they made it so smokes just make u cover yourself. Like really bruh? It's called a fucking smoke grenade... Not a stun nade. Worst addition to gears games imo.
 
So why are all the "hardcore" Gears 1 fans calling Gears2-J scrubby? If anything the others you had to adapt and learn more things. Gears became really balanced after a patch or two in Gears 2 and on. While Gears 1 is unbalanced. Everything was improved in the next entries. Movement, balance, and weapons. The only thing that may have missed a step or two were the maps, but they were still good.


I love all the Gears games even Gears 1 and Judgement. I think I would have prefered a Gears 2 or 3 remaster with all the maps. Judgement weapons weren't bad, but I don't think they need to be in Gears.

Let me tell you right now, gears 1 was the most balanced out of all the games. Gears 2 was never balanced, gears 3 is at an alright point now but I still wouldn't play it (I did give it a long shot though), and I'm not even gonna talk about J... Adding more things into a game and "adapting" to them doesn't balance a game. Especially when ur adding things a large majority of the players don't even want in the game.

From a competitive point gears 2-J are ass. Wall tagging, shotgun inconsistent as fuck, made the shotty slower (and they changed it back do to the backlash), characters have diff hit boxes so some characters ate bullets (skorge, kantus) gears 2 wasn't even somewhat fixed until patch 5,then they fucked it up even more with patch 6. Everything they added just made the game more campy, less aggressive. Who wants to adapt to camping? Leave that for call of duty. Gears 2 even shipped with the shotgun hitting the floor when u blindfired with it... Game was ASS.

Don't get me wrong, I loved gears 2 but definitely not because of its gameplay. (Played because of my xbl friends and we played competitively) I can go even further explaining why 3 and J are ass but just from what I said about gears2...you get the idea why 3-J sucked.

I'd rank the games gears1, 3, 2, and then J.

So I'm happy they chose to remake the best one.


Holy shit I forgot the worst thing of them all, FUCKING RAGDOLL SMOKES. HOLY SHIT. They really made SMOKE nades have a ragdoll effect. Then later games, they made it so smokes just make u cover yourself. Like really bruh? It's called a fucking smoke grenade... Not a stun nade. Worst addition to gears games imo.

As Sigmaah pointed out, adding more features, mechanics and weapons to the game's sandbox doesn't automatically make it more balanced. All that does is make balancing far more difficult and far less likely to be achieved.

Gears 1 was very basic and pretty bare bones, but that's what people loved about it. No crazy weapons, no perks, or special abilities, items or anything like that. Both teams spawned with the same weapons, on relatively small maps, all designed for close quarters combat, with one, if not two power weapons at strategic choke points on the map. That's it. Very straight forward. Simple, yet very challenging and highly competitive.

Gears 2 and 3 had many changes and additions that the community did not ask for at all. Epic insisted on making the game slower, where players would engage in a war of attrition, firing rifles, at a distance, from behind cover, just as you would in campaign. That's not what the community wanted, especially since the Gnasher was the primary weapon of choice, due to the game's intimate style of combat and small maps. Unfortunately, once maps got bigger, more open, movement speed got reduced by 15% and stopping power was introduced, that close quarters combat that we loved, became unnecessarily difficult, in favor of those who just want to sit behind cover and shoot from afar. Thank goodness movement speed was increased in Gears 3

Now, really skilled players could fight against all of that. However, it doesn't make sense that skill is heavily undermined and bested by some someone who simply has to shoot, while the other has to carefully manuver through cover while trying to time shots with a weapon that's very difficult to use in a normal situation anyway. Also realize that there could be hidden grenades planted anywhere, that are almost impossible to dodge unless you tip toe around the map, defusing them with your pistol, smoke grenades that can stun you, and of course, your opponents using an assortment of three different rifles, all of which can and will drop you in a heart beat with little effort, especially the Retro Lancer. Why should the player who exerts far less effort have easy methods of beating someone who has honed the game's deeply rooted fundamentals? Sure, the skilled player could use the same weapons and tactics too, but it is far less exciting, engaging or satisfying. A lot of Gears players love the adrenaline rush and that sense of accomplishment you get from each kill. You really have to fight and earn them, but that all goes away when you can simply blow fools up with a planted grenade or stop them dead in their tracks with a Retro. Even worse when now, someone who barely grasps the meta game of Gears has a higher likelihood of killing you, all because the game gives them easy access for them to do so.

Anyway, the overall problem is the steep skill gap, imposed by Gears 1's simplicity, was lowered with the inclusion of new weapons and new mechanics. It didn't make it more strategic, but more difficult for players who had already mastered the game, but far easier for those who haven't. That isn't balance. Catering to those who would otherwise get annihilated in the game isn't balance. The word "adapt" gets thrown around a lot in the community. Gears 1 fans have had to adapt, when for the most part, they have been the most loyal, and the ones who supported a game that eventually became a franchise. What makes us mad is that Epic wanted to cater to a group of people who weren't interested in Gears to begin with. You can't establish longevity by creating a game for Call of Duty fans, that also alienates your existing fans. You're just gonna end up with nothing in the end.

With the release of Gears Ultimate, those who prefer Gears 2 and 3 (lol if you like Judgement) will have to "adapt" to it as we did with those two games. It only makes sense that a remaster of Gears 1,play look and feel like Gears 1. I would expect, understand and deal with remasters of Gears 2 or 3 to play like their respective originals. It doesn't make sense and isn't fair, that once again, new and casual players get their way. Gears 1 fans have been thrown to the side and have had to deal with unwanted changes since 2008, the year Gears 2 released. It's only right and only fair that we have our turn to get a game we want and a game we've wanted for so long.
 
Had some dude go off on me over his mic for 5 minutes because I picked up the torque bow. Never mind the fact that I killed plenty of people with it. It was "his" torque. Never change gears players.. never change.
 
Had some dude go off on me over his mic for 5 minutes because I picked up the torque bow. Never mind the fact that I killed plenty of people with it. It was "his" torque. Never change gears players.. never change.

If only friendly fire was on. You could have blasted him with 'his" Torque Bow.
 
Played this some of the weekend. First time I have played gears in years. Realizing how terrible I was at the game made it less than fun. Game looks very nice though. I felt like gears. Do we know what all is going to be new?
 
Having crazy fun with this again. Gears 3 MP is probably my favourite but Gears 1 weapons + mechanics on Canals + Gridlock again = too good.

Few things seem different though but maybe it's my memory playing tricks. Gnasher spread has been addressed above. I'm sure melee with the Gnasher stunned for longer in Gears 1 as well?

Also getting way more no scope headshots with the Longshot in Gears 1 than I did before, feels more like Gears 3 - is it that the mechanics have changed or did I just learn how to do it effectively in Gears 3?

Either way, really loving playing this again, can't wait for the full game.
 
I really don't like the remixed music in this game and I feel like they went overboard brighting up certain areas.

Gameplay is still fun however. It's weird how nostalgic I got playing considering the original came out less than 10 years ago and I was already an adult when it came out.
 
Well, someone figured out the problem with the Gnasher.

Hipfire against a wall, first image is Gears PC. Second image is Gears UE.



It's seriously just a dot way up and right of the character. I don't even know how that happens.

it's as if ultimate edition is using the hard aim spread for hip fire, which is wrong.

I would not mind the super narrow aiming if it wasn't coming from the camera, that's the biggest issue.
 
The obsession with the Gnasher, especially in Gears 1, is what kills this remake for me. I'll always love Gears 3 more. The movement was smoother and you had a bigger variety of viable combat options. The obsessive push to make Gears a shotgun game drives me up the wall. Not everyone wants to play it that way, but it seems like the most vocal crowd does.

In a game about taking cover, the shotgun should be more of a risk to use than it was in Gears 1.
 
I really don't like the remixed music in this game and I feel like they went overboard brighting up certain areas.

Gameplay is still fun however. It's weird how nostalgic I got playing considering the original came out less than 10 years ago and I was already an adult when it came out.

Remixed music? Unless you have the full game for some reason, what are you talking about? The only music is the menu music which is exactly the same as the original. The loss and victory fanfares are the same too..

The obsession with the Gnasher, especially in Gears 1, is what kills this remake for me. I'll always love Gears 3 more. The movement was smoother and you had a bigger variety of viable combat options. The obsessive push to make Gears a shotgun game drives me up the wall. Not everyone wants to play it that way, but it seems like the most vocal crowd does.

In a game about taking cover, the shotgun should be more of a risk to use than it was in Gears 1.

So Gears should be yet another game where you shoot rifles from a distance? The Gnasher is what makes Gears different from every other competitive shooter out there.

People gotta let go of their wall cancelling. This isn't Gears 2 or 3. Let it go. The cover is far from clunky, slow or sticky. Go play Gears 1 off host, then you'll see what actual sticky cover is. The wall bouncing in Ultimate is perfect. Smooth and fast without being stupid, crack head fast like in Gears 3, where people just did it to look cool.
 
So Gears should be yet another game where you shoot rifles from a distance? The Gnasher is what makes Gears different from every other competitive shooter out there.

Every competitive shooter has a shotgun. The cover mechanic was what made Gears different when it came out, and the focus during development and marketing the game was on it being a squad cover-based shooter. Nobody bought into Gears at launch at the idea of it being an arena shotgun game. People bought into the idea of a cover-based game.

In a game about cover, your primary source of power should come from having cover. The Gnasher exists to prevent holed up players from having zero weaknesses, if you can weasel your way in and get close, the reward is that you get to overwhelm them with a powerful close range weapon. The issue in Gears 1 was that once players learned how effective the Gnasher was, it made using cover unnecessary. It was too versatile, and rendered the Lancer nearly obsolete considering how you can rush and bounce around with it.

It's real easy to make my point sound stupid when you minimize it and just say "Ugh, you want it to be like every other game", when that's not at all what I'm saying. I'm saying the messed up balance of the first game forced it into becoming something that the developer's didn't intend and that the game wasn't marketed as. For the people who bought into the game because of what it sounded like (essentially a faster and more arcadey Rainbow Six), it became pretty tiresome. It's obvious the developer's didn't intend it to be a shotgun-based game because each entry in the franchise kept tweaking balance and introducing ways to combat the shotgun.

Gears 1 is what it is, and I don't like it for some of those reasons. Anyone that wants to like it can. I prefer Gears 3.
 
Well, someone figured out the problem with the Gnasher.

Hipfire against a wall, first image is Gears PC. Second image is Gears UE.



It's seriously just a dot way up and right of the character. I don't even know how that happens.

I knew I wasn't this bad at Gears as I thought I was :p
 
Every competitive shooter has a shotgun. The cover mechanic was what made Gears different when it came out, and the focus during development and marketing the game was on it being a squad cover-based shooter. Nobody bought into Gears at launch at the idea of it being an arena shotgun game. People bought into the idea of a cover-based game.

In a game about cover, your primary source of power should come from having cover. The Gnasher exists to prevent holed up players from having zero weaknesses, if you can weasel your way in and get close, the reward is that you get to overwhelm them with a powerful close range weapon. The issue in Gears 1 was that once players learned how effective the Gnasher was, it made using cover unnecessary. It was too versatile, and rendered the Lancer nearly obsolete considering how you can rush and bounce around with it.

It's real easy to make my point sound stupid when you minimize it and just say "Ugh, you want it to be like every other game", when that's not at all what I'm saying. I'm saying the messed up balance of the first game forced it into becoming something that the developer's didn't intend and that the game wasn't marketed as. For the people who bought into the game because of what it sounded like (essentially a faster and more arcadey Rainbow Six), it became pretty tiresome. It's obvious the developer's didn't intend it to be a shotgun-based game because each entry in the franchise kept tweaking balance and introducing ways to combat the shotgun.

Gears 1 is what it is, and I don't like it for some of those reasons. Anyone that wants to like it can. I prefer Gears 3.

Developers don't always know what's best for their game. Look at 343...

The Gnasher hasn't made cover irrelevant at all. It makes wall bouncing possible. It makes batlles far more engaging in that both you and your opponent have multiple ways to approach instead of head on. Cover creates angles.

Rifles do have their place which is for cross fire and suppression, but mostly a supplement
 
Beta was great.
2 complaints.
And their the usual.

Active snipe needs to go and whats odd is that i believe it lasts even longer than it did in OG gears 1.

And second shotty spread is sketchy.
Im wrecking people with it, but Its pure luck on my part because that spread is just fucking weird.
 
Developers don't always know what's best for their game. Look at 343...

The Gnasher hasn't made cover irrelevant at all. It makes wall bouncing possible. It makes batlles far more engaging in that both you and your opponent have multiple ways to approach instead of head on. Cover creates angles.

Rifles do have their place which is for cross fire and suppression, but mostly a supplement

You're right, devs don't always know best, also look at Gears Judgment =P

The way you feel about how the rifles/cover works in Gears 1 is how I legitimately feel it works in Gears 3. I feel like Gears 3 managed to create a more varied game that allows for different approaches without making any other approach unnecessary. The only difference is that you say that the rifles work mostly as a supplement, while in Gears 3 I feel like they are on a more even ground. If you don't like shotguns you can actually avoid using them entirely and not feel at a disadvantage.

Gears 1 is a "unique mess" in my eyes. It's a great game still, and the things I dislike about it only managed to craft a unique experience that some people want to stick to, but there are now Gears games out there that fulfill what I expected out of Gears based on how it was developed/marketed. Playing this beta reminded me that I don't want to play Gears 1 anymore. I'm also of the mindset that Gears 1 shouldn't be changed to be like the later games.

I guess the best way to sum up my feelings as well is with another analogy, even if it's kind of an exaggerated one. Playing Gears 1 after it came out was like buying a Rainbow Six game and having it end up playing like Unreal Tournament. It might be awesome and fine for whoever likes it, but it is not at all what I was led to believe the game was.
 
enjoyed playing some of gears in 1080p 60fps this weekend. However, there are a lot of bugs and etc that need fixing. I wonder what exactly are they going to use in this beta to make the Ultimate edition better?
 
I forgot how not having a little map to show you were enemies are is so good.
You have to use your hearing and hope your sound is up to snuff!

O RLY reloading behind me? NOPE.
 
I forgot how not having a little map to show you were enemies are is so good.
You have to use your hearing and hope your sound is up to snuff!

O RLY reloading behind me? NOPE.

Except the sound is really off in this game. It's crucial for both your teammates and enemies. I feel like I'm running alone at the start of every round because I can't hear footsteps behind me. Also can't hear enemies coming from behind... Forces me to be looking around every five seconds, hopefully it's improved for the final release.
 
Except the sound is really off in this game. It's crucial for both your teammates and enemies. I feel like I'm running alone at the start of every round because I can't hear footsteps behind me. Also can't hear enemies coming from behind... Forces me to be looking around every five seconds, hopefully it's improved for the final release.

Yeah there were a lot of bugs, Rodie shotgun'n people. Seen a guy wipe out 3 in a row while just running up to them and shooting the shotgun. lol
 
The Gears forums aren't working for me, so I'll drop my wish again here:

How about a cool blue color skin for weapons in memory of the Hanover Cougars, or the 'vouver Canucks?
This works both ways because it will go along with the Thrashball Cole skin, and because The Coalition, formerly known as Black Tusk is based in Vancouver.

Cougar = 'Couver
 
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