She wants more games where you exclusively play as a female. She has stated that. In this thread Dishonored 2 is the common one.
I think the catch-22, for me, is the point where the question shifts from the general case to a specific case. I completely agree that we need more female perspectives in gaming, and more games with exclusively female lead characters; those lead to storylines that are somewhat underrepresented.
But when it switches to a
specific example, I disagree; It'll ultimately depend on the story they're looking to tell, so it's hard to make too many assumptions right now, but in
principle I don't have a problem with Bethesda making this choice in the best interests of the game they wish to develop.
That's the problem, and I'm struggling to reconcile it satisfactorily. There are more stories out there that
should be told that are being neglected, and that's bad. But it doesn't necessarily mean that you should force a story into that mould. In Bethesda's case, it's rather dependent on how well they make Emily a plausible and individual character, rather than Corvo-sans-Blink.
The solution I'd
like to say is that companies should continue to make the stories they wish to make, and new developers should spring up to fill those gaps. But that's its own problem when money comes into the fray; can such titles get the funding they need to be viable projects when commercialism becomes a necessary consideration?
It's a tough one. I agree with FF in the general sense, disagree in the specific sense, but in doing so also have to concede that unless there are some
specific pushes in that direction, the general sense won't change.