Use Azure J's strategy of running straight at a Carbon Roller and hoping they miss.That sadly actually worked on me at first because my ink kept on going straight over his head.
*gets into 3 charger team in urchin underpass*
*loses miserably*
*gets out of lobby and into another*
*gets into 3 charger team in urchin underpass*
*loses miserably*
wtf at that inkstrike. That took like 10% of the ground.
Great games last couple of days. Stayed up last night and cut a couple videos. I got inspired playing with Azure and a bunch of randoms, so I'm going to be starting a series of gameplay videos, that are semi uncut long form takes of me playing against GAF and others. Eventually I plan on doing every weapon and maybe adding annotations on what I could've done better, but right now just starting with the ones I main and getting the footage cut.
This one is about the Inkbrush on Warehouse and Underpass:
https://youtu.be/QQHoNsagyD8
Zero²;170078873 said:Guys I'm lagging too much? I'm using my dads internet and it sucks a bit
Randoms? Because, yea, they move like cattle and very hardly remember the two other entrances instead opting for the main one as it has more ink to be covered. This is why I, as a nozzle or brush user, try to paint everything in our base first, because most of the time, the people that should be rushing are too busy in a corner painting something. Once they see the main base taken care of, they usually push for the mid, but man is it hard coaxing them, especially if they're used to playing with only randoms. They play so dangerously worrying about their own base, not even showing up to mid til a minute is left. This is also why I stopped using squid beacons, as randoms never look at the map.Definitely interested in seeing more from this series but watching the Underpass video reminded me of something I had to mention but forgot about this past week. If I (or a brush user in general) get to the other side of the Underpass' main choke point (closest to the sloping entrance for the other team), our team wins. I noticed that in 90% of the matches I had there on Thursday (or was it Wednesday) that if I get there and throw a sprinkler on the utility pole closest to that side of the stage while defending the entrance, our team won with blowout effectiveness. I've never had a more consistent result on that stage before. The sprinker continues to generate harsh conditions for people coming in from the other team and since everyone comes in from different angles, it makes it so I can solo handle two to three entrances at the same time while the rest of my team paints the area before the choke point. Even more interestingly, I can actually press into the base very quickly after a certain point. It's so weird. Hyper aggressive but weird.
Also, throw a sprinkler somewhere where your team isn't covering as your first gambit as a brush user. It really helps you to accrue meter/points while running to the first objective.
Has anyone ever had serious frame drops? Last night I was getting some serious slowdown, and it wasn't during something like a bomb rush or another super.
Last night in general was awful when I played. I ended up quitting and going back to DMC4 (which I ended up finishing in that sitting).
Information:
On June 30, 2015, new update data for the Splatoon game will be available for download. Users will be required to download this update prior to using the software's online multiplayer features.
Update details:
Splatfest:
When there are more members on one team than the other and the match-making process takes too long, members from the same team will be able to battle each other
Members will still receive Splatfest Points even when they battle against members of the same team
Note: Only the results from matches against the opposing team will be included in the overall Splatfest results
Adjustments have been made to allow some players at random to participate as early as 5 minutes prior to the official start time of Splatfest in order to make for a more pleasant gaming experience (Note: All players will be able to participate once the event begins)
This adjustment was made to lighten the server load at the beginning of the Splatfest
Adjustments have been made to the number of Super Sea Snails distributed to members of the losing team that have earned either of the top two Splatfest rank titles
Special Weapon Adjustments:
Inkstrike: The amount of area covered will be more consistent regardless of where it lands
Kraken: The amount of knockback is increased when taking damage from an opponent while using Kraken
Ability Adjustments:
Ninja Squid: Swim speed will be lowered when using this ability
Stealth Jump: The amount of time it takes to Super Jump will be longer when using this ability
Ink Resistance Up: The effects with respect to the amount of damage and speed when moving through enemy ink will be adjusted
Other: Other adjustments will be made to make for a more pleasant gaming experience
Randoms? Because, yea, they move like cattle and very hardly remember the two other entrances instead opting for the main one as it has more ink to be covered. This is why I, as a nozzle or brush user, try to paint everything in our base first, because most of the time, the people that should be rushing are too busy in a corner painting something. Once they see the main base taken care of, they usually push for the mid, but man is it hard coaxing them, especially if they're used to playing with only randoms. They play so dangerously worrying about their own base, not even showing up to mid til a minute is left. This is also why I stopped using squid beacons, as randoms never look at the map.
The Japanese notes were floating around (god knows they get notified earlier for everything), but this is the first time they've been posted in English.I don't know if this was posted already, but Nintendo has released patch notes for a balance update coming this Tuesday.
When I played with randoms and a friend last night, the majority of the randoms were pretty solid. I generally got a team that went straight to the center and could fight competently. Occasionally there was Mr. sub-50 but they usually left after getting trashed. This was over the course of several hours, too.Randoms? Because, yea, they move like cattle and very hardly remember the two other entrances instead opting for the main one as it has more ink to be covered. This is why I, as a nozzle or brush user, try to paint everything in our base first, because most of the time, the people that should be rushing are too busy in a corner painting something. Once they see the main base taken care of, they usually push for the mid, but man is it hard coaxing them, especially if they're used to playing with only randoms. They play so dangerously worrying about their own base, not even showing up to mid til a minute is left. This is also why I stopped using squid beacons, as randoms never look at the map.
Nah even in the GAF majority/full GAF rooms. The only time this strategy ever went disrupted were when Rocket (E-Liter range & ink paths bringing in the whole team) or SM239 (amazing at getting to places first) came through the other side before I got there first. Even then, the fights were far more even than the past where I couldn't get through the door before 3 people fucked me on the spot. :lol
When I played with randoms and a friend last night, the majority of the randoms were pretty solid. I generally got a team that went straight to the center and could fight competently. Occasionally there was Mr. sub-50 but they usually left after getting trashed. This was over the course of several hours, too.
I was in a three charger team in urchin underpass once and we won. Which weapon were you using?
That always happens when I join a GAFer's room. I think the game has some sort of hidden rating system for Turf Wars that it uses for matchmaking and GAF peeps tend to play with other GAF peeps so their hidden rating gets all fucked up. Whereas my non-GAF friends don't do that (obviously) so their hidden rating is fine.Word, check my videos, I'm catching level 3s on my team still.
That always happens when I join a GAFer's room. I think the game has some sort of hidden rating system for Turf Wars that it uses for matchmaking and GAF peeps tend to play with other GAF peeps so their hidden rating gets all fucked up. Whereas my non-GAF friends don't do that (obviously) so their hidden rating is fine.
You're where I got the idea from. lolI've said this multiple times, but basically yes.
Changed to Squiffer expecting to drop ranks, but turns out I'm much better with it than a standard charger. Not sure why, but it might have something to do with the ink consumption. You can just be more mobile with the squiffer when you don't have to worry about ink.
That always happens when I join a GAFer's room. I think the game has some sort of hidden rating system for Turf Wars that it uses for matchmaking and GAF peeps tend to play with other GAF peeps so their hidden rating gets all fucked up. Whereas my non-GAF friends don't do that (obviously) so their hidden rating is fine.
Bamboozler is going to be an interesting weapon. Charges twice as fast as a Squiffer, but doesn't OHKO. It might with Damage Up, or it'll have a cap at 99.9, just like the Rapid Blaster.
I feel so much better about my aim and movement as a charger, but I still feel like I'm too much about "find and kill" and not enough about directing teammates or locking down enemies.
What's the range on it?
I feel so much better about my aim and movement as a charger, but I still feel like I'm too much about "find and kill" and not enough about directing teammates or locking down enemies.
Bamboozler is going to be an interesting weapon. Charges twice as fast as a Squiffer, but doesn't OHKO.
Min distance: 200 units.What's the range on it?
One thing I hate about gaf lobbies is how long I have to wait to get in. Almost not worth trying to get in at all. :/
It has a longer range vs the Squiffer? Wow.Min distance: 200 units.
Max distance: 200 units
Squiffer is like 80 to 180 or something like that for comparison. EDIT: What Blue was talking about.
Yes. Max charge is only 20 frames, too (45, 60, 100 for the current chargers).It has a longer range vs the Squiffer? Wow.
Wait, the range is the same charged and uncharged?
It has a longer range vs the Squiffer? Wow.
Wait, the range is the same charged and uncharged?
Added. Trying out chargers again.Add me and start another room.
this final boss is hard as fuck
this final boss is hard as fuck
Added. Trying out chargers again.
I didn't know you were splatacus.
I am splatacus. Gonna turn on my stuff, be on in a sec.