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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

Never played an Uncharted game.
Is the actual gameplay really like this? Without a HUD and with constant action going on?


Pretty much.

The series gets a lot of hate on certain aspects (Drake constantly quipping, the high body count), but the gameplay is an incredible mix of third person shooting, platforming, and set pieces. Naughty Dog is truly one of the masters of combining cinema and gameplay.

If you haven't played them, I highly recommend the PS4 collection when it comes out. It's hands down one of my favorite series from PlayStation (Ratchet and Clank, Sly Cooper, and God of War are probably the others).

I was frigging blown away when I saw this demo behind closed doors at E3, and I'm so frigging glad that they decided to release it. I had coworkers so hyped about it when I told them, and now they can watch it themselves. Lol.
 
I'm sorry, but I'm not liking the new Elena character model (graphically she looks incredible) but to me she no longer looks like Elena to me. All the other characters I love however.

Uncharted 2-3 Elena is my favorite.
 
I can't believe they are hitting the reveal trailers visuals it just didn't seem remotely possible.

Yeah that bit inside the upside down car looks very close in detail to the initial reveal.

As others have said, I am also very concerned for my PS4. Arkham Knight had it sounding like a jet engine, I'm guessing this game will make it explode upon inserting the disk.
 
That looked so damn good. Even the little stuff like the sling on the AK fluttering around. Naughty Dog is god damn amazing.
 
Dat borderline attention 2 detail

1_by_raziel1992-d8zjoyk.gif

This is fucking incredible. Love the lighter, finer pieces of mud that kinda spread out and fall slower than the rest. And the lighting from the fire in the tire well of the jeep is fantastic. ND's visuals and visual detail are just on another level.
 
At the end when that convoy crashes and erupts in flames and there's smoke and fire everywhere....that's absolutely insane.

And then I saw one of the construction worker bystanders pull out his cell phone and snap a picture of the wreckage.

lol
we need Neil with cell phone pic there
 
I'm sorry, but I'm not liking the new Elena character model (graphically she looks incredible) but to me she no longer looks like Elena to me. All the other characters I love however.

Uncharted 2-3 Elena is my favorite.

Nah, i think she looks best here, always preferred Chloe but Elena looks incredible. Hope Chloe makes in and gets dat next gen goodness.
 
I'm sorry, but I'm not liking the new Elena character model (graphically she looks incredible) but to me she no longer looks like Elena to me. All the other characters I love however.

Uncharted 2-3 Elena is my favorite.

Really?She looks exactly like Elena.

On the other hand, I have no idea who that guy who is pretending to be Sully is.
 
Holy shiiiet.... So awesome that I can`t compute...

I need to know when this game comes out so I can program my vacation in advance....
 
lol
we need Neil with cell phone pic there

I have the GIF skills of a small water-dwelling mammal, but yes. We need Neil cell phone taking pic of wreckage there.

It Has To Be This Way.

Can they please donate their anti-aliasing solution to all developers for the good of the world

I don't know how they do it, but yes. This. It's a little wonky, but it's leaps and bounds ahead of what I've seen on most games on PS4 thus far.
 
Really?She looks exactly like Elena.

On the other hand, I have no idea who that guy who is pretending to be Sully is.

I think Sully looks good, it's Nate who looks like a different person, and everyone is pretending it's not a new actor when the previous guy asked for too much money for the sequel!
 
Really?She looks exactly like Elena.

On the other hand, I have no idea who that guy who is pretending to be Sully is.

It seems people don't like characters aging in games which i personally want to see happen more with iconic characters/franchises, and next gen jump is bound to have characters sort of redone, in this case for the better.

ND has done a fantastic job with the characters in UC4; Sam, Nate, Sully and especially Elena. Maybe the facial animation too is throwing people off and need time to let the detail sink in. Anyway can't wait to see more characters.
 
Nah, i think she looks best here, always preferred Chloe but Elena looks incredible. Hope Chloe makes in and gets dat next gen goodness.

She's unrecognizable here, it's going to take some getting used to.

Really?She looks exactly like Elena.

On the other hand, I have no idea who that guy who is pretending to be Sully is.

Ha, he's the other character that looks different, but a good different, actually looks like an old man here.
 
I have a feeling uncharted style game is just not for you then.

Be glad though, there are plenty of others who appreciate game like this too. =D

I really liked the first two, but the third one really started down this path of bigger and bigger set piece battles/encounters where you get the 'die and start sequence over' thing for going the wrong way, missing a jump, etc...

It's really annoying when people do that "OK another cool set piece with pretty graphics and no interactivity" thing like we didn't see how much the core gameplay has evolved in the PSX demo and how much more open and interactive it is than before.

Even the first part of the new demo when they drive the jeep while being chased feel relatively open with more freedom than the typical set pieces, but hey some explosions happens at the end so it becomes - "No interactivity!!!"

It does a lot better job of making it look like you choose to go that way than Uncharted 3 did, but where's there any freedom anywhere in the entire sequence? The APC leaves them one road to escape down in every instance, even when they hit the square and circle around for the jump - I rewound it and checked, the APC goes left and cuts off that jump the first time you hit the square.

I get that this - cutting an open world down into a locked-path set piece - is the trade off used to have cool things happen in the game that are a directed and shared experience for everyone, I just like them less and less these days. There has to be another way that still lets the player keep ownership of the character.
 
I really liked the first two, but the third one really started down this path of bigger and bigger set piece battles/encounters where you get the 'die and start sequence over' thing for going the wrong way, missing a jump, etc...

Watch the PSX video.
 
I don't know what I was more floored by - the action setpieces/gameplay, or seeing those beautiful character models interacting at the end. The muscles on Sam's face-! The folds in Sully's neck-!

Naughty Gooooooooooooooods.
 
This is confusing for me. I never played Uncharted but to me it seems like you have so little control or else this is really next gen stuff.
To me it feels like some sort of on rail shooter (like time crisis, etc) but with a little bit of extra control.
Like you suddenly see a reticle to shoot then it goes back to the action then you get the control back for a few seconds and so the whole time through along with some qte and that's it. Are the previous Uncharted balanced games?
Or does it feel like you move from one setpiece till the next with a few sections where you run a little?
If it is a realtime (I mean where you have the control most of the time) then this is going to be a impressive game if not it loses a lot of its appeal to me.
 
The people at naughty dog must be reading this thread and feeling damn good about themselves with all this praise.

Keep up the amazing work ND!
 
The APC leaves them one road to escape down in every instance, even when they hit the square and circle around for the jump - I rewound it and checked, the APC goes left and cuts off that jump the first time you hit the square.

They can cut around the right of the water fountain though and cut back to the left, they did that in the actual stage demo at E3, without having to go to the dead end.
 
Watch the PSX video.

Yeah someone linked it on the last page. Like I said earlier, I hope the game is more of that type of play, and keeps this kind of thing just for major events. That's what I liked less about U3, it just felt like a different game.
 
Right, but while stuff like Indiana Jones puts him through a lot, what Nathan is put through in even just this demo would have killed or hospitalized him. I didn't buy it and despite Indy for example being put through rough situations, it's not even remotely close to his fucking ridiculous this was.

Surviving a nuke by hiding in a fridge comes to mind.
 
This is confusing for me. I never played Uncharted but to me it seems like you have so little control or else this is really next gen stuff.
To me it feels like some sort of on rail shooter (like time crisis, etc) but with a little bit of extra control.
Like you suddenly see a reticle to shoot then it goes back to the action then you get the control back for a few seconds and so the whole time through along with some qte and that's it. Are the previous Uncharted balanced games?
Or does it feel like you move from one setpiece till the next with a few sections where you run a little?
If it is a realtime (I mean where you have the control most of the time) then this is going to be a impressive game if not it loses a lot of its appeal to me.

You have control for the vast majority of the game.
 
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